This Week On The TC Gadgets Podcast: Lockitron, Nintendo, Google’s Smart Contacts, And Nest

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It’s been a big week for smart things.

Coming off the heels of CES, this week we learned that Lockitron hasn’t been shipping the majority of their smart lock pre-orders, Nintendo hasn’t been selling many Wii Us, that Google has been building smart contact lenses and buying smart thermostat companies, and that our dear Chris Velazco is leaving us.

It may not be the happiest Gadgets Podcast you’ve ever heard, but at least it’s honest.

We discuss all this and more on this week’s episode of the TC Gadgets Podcast, featuring John Biggs, Matt Burns, Jordan Crook, and Darrell Etherington.

Enjoy!

We invite you to enjoy our weekly podcasts every Friday at 3 p.m. Eastern and noon Pacific. And feel free to check out the TechCrunch Gadgets Flipboard magazine right here.

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Intro Music by Rick Barr.

The 360 Fly Can Capture Your Entire World

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A Pittsburgh-based tech company approached us on the CES 2014 show floor last week and asked for a bit of time to talk about their product, a small ball that can take panoramic video and is rugged enough to be strapped to a helmet or surf board. The product, called the 360fly, is still in beta but the company wanted to show it to us – complete with male surfer model – so we could get an idea of how the device worked.

The company’s previous products, the GoPano line, sold very well. The products connected to your iPhone and allowed you to take panoramic video anywhere using the iPhone’s own camera. This idea isn’t particularly new but I think the 360fly is a fascinating refinement of the product.

We’ll update you when these guys, Voxx, have more to show. Until then, enjoy seeing a poor man in board shorts and a t-shirt smile uncomfortably as I talk to the founder.

Riide Is An Electric Bike For Cool Kids

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2014 may very well be the year of electric bikes. There were quite a few personal e-vehicles showing their stuff at CES, but one e-bike was missing.

Meet Riide, an electric bike built specifically for the young, hip commuter.

According to co-founder Jeff Stefanis, most e-bikes today are bulky and conspicuous, whereas the Riide looks like a super-slick, matte black bike. The controller and lithium ion battery are housed inside the frame of the bike, as opposed to sticking out behind the seat.

The Riide achieves a maximum speed of 20 mph and can last for 25 miles on a single charge, not to mention the Tesla-like regenerative charging that recycles braking energy back into the battery. Plus, you can always use the pedals.

It takes about 2 to 3 hours to charge.

I had the chance to ride the Riide around this week, and found that transitioning from pedaling to motor is super smooth and simple.

And that’s how it was intended.

Stefanis explained that one differentiator for the Riide is that it’s single speed. “A lot of e-bikes have a really tough learning curve because there are so many speeds and settings, so we chose to make the bike a single speed bike with a straightforward motor,” said Stefanis. “It’s natural.”

Another differentiator? Weight. Riide is about 40 percent lighter than most e-bikes, and actually weighs about the same as a Citi Bike in New York.

The Riide, which was assembled in the U.S., also comes with a phone mount to let you get directions to your destination.

The Riide costs $1,799 on Kickstarter.

HTC Said To Be Planning Larger Screen Version Of HTC One Flagship Smartphone For March

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HTC is said to be readying the next generation of the HTC One, which will keep the same simple moniker but offer up a larger display and a camera with a so-called “twin-sensor” rear-facing camera, according to Bloomberg (via Verge). The screen will be at least 5-inches diagonally, which is slightly larger than the existing 4.7-inch HTC One, but overall the design will resemble that of its predecessor.

I’m feeling conflicted about this new device: On the one hand, the HTC One is easily one of the top three best Android phones of 2013; on the other, it’s clear that the HTC One didn’t do much to turn around HTC’s flagging fortunes, despite the extremely positive reception it had among press and the few people who did buy one.

Still, maybe a year of positive press and hype associated with the HTC One name will help the Taiwanese company move more units this time around, paired with a bigger screen (which seems to be high on customer want lists) as well as this improved camera, which is said to offer better focus performance, improved depth of field and better image quality overall, according to Bloomberg’s source.

As sad is it to say, HTC doesn’t need another smartphone that appeals to the connoisseur crowd: It needs a runaway mass-market success. They did great work with the HTC One, but sticking close to the original design in this case does mean they run the risk of shipping another beloved but mostly ignored device.

