Last Chance To Sign Up For Hardware Alley In Berlin

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Hardware Alley is my favorite part of Disrupt and we’re bringing the festivities to Berlin on October 29 when 30 lucky hardware companies can show off their wares. It is a crowd favorite and I’d love to feature your gear. You only have five days to join us!

What is Hardware Alley? It’s a celebration of hardware startups (and other cool gear makers) that features everything from robotic drones to 3D printers. We try to bring in an eclectic mix of amazing exhibitors and I think you’ll agree that our previous Alleys have been roaring successes.

We’d like you to register as a Hardware Alley exhibitor. You’ll get to exhibit on the last day of Disrupt Europe, show off your goods and get access to some of the most interesting people (and most interesting VCs) in the world. We’d love to have you. Do you have to be a hardware startup? No, but it definitely helps. We want everyone involved and we want to see what Europe is building.

All you need to demo is a laptop. TechCrunch provides you with: 30″ round cocktail table, linens, table top sign, inclusion in program agenda and website, exhibitor WiFi, and press list.

You can reserve your spot by purchasing a Hardware Alley Exhibitor Package.

If you are Kickstarting your project now or bootstrapping, please contact me at john@techcrunch.com with the subject line “HARDWARE ALLEY.” I will do my best to accommodate you but understand we have a limited number of discounts available so act quickly.

We want startups from across Europe so please let me know what you’re up to and if you’re coming. I’m very excited to see the great hardware coming out of the Old Country.

BlackBerry Reaffirms It Isn’t Gone Just Yet In An Open Letter To Customers

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BlackBerry is currently dealing with some serious, serious issues — no one wanted its first flagship phone, one of its co-founders might be making a dark-horse bid to buy the company back, and the company might just end up being parted out to the highest bidders. So what’s a once-dominant smartphone player to do in light of all this uncertainty and depressing soothsaying? What can it do to bolster the morale of the BlackBerry faithful who watched as friends and colleagues embraced new platforms?

The answer is a complex one but for now BlackBerry plans to reassure people the old-fashioned way — by writing a letter. According to BlackBerry fansite Crackberry, the Waterloo company will publish an impassioned letter to the people in 30 newspapers across nine countries spelling out exactly why they shouldn’t count the company out just yet.

You can find the full text of the letter at the bottom of the post, but if you’ve been following BlackBerry’s current trajectory there’s not going to be any surprises here. The positives? A debt-free balance sheet, plenty of cash holed up in the reserves, and gobs of expertise in delivering productive mobile computing experiences in secure enterprise environments. All valid points, except perhaps for the team’s invocation of BBM’s popularity as a global social messaging platform. The original launch for iOS and Android didn’t exactly go according to plan — it’s been some three weeks since those apps first started popping up in their respective app stores, and there’s still no firm word on when BlackBerry will open the floodgates again.

I find it interesting too that the letter is signed by the BlackBerry team and not by, say, CEO Thorsten Heins. It’s a clear indicator that there’s no one single person to blame for the company’s current shakiness, nor does the future of the company rest solely on one person’s decisions. Of course, that team is only going to grow smaller for the time being, as some 4,500 positions will get the axe by the end of the year. It’s all ostensibly for the greater good, but there’s no guarantee that the company’s cost-cutting measures will be enough to see them to eventual platform victory.

I don’t mean to unduly rag on BlackBerry — I was a member of that BB addict community for a spell, and I still look back on my time with devices like the BlackBerry Pearl and Tour very fondly. And to the extent that we can give BlackBerry credit for it, the company easily has one of the most devoted, vociferous fanbases I’ve ever seen, and those people will continue to support the company.

Here’s the thing though — as optimistic as the letter is, words are cheap and platitudes are unconvincing. BlackBerry needs to prove to its core customers that it’s still a viable horse in a race dominated by nimble giants, and I wish them the best. They’re going to need it.


To our valued customers, partners and fans,

You’ve no doubt seen the headlines about BlackBerry. You’re probably wondering what they mean for you as one of the tens of millions of users who count on BlackBerry every single day.

We have one important message for you:

You can continue to count on BlackBerry.

How do we know? We have substantial cash on hand and a balance sheet that is debt free.

We are restructuring with a goal to cut our expenses by 50 percent in order to run a very efficient, customer-oriented organization.

These are no doubt challenging times for us and we don’t underestimate the situation or ignore the challenges. We are making the difficult changes necessary to strengthen BlackBerry.

