Engadget Makeover Folds In ‘All The Best Things’ About Gdgt As It Fields More Mainstream Readers

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In just the past couple years, I’ve noticed something: My colleague John Murillo, who shoots and edits video for TechCrunch TV, has increasingly become one of the most popular people in any room he enters. Anywhere we go on the days we shoot video, whether it’s a startup office or just a pub to grab some lunch, everyone wants to strike up a conversation with him to ask about his camera equipment. The lenses, the shutter speed, the megapixels. It’s become clear that it’s no longer just the professionals or the early adopters who are into talking about gadgets – nowadays, it’s the mainstream.

The people over at Engadget, the gadget-oriented blog (which, disclosure: is owned by AOL, which owns TechCrunch too), say they’ve noticed the same thing. So over the past few days they’ve launched a top-to-bottom site redesign, with a host of new interactive features, aimed at appealing to a larger-scale audience – an Engadget that’s not just for the early adopters, but for “the early adopter in all of us.”

Many elements of the new look, such as personal profiles, product profiles, pricing comparison engines, and the like, are being folded in from Gdgt, the consumer electronics review site founded by Engadget co-founder Peter Rojas and former Engadget editor-in-chief Ryan Block that was acquired by AOL earlier this year. In a phone call this past week, Ryan Block and current Engadget executive editor Marc Perton said that this integration was not initially planned when AOL acquired Gdgt back in February – but it soon became apparent that it was the most logical next step.

“There was so many more commonalities than we expected between Engadget and Gdgt,” Block, who currently heads up the product team that has now shifted from Gdgt to Engadget, said. “So all of the best things about Gdgt are now in Engadget.”

The changes also set Engadget up to be an online destination for the mainstream electronics buyer looking for help with a purchasing decision, in addition to the hardcore gadget geeks that have read Engadget since its inception. This puts Engadget more squarely into competition with the likes of Consumer Reports and CNET, in addition to its existing competitors in the gadget blog world. It’s a big step, but it’s one that Block and Perton say is coming at a perfect time.

“We’re evolving. We’re going to continue to tap into the traditional tech enthusiast market – we’re not going to dumb anything down,” Perton said. “But at the same time, we’ve got a much broader market than ever before. People who had never thought about electronics have now become the early adopters.”

The Looxcie 3 Still Offers Hands-Free Live Streaming With A Brand New Design

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After a few years of bringing hands-free video broadcasting to the masses, Looxcie has updated its design language for the first time. Meet the Looxcie 3.

The Looxcie is a digital recording device that lets you record video, or broadcast video live, using a companion app for iOS and Android. Originally, the Looxcie was meant to be worn on a hat or over the ear, pointing at whatever you looked at.

The new design instead puts the Looxcie on a shirt, necklace or backpack, much like the GoPro.

The Looxcie 3 has a wider angle lens, with a 100 degree field of view, and comes in a number of colors as well as a waterproof option for the adventurous.

It records up to 720p and allows for simultaneous live streaming and recording, with an option to live stream directly to Facebook. Plus, users can snap a still image with a single press of a button.

But perhaps the most impressive feature that carries over from past generations is the InstaClip button, which lets you press a button to retroactively record the past few minutes, capturing a moment you weren’t quite ready for.

The Looxcie 3 weighs 1.3 ounces, has a 2-hour battery life, and has expandable microSD video storage up to 64GB. It’s available now for $99.99.

Fly Or Die: Tylt Energi Backpack

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The holiday season is nearly upon us, and we’re all scrambling to find each other the best possible gifts.

Well, if you’re close with someone who carries the world on their shoulders and always seems to be low on battery, the Tylt Energi backpack may be a good option.

The Tylt Energi backpack is unusual in that it comes with a 10,000 mAh portable battery and an accompanying sleeve. This battery has two 1Amp USB ports to charge your iPod or smartphone, and a 2.1Amp USB port for charging a tablet.

But it goes even further than that, as the backpack has a built-in wiring system to feed the cables through the bag to the devices and stay organized.

It’s pretty clever.

The bag itself is slightly bulky for my tastes, but it comes with plenty of its own technology built right in, including an NFC tag on the shoulder. It’s even fly-through friendly.

Of course, for all that awesome, it’s not so cheap. The Tylt Energi backpack will cost you $199.99.

