NVIDIA Jetson Development Platform hits smart cars with CUDA and Kepler power

If you’ve been following NVIDIA’s news blasts this past week, you know that they’ve revealed their next-generation chipset to be working with CUDA-capable GPUs. What’s more, you’ll have a bit of an idea what that means for mobile devices, the computing power they’ll have extremely soon, and you’ll be pumped up about that power coming to smart vehicles through their new developer program. This new developer kit goes by the name NVIDIA Jetson Development Platform – available to you right this minute!

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This new platform is a big ol’ amalgamation of metal and plastic, power and next-generation precision. What developers in the smart segment of the next generation of our everyday road-ready vehicles will be doing with this beast is optimizing their ideas for the processing power of NVIDIA’s Tegra processors. Automakers will be able to work with this proof-of-concept in a tiny 1-DIN form that fits in a car stereo slot.

Jetson Development Platform package:

• Jetson main board
• Tegra VCM with automotive-grade Tegra 3 mobile processor
• Embedded Breakout Board (EBB) with a wide range of connectivity options
• NVIDIA CUDA-capable discrete GPU
• Wi-Fi, Bluetooth module, and GPS antennas
• 64 GB mSATA Drive
• Touchscreen display and cables
• Power supply and cables
• USB cable (mini-USB to USB)
• HDMI to DVI cable

With the 1-DIN model of the Jetson, you’ll have the performance of a beastly NVIDIA Tegra VCM combined with the excellence of a Kepler-glass GPU. This GPU supports CUDA as well as OpenCV so any and all developers creating software for this setup will be able to do so with the following visual-based technologies:

• Pedestrian Detection
• Lane Departure Warnings
• Collision Avoidance

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This development kit is made not just to make the developer’s job awesome with the processing power of Tegra and Kepler, but to make their job as easy as possible so they can concentrate on what matters most – making their ideas a reality. Jetson is designed to help automakers overcome three key challenges, too, each of them allowing for quicker and easier implementation of forward-thinking technologies.

NVIDIA’s Jetson Development Platform does the following:

1) Simplifies and streamlines the development of advanced driver assistance and connected car technologies.

2) Accelerates the transition to each new generation of mobile SoC, enabling automakers to better keep pace with the rapid innovation cycle in consumer electronics.

3) Reduces the number of processors and independent silver boxes needed to develop infotainment, navigation, computer vision and driver assistance capabilities.

Sound pretty good to you? Have a peek at the timeline we’ve laid out below for all the NVIDIA action you can handle from this past week alone! NVIDIA is ramping up for not just GPUs in your most masterful gaming desktop computers, not just for some of the most powerful mobile processor architectures in the mobile universe for your superphones and tablets, but for next-generation smart vehicles of all kinds, soon and very soon!


NVIDIA Jetson Development Platform hits smart cars with CUDA and Kepler power is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA Tegra 4 Chimera camera technology hands-on

This past week we’ve had the opportunity to have a peek at one of the many new features involved in the NVIDIA Tegra 4 processor technology family: Chimera computational photography. The NVIDIA Tegra 4 (and Tegra 4i) SoC works with what they’re calling the “world’s first mobile computational photography architecture”, and today what you’ll be seeing is one of the several features NVIDIA will be delivering to smartphones that utilize their processor. This first demonstration involves “Always-on HDR” photography.

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What you’re seeing here is a demonstration done by NVIDIA at the official GTC 2013 conference. That the GPU Technology Conference, a multi-day event we attended with bells on – have a peek at our GTC 2013 tag portal now for everything we got to see – with more coming up in the future! The demonstration shown here is of a technology originally revealed earlier this year at NVIDIA’s keynote presentation at CES 2013 – head back to the original reveal post to see a whole different angle!

Here a high dynamic range scene has been arranged behind a device running the Chimera photography experience with an NVIDIA Tegra 4 (or perhaps 4i) processor inside. While a traditional HDR-capable camera takes two images one-after-another at different exposures and fuses them together, NVIDIA’s Always-on HDR feature works to take away the two negative bits involved with traditional HDR by allowing the following:

• Live preview through your camera’s display (on your smartphone, tablet, etc).
• The ability to capture moving objects.