One thing we will never change is our commitment to those of you who helped build BlackBerry into the most trusted tool for the world’s business professional.

And speaking of those dramatic headlines, it’s important that we set the record straight on a few things.

Best in class productivity tool.

We have completely revamped our device portfolio this year with the launch of BlackBerry 10. We have four BlackBerry 10 devices – two all touch and two hybrid (touch and QWERTY) – and all are running the third update of our new platform. If what you care about most is getting things done – taking care of your business – we have the best range of devices for you. And we continue to offer the best mobile typing experience – no ifs, ands or buts about it.

Best in class security.

Governments all over the world, global corporations and businesses that simply cannot compromise on security choose and trust BlackBerry. Security is our heritage, and the industry recognizes that BlackBerry is the most secure when it comes to the device, server and, of course, our global data network. Have no doubt that you can continue to trust us to keep your communication safe and private.

Best in class enterprise mobility management.

We changed with the market, embracing BYOD because we understand that as iOS and Android devices become common in the workplace, businesses still need to manage all of these different platforms seamlessly and securely.

This is not a trivial task. While there are a number of startup companies that make bold claims, BlackBerry has more software engineers and the most resources dedicated to developing the most innovative solutions to address this complex challenge.

And our customers know it. Over the past quarter, our BlackBerry® Enterprise Service 10 server base grew from 19,000 to more than 25,000. Corporate clients are committed to deploying and testing the latest enterprise technology from BlackBerry. We are committed to evolving with our customers. That will never change.

Best in class mobile social network.

We are bringing the most engaging mobile messaging platform to all, with our BBM launch for Android and iPhone.

There are already around six million customers pre-registered to be notified of our roll out. This number is growing every day, and speaks to the tremendous opportunity we have to expand BBM beyond BlackBerry smartphones to make it the world’s largest mobile social network.

Yes, there is a lot of competition out there and we know that BlackBerry is not for everyone. That’s OK. You have always known that BlackBerry is different, that BlackBerry can set you apart. Countless world-changing decisions have been finalized, deals closed and critical communications made via BlackBerry. And for many of you that created a bond, a connection that goes back more than a decade.

We believe in BlackBerry – our people, our technology and our ability to adapt. More importantly, we believe in you. We focus every day on what it takes to make sure that you can take care of business.

You trust your BlackBerry to deliver your most important messages, so trust us when we deliver one of our own: You can continue to count on us.

Sincerely,
The BlackBerry Team

Nintendo 2DS Review: Back To Basics Proves Brilliant For Mobile Console Gaming

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Nintendo has a rhythm that’s predictable when it comes to product releases: Create a new console, then create different iterations of those consoles with upgrades aimed at expanding market share in clever ways. The new Nintendo 2DS is no exception to that rule, but it is remarkable in that it’s a bit of a backtrack for the company, which takes the marquee feature out of its 3DS generation of portable gaming devices. It may be a backtrack on the surface, but the 2DS is an admirable step forward for Nintendo underneath it all.

  • Dual-Core ARM processor
  • 4GB SD Card included
  • 3.5-inch, 400×240 upper display; 3-inch, 320×240 display
  • 1300mAH battery, good for 3.5 – 5.5 hours 3DS game play
  • MSRP: $129.99
  • Product info page

Nintendo’s design for the 2DS at first appears somewhat lazy and strange. They’ve taken the trademark two screens of the traditional clamshell DS and 3DS hardware and simply stacked them one on top of the other vertically on a single plane. It’s like a 3DS without a hinge in the middle, and without seeing or touching the thing, I was expecting something unwieldy and awkward.

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What I actually found was that the Nintendo 2DS is cleverly designed, and fits nicely in the hands. It’s highly plastic design doesn’t feel necessarily all that refined, and my 3DS XL definitely comes off as a more “premium” device, but the 2DS feels durable and well-built. It feels, in fact, like the kind of gadget you can probably spill some Kraft Dinner on without much adverse effect, which I suspect is exactly the point.

The hand positioning in terms of the controls fit my grip perfectly, but your mileage may vary. And it’s not all roses: the lack of a Wi-Fi physical toggle seems somewhat arbitrary given the rather thick bezel on the side of the device. But the sleep switch ensures you wont’ burn through battery too quickly in the absence of a clamshell sleep trigger, and the light/durable feeling of the overall package makes it seem like an ideal choice for rugrats who might not be completely neat, or for travellers who just want something they can throw in the duffel on the way out the door.