We Need You To Design The Hardware Battlefield Trophy

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We are about to embark on amazing adventure and we need your help. In January we are holding our first Hardware Battlefield in Las Vegas, Nevada to coincide with CES. We will bring 15 great hardware startups, a gaggle of amazing judges, and a 3D-printed trophy of your design.

We need 3D designers to build us an amazing, open source trophy that Shapeways will print for us. If your model is chosen you will receive a Makerbot Digitizer and our unending appreciation as well as a link to your work.

How do you enter? Create a 3D model taller than six inches and submit it to Shapeways with the tag “Techcrunch.” Email me, john@techcrunch.com, when you’ve uploaded your model and we will pick a winner at the end of November. You will receive a print and we will use another copy as our Hardware Battlefield trophy.

What are we looking for? Anything as long as it looks great as a trophy, is sufficiently regal-looking, and is amazing. We want robots, planetoids, and 3D printer nozzles blown up to maximum resolution. We want something that epitomizes the spirit of adventure, fun, and hard work that it takes to make a cool hardware startup.

So enter today. We need you and we want our Hardware Battlefield winner to go home with an amazing trophy of your design.

The PS4 Is Sony’s First Shot In The Next-Gen Console Wars

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If you listen closely, you can hear it: the eye of the console storm. We are between technologies and the big hardware makers know it. It’s a move from an optical-disk-based, high-heat standalone device. To paraphrase William Gibson: the future is here, it’s just unevenly distributed and its on that uneasy plane the new $399 PS4 firmly sits.

This new console is, arguably, the last console to be released before a number of massive shifts in the industry will force sweeping changes to hardware and software. Onlive, though a failure, offered the promise of a cloud-based graphics system that could entertain without heavy hardware. Steam has convinced gamers they don’t need disks. 4K, while still a whimsical feature, is the future, and toys like the Ouya and Oculus Rift point to a leaner gaming business model and new interfaces. In short, the PS4 is the best of last generation’s consoles and, as such, deserves to be looked at as Sony’s last stand and the doorway to an amazing future.


At first glance you can see a certain PC pedigree in the angular lines and large case. There are two hidden buttons – touch-sensitive shards of plastic, really – that turn the console on and eject the well-hidden Blu-ray disk drive.

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It has 8GB of GDDR5 RAM and a 500GB hard drive that will store games and video content. There is no external storage – presumably 500GB will be enough and if it isn’t you’re going to be juggling the 30+GB games that you download. There is a single HDMI port on the back next to an optical audio port as well as an “AUX” port for the optional $60 PS4 camera.

The controller is rounder and I’d say a bit more comfortable than the PS3 controller and puts it more in line with the soft edges of the 360/Xbox One controller. There is no power brick and you can, if you wish, simply swap out the HDMI and power cable from the PS3 and plug it into the PS4.

The controller itself includes a number of interesting features. First there is a built-in gyroscope and Eye-compatible light that allows for some very Wii-like interaction features. It also includes dual rumble motors and a small speaker that can transmit audio as necessary. Battery life has been strong although I haven’t fully tested the controllers in the short time I’ve had the console. The PS4 itself includes a wired headset for in-game chat and cables to charge the controllers.

You will notice a Share button on the controller which represents Sony’s move to grab a more social gamer. The console records the last fifteen minutes of gameplay and clicking share lets you post screenshots to Facebook or Twitter or edit and upload video to Facebook. This active social interaction comes into play on the dashboard where you find shared snippets by your friends. This is an amazing discovery engine and will probably drive the further adoption of downloaded content.

If you have a PS Vita you can use it as a remote screen, playing games right on the small screen while you use the TV for other purposes. It worked fine but I’d worry that relegating a Vita to a second screen isn’t a good use of the PS4′s resources. The PS4 iOS and Android apps, designed to allow you to control various aspects of gameplay as well as social networking – were also barely baked.

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Sadly my initial experience was marred by some problems. Long load and install times were common. Major parts of the interface – the store, for example, are actually rendered WebGL – and sometimes slows down in graphically rich environments. Application switching, especially out of games and into the dashboard, is far quicker than the previous generation but you still sometimes need to quit games to perform other actions.

This is a brand new device and, for the most part, I’m very optimistic. The games are gorgeous (if a bit trite) and everything is surprisingly smooth. One of the best features, especially for parents like myself, is an option to play any game without a lengthy update. The PS4 disables online play if you don’t update, but you can at least get a few licks in before you wait 45 minutes for the server to respond.

