Apple Said To Be Exploring Inductive Charging And Solar Power In iWatch Testing

iWatch Concept by Todd Hamilton

Apple’s work on an upcoming smartwatch includes explorations of induction charging and solar-powered batteries, according to a new report from the New York Times. As part of a larger piece about battery tech in general, the NYT revealed that Apple has been working on tests involving wireless induction charging for the smartwatch, and methods for incorporating solar panels into the display to draw power from the sun, and potentially ambient light.

Both of these are noted as technology in the testing phase for a wrist-mounted Apple wearable, which means they’re not necessarily very far along and likely not on tap for an Apple iWatch should it arrive sometime within the next year. The solar charging in particular, for example, is said to be years away from making its way into shipping product, according to the NYT’s source.

It does address a major pain point with current wearable tech, however, which might inform a hypothesis of what Apple is focusing on with any wrist-based smart device it is working on. We’ve heard from 9to5Mac that the iWatch will have a health and fitness focus, working with a new app that will come pre-installed on iOS 8 called “Healthbook.” Hardware details remain thin, but Apple did previously look into motion-based kinetic charging, which also lends credence to rumors that it’s exploring a range of power options.

Battery life for wearables is a huge concern, and the reason why is continued adoption: No end user is eager for the chance to have to remember to charge yet another device, of course, and the problem is made worse when, in forgetting to charge a wearable even once, they notice no overall impact to their lives. The double challenge then is to build a smartwatch that becomes integral to a user’s general routine, such that they’ll actively remember to charge it with the same frequency as their phone, and also to make it so that charging is a fairly infrequent requirement.

Apple has managed to sell a lot of things to people who neither users nor critics ever would’ve predicted they’d “needed” to begin with, with the iPad being the big shining example. They can probably do the same for the smartwatch, and these reports of their progress in its development signal to me they’re innovating in the right areas.

iWatch concept at feature image created by Todd Hamilton.

iCPooch Is A Remote Treat Dispenser & Pet Facetime Terminal For Absent Dog Owners

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Last summer we covered Petzila’s answer to keeping a pet pooch happy when you’re not at home: a remote treat dispenser called PetziConnect which also let absent dog owners view and talk to their pooch while delivering treats from afar. Fast forward a few months and prepare to greet iCPooch: another gizmo aiming for the not-so-stay-at-home dog owner, but one which takes the remote petting to the next obvious level: doggy facetime.

iCPooch, currently seeking $20,000 on Kickstarter to go from prototype to production, provides a plastic housing for repurposing an Android/iOS smartphone or tablet as a video terminal through which you can see and be seen by your dog when you’re not at home.

So, to be clear, you’re going to have to provide the most expensive chunk of hardware required to power this device yourself, fitting it between iCPooch’s adjustable brackets. Although, your old smartphone that’s languishing unused in a drawer is probably going to be perfectly up to the task of treat-talking Fido.

As with PetziConnect, iCPooch holds pet treats (although it’s specifically designed for larger dog biscuits) that the owner can dispense remotely via the ‘drop cookie’ button in the corresponding app.

The differentiator is that because you’re using a smartphone/tablet, the app can also support placing a videocall (via Skype and piggybacking on your home Wi-Fi network) so you can view your dog while you send a treat, and — crucially — be seen by them. That’s one up on PetziConnect which included a camera and microphone so the owner could see and talk to the dog, but no screen to be seen.

Whether your dog will care as much for seeing your remote visage as receiving the tasty treats that materialise in iCPooch’s tray remains to be seen — and judging by the Kickstarter video, the dog’s Pavlovian attachment is likely to quickly transfer to the tray portion of the device, i.e. the place where the treat appears. But at least you get to pretend they’re really happy to see you.

iCPooch app

Also remaining to be seen: whether the remote sight and sound of a beloved owner, coupled with the tasty scent of dog biscuits wafting from a box on the floor, drives Fido into such a frenzy of excitement that he systematically deconstructs iCPooch, returning it to the constituent parts from whence it came.

iCPooch was apparently the brainchild of 14-year-old Brooke Martin, who is credited as inventor and spokesman on the Kickstarter project page, with her dad as founder and COO. The idea came to her after the family dog suffered “separation anxiety” as a result of everyone having less time to spend hanging out at home. Ergo she wanted a way to maintain some contact with the dog, when she was out and about.

The family startup is aiming to raise $20,000 on Kickstarter by March 4 to get iCPooch to market, with an estimated shipment date of this May. Early backers can bag the device for $99. But as noted above, that price-tag does not include the cost of the smartphone or tablet you’ll need to turn iCPooch from dumb plastic to working gadget.