The 2DS performs like its more expensive predecessor, in most respects except for the absence of a 3D display. That’s where the perceived backslide comes into play; Nintendo made much of the 3DS’ ability to provide glasses-free 3D visuals when it launched. Taking it out of the picture with the 2DS seems a pretty clear admission that the feature was little more than a gimmick.

Regardless of what you think of Nintendo’s 3D efforts, you’d probably be hard-pressed to find an instance where you truly miss that feature on the 2DS. I have yet to wish it was there, and that’s the really impressive part about this hardware – Nintendo has been humble enough to scrap their marquee 3D for users who don’t need it, and offer up a significant dollar savings in exchange. It’s not the type of reverse-course move you’ll often see from big companies mid product cycle.

The only other aspect of the 2DS’ performance that differs from Nintendo’s other handhelds is in terms of battery life. The 2DS is rated at 3.5 to 5.5 hours of play time on 3DS titles, or 5 to 9 hours for DS games. That’s just slightly better than the 3DS, and just slightly worse than the 3DS XL. In a world where people are used to 8 to 10 hours of play time on iOS and Android tablets, those figures aren’t great, but in practice, and given the three days of standby energy time, it actually doesn’t feel inadequate.

The 2DS doesn’t have 3D, as mentioned above, but its displays are worth drawing attention to if only to note that they’re the same as the ones in the 3DS in all other respects. The lack of 3D will be a feature to some, as it does seem to minimize somewhat any annoying visual artifacts left by the physical changes needed to make 3D possible on a display without glasses. And so long as your eyesight is good, the 2DS has better pixel density and therefore sharper resolution than the big-screened 3DS XL.

Does that mean they 2DS screens are great? No, and the low resolution relative to today’s modern smartphones and tablets is really beginning to show. Plus, that bottom touchscreen is still resistive, which means that even though it’s tempting to want to tap buttons with your fingers, especially in settings menus, you’ll still need to break out that stylus to get good, consistent results in terms of registering taps.

The 2DS plays all the games I want it to play, costs a decent amount less than a 3DS, does away with needless 3D, and despite weighing slightly more, actually feels like a more durable travel companion (fewer moving parts definitely helps with that). It’d be nice if they’d left out the 3D cameras on the back and included a hardware Wi-Fi toggle, but that’s splitting hairs – the 2DS is, ultimately, a clever re-imagining of Nintendo’s current generation mobile hardware that should convince casual fans and fence-sitters it’s finally time to take the plunge.

5.9-inch HTC One Max With Fingerprint Sensor Allows You To Launch Apps With A Touch

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HTC has revealed its latest smartphone, the 5.9-inch big-screen sibling of the HTC One flagship device. The new HTC One Max is well into phablet territory at nearly 6 inches, but retains the slick aluminum case design of its smaller predecessor, as well as the somewhat dodgy Ultrapixel camera. But its full 1080p screen packs an impressive 349 ppi, and it has a fingerprint sensor on the back with some interesting tricks up its sleeve.

HTC’s fingerprint scanner is programmable for up to three separate fingers, which can instantly launch up to three separate apps without requiring unlocking or a trip to the home screen. That’s a twist on Apple’s iPhone 5s, which uses its built-in fingerprint scanner in place of a passcode, and for authorizing purchases made through the iTunes and App Stores.

The One Max fingerprint sensor can also unlock the phone, and is located on the back of the device just beneath the camera lens. That seems a somewhat awkward placement for it, judging from my experience with the LG G2′s weird back panel sleep/wake button and volume rocker, but given the HTC phone’s nearly edge-to-edge display and lack of a home button, there was really very few other places it could land.

Another key improvement for the HTC One Max is that it has expandable memory – there’s either 16GB or 32GB built-in, but you can take off the rear cover and put in a micro SD card for up to 64GB more, which is a considerable advantage. Other specs include a 1.7GHz quad-core Snapdragon 600 processor (same as the One) and an IR blaster. It’s set to launch in Europe and Asia in October, and then it’ll make its way to the U.S. shortly after that, likely in early November.

HTC’s strategy with smartphone releases is evidently to take its core One device and tweak it to suit the tastes of multiple consumers; the One Max offers a big-screen experience, with the flash addition of the fingerprint scanner but with a slightly worse-off camera since it lacks optical image stabilization. The expandable memory is an interesting change, and could reflect an attempt by HTC to iterate based on customer feedback it has received from previous launches, but all told I’d still suspect the One Max has a hard time doing much to reverse HTC’s recent misfortunes.