PlayStation Plus is another improvement to the experience. For $49 a year this feature enables many of the online-gaming features including multiplayer gaming and special game discounts. It’s an obvious play to create an Xbox Live-like feature but it definitely improves on the catch-as-catch-can attitude towards online gaming of the previous generation.

Does the PS4 need a video store, music service (called Music Unlimited), and a web browser? Not really, but they don’t hurt. I suspect there are so many places people go to get video and music now that the PS4 is not a dedicated source anymore. However, the PS4 does not support DLNA streaming which should give folks with large audio and video collections pause. Sony could improve this in the future but as it stands it’s an inconvenience.

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The launch titles available for PS4, including Call Of Duty: Ghosts, Battlefield 4, and the unique platformer called Knack, all look amazing on the PS4′s hardware. Previous gen consoles, while smooth and detail rich, are no match for the amazingly life-like lighting effects, motion, and environment details. Make no mistake: this is really next-gen stuff.

The included title, Playroom, shows off many of the PS4′s capabilities but is more a demo than a full game. To play it you waggle the controller around, flicking little augmented-reality characters in an on-screen representation of your living room. It’s very cute, but not a serious contender for game of the year.

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This isn’t a game review so I’ll reserve passing detailed judgment on the titles. Sadly the introductory titles are interesting at best and poor at worst. Knack is a cute game featuring a Rayman-esque robot that grows as he battles trolls. The story is odd and not particularly compelling but the gameplay is smooth and the graphics are whimsical yet surprisingly detailed. All of these games are proofs of concept, titles that offer promise of things ahead. Are they the enough to amuse the casual fan? No, and there is no reason to update unless you’re looking for console-agnostic titles like Battlefield. These titles look great on the PS4 but they also look fine on the PS3 (and Xbox 360 and PC).


My list of PS4 negatives is very short. The fact that DNLA is now missing is a big deal. The launch titles are poor. The store is bogged down and installation isn’t nearly as fast as it needs to be. These can and will be remedied and if they’re not then Sony will have to decide how to react to the backlash.

You also can’t play PS3 games on the PS4, a sad state of affairs for many who don’t want to spend $60 updating their collections. There is some hope, however, for owners of very recent PS3 games. For $10 you can download “updates” to these titles on the PS4 that require the PS3 disk to run. So far few major games – most notably GTA V are compatible with this service. There is also some talk of live streaming of PS3 games but there is no promise that ownership of a PS3 disk will get you access to the stream. In short, this console slams an iron curtain on the past.

You’re also going to be disappointed in the pricing. The $60 PS4 camera adds quite a bit to the $399 price tag as will another controller and a few games. While the console is $100 less than the Xbox One, the price is deceiving especially given the previous problem of backwards compatibility. In short, you can’t open the box and play without dropping at least another $60 for a launch title.

None of these bad points are particularly egregious but they add up to one clear thing – the PS4 isn’t quite ready and won’t be until some of the standout titles like Watch Dogs and Infamous: Second Son reach stores. That’s no reason to avoid this console, just a reason to wait a few weeks (or months) for the platform to mature.


In the same way that the PS3 massively improved on the PS2 so does the PS4 improve upon the last generation. The graphics are stellar, the media offerings quite complete thanks to Sony’s partnerships, and the controls and hardware are quite usable. PC gamers will definitely see plenty to love on this powerful platform.

Sony knows how to make a nice console. The design is understated and lacks the glossy bulbosity of the PS3. It is almost completely quiet and dissipates heat nicely, even in a confined space. It is the closest you’re going to get to a powerful PC in your living room and until devices like the Steambox hit the shelves I dare say this is about as good as it gets.


My prediction is that the PS4 (and the Xbox One) will go strong for about five years and peter out – and be replaced by the turn of the decade. This console has to tide over the console gamer for years and it will be a tough slog. 4K TV will become commercially popular and, because the console doesn’t support 60fps 4K playback, there will be another console after this one. The PS4 will also be the last console with an optical drive (much to the chagrin of GameStop execs, I’m sure). The console will sell well once the titles match its capabilities.

