Burner gives your iPhone disposable numbers

Sharing your main number with unwanted parties can often be touchy, but carrying around a second phone just for a disposable number is also a pain. Burner is a new app that hopes to solve the problem, allowing users to create disposable phone numbers that can briefly be used for calls and texts. Users pay a small amount of money to buy credits from the company and are then able to buy numbers for different lengths of time, all accessible from the iPhone app while keeping their real phone number private.

The app itself costs $1.99, with credits starting at the same price, although buying in bulk will reduce the price dramatically. After users have installed the app and acquired credits, they can create a temporary number that they can use for a wide variety of uses. After that, a simple tap of the “Burn” button will permanently erase the number. Anyone trying to call it at that point will get an “out of service” message, and text messages won’t make it through either.

You can have more than one burner number at a time as well, with the app allowing you to manage all your numbers and interactions. You don’t get a large amount of minutes or texts for your money – 20 and 60 respectively for a “Mini Burner” – but they’re not designed to be used as primary numbers.

Burner does have a strict policy, however, which means you won’t be able to use the service for anything extremely shady or illegal. The company does keep backups of the data too for a short period of time, and if the Feds request any information via a warrant, the company will hand it over. Still, it’s a good solution for those wanting to limit the spread of their phone number.

[via Ars Technica]


Burner gives your iPhone disposable numbers is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


"Wannabe" Movie Debuts On Facebook vs Theaters Starring Academy Award Winner Octavia Spencer?

"Wannabe" the movie"Wannabe" is a comedy film starring Craig Robert Young, Octavia Spencer,
Matt Dallas, Tate Taylor, Adam Huss, written by Craig Robert Young and
Richard Keith and directed by Richard Keith. It’s being promoted as one
of the only films to be released on Facebook.
However, while that may be true, if one was to research the movie on the Internet, it is evident this flick was first produced back in 2005?


Facial Animation Software Lets EverQuest II Players Put Their Emotions into the Game

If you’re one of the gamers that still enjoys playing EverQuest II (there have to be a few of you out there) the game has received an interesting new feature this week. The new feature is called SOEmote and is designed to transmit the player’s facial expressions to their in game avatar. The technology uses software that runs on the computer and a normal webcam.

soemote

SOEmote takes the players facial expression that is grabbed using what Sony Online Entertainment calls the Live Driver. This is a proprietary piece of software from a company called Image Metrics that performs real-time facial analysis and expression tracking. Using a normal web cam the software is able to analyze thousands of expression measurements per second and transfer that data the online game character in real time.

That means if you raise your eyebrow quizzically, so does your game character. SOEmote also has technology to change the player’s voice into the voice that their character uses in the game world. The text can also use a different voice of the player’s choice.


Super Angry Birds USB Controller: Fake Slingshot Adds More Realism

Say what you want about its origins or depth, but Angry Birds is a prime example of touchscreen gaming done right. But what about its PC and Mac versions? Maybe Rovio should’ve included something similar to this USB controller.

super angry birds usb controller by andrew spitz and hideaki matsui

Simply called Super Angry Birds, it’s a force feedback USB controller that makes playing the game even more intuitive. It was made by CIID students Andrew Spitz and Hideaki Matsui for one of their classes. Watch the video to see it in action as well as how it works:

All I want is that itty bitty TNT plunger.

[via Sound+Design via Kotaku]


Warner mulling limited Hobbit 48fps showings

Peter Jackson and Warner Brothers took test footage of The Hobbit to CinemaCon this year, showing off the 48fps clip to attendees in the hope that they would be bowled over by the higher frame rate. The footage was instead met with mixed reactions, with viewers believing the higher frame rate only served to make things look cheap as well as shining a light on production quality issues. According to a source at Warner speaking to Variety, the studio is planning a very limited rollout of the 48fps version of the Hobbit, so much so that it might not even hit all the major cities in the United States.

According to the source, the final version of the film looks “vastly better” than what was shown off at CinemaCon, which apparently hadn’t yet undergone post-production tweaks. Warner and Jackson may be enthusiastic about the format, but the studio is reportedly limiting the rollout of the 48fps to gauge audience reaction.

The bigger issue is that theaters aren’t quite ready for 48fps movies just yet, although a software upgrade is reportedly due to be applied in September that will enable most theaters to project the higher frame rate version of the movie. Other equipment found in cinemas, however, may need replacing entirely. Digital cinema projectors and servers are categorized into two sections: Series 1 and Series 2. Series 2 equipment will be able to apply a simple software update, while Series 1 can’t display 48fps 3D at all.

Ultimately the audience will be the deciding factor in the rollout of the 48fps version for the second and third installments of The Hobbit, but it’s still curious that Warner would limit higher frame rate showings of the first movie. Still, official details haven’t been released yet, and we’re a long way off from the film’s December 14th release date.

[via Slashfilm]


Warner mulling limited Hobbit 48fps showings is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


ThinkGeek IdeaFactory Will Pay You for Your Geeky Product Ideas

I’m sure I’m not alone in having a love for all the geeky and cool products that ThinkGeek offers. I’ve got more than a few them, with one of my favorite being that pizza cutter that looks like the Starship Enterprise. Now,  if you have an awesome idea for a geek themed product that would be perfect for ThinkGeek, you will want to pay attention. ThinkGeek has launched the IdeaFactory where you can submit your product ideas and actually make money.

thinkgeek ideafactory

The way the system works is you submit your idea using a written description and an image of some sort. The image can be a detailed drawing or a rendering. ThinkGeek has 60 days to evaluate the idea and get back to you.