(Petzila’s rival PetziConnect, which incorporates its own HD camera and Wi-Fi connectivity into the treat-dispenser, has not yet shipped but is due to arrive in early 2014. It’s available for pre-order costing $170.)

Fly Or Die: LG G Flex

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The LG G Flex is one of the most hyped phones of the year.

Granted, it’s only January and granted, LG isn’t the most exciting Android manufacturer around, but it has a curved display! Curved, I say! And LG even says it can heal itself if you scratch it.

For these reasons, we couldn’t resist getting this thing into the studio for a Fly Or Die, and we walked away generally impressed.

The G Flex, a true phablet, sports a 6-inch POLED 720p curved display — and it’s beautiful. It’s also got 2GB of RAM, 32GB of onboard memory, a 3500mAh battery and a Snapdragon 800 quad-core processor under the hood. As phones go, it’s a pretty damn powerful one.

On the other hand, the curve of the display is no more than a gimmick. Though it’s said to meet the contours of your face for a more comfortable experience, it’s really just something you can point to when you’re trying to be cooler than your friends. And as far as self-healing goes, neither John nor I were convinced.

The scratches we made were slightly minimized, but definitely still showed up.

All that said, the G Flex is still one of LG’s most impressive handsets. If you’re on the market for a powerful, beautiful Android device, this may very well be the one for you.

Two flies.

TC Droidcast Episode 20: Motorola Goes To Lenovo, Google Loves Nexus And Ouya V2

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It’s a brave new dawn for the TechCrunch Droidcast as I take over hosting duties from Chris Velazco… who returns temporarily from the distant lands of Engadget to share his insights on Google’s sale of Motorola to Lenovo, the Nexus program at Google and what’s next for hardware there, and the new, slightly improved Ouya Android console.

Remember that you can now also catch Chris on the Engadget Mobile Podcast, if you miss him. Plus remember that even though Google has jettisoned its own pet mobile phone maker, that doesn’t mean it doesn’t have hardware chops – the Nest team has just come on board, for instance, and isn’t likely to leave the roost anytime soon. As for the Ouya, if you’re looking to learn more about what’s new with the updated hardware, you’ll find the (short) list here.

We invite you to enjoy weekly Android podcasts every Sunday at 4:00 p.m. Eastern and 1:00 p.m. Pacific (new time!), in addition to our weekly Gadgets podcast at 3 p.m. Eastern and noon Pacific on Fridays. Subscribe to the TechCrunch Droidcast in iTunes, too, if that’s your fancy.

Intro music by Kris Keyser

Direct download available here.

Boombotix Raises $4M For Its Wearable Action Speakers And Audio Sync Software

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Kickstarter funding will often lead to the more traditional kind, and in the case of Boombotix, that’s exactly what happened. The California startup raised $17,000 for its music syncing app, which allows people to synchronize playback of music across multiple devices using mobile networks, and nearly $130,000 for its Boombot Rex mobile Bluetooth action-ready portable speaker. Now, it has also raised $4 million in venture funding from Social+ Capital, Baseline, Red Hills and many others.

May of its partners in this round are strategic in nature, and Boombotix co-founder Lief Storer says they were chosen for their ability to help build the brand.

“The investors’ interest is vested in amplifying our brand through product development and strategic marketing,” he explained in an interview. “There isn’t a single expense [in terms of using these funds] that stands out, but having key human capital in place to continue building the talent in the organization will be essential to the long-term strategy.”

Boombotix isn’t saying how many speakers it managed to see since its launch back in 2010, but it has seen its sales grow by triple figures since the debut of its Kickstarter campaigns, which also led to deals secured with retailers including Amazon, T-Mobile, Microsoft and Apple.com. The selling point of the Boombot REX is that it can stand up to mud, dust and some water exposure, as well as take spills, while providing quality sound, portability and also speaker phone functions, including the ability to use Siri on the iPhone from the gadget.

Its audio sync tech was designed to be an answer to user requests to broadcast to multiple speakers at once, which isn’t supported with standard Bluetooth. It isn’t perfect, but the app gets around this by allowing multiple devices (i.e. smartphones or tablets) to sync playback of music perfectly over a mobile network, which means that each can output music to their own attached Bluetooth speaker for what is effectively multi-speaker sound. Of course, you need more than one device to make it happen, but it’s a step in the right direction.

Boombot has begun to position its speakers as a wearable play, in part to capitalize on the growing interest in that device category. It’s true that they’re small and clip-mounted, and can be easily attached to clothing, but the key to growth will be holding appeal beyond the current action sports group of core buyers. With fresh funding, perhaps that kind of expansion is exactly what’s in store.