LG May Fire Back At Samsung With Its Own Curvy Smartphone Next Month

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And the seemingly age-old war between LG and Samsung continues. This time the battle is centered around curved displays on smartphones — Samsung has already shown its hand with the curious Galaxy Round, and now some newly disseminated images seem to indicate that LG is going to return fire in short order. Earlier this evening a handful of press renders obtained by Engadget (and later by The Next Web) showed off what appeared to be LG’s forthcoming G Flex smartphone… and the pronounced dip that marks its slim midsection.

This is no mere blatant knockoff of the Galaxy Round, though. In a bid to outdo its rival, LG has apparently decided to pull out all the stops and develop a device that curves the opposite way — that is, the curve runs across the device’s waist. Engadget also reports that the G Flex will sport a hefty 6-inch display (a hair larger than the Galaxy Round’s screen), but other than that the G Flex seems to stick to the same sort of spartan design language that prominently marks so many other recent LG devices. That curve looks rather familiar though — it’s almost a bit Galaxy Nexus-y, a bit of ironic design minutia that probably didn’t escape LG’s design team.

At this point there’s no firm word on what other components are nestled inside that slim frame, or what sort of software LG has cooked up to try and take advantage of that curvy screen. For now we’ll have just to debate the merits of the whole curved display craze as a whole, and I’m not convinced just yet. As visually alluring as these things can be, I can’t shake the feeling that this first batch of curvaceous smartphones is nothing more than a pissing match between two companies that have been jostling to out-innovate each other for decades.

That said I have to wonder if Samsung’s approach to design isn’t the smarter one here. Say what you will about the Galaxy Round (I still think it’s pure gimmickry masquerading as a game-changer), but it’s going to slide in and out of a pocket with ease. The G Flex is ostensibly meant to better fit the contours of a user’s face much like the Galaxy Nexus did, but that big ol’ screen may make that proposition a hairier one than LG had hoped. Either way, we’ll find out the truth soon enough — the G Flex is reportedly set to make its debut some time next month. And then, hopefully sooner rather than later, we’ll discover whether or not this whole “curve-fuffle” will have the sort of impact on the industry that both Samsung and LG clearly hope it will.

Woojer Is A Wearable Audio Accessory For Bass Junkies Who Want To Feel The Noise

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Woojer is a wearable mobile accessory designed to allow its wearer to feel what they’re listening to on their mobile device — via the medium of haptic feedback — rather than simply having banging tunes inserted into their earholes. It’s also being aimed at gamers who want a more immersive in-game experience, or for watching movies or other audiovisual content on a mobile device.

The Israel-based startup behind Woojer, which closed a $600,000 angel round earlier this year, has been developing the product since the start of 2011. It currently has a working prototype — and plans to launch a Kickstarter campaign next month to raise funding for an initial production run. If that’s successful, they hope to ship to backers in early Spring 2014.

How exactly does Woojer work? Its creators describe it as a “tactile transducer” that reproduces sound as a polyphonic vibration, allowing a haptic, noiseless element to augment the standard stereo audio the user hears via their own headphones (which plug into the Woojer box via a 3.5mm headphone jack).

Unlike some of the rival offerings in this space, such as subpac and bassAware Holster, Woojer doesn’t require the user to strap on some form of backpack or wear a special headset. (Or look like they buy all their clothes at Cyberdog.) Instead, the roughly matchbox-sized box is clipped to clothing so it rests against the body. Its low frequency vibrations then create a physical bass sensation — similar to hearing live music at a concert or cinema surround sound. Or that’s the theory.

Here’s how Woojer explains the tech — which it will be showing off next week at Pepcom in San Francisco:

The key Woojer know-how lies in the novel tactile transducer that reproduces sound as a polyphonic vibration. The device has accurate frequency response throughout the sonic and subsonic ranges. Clipped to the clothing along strategic meridian bodylines, the signal synergy convinces the brain that the whole body is exposed to high acoustic energy by the principle of “Perceptual Inference”. The device is compact, low cost, energy efficient and scalable. We have demonstrated both corded and wireless configurations.

“When playing games on smartphones or tablets with headsets the audio experience is two dimensional. With our device you ‘feel the sound’ in a similar manner when in the presence of strong speakers. Users claim it feels like being at a club or in a cinema with surround sound,” adds Woojer founder Neal Naimer.