WunderBar Is An Internet Of Things Starter Kit For App Developers

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European startup relayr, founded in January last year and currently based at the StartupBootcamp accelerator, has kicked off a crowdfunding campaign for a hardware kit for developers aimed at making it easier for them to experiment with building apps for the long-promised Internet of Things.

Apps that can notify you when someone opens the office beer fridge, for example, or share temperature data as part of a global network of sensors.

Relayr’s answer to simplifying the marriage of software apps and discrete hardware sensors that can be located in all sorts of places is a chocolate box of sensors that developers can wirelessly tap into, and integrate into software developed for the Android, iOS or Node.js platforms.

It’s calling this kit the WunderBar — the configuration of which has in fact been designed to look like a bar of chocolate, with seven snap-off-able pieces, and (at certain pledge levels) chunky 3D casings for each to make it easier to stick individual sensor modules where you want them.

The aim of the WunderBar is to keep things simple by getting rid of the need for app developers to connect sensors via wires. Relayr is also providing libraries, tutorials and examples to help developers start building apps that make use of the data generated by the sensor hardware.

The idea is to free software developers to quickly and easily play around with bits of hardware, allowing them to snap off a section of the WunderBar to use its particular sensors in a location where they want to gather data; no soldering mess, no fuss.

“On the hardware level there are a lot of maker-oriented projects out there, but our research shows that app developers struggle when asked to ‘think hardware’,” says relayr co-founder Jackson Bond. “Our Starter kit requires no hardware knowledge to get started — making a really easy-in for the 4 gazillion app developers out there.”

Bluetooth Low Energy and wi-fi are used to transfer and upload data from the sensor modules, and there are SDKs and an API to make it easier for developers to plug into the WunderBar hardware. Individual sensor modules contain LEDs, buttons and their own battery.

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The bar’s six “smart modules” currently include sensors to monitor temperature, proximity, light, colour, humidity, and movement. A fourth sensor lets you control a home entertainment system with an infra-red transmitter. The sensors the last two modules will contain will be determined during the crowdfunding campaign by a vote.

As well as the sensor modules, the WunderBar kit includes a main module with an ARM microprocessor and a Wi-Fi chip, and which talks to the sensor modules via Bluetooth, allowing their data to be relayed from local environmental placement back to relayr’s cloud platform where developers can start playing around with it.

The WunderBar isn’t the first hardware sensor starter kit I’ve seen — for instance, there’s the BITalino bio-sensor kit (also from Europe). That kit is aimed at supporting development of medical devices and health tracker apps. But the WunderBar has a less specialist hardware feel, with an eye on helping app developers generally start thinking about how to extend the capabilities and reach of their software with the help of a little extra sensor hardware.

“The aim of the WunderBar is for play, experimentation and rapid prototyping,” says Bond. “The WunderBar is not just a bootstrapping product for that, but pretty much embodies how we feel the IoT will grow: by giving developer entrepreneurs access to the right tools to make it easy for them to build the products that we as consumers will want to own.

“We are planning to Open Source the PCB layouts and the Firmware, making it easy for hardware developers to take our designs and incorporate them into new products or enhance existing ones. We want  to create a fertile ground for app and hardware developers.”

“The hardware startups of today are just a start, given the right tools, bringing products to the IoT market will become comparable to getting an app in the App Store today,” he adds.

The WunderBar was priced at $119 for early backers on Dragon Innovation – but the handful of kits at that price have already been snapped up so it’s now $149 or more. The estimated shipping date is May.

Relayr has raised 250,000 euro in a friend and family round of funding to date, and is in the process of closing a further 500,000 euro from undisclosed tech investors. It was also pitching for Series A funding in front of 400 investors today, as part of the StartupBootcamp DemoDay.

Nintendo Confirms Wii U Has Flopped, Slashes Sales Forecast By ~70%

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Nintendo has confirmed what we knew already: its unhappy controller/console combo, the Wii U, is a flop. The company said hardware sales of the Wii U had failed to reach its target during the year-end, pushing it into a third consecutive annual loss, Reuters reports.

“We failed to reach our target for hardware sales during the year-end, when revenues are the highest,” said Nintendo’s president, Satoru Iwata, at a shareholder briefing on the sales figures.