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With traditional HDR, if you’ve got someone running through the scene, you’ll get even more of a blur than you’d normally get because you’re effectively taking two photos. With NVIDIA’s method you’re capturing your image 10 times faster than you’d be capturing it without a Tegra 4 working to help. Because of this, when you’ve got a Tegra 4 processor in your smartphone, you’ll be able to use a flash in your HDR photos, use burst mode to capture several HDR shots in quick succession, and you’ll be able to capture HDR video, too!

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We’re very much looking forward to rolling out with the Tegra 4 on smart devices soon – until then, we can only dream of the colors! Check out the full NVIDIA mobile experience in our fabulous Tegra hub right this minute!


NVIDIA Tegra 4 Chimera camera technology hands-on is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA Open To Licensing Its Technology To “Vertically Integrated” Companies

NVIDIA Open To Licensing Its Technology To Vertically Integrated Companies

NVIDIA’s CEO Jen-Hsun Huang’s talked to industry analysts today, and talked about various growth avenue, and he mentioned that NVIDIA was “open to licensing” its technology to companies that are heavily vertically integrated. Of course, two names pop immediately: Apple and Samsung, and this wouldn’t be very hard to see this as a message to those players, who both have their own processors. “We do it all the time” says NVIDIA’s CEO – even if most people think of NVIDIA as a company that fundamentally “sell chips” to its customers. (more…)

By Ubergizmo. Related articles: ZTE Quantum For Sprint Leaked, HTC E1 Is Official Name Of HTC 603e ,

NVIDIA’s Powerful Logan and Parker Tegra Chips Presented At GTC

NVIDIAs Powerful Logan and Parker Tegra Chips Presented At GTC

NVIDIA has revealed a little more of its roadmap today. Off the initial roadmap that was shown to us at Mobile World Congress 2011, there NVIDIA has revealed what Logan is about, and has added a new chip codenamed Parker to the roadmap. Before we talk about Parker, NVIDIA has reminded us that Logan is using a Kepler GPU, which means that this is the first time that NVIDIA says that it is using direct development coming from the PC. (more…)

By Ubergizmo. Related articles: Tegra 4 Benchmarks: NVIDIA Jumps Into Hyperspace, Slacker Music Application Rebranded,

NVIDIA Tegra “Parker” blasts forth aside mini ARM computer “Kayla”

This week the folks at NVIDIA have been revealing bits and pieces of their GPU roadmap with Tegra and GeForce GPU action left and right, moving forward with their newest mobile superhero code-named SoC “Parker.” This SoC comes after the still code-named “Logan” and will, if the naming scheme holds true, be Tegra 6 down the road. Along with this reveal came word of a code-named system called “Kayla” – a processing beast that, when it’s ready for action, will be extra-tiny and extra-powerful beyond anything we’re capable of today.

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Parker is the newest in a line of code-named Tegra processors, coming after Wayne (Tegra 4) and Logan (Tegra 5, more than likely), and bringing on the innovations of past generations and/or outdoing them with the following firsts:

• First with Denver CPU.
• First 64 bit ARM processor coupled with NVIDIA’s next-gen Maxwell GPU.
• First to use FinFET transistors.

According to NVIDIA CEO Jen-Hsun Huang, this is only the beginning. Huang noted that “In five years time, we’ll increase Tegra by 100 times, though Moore’s Law would suggest an eight-fold increase.” With Logan we’ll see the first mobile processor on the planet to work with CUDA. This processor will also bring Kepler GPU power and OpenGL 4.3 – and it’ll be in production by early 2014.

Parker, on the other hand, is still in the pipeline. While we may see it out by 2015, we can’t be sure until NVIDIA gives the real word.

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Then there’s Kayla. With NVIDIA’s Kayla, we’ve got what’s been described by Huang as “Logan’s girlfriend.” This device is around the size of a tablet PC at the moment, and is beastly enough already to run real-time ray tracing. As Huang said, “this is showing the kind of demos we used to do on massive GPUs.”

