Orbotix Announces The $99 Sphero 2B, A New Super-Fast, Programmable Robot

Sphero 2B is more rugged

Sphero, as the name implies, was a robotic sphere. Now Orbotix, the makers of this beloved ball, have decided to elongate the it into a tube (a cylinder, really), drop the price to $99, and make one of the funnest little toys I’ve ever seen. If the original Sphero was Eve, their new produce, 2B, is Wall-E. This scrappy device is twice as fast as the current version of the Sphero and will cost about $99 when it is released this Fall.

  1. Sphero 2B

    The new Sphero 2B
  2. Sphero 2B

    Sphero 2B with treads
  3. Sphero 2B

    Sphero 2B is more rugged
  4. Sphero 2B and Sphero 2.0

    Sphero 2B next to the Sphero 2.0
  5. Sphero 2B

  6. Sphero App

    Brand new Sphero control app.
  7. Sphero App

    The new, redesigned Sphero app
  8. Sphero 2B and Sphero 2.0

  9. Sphero 2B

Orbotix cofounder Ian Bernstein said that Sphero was one of the first connected devices – a device that tethered to a smartphone. By expanding the original product while simplifying the design they think they’ll be able to get the 2B into more living rooms.

“2B looks and drives like it’s something from the future,” said Bernstein. The company will create accessories for 2B including nubby tires for outdoor play and a built-in IR sensor and light that will let you play tag with multiple 2Bs and race them from checkpoint to checkpoint.

We got the chance to play with the 2B at CES 2014 and I was definitely impressed – it looks to be a lot of fun.

The company also updated their app to support more features on the Sphero 2.0 and have announced Sphero Rangers, a school program to teach kids programming and geometry using the Sphero as sort of a real-life LOGO Turtle. The 2B will work with most of these new programming features.

Mysterious Computer Chip Crop Circle Is An Nvidia CES Publicity Stunt [Update: Confirmed]

Nvidia Crop Circle

An intricate crop circle recently cut into a field two hours south of San Francisco baffled onlookers and spawned crackpot theories that aliens were responsible, but sources tell me it was created by Nvidia to publicize a big CES announcement. [Update: Nvidia confirms.] The design looks like Nvidia’s Tegra 4 chip, and though we can’t confirm this, it may be designed to drum up interest in the Tegra 5 chip Nvidia is expected to launch at CES.

Nvidia has a major CES press conference planned for tonight at 8pm PST in Las Vegas where it may fess up to creating the crop circle and is likely announce details of its new products.

[Update 6:30pm PST: Nvidia has confirmed it created the crop circle by adding this teaser image to its website.]

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The Tegra is a “system on a chip” for mobile devices that combines a CPU, GPU, and memory controller. The new Tegra 5 Nvidia is expected to show off at CES is codenamed “Logan”, and will likely be faster and more energy-efficient than the Tegra 4 “Wayne” predecessor Nvidia showed at CES last year. Alternatively, the crop circle could related to the new Maxwell GPU Nvidia may unveil.

Tegra-4

The crop circle appeared in the farming town of Chualar, California on the morning of Monday, December 30th. It was pressed into a field owned by a farmer named Scott Anthony who was out of town. On Tuesday, he ordered a crew to plough the crop circle, erasing it to the dismay of small crowds who had flocked to see it. You can see more footage of the crop circle and watch local news anchors’ hilariously misguided attempts to decode what it is in the embed below.

As tech companies battle it out for press at overcrowded conferences like CES and SXSW, publicity stunts are getting more and more ridiculous. Last year’s CES saw the typical, demeaning booth babes and free swag, but also paintball shooting galleries while SXSW parties featured celebrity performances from Justin Timberlake and Prince.

You could call these stunts signs of an indulgent tech bubble, but as gadgets and apps gain more and more mainstream appeal, there’s big money to be made in owning a moment with some theatrics. If Nvidia can sell more chips, it could easily make up for whatever the crop circle cost.