With the Wii U failing to shift off shelves — and that despite a $50 price cut last September, to $299 — Nintendo has slashed its global sales forecast for the device for the year to March 31 by almost 70%. It said it’s expecting Wii U sales to number just 2.8 million units over that period. It also cut its sales forecast for its handheld 3DS console to 13.5 million units from 18 million.

Both Nintendo’s devices are facing fierce competition from non-specialist consumer hardware fuelled by thousands of often inexpensive games apps — aka the smartphones and tablets running on platforms such as Google’s Android OS and Apple’s iOS. Ownership of app-supporting mobile devices has exploded since the original Wii’s hey-day, of circa 2006, shifting the gaming goalposts from the living room to people’s pockets.

Meanwhile, the home console market has been increasingly dominated by Microsoft’s Xbox and Sony’s PlayStation — leaving Nintendo to be squeezed out by those more powerful home consoles at the higher end, attracting pro gamers with huge franchise titles such as Grand Theft Auto, and driven out at the lower end by the consumerization of portable gaming via mainstream mobile devices. Talk about a rock and a hard place.

The other point to note is that the Wii U itself just isn’t very good. It’s neither fish nor fowl, so to speak. As TC columnist MG Siegler put it back in September, it’s ”a poor concept accentuated by poor hardware”. He also described Nintendo as being “in the beginning of a death spiral”. Today’s  sales forecasts pour more fuel on those flames.

Nintendo said it is now expecting an operating loss of 35 billion yen ($335.76 million) this business year vs its initial forecast of a 100 billion yen profit. It also warned of a net loss of 25 billion yen for the year ending on March 31 — having previously projected a 55 billion yen profit. And expects revenues of 590 billion yen, down 36% from its prior forecast.

Update: Nintendo appears to be mulling a new smartphone-focused business strategy, according to comments reported by Bloomberg. “We are thinking about a new business structure,” Iwata is reported as saying at a press conference in Osaka, Japan.

“Given the expansion of smart devices, we are naturally studying how smart devices can be used to grow the game-player business. It’s not as simple as enabling Mario to move on a smartphone.”

It’s unclear exactly what Nintendo is considering but it appears to be reluctant to allow its flagship gaming franchises to simply be unchained from its own hardware and offered as apps on other platforms.

“We cannot continue a business without winning,” Iwata added. “We must take a skeptical approach whether we can still simply make game players, offer them in the same way as in the past for 20,000 yen or 30,000 yen, and sell titles for a couple of thousand yen each.”

Bluetooth Headset Vigo Knows When You Are Tired Before You Do

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When I was a student, sometimes I’d stab myself in the leg with the tip of my mechanical pencil to keep from dozing off during lectures. That usually didn’t work. Now sleepy students–and other people who need to stay alert for long periods of time–can benefit from Vigo, a Bluetooth headset that measures blinks and body movements to warn users if they are getting too drowsy.

Vigo can be potentially life-saving for drivers and people in other situations where losing alertness can be dangerous, especially since your brain can get fatigued before your body starts to feel tired. The device is currently on Kickstarter and has already reached more than $38,000 of its $50,000 goal, and with 15 days left to go, it has a decent chance of getting funded. The device’s early bird price is a very reasonable $59.

TechCrunch first wrote about Vigo in November while it participating in HAXLR8R, a hardware accelerator program based in Shenzhen, China. Vigo uses an infrared sensor, accelerometer, and its own algorithm to track patterns in your blinks and body movements to gauge your alertness in real-time, and sends you a warning if your energy levels start to drop.

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As its Kickstarter page puts it, “Vigo knows you’re drowsy before you do.” You can choose from several alerts, including a gentle vibration, a blinking LED or a song that’s played through the headpiece from your mobile device.

The makers of Vigo say that the average blink happens in 1/5 of a second, but the headset “tracks over 20 parameters in your blinks and watches how these variables change.” It then combines that info with data about your activity and head motions to “quantify your mental energy in real-time.”

You can tag different events (like driving, sitting in class, or study sessions) and save data to look at later. That way you know what times of day you tend to get tired and can make changes in your daily routine to boost your energy levels.

