Apple Said To Have Acquired Sapphire Display Manufacturing Components, Diamond Cutting Tools

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Apple is preparing for a big push in sapphire crystal display manufacturing, according to some new information unearthed by 9to5Mac and told to TechCrunch via a source familiar with the company’s plans.

9to5Mac, with the help of analyst Matt Margolis, has obtained documents that report Apple placing an order with partner GT Advanced technologies for large quantities of furnaces and chambers used in making sapphire displays. Our source informs us that a large order placed at Meyer Burger for wire-based diamond cutting systems (useful in handling ultra hard material like sapphire) was actually for Apple for delivery in 2014, though they aren’t named as a customer.

Regarding the furnaces, Mark Gurman at 9to5Mac reports that GT Advanced has already taken delivery of 518 units, which could allow it to build as many as 116 displays of roughly five inches in size per year, with another 420 machines still on order, for a total potential capacity of around 200 million display panels at a size around one inch larger (rumors suggest new models will be bigger) than the current diagonal proportions of the iPhone 5s screen. Apple sold around 150 million iPhones in 2013 to put that in perspective, so doing the math, it could indeed be the case that Apple is putting the pieces together for a production run that spans the entire next generation of iPhone hardware.

Gurman’s report adds that GT Advanced has ordered a large quantity of Sirius Sapphire Display Inspection Tool components, which helps manufacturers using sapphire in displays specifically for smartphones and other mobile devices by increasing yield numbers and making sure only high quality sapphire makes it into the production stream.

Back when the GT Advanced deal, which saw Apple contribute $578 million to build a manufacturing plant for sapphire crystal in Arizona, our own Matthew Panzarino explained that it made sense for Apple to invest early in the tech should it plan to use it in large volumes later own. At first, it seemed likely that in the short-term, Apple’s focus would be more on small screen production with sapphire (for existing components like the camera lens cover and Touch ID sensor), but Gurman seems to believe iPhone displays are at least as likely.

That’s backed up by a tidbit also reported by Matthew around the time of the revelation of the GT Advanced deal: Apple filed a patent recently for manufacturing sapphire laminates, which can help greatly reduce the cost of production for use of the material in touchscreen devices. Now, Apple seems ready to build the infrastructure necessary to turn its R&D into a key component advantage for future iPhone hardware.

We’ve reached out to Apple for comment on these new reports around sapphire component manufacturing, but we have yet to hear back. We’ll update if new information comes to light.

Sony Leaving The E-Book Business Behind, Will Transition Accounts And Purchases To Kobo

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Sony is calling it quits in the e-book platform market, the company announced today (via Engadget). The move isn’t entirely unexpected: Sony has always occupied a relatively small portion of the market compared to the big kid on the block Amazon. And in light of recent revenue figures, and the decision to cut the much more recognizable VAIO brand, absolutely no one should be shocked by this decision.

The Reader digital storefront for purchasing e-book titles will be shut down as of next month in the U.S. and Canada. Owners of Sony Readers (I’m looking at you, dad) in those countries shouldn’t be worried about what happens to all their purchases, since Sony is generously migrating accounts and existing libraries intact to Kobo, which works on iOS and Android devices as well as Android hardware. The Kobo Android now will also ship pre-installed on Xperia devices as part of the arrangement.

Sony has yet to reveal exactly how users can switch their content over, but they’ll be sending an email to Reader account holders to detail the process ahead of the projected end of March dead date for the Reader store.

As for Reader hardware, it appears to have been doomed as far back as October last year, at least for the U.S. market, when the company removed the Reader section from its website entirely and listed existing models as discontinued. Moving e-book sales to a partner is probably a smart move, given its existing decision to pull away from that category of devices.

Minuum Virtual Keyboard Maker Whirlscape Lands $500K From Y Combinator, BDC And More

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Toronto-based startup Whirlscape has secured $500,000 in seed funding in a round that included Y Combinator, FundersClub, BDC Venture Capital and more, the company announced today. The startup created Minuum, a software keyboard that reduces occupied screen real estate to a single line, and that works with a range of devices, including wearables with small screens – or no screens at all.

The company launched its Minuum beta last year, and then made the software available to all on Google Play as a paid app later on. The 10-employee team has not only shown the value of its software on traditional hardware like smartphones, but also on devices breaking new ground in emerging categories, such as the Samsung Galaxy Gear, as seen in the video below.

Minuum made its debut on Indiegogo, where it managed to raise $87,354 over the course of its crowdfunding campaign, or almost nine times its original $10,000 goal. There’s a clear continued interest in alternative input methods for mobile devices, as evidenced by the success of others including Fleksy and SwiftKey. Growing interest in wearable tech, and the prospect of devices from major players like Google and Apple on the horizon have only served to fuel additional interest in alternative input methods for text and numbers.