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[Image: 111th Aerial Photography & Video via KDVR, KSBWUFOSOnEarth]

DJI’s Phantom 2 Vision Makes Aerial Photography Easy

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The advent of affordable quadcopters has made aerial photography accessible for almost anybody. Getting really good results still often takes a bit more than just attaching a GoPro to a quadcopter. A few months ago, I looked at the DJI Phantom and that was already a lot of fun to fly, though the images you could get from an unmodified Phantom can be quite shaky.

Now, DJI has launched the DJI Phantom 2 Vision, which comes with a built-in camera you remotely control through your phone. As far as out-of-the-box quadcopters go, the $1,200 Vision sets a new standard for anybody who wants to get into aerial photography and is a heck of a lot of fun to fly.

One thing to remember here is that you are looking at a prosumer device – and not just because of the price. This is not the kind of remote-controlled helicopter you can pick up at any discount store today. Just like its predecessor, the Vision has a built-in GPS unit that allows it to fly back home if the connection to the remote controller is ever interrupted. In the near future, DJI will release an app that will turn the Vision into an autonomous drone by allowing you to input GPS coordinates and have it fly a circuit without your input.

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What makes the new Phantom stand out, though, is the fact that you get a direct video downlink from the camera that shows up on your iPhone or Android device. To do this, DJI built a mobile app and added a Wi-Fi extender to the remote (which you have to charge separately). As the remote has a range of up to 1,500 feet, the Wi-Fi connection between the phone and Vision would likely break up after just a few hundred feet. With the USB-charged Wi-Fi extender, you should be able to keep the video going up to almost 1,000 feet (though all of this always depends on your local conditions, too).

The phone app comes in handy for more than just seeing the video link. It also includes a heads-up display with all the pertinent information about your flight, including speed, distance, height and battery life. You can also use it to see a radar-like screen that tells you where exactly your quadcopter is in relation to your own position.

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The phone controls all the settings for the built-in camera. The wide-angle camera itself is comparable to a GoPro Here 3 Silver Edition and can, among numerous other settings, take 1080p video at 30 frames per second (fps) and 720p video at 60 fps. Unlike the GoPro, it can also record 1080i at 60 fps. Thanks to the built-in vibration-damping platform underneath the vision, the video you get from this unit is significantly better than from an unmodified Phantom 1.

When it comes to these kinds of videos, higher frame rates are often desirable, as the slowed-down video makes the recording feel quite a bit smoother. All of the images are beamed to your phone, but also stored on a microSD card.

Using your phone, you can start and stop video recordings, but you can also take still images. The 14 megapixel camera doesn’t exactly rival a DSLR, but does a nice job of keeping up with different lighting conditions and in a pinch, you can always set your exposure settings manually from the app. You can also take images in RAW format, but so far, DJI hasn’t made any tools available to actually read these images in Photoshop or other photo-editing suites (chances are it will at CES this week).

I’ve got a feeling these kinds of images will be the next trend in wedding photography (let’s just hope the photographers are better fliers than this guy).

Here is an example of what raw video from the Vision looks like:

The gimbal underneath the Vision only moves vertically, so it doesn’t fully eliminate vibrations and only compensates for the quadcopter’s forward and backward motions. When you’re flying sideways, your image will also be slightly tilted to the side. Overall, though, this system does away with virtually all of the dreaded “jello effect” that often marred videos from the original Phantom when paired with a GoPro.

Unlike the previous Phantom, which had a battery life of about 10 minutes, the Vision comes with a far more powerful battery. I didn’t quite feel like crashing my review unit by running out of juice (though it should automatically land itself if it does indeed run out), but in my tests, the unit easily stayed in the air for a good 25 minutes, which is on par with DJI’s promises. In return, though, the battery, which includes the on/off switch for the quadcopter, is proprietary and an additional unit will set you back about $150.