Vigo will also give you recommendations about what you need to do to regain alertness ASAP. For example, if you just need a quick boost, it’ll tell you to drink a cup of coffee or do some quick exercise. But if you’re too tired to function safely, Vigo will order you to take a nap.

In addition to tracking alertness, Vigo works like other Bluetooth headsets and lets you take incoming calls. The startup plans to launch a SDK for iOS and Android, as well as an API, for other developers.

Vigo’s three co-founder–Drew Karabinos, Jason Gui, and Jonathan Kern–began working on its prototype while they were studying at the University of Pennsylvania and struggling to stay awake through cram sessions, lectures, and internships.

“Coffees and energy drinks were all somewhat effective in keeping us from dozing off, but the most reliable way to stay alert was having a buddy next to us that could watch when we were losing our focus and nudge us when we started to doze off,” they say on Vigo’s Kickstarter page. ”Since carrying a friend around all the time wasn’t feasible, we built the next best thing.”

Google Unveils Smart Contact Lens That Lets Diabetics Measure Their Glucose Levels

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This isn’t Google Glass in a contact lens, but it may just be Google’s first step in this direction. The company’s Google X lab just teased a smart contact lens on its blog that is meant to help diabetics measure their glucose levels.

The company says it is currently testing prototypes of this contact lens that use a tiny wireless chip and a miniaturized glucose sensor. These chips are embedded in between two soft layers of lens material.

In its announcement, Google notes that scientists have long looked into how certain body fluids can help them track glucose levels. Tears, it turns out, work very well, but given that most people aren’t Hollywood actors and can cry on demand, using tears was never really an option.

According to Google, the sensor can take about one reading per second, and it is working on adding tiny LED lights to the lens to warn users when their glucose levels cross certain thresholds. The sensors are so small that they ”look like bits of glitter.”

Google says it is working with the FDA to turn these prototypes into real products and that it is working with experts to bring this technology to market. These partners, the company says, “will use our technology for a smart contact lens and develop apps that would make the measurements available to the wearer and their doctor.”

It’s worth noting that other companies, including Microsoft, have previously shown similar lenses. Until now, though, it doesn’t look like there are any smart lenses available in the U.S. yet. Given Google’s reach, however, it may just be able to find the right partners to bring this technology to market.

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[image via recode]


Dyson’s Latest Vacuums Ditch Not Only The Bag But Also The Filter Maintenance

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I hate vacuuming but I actually like using my Dyson, and the UK company has a few new models it’s unveiling today. For the U.S. market, there’s the DC59, which is a handheld cordless stick vac that bumps up the suction, and for the UK, there are new Cinetic models of three of its canister vacuums that do away with the sole remaining piece of maintenance required by Dyson hardware: the occasional filter cleaning.

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The DC59 is the latest in Dyson’s Digital Slim line, with a cordless design that provides up to 26 minutes of use on a single charge. It improves over the previous DC cordless vacuums with suction power that’s up to three times as powerful as any other one currently available on the U.S. market, the company tells me. Mothballs have met their match, in other words.

That one’s impressive, but the real trick here comes from the brand new Cinetic line, which is launching in the UK now but will make its way to other global Dyson retailers in due time. The Cinetic offers up the same ball-based design you’re probably familiar with from its existing line of motorhead, turbinehead and multifloor vacuums, as well as bagless operation, but also introduces a solution to the last annoyance associated with using Dyson cleaners: you no longer have to clean wash and dry, or even ever replace the filter in these bad boys.

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It essentially means the new Dyson vacuums are maintenance free, unless you accidentally vacuum up a huge hunk of cheese or something and you gunk up the tube. Dyson even claims that it can operate with the equivalent of 10 years’ worth of accumulated dust, without any kind of filter cleaning at all, without any loss of suction at all.

Of course, Dyson charges a premium for its swanky designs and newfangled technology: the Cinetic line starts at £419 and ranges up to £469 (roughly $685 to $766) and is on sale this month in the UK, and the DC59 starts at $499 when it goes on sale January 19 in the US. If you’re a weird design snob like me, however, you’ll pay the extra and you’ll like it, especially since you can just use the thing to clean, and not really have to worry about cleaning the thing that cleans the other things.