“The Woojer device can be used in many ways — to give some simple examples: simulators, in games to provide subsonic sensation — unaudible feelings of people walking behind you, earthquakes [etc].”

Advantages over rival offerings in this space include its small size and portability; lower price (final retail price is still being decided but Naimer suggests a ballpark figure of $70 for two devices vs $300 for some rival offerings); polyphonic sound; improved latency over rivals’ so that the tactile sensation doesn’t lag the audiovisuals; and a longer play time (Woojer will be good for more than four hours of use), according to Naimer.

The startup is taking to Kickstarter to push production forward rather than attempting to partner with games or headset makers as a faster way to get to market.

“We can partner with any of the OEMs (both games and headsets) and are in touch with a number, but their decision cycle is proving to be too long for us,” Naimer told TechCrunch earlier this year, adding: “There is no real need for a formal relationship at the outset as we are backwardly compatible with all headsets and all consoles that have a standard audio jack.”

Here’s a video of Woojer’s Naimer pitching the concept earlier this year:



This Week On The TC Gadgets Podcast: BlackBerry, FitBit Force, The New iMac, And Pokemon?

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Is BlackBerry co-founder really mulling over buying back the company he founded, now called BlackBerry instead of RIM, a company which has recently lost most of its design team and talent and… well, dignity? Is the new iMac the most amazingly awesome thing Apple has ever done in the history of Apple? What’s the deal with that new FitBit Force smartwatch, fitness tracker thing? Do we care?

And, in news that doesn’t belong on TechCrunch, what’s our excitement level on a scale of one to ten now that new Pokemon is coming out?

We discuss all this and more in this week’s episode of the TC Gadgets Podcast, featuring John Biggs, Matt Burns, Jordan Crook, Darrell Etherington, and Natasha Lomas.

Enjoy!

We invite you to enjoy our weekly podcasts every Friday at 3pm Eastern and noon Pacific. And feel free to check out the TechCrunch Gadgets Flipboard magazine right here.

Click here to download an MP3 of this show.
You can subscribe to the show via RSS.
Subscribe in iTunes

Intro Music by Rick Barr.

Google’s New Plan To Highlight Android Tablet Apps Starts On November 21

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Android plays host to some impressive tablet apps — I’m partial to IMDb and Flipboard to name just a few — but I’ve all too often downloaded an app only to discover that it’s a regular phone app scaled to fit a larger display. Needless to say, the experience was less than ideal. Now Google is pushing to shine more light on Android apps that are optimized for tablets with a pair of modifications that will go live starting on November 21.

The first change may be the more visually shocking of the two — Android apps that don’t fit Google’s tablet criteria will be marked as “Designed for phones” so users know exactly what they’re getting into before they download.

Meanwhile, the second deals with a feature Google rolled out earlier this year, a “Designed for Tablets” view that highlights (what else?) apps that have been crafted with specific tablet experiences in mind. Users will who scour the Play Store on their tablets will soon discover that those top app lists — think Top Paid, Top Free, Top Grossing, etc. — will show off those tablet-tailored apps by default (though users can reconfigure it to show all apps just like before).

Those Play Store modifications won’t go live for a few weeks yet, but the timing has me wondering whether or not Google is planning to push a new tablet at around the same time. I know, I know, past performance isn’t a guarantee of future results, but the Nexus 10 was originally revealed back in October 2012 and started hitting the Play Store’s digital shelves in November. And now that we’re hearing Google is preparing to officially out the Nexus 5 and Android KitKat and a revamped Nexus 10 sometime next week, it’s starting to seem like we’ll see a similar timeline unfold shortly.

And really, what better way to welcome a new raft of Android tablet owners than by showing them apps that really allow those devices to strut their stuff? It’s a win-win too — while those users get easier access to the best Android tablet apps, developers who spend the extra time to make sure their tablet experiences are more than just stretched-out phone interfaces can score some much-needed exposure.

Zoom! Enhance! Dropcam Pro Drops HD Surveillance Video Into Your Mobile Or Browser

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I’ve had about a week to play with the new Dropcam Pro and I’m pleased to say I haven’t noticed it at all since I set it up. And that’s a good thing.

The Dropcam Pro is a wireless video surveillance camera with a lot of great features. It costs $199 and the DVR service costs $10 per month. This lets you record everything that happens for seven full days, offering a 24/7 view on your world. It connects to any wireless network – the new model supports 802.11b/g/n 2.4GHz and 5GHz, a massive improvement, and it has better night vision, HD recording, and a nicer case. It also has a 130-degree field of vision, 20 degrees more than the original model. In short, it’s 100% better than its predecessor and its predecessor was still pretty darn good.