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How hard is it to fly the Vision? I’m not an experienced RC flyer, but just like the earlier Phantom, the Vision is pretty easy to get in the air and land after you’ve watched the introductory videos. Once it’s flying, the live video and radar scope make it straightforward to stay in control, though inexperienced flyers should definitely go slow at first. This isn’t a toy, after all, and it has four fast-spinning rotors that could easily hurt somebody. Because of this, you probably want to stay away from people at first (and trees, power lines and everything else, really).

I never quite crashed the Vision, but I did make a couple of ungraceful landings that didn’t seem to faze the Vision. If it’s anything like the original Phantom, which I did manage to crash into concrete and trees when I tested it, it should stand up to quite a bit of punishment.

It’s also worth remembering that the FAA would prefer it if you didn’t fly any remote-controlled planes within the proximity of an airport (three miles is the standard for regular remote-controlled aircraft) and to keep them under 400 feet.

If you have $1,200 dollars burning a hole in your pocket, the Vision is probably among the coolest toys you can buy right now (and hey, it’s even $200 cheaper than Google Glass). It won’t let you start your own Amazon Prime drone delivery service, but it’ll give your videos and photographs a whole new perspective.

Parlor Tricks

legerdemain

CES looms, as it frequently does, and soon we will all be awash in the deluge; the annual international carnival of gadgetry shows no sign of slowing. But beyond this yearly cycle, a longer pattern is about to reach an inflection point.

Mainstream technology is not exactly a paragon of ingenuity. The advances that trickle down to us as consumers are quite prosaic, really, compared to the high-risk world of startups (a few of them, anyway) or the churning erudition of academia and serious R&D. This lack of ingenuity manifests itself in a dozen ways, from acquisition culture to a general failure to grasp the zeitgeist, but the one I think matters the most at the moment is the tendency to advance by accretion.

Basically, it’s bullet-list syndrome. When the underlying technology doesn’t change much, one adds features so that people think the new thing is better than the old thing. Cars have always been a good example of this: a phase occurs between major changes (the seatbelt, for instance, or electronic fuel injection, or dash computers) when manufacturers compete on widgets, add-ons, luxuries, customizations — things inconsequential in themselves, but a moonroof or short-throw shifter is a useful psychological tool to make the pot look sweeter without adding any honey.

That’s what we’ve been seeing the last few years in consumer tech. Certainly there have been quantitative improvements in a few individual components, notably displays, wireless bandwidth, and processors, but beyond that our computers, phones, tablets, hi-fis, headsets, routers, coffee makers, refrigerators, webcams, and so on have remained largely the same.

Of course, one may reasonably say, that could be because of the greater amount of “innovation” being achieved in the area of software. But innovation isn’t a limited quantity that must be expended in one direction or another. Besides, Internet-connected apps and services have blown up mostly because of ubiquity, a consequence of ease of adoption, itself a result of microprocessors and flash storage reaching a certain efficiency and price.

At any rate, stagnation is occurring, which historically can be recognized by how different you are told things are. The iPhone and the Galaxy S 4 — what could be less alike, judging by the Super Bowl ads to which we will no doubt soon be subjected? Except they perform the exact same tasks, using almost identical interactions, access the same 10 or 20 major Internet services, and, in many important ways, are as physically indistinguishable as two peas in a pod.

The aspects in which we are told they differ, from pixel density to virtual assistant quality to wireless speed, are red herrings designed to draw the consumer’s attention; like a laugh track or “applause” sign, they’re signals that these, and not the innumerable similarities, are what you must consider. That they are not self-evident and you must therefore be told about them is testament to their negligibility.

These parlor tricks Apple and Nokia and Samsung are attempting to foist upon a neophilic customer base that desperately wants real magic, but which will accept sleight of hand if it’s convincing enough.

Tablets, too, are this way, and TVs, and fitness bracelets, and laptops, and gaming consoles, and so on and so forth.

This isn’t exactly a problem for consumers, since generally it means things have reached a high degree of effectiveness. I don’t know if you’ve noticed, but everything is great! TVs are huge and have excellent pictures. You have coverage just about everywhere and can watch HBO shows in HD on your phone on the train. Laptops can do serious work, even cheap ones, and not just Excel and email — video editing, high quality gaming.