Inside Kayla you’ll find CUDA 5, Linux, and PhysX processing. All of this runs on a rather tiny ARM-toting computer – and it’s coming sooner than later. Have a peek at the timeline below for more Tegra and GeForce GTX action from NVIDIA as GTC 2013 continues – hit up our tag portal for more action as well, we’ll be here the whole conference long!

And don’t forget to check our massive Tegra hub for more mobile processing action than you can handle – more big blasts coming up quick!


NVIDIA Tegra “Parker” blasts forth aside mini ARM computer “Kayla” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA Tegra “Logan” detailed with game-changing CUDA integration

This week NVIDIA’s CEO Jen-Hsun Huang spoke up at their GPU Technology Conference on the future of the mobile processor known as Tegra and has teased what will likely be called “Tegra 5″. Running through what we’d already learned about the Tegra 2, Tegra 3, and the upcoming Tegra 4, Huang let us know that the next code-name “Logan” would be breaking boundaries once again. The next Tegra processor will, according to Huang, do “everything a modern computer should do.”

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Speaking on how they created the idea of a single energy-saving core – seen first in the NVIDIA Tegra 3 quad-core processor – with 4-PLUS-1 technology, sleeping with this one sleeper core for low-powered tasks. Huang spoke also of the first software-defined radio – Deep Execution Processor – and the Computational Camera using both the CPU and the GPU with the sensors of the mobile camera – introduced on the Tegra 4.

Inside Logan we’ll be seeing CUDA 5 and Kepler. This is the first time we’ve seen a mobile processor incorporating CUDA, and also the first time a Kepler GPU will be coming to the mobile universe. This processor will also be bringing on full CUDA 5 as well as OpenGL 4.3.

Interestingly enough, Huang mentioned that Logan – this next generation – will be coming out at the beginning of next year. As we’ve heard from NVIDIA not too many weeks ago, Tegra 4 and Tegra 4i will not be coming to market any sooner than the second half of 2013. In other words, we’re looking at some rather rapid movement between the two generations, without a doubt.

Have a peek at the timeline below as well as the GTC 2013 tag portal for more information on Tegra and the ever-expanding GPU universe of NVIDIA in many great and rather exciting ways! We’ll be here the whole conference long!

Be sure to tune in all week in our massive Tegra hub as well!


NVIDIA Tegra “Logan” detailed with game-changing CUDA integration is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GTC 2013: We’re Here!

It’s that time of year again for all those diehard gaming and graphics fans. The annual GPU Technology Conference has just kicked off live in San Jose in the heart of Silicon Valley. There’s plenty going on again this year, especially with NVIDIA‘s new GTX Titan graphics card taking front and center. Read on for more details on what to expect.

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Obviously this will be all about developers, gaming, and high performance graphics, but we’re also expecting some exciting news on the NVIDIA GPU front (aka TITAN) as well as some details on their impressive mobile chipset recently announced, the NVIDIA Tegra 4 and Tegra 4i.

From Ray Tracing to Crysis 3 gaming and graphics will obviously be the star of the show here. From emerging technology, emerging companies and much more we’ll be here live with all the details.

The official GTC Keynote is about to begin here shortly this morning with NVIDIA’s own Jen-Hsun Huang taking the stage as usual to share some details. We’re expecting the focus to be on content, developers, partners, and a few nice announcements about the products mentioned above. Stay tuned for all the details live from SlashGear! Don’t forget to check out our Tegra Portal for more NVIDIA news.


GTC 2013: We’re Here! is written by Cory Gunther & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

The Conduit HD Android Tegra Enhanced Review

It’s time to bring out the big guns with The Conduit HD for Android, a game that’s been boosted into the mobile space by the developers at High Voltage Software assisted by the Tegra team at NVIDIA. With this version of the game you’ll be rolling out with everything you saw on the original Wii version and more – 9 mission of furious blasting of alien beasts from the comfort of your own smartphone or tablet! This game is out this week for Tegra-toting machines, here in the mobile universe for the first time!