Apple Said To Be Focusing On Health With iOS 8 And iWatch, Following Exec Meeting With FDA

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Apple’s plans for iOS 8 focus on redefining health tracking via mobile devices, according to a new report from 9to5Mac, which has a terrific track record when it comes to rumors it has sourced itself. The report details a new marquee application coming in iOS 8 called “Healthbook” that monitors all aspects of health, fitness and workout information, including vitals monitored via the new iWatch, which is said to pack a bevy of sensors and to be “well into development” according to 9to5Mac’s sources.

The health monitoring app called “Healthbook” will come pre-installed on iOS 8, which, if true, would be a huge blow to third-party apps including those made by Fitbit, Nike, Runkeeper and Withings just to name a few. It would track and report steps, calories burned, distance walked and more, including weight fluctuations, and blood pressure, hydration levels, heart rate and more.

Apple’s focus on health in iOS 8 is given credence by a number of new reports from this week, including the news from the New York Times earlier today that Apple execs met with the FDA late last year to discuss mobile medical applications. Apple also reportedly hired Michael O’Reilly, M.D. away from a position as Chief Medical Officer of Masimo Corporation in July 2013. O’Reilly is an expert in pulse oximetry among other things, which is used to non-invasively take key vitals from a user via optical sensors.

9to5Mac’s report details functionality of the proposed “Healthbook” app, which, as its name suggests, takes a lot of cues from Passbook. It’ll offer swipeable cards for each vital stat it tracks, letting users page through their medical and health information. The report cautions that this functionality could be taken out prior to the final release of iOS 8: With the FDA’s involvement, one concern might be getting the necessary approvals to market the software as a potential medical aid.

As for the iWatch, the new report doesn’t add much in terms of firm details, but it does suggest we could see a release before year’s end, and offers that it could feature sensors that provide data to Healthbook. That app could also use existing third-party monitors and devices designed for iOS to source data, however. One more tidbit about the iWatch suggests that maps will be a central feature of the device, and navigation on the wrist is actually a prime potential advantage of smartwatch devices that has yet to be properly explored.

We’ve reached out to Apple for comment on these developments, and will update if we learn anything more.

This Week On The TC Gadgets Podcast: Facebook Paper, Lenovo-Moto, Carbon 3D Printing, And Coffee!

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Looking for a way to get through Friday? Here you go.

Facebook launched a news reader app called Paper. (Teens will love it.) And Google sold Motorola to Lenovo for $3 billion, which made earnings week interesting. And, in the land of startups, we explore a new Carbon 3D Printer and a Keurig Coffee machine. So you can print yourself a cup-holder, which will store your fresh cup of coffee, as you drive to work on this blessed Friday.

We discuss all this and more on this week’s episode of the TC Gadgets Podcast, featuring John Biggs, Matt Burns, Jordan Crook, Darrell Etherington, and Romain Dillet.

The Superbowl is in two days, and the work week is almost over. We’re almost there.

We invite you to enjoy our weekly podcasts every Friday at 3 p.m. Eastern and noon Pacific. And feel free to check out the TechCrunch Gadgets Flipboard magazine right here.

Click here to download an MP3 of this show.
You can subscribe to the show via RSS.
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Intro Music by Rick Barr.

Ouya Updates Hardware With $129 16GB Console, 8GB Edition Remains At $99

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Ouya’s original hardware featured just 8GB of storage onboard, but a temporary Limited Edition all-white version launched during the holidays doubled that to 16GB. Now, the game console startup is making that a permanent feature of its newest hardware, an Ouya console with a solid matte black finish that also offers better Wi-Fi connectivity and a “refined” controller design.

The new 16GB version adds $30 to the MSRP of the original, coming in at a total of $129 for the console and one controller. It goes on sale at Ouya.tv, as well as Amazon and Amazon.ca starting immediately, and the original 8GB model will continue to be sold as well at its original $99 price point (which is discounted to $69.99 currently on Amazon.ca)

As for what’s been improved about the controller, Ouya says that the joysticks and buttons are “better” and that the controller has less lag time overall. We’ve asked for more specifics around the improved Wi-Fi, but have yet to hear back with any details. The new console also ships with the latest Ouya firmware, which is said to improve all-around performance for the Android-powered hardware.

Ouya has faced some challenges lately, including the departure of one of its key founding team members, VP of Product Muffi Ghadiali. The company has not released any sales data recently, so there’s no telling how it’s performing, but the introduction of a new SKU seems a little unusual given the relatively modest nature of the tweaks.