“We’re working with a number of wearable device partners to try and really demonstrate the potential that Minuum has on their devices,” explained co-founder and CEO Will Walmsley in an interview. “I can’t get much more specific, but definitely there are a couple of smartwatches that we’re working with, and a couple of devices beyond smartwatches, too.”

Besides building wearable integrations, Whirlscape is also going to focus on growing its Android user base and engagement stats, leading up to the YC demo day in March, after which point Walmsley says they’ll probably turn their attention to bringing on new talent to add to the existing ten-person team.

There will be a big reward for the first company to make it easy to do text input on a tiny, wrist-borne screen if the interest in smartwatches from big OEMs continues, so Whirlscape is smart to be trying to solve that problem early on.

Apple Hiring Fitness Physiologists, Sleep Experts On The Heels Of Recent iWatch Rumors

iWatch Concept by Todd Hamilton

Apple is seeking physiologists to join its team, according to a new call for job applicants discovered by 9to5Mac today. The position on offer is for a “User Studies Exercise Physiologist,” and seeks a candidate who will be responsible for creating and conducting studies “related to cardiovascular fitness & energy expenditure, including calories burned, metabolic rate, aerobic fitness level measurement/tracking” and more.

At the very end of the listing, Apple also notes that the right candidate will not only need to gather and research this kind of data, but also “apply relevant knowledge to the design of products and their testing/validation through user studies.”

The new job listing comes hot on the heels of a report earlier this week from 9to5Mac about Apple hiring a sleep research expert away from Philips, and the Jan. 31 report from the website about Apple working on a new dedicated health app called “Healthbook” for possible inclusion in its next major iOS iteration, iOS 8. 9to5Mac speculates that these, combined with recent reports that top Apple execs are meeting with the FDA, confirm the company’s intent to enter the health and fitness product market, and that an iWatch riddled with biometric sensors could be the first such device to come to market.

So far, Apple has kept mum on all speculation regarding a potential iWatch or any upcoming changes to iOS 8. But Apple CEO Tim Cook did at least acknowledge that “the wrist is interesting” and “natural” in terms of the wearable category, but also that there’s nothing really compelling already out there in the market to convince an average consumer who doesn’t wear something on their wrist to invest in wearable tech. I’ve argued in the past that the problem with current wearable tech is that none of it offers something you necessarily miss deeply when you forget it or it runs out of battery for a day; Apple may be trying to change that with all this focus on health-related hires, research and development.

At this point, there’s no question in my mind that Apple has wearable tech far along in the product pipeline. But unlike competitors including Samsung, it will never release anything half-baked, so it could be a while yet before we see anything launch, despite the growing number of signals that point to an iWatch’s existence.

Image courtesy Todd Hamilton.

Apple Dives Deeper Into Improved Device Display Research With Quantum Dot-Enhanced Tech

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Apple has filed for three new patents, according to applications published by the USPTO (via AppleInsider) today. The applications all relate to the use of quantum dot-enhanced displays, which provide a number of advantages to electronic device screens, including richer and more vibrant colors, better viewing angles and an overall better experience vs. standard LCD gadget screens.

Apple had filed for a patent on quantum dot-enhanced displays back in December 2013, when it detailed basic ways in which the tech might be applied to existing display technology to deliver color control improvements. Now, these three new patents handle additional applications of quantum dots in tandem with a MEMS (microelectromechancial systems) shutter control, a version that uses a mixture of prisms and other tricks for using a backlight stack to control light distributed through quantum dots, and a backlight dimming patent that refines how a quantum dot-enhanced backlight system would correct for color shift.

The fine details of the patent are very technical in nature, but the main takeaway from the patents is that Apple is working on this kind of technology in earnest, and eager to lock down intellectual property rights on techniques associated with its use in shipping devices. The company often goes to great lengths to cover its bets when it comes to new tech, whether or not it plans to use it (it holds a number of patents that deal with NFC, for instance). But in this case, the patents seem to indicate Apple is in the lab working through some practical issues that inhibit quantum dot-enhanced display use in shipping devices.

Devices using these kinds of displays are already being used by major TV manufacturers, including Sony, which led the charge back in January 2013 when it announced it would emit quantum dots in some of its upcoming flat-screen TVs. The main advantage of quantum dots used in this way is improved display quality, so it makes sense that Apple would chase this carrot, as it has in the past led the pack in terms of mobile device display quality (the Retina display stands out especially).

Android Marches Onto Another Landline Phone (And Marches On)

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Looking at this Android-powered landline handset which U.K. telco BT has just started selling — christened with the (relatively) catchy name of Home SmartPhone S — you really have to wonder what took them so long.

BT is a broadband provider however its legacy business was copper telephone wires and landline phones — so its Internet packages, even the fibre ones, require subscribers to install a traditional landline too. Ergo, the company still brands (and flogs) a lot of landline phones.