But when everything is great, people stop buying versions of things. And if you can’t do to the iPhone what the iPhone did to the Treo, you need to start putting bullets on lists.

Yet at some point, the list gets so long that people stop reading it, or else stop believing it. This is the inflection point I think we’re approaching. No one bought fridges that tweet whenever they’re opened, and no one buys a Galaxy S 4 because of some obscure networked dual-camera selfie stamp book, or whatever other garbage they’ve crammed into that awful thing.

At some point, things have to change in more ways than more. Sometimes less is the answer (as I’ve written perhaps too often), even within high tech: the Kindle, for instance, was (and remains) a very limited device; originally it wasn’t even better than the paperbacks it was meant to replace. And the original iPhone, let us not forget, was notoriously feature-poor, lacking rudimentary functionality found in flip phones worldwide. But both were very new in that they leveraged a powerful and promising technology to change the way people thought about what devices could be used for.

The next logical step along the path of proliferation (due to small, cheap microprocessors and memory) after devices that do a lot is devices that do too much — and after that, it’s devices that do very little. This last is the category that is making its real debut this year, in the guise of “wearables” and, more broadly, the “Internet of things.” The fundamental idea here is imbuing simple things with simple intelligence, though trifles like digital pedometers and proximity-aware dongles look for all the world like parlor tricks. There is reason to think that this trend will in fact create something truly new and interesting, even if the early results are a little precious.

Punctuated equilibrium is the rule in tech, and we haven’t seen any decisive punctuation in quite some time. Meanwhile the bland run-on sentence encompassing today’s most common consumer electronics is growing ungrammatical as the additions make less and less sense. And my guess is it will drone on for another couple years (not unlike some columns).

What will jump-start the next phase? Is it, as some suggest, the ascension of coffee mugs, toasters, and keychains to a digital sentience? Will it accommodate and embrace the past or make a clean break? Have we heard of it, or is it taking shape in the obscure skunkworks of Apple or IBM? I don’t know — and I suspect the prestidigitators at CES don’t know either.

Square And Griffin Debut An Integrated Merchant Case And Holder For iPhones And Readers, Will Create More Accessories For Sellers

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Last year, Square debuted Stand, a piece of hardware that turns a merchant’s iPad into a card-swiping register. The idea was to provide a simple and elegant way to allow merchants to accept Square for credit card processing and swiping via their iPad. In news announced today at CES, Square is extending this ease of use to iPhone users of its card readers, via a new partnership with hardware developer Griffin Technology.

Until now, Square hasn’t debuted any accessories for its card case reader. Third-party developers have created key chains and cases for the readers, but these haven’t been part of the Square ecosystem. Square and Griffin are announcing a new Merchant case for iPhone 5s and iPhone 5, which is a protective case optimized for a Square Reader and a companion iPhone. The Merchant case, which also includes a Square Reader, is available to order for $19.99 here (current orders shipping within 2 weeks).

Square is also announcing a new initiative called Works with Square, which allows developers to build accessories for Square businesses. The inaugural partnership is the one being announced today with Griffin, and Square says it actually partnered with the hardware accessories developer to design the Merchant case to enhance both performance and convenience for merchants selling on the go with Square.

The case itself is custom-molded to secure the Square Reader when connected. A groove in the bottom of the case aligns with the Square Reader to guide a credit card to a frictionless, consistent swipe. The case is made from silicone, and aims to protect the phone from bumps and drops. Additionally, the merchant case features non-slip sides and corners so it’s easier to hold the phone and to hand over for customers’ signatures. And when merchants are not using the Square Reader, the hardware can be detached and stored in the back of the case. Aesthetics wise, the case is no beauty, but it seems to be solid and functional.

It’s unclear what percentage of Square’s merchants use the iPad vs. iPhone for readers, but it’s probably safe to assume that many merchants who are on the go (i.e a massage therapist, tutor, taxi driver) would use their iPhone over an iPad. The case provides a pretty easy way to use your iPhone for personal and professional use when accepting payments. Square decided to develop this case for iPhones, and has not yet developed any sort of external accessory or stand for the Android (although its reader does work with Android).