As it stands, today, however, it’s inherently difficult to recommend that you rush out and purchase a PS4 this season – but that shouldn’t stop you. It’s a solid platform that is dedicated primarily to gaming. There are few distractions – no TV interaction, few voice controls – and the entire device shows a dedication to gaming that isn’t present in competing consoles. The graphics, thanks to a powerful graphics processor, are stunning and everything looks better. The potential for greatness is right there in that angular black box. Sony and its partners just have to fulfill it.

Who is the PS4 for? It’s for die-hard Sony gamers. It’s for fans of major franchises who want PC-quality graphics in the living room. It’s for first-time PlayStation users who are looking for the state of the art. It’s not for the casual gamer – yet – and it’s not for the title-specific gamer who is, say, looking for something massively engrossing not available elsewhere. In that respect even a well-stocked iPad or Android tablet beats the PS4, at least in terms of game selection and playability. Sony has polished the PlayStation experience to a high shine and it’s clear that they knew exactly where to tweak the PS3 to make a true next-gen console. Now they have to figure out how to make it a compelling game platform in a world where most gaming is done on a 4-inch screen and not a 4-foot TV.

We are at the eye of a storm. It took a decade for the console to reach this quiet place and I suspect the next generation will bring us back into a storm of wild change. Until then, the release of the PS4 is a breather on the road to the next-next-gen and it’s a welcome one.

Nokia’s Tablet Gambit Will Drive Mobile Market Share For Microsoft If The Margins Hold Up

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Nokia’s Lumia 2520 tablet will set you back $500 if you want to buy it flat out. AT&T is more than happy to sell you one at that price. Pick it up with a wireless contract, and AT&T will knock $100 off that sticker.

But pick up a Lumia 925, 1020, or 1520 at the same time, and the price of the Lumia 2520 drops to $200. That’s an incredible decline in cost. I confirmed with AT&T that the phone itself would be subsidized, but subject “to a second agreement,” or contract, so the deal only works if you are ready to pony up for two devices and requisite plans.

So, for the sum of $300 ($100 for the Lumia 925, $200 for the Lumia 2520), you can buy into the larger Windows ecosystem of Windows 8.x and Windows Phone. Why would Nokia do this? You can’t really view Nokia’s hardware choices as independent anymore, but for kicks, the reasons would be simple: Device volume is key to the health of the Windows (et al. form factors) platform. This means that Nokia does more than help its short-term revenue when it moves devices, it sets up its future by supporting the platform that it needs to stand upon.

But Nokia’s hardware division is now all but part of Microsoft’s hardware business, making the above all the more muddled in the best possible way. Let’s do this in pieces:

  1. Nokia lashes its tablet and smartphone hardware together, using carrier subsidies for consumers to bear the brunt of its margin pressure, to sell more units and help launch it into new hardware categories.
  2. Windows and Windows Phone benefit from larger unit volume, which brings more users, more downloads, and thus more developer satisfaction.
  3. Developers then in theory build more applications, which leads to happier customers, and therefore more customers, creating a virtuous loop.
  4. Microsoft buys Nokia’s hardware business, which it wants in order to sell more smartphones.
  5. Its new smartphone business is being used to sell tablets that compete with its own Surface line of devices.

So that’s fun, but the real issue here is that Microsoft (Nokia) has compiled a hardware package that it can presumably vend not at a loss that brings consumers onto its platforms (platform, depending on how precise you want to be), in twos instead of ones.

This is only a good for Microsoft if the Lumia 2520 is worth a damn. Early prognostications appear to be in its favor, though I can’t see why I’d prefer one to a Surface 2. But that doesn’t matter; Microsoft merely wants more RT devices sold, period. And that’s why the later points I think don’t matter to Microsoft: In the Game of Platforms, you either win or you become BlackBerry.

So to Microsoft, shaving Surface revenue in the short-term to bolster the somewhat tenuous Windows RT piece of the Windows empire probably makes sense.

Stepping back, moving units is Microsoft’s current problem, which is of course part of the same app problem that we endlessly discuss. The two are directly entertained. And Windows is bigger than Surface, meaning that it takes precedence.