Developers on the platform recently shared some numbers regarding their software sales on the console with Gamespot, which could be an indicator of hardware sales strength. Feedback was mixed, but overall the impression given was that sales by no means represent runaway success. Ouya has raised $23.6 million in funding to date, including its initial crowdfunding campaign and a Series A round led by Kleiner Perkins.

Purr Pebble Smartwatch App Vibrates Your Life Away In 5 Minute Chunks

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Yesterday, a new faceless “watch” called Durr that simply vibrates every five minutes got a big feature over at Verge. It’s an interesting concept, and in his article Aaron Souppouris compared the experience to that of wearing a Pebble. That inspired a Pebble developer to try to accomplish the same thing, albeit without the need for a brand new device, and the result is Purr, an app for the upcoming Pebble OS 2.0.

The Purr app mimics the Durr’s functionality exactly, vibrating the Pebble on your wrist every five minutes, and presenting nothing on the display at all. It simply deactivates the Pebble’s screen, rather than presenting any kind of watch face or any other information. The idea behind both the Purr app and the Durr watch are the same: To remind you every few minutes that time is passing, and possibly to inspire you to enjoy time more by noting that fact.

There are some key differences between both approaches, however: The Durr lacks any screen whatsoever, meaning you won’t be tempted to check your other apps or watchfaces. Plus, notifications from your phone still make it through when you’re using Purr on the Pebble, which is either an advantage or a downside depending on how committed you are to the philosophy behind the design of the Durr. Also, as Purr is in beta and running on pre-release Pebble OS 2.0 software, it currently exhibits some odd behavior; specifically, vibrations repeat a number when each five-minute period is up, and the pattern or sequence doesn’t seem to follow any rhyme or reason. These are issues that Purr developer James Brooks says he’s working on resolving, however.

A watch that’s literally constantly reminding you of time slipping through your grip, and by extension your own mortality, is a little bit of an outlier need from a gadget. But it’s a perfect early example of how Pebble’s new SDK 2.0 can unlock a lot of potential for developers. We’ve only just begun to see the value of a smartwatch as a platform, but the overall flexibility is beginning to show.

Meet The First 10 Companies To Take Part In Founders Fund And SOSVentures’ LEAP Axlr8r

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Late last year, a couple of venture firms sought to invest in LEAP Motion’s gesture control technology by helping developers to build businesses around it with an accelerator. Today, the LEAP Axlr8r is opening for business and announcing the first 10 participating companies in the program.

LEAP Motion has built an $80 hardware device that allows any user to control what’s happening on their computer through an interface that tracks the movement of their hands. It’s had more than 70,000 developers sign up to test out and build apps for the device, but few actual apps have been launched so far.

The LEAP Axlr8r seeks to change that by taking LEAP Motion’s technology to the next level. With backing from Peter Thiel’s Founders Fund, as well as SOSVentures, the firm behind hardware accelerator HAXLR8R, the incubator sought out startups doing interesting things with the next-generation gesture control platform.

Like other incubators, LEAP Axlr8r provides participating companies with a small amount of funding — in this case, $25,000 — and puts them through a three-month program that is designed to refine the products and services they’re seeking to build. Housed near LEAP Motion headquarters in San Francisco, those companies will have access to the engineers who built LEAP Motion technology, as well as a number of mentors who can help with other aspects of the design process.

The whole thing ends in a Demo Day on May 9th. We’ll be tracking their progress and are looking forward to seeing what they release. The first 10 companies participating in the accelerator include:

  • MotionSavvy – Giving voice to the deaf and hard-of-hearing through real-time American Sign Language translation
  • Diplopia – Restoring depth perception for the 5% of the population affected by amblyopia (lazy eye) through virtual reality computer games using Oculus Rift and Leap Motion
  • Sterile Air – Creating the “Operating System” to enable a computerized, sterile surgical OR
  • LivePainter – Enabling real-time DJ-ing and VJ-ing as performance art via live web collaboration
  • Ten Ton Raygun – Gamifying physical rehabilitation therapy for Stroke and other injuries to make rehab fun, quicker, and measurable
  • Mirror Training – Making robots an extension of your own body using Leap Motion and video. A DARPA spinoff revolutionizing robotic arm control with a natural user interface and visual feedback for the user
  • GetVu – Creating a next-gen augmented reality platform that mixes computer vision with human vision in a wearable device
  • Illuminator 4D – Easily create interactive, holographic environments for retail, and in-home usage
  • Crispy Driven Pixels – Reinventing 2D and 3D creative software through a new, natural user interface
  • Paralagames – Improving hand-eye coordination through games controlled by the hand