The company can tell you your product is crap or love the idea and actually build it. If ThinkGeek chooses to build your product idea, you get $1000 and 10% of retail sales for the product. If the sales from your awesome geek idea hit the $1 million mark, your cut of the retail sale drops to 5%. Royalties are paid quarterly and you have to own the intellectual property rights for ideas you submit. Guess that eliminates my proposal for a bald Captain Jean-Luc Picard cookie jar that says “Shut up Wesley!” each time you open the lid.


Self-driving cars accelerating as Google builds fleet

Google’s self-driving cars have gained regulatory approval for testing in several states across America, and new information indicates just how much the company has been testing the vehicles. Google’s fleet of self-driving cars have reportedly amassed more than 300,000 miles under a myriad of different traffic conditions, and better yet, not a single accident has occurred since the company began testing the cars.

There’s still a lot of work that needs to be done on the cars, however. The next steps for Google involves testing the cars on snowy roads, trying to detect temporary signs, and using cars with a single member of staff onboard. States currently require that two people ride in the cars, but naturally Google is trying to push ahead and reach the single passenger milestone.

Google’s success with the project so far, along with the work of several other companies across the world, could mean that self-driving cars arrive sooner rather than later. According to a study performed by KPMG that polled 25 automotive experts, the industry is “on the cusp of revolutionary change,” with imminent changes occurring in both the competitive landscape and how drivers interact with their cars.

Experts believe that vehicle-to-vehicle and sensor-based technologies are rapidly progressing thanks to the research being undertaken on self-driving cars. They detail how self-driving vehicles won’t be the norm, and the costs will probably be high at the beginning, but over time infrastructures could subtly change to give the cars their own driving lanes. The increased safety could lead to fewer crashes too, reducing the impact on emergency services and saving money. A wide range of topics are covered in the 30-page study, which can be found right here.


Self-driving cars accelerating as Google builds fleet is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft already hiring for next generation Surface

Microsoft Surface won’t be launching until October, but the company is wasting no time in getting the ball rolling on the next generation of Surface devices. A dozen Microsoft job ads have been discovered by TechRadar, and they’re all related in one way or another to future iterations of Surface. Microsoft, for its part, maintains that the only Surface devices are the two tablets that have been announced, but that doesn’t mean it isn’t planning for the future.


Microsoft should be planning for the future too, since the tablet industry moves at a breakneck pace. If Microsoft wants to compete with the big boys, it’s going to need to be offering new things at a pretty fast rate, which is precisely why it has put these job ads out. The job ads were posted between June and August of this year, and include positions like component specialists, mechanical engineers, and materials experts.

In other words, Microsoft isn’t planning to merely update Surface, but to build new products in the Surface line. We already knew that Microsoft was planning to make Surface into a family of products, and it looks as if the company is already beginning to work toward that. These job ads all say “We are currently building the next generation and Surface needs you!” so Microsoft’s intentions seem pretty clear.

So there you go – we may all be anxiously awaiting the arrival of the first Surface, but Microsoft is already gearing up for the next generation. Don’t expect Microsoft to explain these job ads anytime soon, as the company will definitely want to keep any work on the next devices in the Surface line as secret as possible. We’ll update you when new information surfaces, but for now, just know that Microsoft is taking this Surface deal very seriously.


Microsoft already hiring for next generation Surface is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Toaster USB Hub and Toast Flash Drives: Ready to be Jammed with Data

I’m sure you have a thousand and one flash drives by now, but as far as gimmicks go, you don’t see USB hubs with matching flash drives that often. Too bad this toaster USB hub doesn’t pop the flash drives out when they’re ejected.

toaster usb hub toast flash drives

The flash drives come in four variants, including one that seems to have been burnt to a crisp already:

toaster usb hub toast flash drives 2

The toaster also has an SD Card reader built-in. You can of course use the USB hub with any flash drive (and the toast drives with any USB hub), but, well:

toaster usb hub toast flash drives 3

Unfortunately, this delicious combo costs a lot of bread. ThinkGeek is selling the goodies separately, $28 (USD) for the hub and $25 for each of the 4GB drives, so for a fully-loaded four-slice toaster, you’re looking at $128.


HTC faces bleak future as July revenues drop 45%

HTC’s 2012 smartphones have been met with favorable reviews, but it looks like the numbers aren’t reflecting the quality of the handsets. HTC has reported its July 2012 revenues, with the company amassing ~$835 million. That’s down 45% compared to July 2011, with the company also dropping ~$168 million compared to May of this year. HTC’s share prices fell by 7% after the news was released, with the company’s stocks sitting at their lowest since November 2008, according to Reuters.

The cause of HTC’s woes? Samsung. One analyst states that while the HTC One X is a strong product, customers are turning towards Samsung’s Galaxy branding instead, snapping up the recently released Galaxy S III. Samsung launched its latest flagship smartphone in the United States across several carriers last month, as well in Europe a month prior to that.

Things aren’t looking so good for the company going forward either, with Michael On, managing director of Beyond Asset Management, claiming that HTC may post a loss in the fourth quarter. The news comes after HTC closed its offices in South Korea late last month, as well as shutting down its operations in Brazil not long before that. HTC’s Q2 results were also disappointing, with profits down 57% compared to the same period in 2011.

HTC recently ran into trouble with Apple regarding patent infringement. Shortly after the launch of the HTC One X and EVO 4G LTE, a ban from the ITC went into effect that prevented that handsets from being imported into the United States, a win secured by Apple back in December 2011. Apple detailed how HTC infringed on a context menu that appeared when selecting certain actions, something which the company promptly removed. The ban may have been brief, but it delayed stock from reaching stores across the country, ultimately causing a knock-on effect for sales of the two handsets.

[via Android Central]


HTC faces bleak future as July revenues drop 45% is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.