Can Nokia (Microsoft) keep the deal up and not end up in a cold bath whilst ripping up hundred-dollar bills? (Margin pressure is a bitch). I don’t know, but I bet that Microsoft does. We’ll see if it keeps the gambit alive once the deal closes.

iFixit Reveals The PS4 Is Beautiful, Inside And Out

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The PS4 is a lovely gaming kit. It’s sleek. Monolithic. And relatively small in comparison to the Xbox One. Sony did its 4th generation console right. iFixit found in its teardown that the gaming system is nearly as beautiful on the inside as it is on the out. But that shouldn’t be a big surprise. It’s a Sony product and Sony knows how to build things. However, iFixit did find something somewhat shocking: The latest PlayStation is very user serviceable. On iFixit’s scale of 1 to 10, the PS4 scored an 8 meaning most users can expect to rip the system open and tinker away. Most importantly, the hard drive is very easy to access, giving owners options to upgrade to a larger or faster option. The hardest thing to service, per iFixit, is apparently the fan which is buried deep the system’s innards. iFixit and others have yet to teardown the upcoming Xbox One. That should be in the coming days. Hopefully Microsoft designed it with the same thought as the Xbox 360E, the last model of its generation. That model was simple to open up. In fact, all of Microsoft’s gaming systems from the start have been trivial to crack open and tinker around. The original Xbox’s modability was a significant factor in its widespread adoption. Let’s hope Microsoft hasn’t forgotten that. With the gaming world entering the 7th generation, there is hope that hardware makers, namely Sony and Microsoft, have learned from past mistakes and gamers shouldn’t have to fear a red or yellow light of death caused by shoddy hardware design.


Toymail Is A Cute Talking Toy That Lets Parents Send Messages To Their Kids From An App

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Here’s another twist on messaging aiming to make digital comms more fun. Toymail is a Wi-Fi connected toy that lets parents talk remotely to their kids via a smartphone app – with their message spoken in the toy’s tone of voice. Why can’t they just give their kids a cheap phone and call them up? Of course they can, but a phone probably isn’t going to be as cute looking or fun sounding as Toymail’s ‘Mailmen’ toys.

The idea is to inject a little cartoon fun into parent/child digital interactions, and give kids a chance to play with physical toys rather than being sucked into screens and phones so early. (While letting parents carry on their love affair with their smartphones.) There’s a choice of five different Mailmen characters, which have been designed to look like a cross between a mailbox and an animal.

Toymail is not the first cutesy connected object that can remotely convey messages. The now defunct Nabaztag rabbit springs to mind. Toymail’s Mailmen also have some spiritual overlap with The Little Printer – although where that gizmo churns out tiny little rolls of paper inked with messages, the Mailmen’s missives are pure audio.

Toymail does allow for conversations not just one-way broadcasts, though, since kids can hit a button on the back of their Mailman to reply to the last message received – with the kids’ reply delivered for playback in the app. Only people who have been approved via the app are able to connect to the Mailman, so random strangers aren’t going to be able to send messages.

And if you’ve run out of things to say yourself, there’s a Daily Toymailer service you can sign up for that will send a daily message to the toy, greeting your child by name and singing a song or sharing a factoid or quote.

One half of the Toymail’s creator team, entrepreneur and MIT alumna Gauri Nanda, came up with the cute yet fiendish Clocky: an alarm clock with wheels so it could scoot out of your reach and force you to crawl out of bed to shut it off.

Toymail has taken to Kickstarter to try to raise $60,000 to get Toymail to market. At the time of writing, it’s approaching $10k raised, with 17 days left on the campaign.

And while each Mailman costs $50 to Kickstarter backers, and the iOS app is free (an Android app is planned), there is an ongoing cost associated with use of Toymail. Parents will need to buy virtual books of stamps to send messages to the toys. Each stamp is good for one message, and a book of 50 stamps costs $0.99 – or unlimited stamps are $2.99 per month.


Coin, The Electronic Credit Card, Reaches Its Pre-Order Goal In 40 Minutes

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We are, I believe, in an interstitial zone when it comes to payments. Credit cards are still king – just ask Square – and NFC is just a dream in most countries. That’s why Coin is so interesting. It’s a credit-card-sized device that holds other credit cards, allowing you to swap from card to card and even store gift cards inside its ultra-thin innards.

The company planned a pre-order campaign that would top out at $50,000. They blew past that goal in 40 minutes today, a testament to the desire for folks to leave their plastic at home.

The card itself is as thin as a regular credit card. To use the card you select a payment type with the button and just swipe. The Coin card “mimics” your read credit or gift card. The technology is tightly packed inside the card’s plastic case. It uses low-power Bluetooth to connect to your iOS device that is coupled with a standard credit-card reader. You swipe your cards into the system and you’re done. The device holds up to eight cards.