Recent landline handsets BT was pushing on its customers included the likes of the BT6500 (see what I mean about relatively catchy) — a handset that looks like it was forged in the yuppie fires of 1985.

From there it really is a revolution to the Home SmartPhone S which is a smartphone in all ways except for being tied to the house being as it lacks the cellular radio bit — using Wi-Fi to hook into your Internet router to support web browsing, apps, and the rest.

The price-tag for this 3.5 inch touchscreen device is £150 — so pretty pricey for a landline phone, sure, but it’s far from being the traditional dumb button-pusher.

The BT Home SmartPhone S is by no means the first Android-powered landline phone. It’s just the latest slice of old school hardware Google’s mobile OS has found its way onto — as Android continues its onward march from mobiles to tablets, TVs, cars, cameras, smartwatches, fridges… and so on.

Other Android-powered landline handsets on the market include the likes of the Panasonic KX-PRX120 and the Gigaset SL930A, both released last summer.

BT itself has sold Skype phones and videophones for years, but those devices were still coupled with less than user-friendly fiddly old interfaces.

Such legacy interfaces are steadily being replaced on more devices, whether it’s car stereos or landline phones, with touchscreen panels running Android, as the platform proves itself capable of leveraging the user familiarity built up on mobile to make the leap onto more device types.

Back in May Google pegged Android activations at 900 million, up from 400 million in 2012. This year there’s no doubt Mountain View will break a billion active Androids, the question is how much it will break that figure by.

As Android continues its spread, pollinating more electronic devices, that growth can keep on coming.

Oculus Will Co-Publish EVE: Valkyrie, The VR Spin-Off Game From The Popular Space Sim

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Oculus isn’t just supporting CCP Games from a distance in its creation of EVE: Valkyrie – the maker of the Oculus Rift VR gaming headset announced today that it will co-publish the game with CCP, making it an exclusive launch title when the Rift launches to consumers later this year.

Valkyrie originally debuted under the codename EVE-VR, and features space fighter gameplay with an in-cockpit viewpoint. Oculus has used Valkyrie as a showcase piece of software for its virtual reality gaming headset, both at E3 last year and again at CES in January, where it was used to demo the new, more user-friendly ‘Crystal Cove’ production prototype Rift hardware.

Getting in bed with CCP as a co-publisher guarantees Eve: Valkyrie prime placement for the Rift’s eventual consumer launch, but it also means that Oculus will have the equivalent of a top-flight ‘console exclusive’, so to speak, complete with established brand recognition. The EVE Online MMO still entertains a massive audience, even a decade after its launch, as evidenced by the scope of a recent in-game space battle.

BleepBleeps Kickstarts Its First Connected Device For Parents, “Sammy Screamer” Motion Detector

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Founded by ad agency man Tom Evans, BleepBleeps is a new London-based startup that’s creating a range of cute, kid-friendly, connected (or IoT-styled) devices to help with the job of parenting. Inspired by the “simple geometric shapes of kid’s building blocks” and Japanese vinyl toys, with a nod to the Italian kitchen utensil brand Alessi, the company is targeting design literate and tech-savvy parents (and their kids) with multi-coloured hardware, paired to a smartphone and accompanying app.

The first of those out of the gate, via a Kickstarter crowdfunding campaign, will be “Sammy Screamer”, a motion detector that can be placed on a door, in a bag, or on a child’s buggy, for example. Should it detect motion, a push notification is sent to your smartphone and the device itself lets out a scream.

“Sammy” has a magnetised back and loop fixing, and is powered by Bluetooth LE for up to 50 meters range. Early backers who pledge $65 or more can bag the device and iOS app, including worldwide shipping. The company intends to raise a minimum of $20,000 on Kickstarter to help fund production costs.

The “Sammy Screamer” motion detector isn’t the first product of its kind, no doubt, but BleepBleeps is, I suspect, all about the brand’s positioning. And, perhaps, the product road map is where BleepBleeps gets more interesting. It promises to span the gamut of parenting, from conception, birth, looking after your baby, and raising your child.

These will include “Tony Tempa”, a digital ear thermometer, which will relay your child’s temperature reading to your smartphone. The supporting app will also benchmark the reading for safety and provide tips on how to bring your kid’s temperature down.

BleepBleeps also plans to manufacture a GPS bracelet to track your child’s location; a small ultrasound scanner that lets them see your unborn baby on your smartphone; a male fertility tester; an ovulation tester; and a baby video monitor. Each planned device has a face, a name, and a unique bleep bleep sound when activated, hence the BleepBleeps name.

The UK startup is thus far bootstrapped. Along with founder and Creative Director, Evans, the team includes Niall Mccormack, who is said to have been a technical lead for Nike’s Nike+ Fuelband.