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In terms of the Works With Square program, Square is expanding its ambitions beyond just providing point-of-sale hardware into providing accessories that are optimized for the Square experience. This could mean that the company starts partnering with the developers of receipt printers, kitchen printers, cash drawers and barcode scanners to create a more connected experience for merchants. We asked Square whether there is a revenue-share agreement with developers in this program, and did not receive an answer. But the company did say that products in the Works with Square program can use the Works with Square badge on their packaging, and in certain cases, can include Square readers as part of their packaging.

As Square prepares to potentially go public, it’s clear the company is creating an ecosystem of sellers and developers around its payments products and hardware. Square just debuted an API for the first time in December and also launched a marketplace for its merchants to be able to sell online as well as in-store. Works With Square could be another channel through which Square’s brand and readers are promoted.

Tactus Raises Series B To Help Bring Its Disappearing Touchscreen Keyboard To Market

There were plenty of media darlings at last year’s CES, but few tickled people’s fancies the way that Tactus and its amazing disappearing tablet keyboard did. The company has spent the past few months crafting reference devices for would-be partners and gearing up to help OEMs bring that impressive keyboard tech to market, but now it’s looking to supercharge those efforts with a newly raised Series B round.

Sadly, the company is keeping most of the particulars under wraps for now — Tactus didn’t disclose the size of the round or the full list of new names that are joining existing investors like Thomvest Ventures. In fact, the only new investor Tactus specifically called out is Ryoyo Electro, a sizeable Japanese OEM (that I’ve honestly never heard of) that the company originally tapped as a strategic partner late last year.

And what exactly does Tactus plan to do with a freshly minted Series B? To expand on what it’s been doing for the past year or so — working with OEMs to fine-tune the Tactus experience ahead of some big initial launches. Naturally, part of that fine-tuning comes in the form of developing different sorts of keyboard layouts for OEMs to implement since the last thing a forward-thinking device manufacturer needs is a killer feature that competitors can pick up and run with themselves.

We’ve seen the traditional keyboard layout in action before: it involves pumping up areas of the screen that correspond to your usual set of alphanumeric keys, but more exotic configurations would see the gaps between keys to bulge instead to better guide users’ fingers where they need to go.

To hear Tactus CEO Craig Ciesla tell it, the first batch of devices with those expanding keyboards should hit store shelves toward the middle of this year, and with any luck that’ll just be the beginning. After all, the company has pointed out in the past that the process of crafting traditional glass cover lenses that sit over tablet and phone displays is tricky and costly enough to make a fluid-filled Tactus layer a viable choice. When asked if Tactus’ ultimate goal was to completely supplant traditional cover lenses, Ciesla cautiously confirmed his ambitions.

“It’s not going to be a case going from Q1 2014 where everything is glass to Q1 2015 where everything is Tactus,” he noted. “This is a better interface, it’s more satisfying, it’s lighter, it won’t shatter. It’ll just take time.”

Bold words, but we’ll soon see how right he is — Tactus has promised to show off some updated models when CES starts in earnest next week, so check back to see if these guys (and their partners) can make good on their lofty promises.

Kiwi Puts Its All-Purpose Wearable Up For Pre-Order, Aims To Be Everything To Everyone

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We’ve spoken to the folks from Kiwi Wearables before: Back in September we caught up with them at the Disrupt SF Hackathon, when they were preparing their platform and demonstrated what it could do with a sensor-laden prototype used as a gesture-based musical instrument. Now, Kiwi is ready to unveil its hardware, and make it available to consumers for pre-order.

The Kiwi Move is the product of its work to date, a small 1.6″ by 1.2″ gadget that’s only 0.35″ thick and weighs just a single ounce, but that contains an ARM Cortex M4 chip, a Bluetooth LE radio and 802.11b/g antenna, as well as an accelerometer, gyroscope, magnetometer, barometer and thermometer. It has 2GB of onboard storage, and can last 4 hours streaming data constantly, or 5 days under normal, periodic use. There’s an LED for displaying light-based notifications, and it ships with four native apps, plus a basic programming tool, and plug-in support for other devices.