Lockitron Still Hasn’t Shipped To Most Backers Over A Year After Its $2.2M Crowdfunding Effort

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YC alum Lockitron still hasn’t shipped its next-gen product to the vast majority of backers. As of right now, almost a year on from its original shipping deadline, the keyless smart lock that’s designed to fit over your dumb deadbolt so you can lock and unlock your door with a smartphone remains so much sexy-looking vapourware – for all but about 100 of its 14,704 backers.

And it’s not like Lockitron has never made product before. It actually shipped its first smart lock gizmo back in 2011 – although that was a less sophisticated version which required the owner to replace their dead-bolt (whereas the next-gen of Lockitron will apparently work with most deadbolts — or it will if it ever gets to you).

That first wave of second-gen Lockitron pre-orderers were told to expect the device in March 2013. But that shipping deadline is very out of date. Right now Lockitron’s website is saying the product “arrives” in January 2014. That’s a pretty big delay, whichever way you cut it.

Not that that’s unusual in the crowdfunding product space. Delays abound — and are almost a given when hobbyist hardware makers attempt to go pro. But Lockitron is more high profile than a lot of crowdbacked projects, raising what was a record-breaking chunk of cash via a privately run Selfstarter channel to get its product to market, and attracting reams of excited press. (Including here on TC.)

Lockitron’s road to product manufacturing has certainly had twists and turns. It was rejected by Kickstarter but went on to raise $2.2 million via Selfstarter’s crowdfunding platform. That was in October 2012. At which point the shipping schedule for Lockitron’s first batch of product was moved from March 2013 to July 2013.

But July 2013 came and went, and nearly all backers still hadn’t gotten their Lockitrons.

Backers were subsequently told to expect shipping product between October 5-10, 2013 — at which point one disgruntled backer, who contacted TechCrunch with his tale of Lockitron-less woe, decided to let the company charge his card (last October 4) in order to hopefully expedite shipment of the long-awaited smart lock.

At that point, according to the backer, it was still optional to make a payment. However, he says Lockitron did suggest that backers who opted to have payment taken then (again, we’re talking last October) would be at the front of the queue for getting the actual Lockitron product.

Yet that shipping deadline came and went and he still didn’t get his smart lock.

To Lockitron’s credit they did not collect their crowdfunded windfall en masse at the close of their Selfstarter campaign — as would typically be the case with a campaign run on platforms such as Kickstarter, for instance — but rather they said they would wait to be in a position to ship product before taking payment. Unfortunately they appear to have slipped on that pledge by encouraging backers to cough up for another phantom shipping deadline yet failing to keep their side of the bargain.

The backer who contacted TechCrunch said updates about Lockitron’s most recent shipping delays have also been few and far between — with info only forthcoming when he reached out directly to a company support email to ask where his stuff was.

In one support email sent by Lockitron to the backer in question on October 17, and see by TechCrunch, a Lockitron support staffer confirms a shipping delay — and extends the shipping date by a few more weeks, saying:

I apologize for the very slow response. We are running a bit behind with
the build process and we expect your device to ship October 21-25.

In another email — again sent only after the backer reached out directly, and this one received on January 10 — Lockitron moves the shipping goal-posts yet again, this time by a rather longer period, and without nailing themselves to a specific date:

Thanks so much for reaching out. We are running approximately 6-8 weeks behind schedule from today, not the date currently posted in your dashboard. We will update your dashboard as soon as we have a better idea as to when your Lockitron will ship.

I sincerely apologize for the delay and please know that we’re working hard to get Lockitron on your door soon.

TechCrunch contacted Lockitron co-founder Cameron Robertson to ask for an explanation on these latest lengthy delays. He confirmed the company has only shipped “about 100″ Lockitrons so far, and blamed the delay on a variety of manufacturing/operation problems, and a desire to improve an unsatisfactory user experience with the early shipping Lockitrons:

Definitely – we’ve had our fair share of manufacturing and operations issues. We’ve shipped about 100 Lockitrons to date and found the initial out-of-box experience wasn’t great since we had yet to enable Bluetooth Low Energy and there is latency over unlocking via WiFi.