Oculus Rift And Thalmic’s Myo Armband Are A Match Made In Heaven, Say Founders And Investors

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Total video game immersion might not be as far away as you think: The Oculus Rift is a huge step in the right direction, and it may have an optimal bedfellow in Thalmic’s Myo armband, the gesture control wearable that picks up on electrical impulses from your arm to deliver fine-tuned control over connected devices. While the Oculus Rift virtual reality headset can track head movements, and even now sense when you move forward or pull back, it still requires that you use a physical controller in most cases, which tends to dampen the realism to a degree. You’re not actually going to reach for that ladder run when climbing in-game, for instance, or grip that stock when you’re taking aim with your assault rifle. Oculus Rift and Myo are such a natural fit that it hasn’t escaped the notice of its investors. Spark Capital has a stake in both companies, and that’s no coincidence: A source close to the firm tells me that they considered the possible cross-device potential when they made their investment in each company, both of which were announced in June last year. Myo is marketing its devices as a much more broadly focused input mechanism, but the gaming segment is the fatted pig ready for market for investors, we’re told. The Oculus/Myo team-up isn’t just speculative, either. An email from Myo founder and CEO Stephen Lake confirms that indeed, development efforts are underway to link up the two pieces of hardware. “There are projects using both Myo + Rift,” he explained via email. “For example, there are developers in our Alpha program integrating both with Unity for various games. I think it’s a badass use case.”

For Oculus Rift, the key to success appears to depend at least in part on the headset’s ability to provide a convincing simulation of reality. Disconnects between what users are seeing in-game what they think they should be able to do in terms of character control and in-world interaction. For Myo, the big hurdle will be demonstrating a focused consumer use case that appeals to a big enough segment of the consumer market. In other words, Myo hooking up with the Rift is like chocolate meeting peanut butter, and it’ll be interesting to see how deep that relationship eventually goes.

Lumo Lift Wearable Seeing Upwards Of 400 Pre-Orders Per Day As Campaign Nears $1M

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The Lumo Lift is the second product from startup Lumo BodyTech, and the second to help users with their posture. The Lumo Back was the first, and it raised around $200,000 in 40 days on Kickstarter. This time, Lumo opted to do the crowdfunding themselves, and the trajectory of the latest device has been quite different: Lumo Lift is at over $900,000 raised as of this writing, just under a month into the pre-order period.

That adds up to nearly 13,000 pre-orders, and totals about $32,000 per day raised thus far. The original Lumo Back campaign managed around $5,000 per day, or roughly one-sixth as much. Interest isn’t really waning the way it has a tendency to do with these kinds of campaigns, either – between Jan. 28 and Feb. 3, there were 3,149 pre-orders in total, which was close to on par with the very first week after a couple of weeks of slower, but still strong interest, as you can see from the chart below.

“It’s going well for a couple reasons,” explained Lumo founder and CEO Monisha Perkash in an interview. “Lumo Lift really differs from other wearable tech because it’s customizable to different fashion tastes. It’s really wearable tech that’s more than just tech: It’s fashionable tech. Also […] it focuses on bringing out the more confident, more attractive, the healthier you and that requires both staying active as well as good posture and we’re the only solution in the market that can do both.”

Interest in the campaign has produced some interesting demographic insight, too. Lumo has found that the majority of pre-order interest is from male customers, who are responsible for just over 67 percent of all orders. The U.S. is the big market for the Lift, unsurprisingly, with 86.7 percent of all orders, while 92.5 percent of sales come from the combined English-speaking countries of the U.S., U.K., Australia and Canada. White is the most popular color choice with 54 percent of purchases, while 26 percent preferred black and silver trailed both with just 20 percent.

The difference between the initial campaign and this one is staggering – Lumo Lift will almost certainly exceed $1 million in pre-orders, likely before the week is out, which is five times what the startup accomplished on Kickstarter for the Lumo Back. I asked Perkash about how the two experiences compare.

“There are pros and cons of going in either direction [Kickstarter vs. self funding],” she explained. “What we’ve found is that because your customers interact with you on your website, you end up having a closer relationship with your customers. You can engage them more without having a third party between you, and you can also develop your own brand and messaging, […] and make it consistent with what you want to communicate.”

Perkash says Lumo is still happy with having used Kickstarter in the beginning, since it helped them reach a wider audience with a brand that people didn’t really know to begin with. Also, she says that going alone a year and a half ago when they first started out, crowdfunding was still a relatively new concept, so there wouldn’t really be an opportunity to build a big following using your own platform vs. partnering with someone like Kickstarter.

Despite massively exceeding their initial expectations, Perkash says that she doesn’t anticipate any hiccups with initial production, since they’re confident in the manufacturing system and relationships they built with the original Lumo Back. There are only three more days left to get the Lumo Lift at its discounted price of $69 before it goes back to $99, so we’ll likely have a better idea of what kind of initial shipment volumes they’ll be facing once that price change starts to affect pre-order demand.