I spoke with Kiwi co-founder Ali Nawab and Ashley Beattie about the device and their goals with the campaign, which kicks off today and runs through the next couple of months. Pre-order pricing for the Kiwi Move is $99, but they’ll be more than that once the campaign ends. The team is looking to ship in July, 2014 if everything goes according to plan, and they tell me they’ve already seeded developer devices, worked out supply chain issues and even begun FCC testing (which is going very well) so they anticipate being able to meet their schedule.

The Kiwi Move ships with apps to begin with to prove to consumers its usefulness, though it’s designed to be used as a stepping off point for developer ambitions. Eventually, Kiwi will have an app ecosystem with developer partners, but off the shelf, it provides Kiwi Move (which does activity and movement tracking), Kiwi Voice (for recording voice notes locally and for voice-powered input on their connected devices), Kiwi Insights (metrics tied to activity and motion tracking) and Kiwi Gesture (a way to use the device as a motion controller for connected home devices or other device input).

There’s also support for third-party plugins, so that you can use it with Pebble, Philips Hue, Google Glass and apps including Strava and Run Keeper, as well as ‘When/Do,’ a basic user-oriented simple programming platform that lets people create their own actions with “if this, then that” style language to set the Kiwi Move to take steps when it detects specific contexts. It’s a way to make the many different functions Kiwi’s hardware is capable of work together in tandem with minimal user input.

I asked both Nawab and Beattie about the risks of trying to do too much when every wearable device so far has been relatively niche, but they argued the versatility of Kiwi Move is its greatest strength, rather than something that could potentially confuse their target audience. They say that they’ve made sure to present the Kiwi Move as something usable out of the box, and minimized talk of sensors and technical details. It’s a launch aimed specifically at users, and while developers will also be key to its success, it’s interesting to see a startup that wants to be a platform take this tack at this stage in their evolution.

Iconic ZX Spectrum Home Computer Of The ’80s To Be Reborn As Retro Gaming Keyboard For iOS

zx-spectrum-keyboard

In the U.K., the iconic 8-bit home computer of the 1980s was the Sinclair ZX Spectrum. Few keyboards have surely been pounded as hard as the Spectrum’s rubberised complement of grey rectangles.

Released in 1982, the 48K computer-in-a-keyboard was last produced in 1990. But if this Kickstarter campaign (from veteran Spectrum games dev Elite) hits its funding target then the ZX Spectrum will be reborn as a Bluetooth keyboard for iOS, initially, with plans to add support for Android, Windows Phone, PCs and Macs down the line.

Elite is seeking £60,000 (~$99,000) in crowdfunding to fund production of the first 1,000 units and bring the Spectrum back to life. The Bluetooth ZX Spectrum will be able to be used, not so much as a tough-to-type-on Bluetooth keyboard, but to recreate that authentic rubbery Spectrum gaming experience in conjunction with future app releases from Elite that will be available to buy from the iTunes App Store (and later from Google Play, Amazon’s App Store and Microsoft’s Windows Store).

The Bluetooth ZX Spectrum keyboard will also be backwards compatible with Elite’s existing ZX Spectrum: Elite Collection apps — which feature Spectrum gaming classics such as Jet Set Willy, Manic Miner, Cybernoid, Monty on The Run and Skool Daze (to name a few). The apps will be sold separately to the keyboard — which is being priced at £50 to early Kickstarter backers (which includes Elite app credit and delivery in the U.K.).

The Bluetooth ZX Spectrum keyboard may also work with some third party apps — so you could use it for other keyboardy functions, albeit the form factor was never designed for speedy touch-typing — but Elite notes that compatibility cannot be guaranteed.

Elite is licensing the ZX Spectrum trademark and has been granted the right to replicate the Spectrum’s form factor — and says it’s the only company that has been granted that right from the IP holder.