We’re currently pushing Bluetooth Low Energy into “beta” with folks in the field for a week or two – once that looks good and we push to app store with Bluetooth Low Energy, we’ll resume shipping on units in stock. The temptation to ship prematurely is incredibly great given the disappointment that folks have from waiting longer, however, shipping a product that isn’t complete is far worse. We have close to 1,000 units in stock (built, assembled and packaged) and are waiting on circuit boards to arrive the end of this month and be assembled here locally for a subsequent 10,000 units.

It’s worth noting that Lockitron’s shipping delays are set to continue, according to Robertson’s comments, pushing fulfilment for thousands of orders into February — and beyond. (Update: We asked Lockitron to confirm a firm shipping date for backers but they did not respond to our email. Separately, another Lockitron backer got in touch — who backed the project in October 2012 and had his card charged last year. He claimed to have tracked down and spoken to Robertson via telephone, and was told to expect his Lockitron in March 2014 — based on his positioning in the pre-order queue.)

According to updates received by the first backer who contacted TC, Lockitron has previously given its backers various explanations for shipping delays — including manufacturing issues with China, bad boards, and beta units using up the 4 AAA batteries too quickly because the unit’s Bluetooth is always on — which it is apparently trying to correct using NFC as a smart ”wake up” trigger for each unit. (Albeit, he said delay explanations have been less forthcoming since last October’s deadline came and went.)

This disgruntled backer has since requested (and received) a refund after deciding he couldn’t wait any longer. Nor is he the only irate Lockitron supporter, as you’d expect given the length of delay to ship product and the large quantity of still unfulfilled pledges.

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Lockitron is of course not alone as a crowdfunded project that’s failed to deliver on its estimated shipping schedule. Quite the opposite. Anyone who has pledged cash in a crowdfunding scenario knows it’s a caveat emptor situation — since the product being paid for is both unseen and also unreal. As in, it’s not actually been made yet. It’s a pre-product, so to speak.

Plus the promises makers make aren’t typically binding. So you’re putting cash down in good faith — in the hopes that a project will deliver what and when it says it will. But hey, shit happens. So delays aren’t surprising.

Very long delays, however, start to look sloppy and become rather harder to defend — especially if a project isn’t keeping backers in the loop. That’s very bad form all round. A product like Lockitron is clearly a complex proposition but the level of complexity in building it was evidently underestimated by the company in its various over-optimistic shipping estimates. Hence the ongoing issues they are having with poor user experience.

And while a few months late is one thing, going on for a full year late is quite another. That sort of delay risks undermining the entire product — being as the competitive landscape is likely to have shifted considerably over such a lengthy period, and people who might have bought rival offerings are locked in by a promise that’s not being kept.

Of course, on the flip side, crowdfunders should know full well what they are getting themselves into. There’s always a risks section on such campaigns warning that fulfilment might take longer than expected. And by implication that it might not happen at all.

Even early adopters of consumer electronics products made by huge corporations know they are risking a buggy product, as well as paying over the odds to be used and abused by calculating corporate machines that need guinea pigs to feed into their product development machines. Guinea pigs whose squeaks of outrage are used to sandpaper the rougher edges off of commercial shipping product — so a later-to-adopt mainstream gets a smoother ride.

Early adopters are the sacrificial grist to the corporate mill. But most early adopters know this all too well — meaning there can be a masochistic streak in pre-ordering and pledging merely on a promise of product.

This early adopter ‘pain/delayed-pleasure continuum’ has been extended considerably by the rise of crowdfunding platforms — which allow over-eager gadget lovers to liberally donate cash to all sorts of creators for things that don’t exist, and may only ever exist as fancy-looking sketches on a bit of paper and props in a nicely shot marketing video. (And let’s not forget what marketing really is.)

And even when a crowdfunded product actually ships — typically, as in Lockitron’s case, later than the “estimated” schedule — chances are it won’t live up to the “revolutionary” promises of the original marketing pitch any way. It’ll be ugly. Or glitchy. Or chafey. It won’t be the slick disruptor that takes a category to the next level after all. But that’s the pendulum of dream and disillusionment that product manufacturers always have to manage. (An even harder trick to pull off for smaller makers trying to do a lot with a lot less too, of course.)

In Lockitron’s case, they have had a lot of success in getting people dreaming about their product — perhaps too much success. Now the responsibility of living up to all those dreams, coupled with the dread of causing mass disappointment, is a new snarl in their long road to delivering on their product pledges.