Eric Migicovsky on Pebble’s origin, smartwatch philosophy and what’s wrong with the competition

Eric Migicovsky talks Pebble 20, smartwatch philosophy and what's wrong with the competition

Pebble is an unequivocal success story thus far — setting Kickstarter funding records and making its way to retail outlets. However, the road it’s taken hasn’t been been all smooth, and at TechCrunch Disrupt today, company CEO Eric Migicovsky spoke about Pebble’s beginnings and some of the challenges it faced as a hardware startup. Migicovsky said that he first started working on Pebble’s precursor five years ago, not because he thought it would become a business but because “it was something I wanted to have,” he said. That first prototype was essentially a hacked Arduino strapped to his wrist, and while it “didn’t work too well as a watch” due to poor battery life and performance, he got a lot of positive feedback from other folks who saw it. Those folks geeking out over that prototype is what convinced him to enter the smartwach business.

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GoPro CEO Nicholas Woodman on building a Google Glass-style wearable: don’t count on it

GoPro CEO Nicholas Woodman on building a Google Glassstyle wearable don't count on it

Unless you’ve been living under a rock for the past couple years, odds are you’ve seen one of Nicholas Woodman’s little cube cameras strapped to someone’s chest or stuck to a car. Today at TechCrunch Disrupt 2013, the GoPro CEO was asked if he’d be interested in moving beyond the cube and mount form factor and into something more svelte, Glass-like, even. While he found value in Google Glass’ ability to shoot first-person video, Woodman isn’t so keen on such a device due to its limited use case (it can really only be worn on your face). “The Google Glass form factor doesn’t provide the versatility that has been so key to GoPro’s success,” he said, before going on to extol the virtues of having a camera that can be mounted on your chest, your car or pretty much anywhere. Essentially, he sees the fact that GoPro can provide any point of view for video as a key selling point for his cameras.

Instead, Woodman sees Glass (or other such wearables) as an excellent way for folks to interact with GoPro cameras. He pointed out the camera line’s functionality with current smartphones — using a handset as a remote control, or previewing and sharing footage, noting that wearables could provide similar features, only in hands-free fashion. So, we won’t see any new GoPro models meant solely for wearing, but you can bet we’ll be seeing a GoPro Glass app at some point.

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Monsieur robotic bartender automates mixed drinks with a tap of a finger

DNP Monsieur robotic bartender aims to bring automated mixed drinks to highend bars

While many of us enjoy the pleasure of mixed alcoholic beverages, not everyone wants to take the time to make them ourselves. Perhaps that’s why the Raspberry Pi-powered Bartendro cocktail mixing bot proved so popular that it easily reached its $135,000 Kickstarter goal. Yet, the Bartendro’s decidedly homespun look might not fly so well in more respectable establishments. Enter the Monsieur, which is a much more elegant solution for lazy lushes everywhere. Monsieur is a “robotic bartender” housed inside a stylish black box, developed by Georgia Tech mates Barry Givens and Eric Williams after Givens got tired of waiting for a mixed drink at a bar. The duo spent months working to make sure it poured just the right measurements per drink (that must’ve been fun to test) and making other refinements that resulted in the machine you see above.

The Monsieur comes in either eight or 12 bottle configurations, and you can find out which alcohol or mixer to put in which slot by following the instructions on the machine. It has a built-in recipe library, customizable drink profiles and it even creates a grocery list for you. Right now the machine uses an Android tablet to drive it, but they hope to have a more integrated solution when it comes to market. There’s also a corresponding mobile app that offers recipe ideas. The Monsieur is currently being marketed as part of bottle service at high-end bars and at sporting events. All the staff would need to do is roll the box into a room and let customers order what they want; the computer will keep track of the orders and bill them when they’re done. Givens and Williams don’t rule out the possibility of a consumer version, but that’s not in the cards just yet. Until then, check out the source link for more info or hit up the via to see their presentation at TechCrunch Disrupt.

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Via: TechCrunch

Source: Monsieur

Your Board Game Is In My Video Game: Tangible Play Mixes The Real And Virtual

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What do you get when you put a pair of board gaming geeks who have worked at NVIDIA, Google, LucasArts, and Ubisoft together in the same room? It probably looks like Tangible Play, debuting at Disrupt SF.