Engineer Kanishk Parashar is leading the Y-Combinator-backed company alongside investor and board member Manu Kumar. Parashar cut his teeth in payments with a startup called SmartMarket, but this product seems to be his winner.

The company isn’t new – a company called Flint is already in this space and I suspect a bigger player will probably beat Coin to the mass market. However, it’s a cool idea in a cool package and, clearly, the idea has caught fire.

You can take a look at the product here; it ships this summer.


The Sub-$200 Moto G Smartphone Is Google’s Answer To Android’s Laggy Low-End

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When Google bought Motorola there were plenty of theories about why it wanted the mobile maker. Patents, being named chief among them. But today’s launch of the low-cost Moto G smartphone suggests the strategy was – or has certainly become – multi-faceted.

If there’s any kind of wall between Google and Motorola it’s definitely a porous one. Motorola’s Punit Soni took the stage in São Paulo to discuss what the Google-owned mobile maker was trying to achieve on the software front with the Moto G. Soni went to Motorola from Google last year, where he’s now VP of product management.

His on-stage session cheerleading the Moto G at turns resembled a strident lecture – which in turn sounded very much like Google chiding and schooling its Android OEMs on what it takes to make decent budget handsets. Subtext: stop making awful Android phones and using ‘budget price-point’ as your excuse.

“I came from [Google to Motorola],” said Soni, during the Moto G launch. “I can vouch for the fact that Android is the best mobile operating system in the world bar none. It is progressive, intuitive, it’s gorgeous and it’s very high performance. Not only that it updates itself at regular intervals; it only gets better. A device that’s built on pure Android with minor optimisations is going to have an incredibly high performance. That is the crux of our software strategy.”

Android’s low end has clearly become an embarrassment to Google, dragging the platform’s reputation down by pairing it with cheap, underpowered hardware – which inevitably results in a laggy, frustrating user experience.

Even though the huge reach of Android – which runs the gamut from high end flagships to ‘cheap as chips’ mobiles – is a strength when it comes to talking about marketshare; Google monetises the platform via its own software services. So if those services are absent because an Android OEM made too many changes to the platform, or rendered it frustratingly laggy because of bad hardware/bloated software, then it’s Google’s business that suffers.

Seen in that context, the Moto G looks very much like Google’s answer to cleaning up Android’s low end.

Soni described the current crop of Android OEMs as having a “confused” relationship with Android – because in trying to differentiate their handsets, they’re either slowing Android down with skins or duplicating Google’s own services and cluttering the user experience.

“In today’s ecosystem, mobile manufacturers have a very confused relationship with Android. They build on top of it but then they add on all these custom skins which detract from the user experience and hog resources,” he said. “Then they go and put duplicated software on top of it which basically competes with Google’s mobile services and you have a situation where you have homescreens with multiple mail apps, multiple app stores, multiple video players and music players and so on.”

“The result of all of this is you have devices with very non-intuitive, cluttered user interfaces, with apps that actually slow it down and make it worse than they need to be – the phone much slower than it needs to be. Now there has to be a better way to do this,” he added.

Soni said Motorola had focused on “complementing” rather than “competing” with Android – and singled out aspects such as the display, the battery life and the camera as areas where OEMs should absolutely be sweating to produce a decent smartphone experience for a low-end price.

“We didn’t build TouchWiz UI and Sense UI, and all of these other custom skins,” Soni said, referring to tweaked Android interfaces offered by Samsung and HTC, respectively. “We didn’t duplicate Google mobile services; we focused our energies into building things that have real value to the user. And that actually means the fundamentals. So we spent time optimising the device so that it has an extended battery life, so that it boots faster.

“We’re talking about obsessive attention to the basics. Whether it is audio, whether it is data, storage, memory, touch sensitivity, connectivity, you name it. We focused on those aspects which make the phone a joy to use. And because we did that we believe that Moto G actually punches way above its weight, in terms of performance, given its price category.”

In other words, the Moto G is basically a lesson in what it takes to make a decent Android handset for sub-$200.

TechCrunch asked Motorola Canada’s General Manager, Odile Guinot, whether or not the Moto G was a proverbial gauntlet thrown in the direction of other Android OEMs.