Nostalgia fans should direct their clicks to Elite’s Kickstarter page. The company has raised £17,000 of its £60k target so far — from more than 280 backers, and with 28 days left to run on the campaign. If successful they are aiming to ship the Bluetooth ZX Spectrum keyboard to backers next September.

Haloband Lets You Control Your Smartphone With A Tap On Your Wrist

Haloband product

The rise of mobile has given me so much: 24/7 connections with friends around the world, information exactly when I need it, the ability to track my fitness and health goals. Unfortunately, it’s also given me a complex about my giant sausage fingers and their constant inability to navigate the tiny keys on my smartphone’s slippery touchscreen. Sometimes I think I should have just bought a BlackBerry.

When I read about Haloband on their Kickstarter page, I felt like the Shanghai-based startup was speaking directly to me: “Everyone has trouble in locking and unlocking smartphones. The frequency usually hurts phones’ screen and keys, as well as our hearts. So we decided it’s time to do something.”

Haloband is a silicone wristband embedded with an NFC chip and lets you operate your choice of functions by tapping your Android smartphone on your wrist. It’s also linked to a cloud account, which means you can save your ID as well as information to share with other mobile devices. After setting up your wristband with the Haloband app, you can use it to unlock your phone, take photos or send emergency alerts, among other options. To get an idea of what Haloband can do, watch their hilarious Kickstarter video embedded above (“I’m from the future. If you scan my wrist, you can get my business card information. This is my information, from my wrist, on your phone. Because I’m from the future.”)
Haloband Tap
For those of you who think Haloband is pointless (and I’ve seen a few comments saying that), the wristband can be helpful for people with repetitive stress injuries and other issues with their hands. I have RSI that affects my wrists and thumbs, and I can see some of Haloband’s functions making my smartphone use a little easier when I have a flare-up of pain. It looks like there are plenty of people who agree with me about its usefulness–the project has already raised almost double its $10,000 goal on Kickstarter and its early bird specials are closed, but you can still select from several options, starting from just $25 for a black or white Haloband. Funding closes on Jan. 16 and the bands are scheduled to ship in February.

Haloband was developed by a Shanghai-based team that includes a former Intel engineer and focuses on NFC technology. They plan to release an open API so other developers can create their own Haloband apps and help smartphone users wrist easy (rimshot).

Science Finds Novice Drivers And Handhelds Don’t Mix On The Road

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We basically all knew this, but science just confirmed that novice drivers are easily distracted by cellphones on the road which leads, almost inevitably, to accidents. The study, conducted by the Virginia Tech Transportation Institute and the National Institutes of Child Health and Human Development, watched drivers as they texted, tweeted, and got into accidents. They found that as young drivers spent a few more months behind the wheel their initial skittishness turns into confidence, multi-tasking, and crashes.

According to the study, “drivers from 15 years to 20 years of age represent 6.4 percent of all motorists on the road, but account for 11.4 percent of fatalities and 14 percent of police-reported crashes resulting in injuries.”

“The true risk is probably higher than indicated,” said Feng Guo, co-author of the study.

Essentially what happens is that novice drivers begin with an excess of caution and then become distracted. By watching multiple drivers with hidden video cameras they’ve seen novices slowly become as distracted as their experienced counterparts. The co-authors, Charlie Klauer and Guo, compared a 100-car study of drivers between 18 and 72 with an 18-month study of 42 teens with little road experience. The setup included four video cameras and driving performance sensors. Data coders noted when the drivers were distracted by phone calls and texts and noted when the participants were in “crash/near-crash events.”

“In previous studies we found that crash or near-crash rates among the novice drivers were nearly four times higher than for experienced drivers,” said Klauer. “Therefore, it should not be surprising that secondary task engagement contributes to this heightened risk among novice drivers.”

Why does this matter to us technonerds? If someone could perfect the non-distracting notification/lock system, the world, I suspect, would beat a path to their door. As it stands, however, keep your eyes on the road and off your phone.