Founded by Pramod Sharma and Jerome Scholler this lean startup aims to mix augmented reality, animated graphics, and audio with traditional board game elements. While this idea isn’t new, Sharma believes his team has created something special.

“In terms of social mission – we really think that we are connecting people through games,” he said. “Every time we demo our product to anyone, we hear that its super-cool. I think part of this is uniqueness and simplicity of the product.”

Sharma worked at Google in the book scanning project and spent eight years managing search and infrastructure. Scholler shipped Ghost Recon Advanced Warfighter and Force Unleashed 1 and 2 for the 360 and PS3. He also built front-ends for Android. They’ve raised $350,000 this far from a team of angels. The company was part of the recent Stanford’s StartX accelerator group.

They launched their product today at TechCrunch Disrupt.

“About a year ago, the idea started when Pramod realized that his daughter has a lot of physical games / toys with very limited play lifecycle, while the iPad has unlimited entertainment power. We asked ‘How can we bring the long lasting engagement of iPad games to physical games?’” said Scholler.

“Something magical happens when you can grab things in your hand and can have a shared play experience,” he said.

After a bit of experimentation, Sharma used his computer vision experience to build a working prototype that could use the iPad camera to recognize objects and help play games. Scholler designed the game using his experience at Google. The game requires a very simple stand with a little cap that sits on the top of the iPad. The cap contains a mirror which allows the camera to see the playing surface and interact with the physical world.

The games are fairly simple. The box contains a set of parts – blocks, letters, and the like – and the app scans the playing surface for the objects. Each game can recognize certain shapes and, in the case of the word game, you spell words with tiles that you place in front of the iPad. The game app instantly recognizes the letters and displays them on the screen.

“The big innovation of tangible play is the elegant design of iPad accessory and extremely sophisticated computer vision / AI software that works with the accessory. It basically enables the development of whole new category of apps. We decided to focus on games right now but in future it will enable all sort of applications,” said Sharma.





The game will launch with two titles, a word guessing game and a puzzle game called Tangram. In its first incarnation the pair watched a mother and daughter play the world guessing game for an entire hour. They knew they had a hit.

“Our current focus for the project is to launch these two games and then open up the platform,” said Sharma. Once these titles gain a bit of steam, it will be fascinating to see Candy Land powered by robots or Connect Four that watches you in your sleep.

If you’re interested in signing up for the beta, head to www.tangibleplay.com.



Cota by Ossia hopes to charge your phone wirelessly, no contact required

Cota by Ossia hopes to charge your phone wirelessly, no contact required

We’ve all heard of wireless charging before, but most solutions still require your phone to come in touch with a base station. Well, Cota is a technology that aims to power your mobile device completely wirelessly — without any physical contact at all. Hatem Zeine, a physicist and CEO of Ossia Inc, demonstrated the technology on stage at TechCrunch Disrupt when he successfully charged his iPhone when plugged with a Cota prototype, seen above, while holding it several feet away from a charging station.

It all seems like voodoo, but the secret lies in sending a magnetic charge over the same 2.4GHz spectrum that WiFi and Bluetooth already use. If you’re concerned about safety, Zeine assures us that only one watt of power is transmitted — that’s a third of what cell phones already transmit. Line of sight isn’t required, and Zeine claims that one station can power multiple devices at once. Just like a WiFi hotspot, you can set it so that it only works with certain devices or simply open it up so that power is available to all Cota-enabled handsets within range, which is around 30 feet.

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Via: TechCrunch

Source: Cota by Ossia

Watch The Real-Life TacoCopter Drop Some Delicious Mexican Food From 20 Feet

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When the inevitable happens and the robots take over the world, let’s all hope that Skycatch’s real live TacoCopter will bring delightful Mexican treats over the fence to the last remnants of humanity. Anthony Ha introduced the TacoCopter during his panel “These Aren’t The Droids You’re Looking For,” where he discussed the future of autonomous robotics and sensing technology that is changing our lives.

The robot is a basic quad-copter with a little box on the bottom that opens automatically. This drone was piloted by a Skycatch employee but founder Christian Sanz has prototypes that can follow a laser around the room and even run completely autonomously.

I, for one, welcome our taco-delivering robotic overlords.