“We feel it’s an unserved part of the market,” she said. “It’s not like we’re the only person that can do it, it’s just that we’re the only company that wants to right now, and the only one that is doing it.”

To make this device, Google surveyed 15,000 smartphone users and focused on their priorities, among which was customization, according to Guinot. It was higher on their list than other features some might have expected to place high, including LTE support.

“That’s just not what the customers were looking for,” Guinot said of LTE. “They did not prioritize that when they talked about an affordable phone. They wanted to have a big display where they could watch their videos and view their pictures, etc. They wanted to have the latest Android.”

Do less with Android, and your devices stand a better chance of being updated to the latest version of Android, was another point made by Soni – referencing (in so many words) Android’s ongoing fragmentation problem. More evidence, if it were needed, that Motorola is acting as the mouthpiece of Google – telling Android OEMs what to do and what not do. And then hammering that lesson home by unboxing a $179 “premium” smartphone that has to potential to cut a swathe through the low-end Android pack, decimating the businesses of sub-par OEMs.

With the Moto G, Motorola is making the rare claim that devices will receive a guaranteed update to Android 4.4. Guinot told TechCrunch that carrier partners are on board with getting the update out on time, and that in fact, it’s in their best interest to do so, so they were happy to help. Google has worked with them to make sure all testing required is completed on time, she added.

“A pure Android strategy allows us to shine a light on Google services,” added Soni, continuing to sing from the Google hymn sheet. “Google has some of the best software services in the world. Whether it’s Gmail, Hangouts, YouTube, you name it; the list goes on.”

As well as taking out Android’s low-end trash, it’s possible Google also has Samsung in its sights with the Moto G. If the handset lives up to the promise of a premium experience for sub-$200 it could give consumers pause for thought about picking up another budget Samsung device that’s been compromised by a cramped, low-res screen and puny processor. Samsung’s flagships are excellent phones but the company plays at all price-points and makes more than its fair share of sub-par ‘Droids.

Motorola name-checked two Samsung devices during the Moto G presentation – the Galaxy Fame and the Galaxy S4 – the only Android OEM singled out in this way for explicit criticism, unless you count the passing reference to HTC’s Sense UI. (The other non-Android device mentioned was the iPhone 4/4S – and eating into Apple’s ‘past years’ discounted iPhones’ lunch is evidently also on Moto/Google’s mind.)

When it comes to Samsung, the Korean mobile maker’s dominance of the Android ecosystem has certainly made life tough for other Android OEMs. Motorola’s own position in handsets was looking shaky at the point when Google stepped in to buy it/save it. And today HTC continues to struggle to keep its handset business out of the drink. Bearing that in mind, doing what it can to dilute Samsung’s Android marketshare may also be on Google’s mind – as it puts Moto to work outshining the low-end competition.

That said, the Moto G may well make life harder for HTC which is apparently gearing up to shift its focus to more affordable smartphones. At $179 for a quad-core 4.5-inch device, Google-owned Motorola looks set to squeeze handset hardware profits ‘til the pips squeak. The profits it is making off of these phones might actually be in the accessories: those are traditionally high-margin, and Google has made sure to make this the most moddable phone possible, with a huge line of in-house cases, a Bluetooth headset called Buds and lots more in terms of launch accessories.

But, at the end of the day, growth in smartphones is coming from the low-end segment – as emerging markets switch from basic feature phones to smartphones. Which was a point Soni reiterated several times. And with Moto G, Google is putting Android in a plum position to “on ramp” those newcomers, and steer them away from alternatives that are offering a better experience at the low end than sub-par Androids. Notably Microsoft’s Windows Phone has been gathering some momentum in markets such as South America with its budget handsets – like the Nokia Lumia 520. They may not have access to a million apps, but the basic experience is solid – and you can’t say the same for every budget ‘Droid.

Motorola didn’t say what the ‘G’ in Moto G stands for – and it could well refer to several things. ‘G for Growth’, say, or ‘G for Global’ – with the phone set to go on sale in more than 30 countries, with 60 partners by 2014. Europe, Asia, South America and North America are all set to get their hands on this handset, with both the U.S. and Canada included in the rollout.

But really who are we kidding? This phone has been branded ‘G for Google’.  

TechCrunch’s Darrell Etherington and Chris Velazco contributed to this article