It works like this: you connect the Dropcam to a computer and set up your wireless network and account. Then you let the Dropcam record. According to CEO Greg Duffy, his company processes more video per day than YouTube and it’s easy to see why. Every time something happens in front of the camera it marks that point in the recording and can even notify you. A built-in mic and speaker lets you listen and talk to interlopers and the night vision system uses infrared LEDs to create a slightly creepy but entirely visible scene.

Dropcams are, in short, the best way to keep tabs on your home or office. They’re unobtrusive, you can turn off the front indicator light, and they run off of a standard USB cable. You can put them anywhere – you will notice glare if you try to shoot night vision through a dirty window so almost anywhere – and they are extremely well-built. I’ve been consistently impressed with the experience and the Pro model is a real improvement.

The most important thing, however is the software. You can now zoom into HD scenes and even focus the processing might of the Dropcam on one specific corner. This allows you to, say, make out the license plate of a parked car or figure out a face. For example, this is the view from the Dropcam:

I then zoomed in:

A little bit more magic and you can get a clearer picture of the scene. You can then enhance a part of the scene, as shown below.

While you’re obviously not going to get perfect results each time, it is a cool experience to truly “Zoom! Enchance!” a live scene. Who is this for? Small business owners, home owners, and folks who don’t want to waste their money on chintzy babycams and instead want something that actually works. We’ve used Dropcams to keep an eye on the kids, watch our car outside, and even figure out who is ringing our doorbell. I could see these replacing the chintzy CCTV cameras in mom and pop shops and offices and because everything is recorded you’ll never lose a minute of the action.

I’m not the kind to heap praise on a device but after setting and forgetting the Dropcam Pro I’m pleased to note that I’ve never had to go to tape in order to solve a crime or, for that matter, identify the manufacturer of a replicant’s robotic snake by enhancing 224 to 176.

Sony Plans To Overtake Mobile Rivals Without Focusing On China And The U.S.

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Samsung and Apple stand firmly at the stop of the smartphone heap, and players like HTC and LG continue ride their way up the market share rankings. But what of Sony? You know, the Japanese stalwart that occupies a significantly strong (if not dominant) position when it comes to other sorts of consumer tech?

It’s still gunning for that vaunted number three spot behind the folks in Seoul and Cupertino, but it’s preparing to tighten its focus a bit. Sony CEO Kazuo Hirai confirmed to Reuters (among other news outlets) that the company will focus building its smartphone business in Europe and its native Japan before attempting to crack the massive Chinese and U.S. markets in earnest.

It may seem like a surprising concession — Sony is a globally-known brand after all — but it isn’t exactly a stranger to abandoning tough-to-crack market segments. Earlier this year Sony Xperia Product Manager Stephen Sneeden remarked to CNET that the company was considering getting out of the low-end Android smartphone racket entirely because thanks to some especially fierce competition. The (then-tentative) new plan? To focus squarely on pushing premium smartphones that are truly representative of Sony’s mobile vision.

Hirai also added that future expansion in the U.S. would start “gradually”, which is no surprise — that’s basically the tack Sony’s already been taking for the past few years. Sony was arguably more prominent in the U.S. mobile market before it very publicly split with joint venture partner Ericsson back in 2011. Since then, Sony Mobile has released only a handful of smartphones into the U.S. by via of carrier tie-ups — there was the Xperia X10 and Xperia ion on AT&T, the reasonably new Xperia Z on T-Mobile, and the immensely curious Xperia Play on Verizon. In fairness, Sony also sold its share of unlocked gadgets through its own online portal but I’d wager the domestic demand for pricey non-contract phones has never knocked Sony’s socks off.

Still, this whole thing does seem shrouded in question marks. Sony is surely waiting on the right time to push back into China and the U.S., but its more nimble, financially oblivious rivals aren’t going to sit idly by and wait for them to construct a viable expansion plan. There’s a very real chance that Sony will get out-innovated or out-marketed no matter when they decide to enter the fray, which is really a shame. From my perch, it looks like Sony is finally hitting its stride with smartphones — the Xperia Z was an awfully impressive piece of kit when it debuted, and more recent efforts like the Z1 prove that the company is willing and able to compete on specs with the best of them.