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What you’re seeing here is a rather radical environment in which your mission is to destroy a mysterious and other-worldly enemy with a dynamic user interface available right from your touchscreen device or wirelessly with your own Bluetooth-connected gaming controller. You’ll be using pistols, machine guns, and a fabulously strange “All Seeing Eye” device (ASE in the game) to explore this strange new world and puzzle solve as you blast through the opposition. Below you’ll see the game running on the Google Nexus 7, the ASUS-made tablet working with NVIDIA’s Tegra 3 quad-core processor under the hood.

You’ll be able to control your gameplay from start to finish with control options everywhere from flipped tapping to auto-fire mode. You’ll be able to change the layout of the buttons and controls, change the way you target and move, and you’ll have – specifically – GameStop Controller support as well. This is the more “traditional” way to play the game, they say, with Bluetooth-connected blasting on your side.

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The weapons you’ll be using number to 18, unique firing modes and actions for each, with the ASE to back you up from start to finish. You’ll be destroying your enemies which number to 14, for starters, both human and alien creatures coming at you not just from straight up in front, but below and up above as well. Head down the stairwell, watch out for snipers up on a second level, and toss grenades all around.

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And the best part is the graphics have been given a bump between the original Wii version and here with NVIDIA’s Tegra SoC. With the Tegra 3 quad-core processor you’ll be blasting up and out with what the Chief Creative Officer of High Voltage Software, Eric Nofsinger, calls “console-quality visuals on mobile devices.” This includes enhanced lighting in all your darkest corners, higher resolution graphics than ever before, and “much-improved” visual fidelity compared to this game’s original release.

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This game will be available to you immediately if not soon from the Google Play app store through the NVIDIA TegraZone with a rather unique pricing structure. You’ll be able to download the game for free, and the first two levels are completely free. After that you’ve got the option of buying the whole rest of the game at once for $4.99, or you can buy each of the two halves of the game for $2.99 each. At the moment we can’t imagine why you’d only want half the game, but to each their own.

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Have a peek at the timeline below for more Tegra-enhanced games available in the NVIDIA TegraZone right this minute, and don’t forget to hit up our own massive Tegra Hub too for more NVIDIA mobile action than you can handle!

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The Conduit HD Android Tegra Enhanced Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Real Boxing Android Tegra Enhanced Review

This week the folks at Vivid Games S.A. have unleashed the biggest, baddest face-flattening Android game to ever grace the likes of the NVIDIA TegraZone: Real Boxing! While this game has been available for iOS for some time, this edition of the game comes to Android as a Tegra exclusive – having been assisted by the NVIDIA developer crew in optimizing the game for their Tegra 3 (and above) processor, you’ll not be able to get this game anywhere other than your T3-toting machine (at least at first).

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With NVIDIA’s contribution to the development of this game – optimization for the Tegra platform, that is – “The power of the NVIDIA Tegra processor on so many Android devices means that the game’s graphical polish and impact are being taken to a whole new level.” That comment comes direct from Remi Koscielny, CEO of Vivid Games. What we’ve seen thus far is a powerhouse of a game that’s ready to show the multi-core processing excellence of today’s most advanced devices like a pro.

What you’re seeing here is a game that comes with a variety of features surrounding one good time of a face-bashing time. You’ll find Unreal-powered graphics as well as motion capture that’ll be breaking your eyeballs with how painful it is – including blood and sweat right up off your athlete. You’ll be breaking down your opponent in this game’s career mode which includes over 30 fights – and three belt titles – you’ll find out exactly what kind of challenge that is when your right in the thick of it.

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You’ll find mini games in this build made to train your boxer between matches – heavy and mini bag and skipping rope, too! In-game mini-games appear also, KO and Clinch hone your skills for energy boosts on-the-go. You’ll be unlocking new equipment, opponents, and customizations all along your journey to the top belt – hair, skin, tattoos, and clothing are all up to you to change up as you box out.

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This game is available right this minute on the Google Play app store through the NVIDIA TegraZone. You’ll be tossing down $4.99 USD and knocking out all your favorite opponents in a variety of venues all night long – knock em out! And don’t forget to hit up our massive Tegra Hub right here on SlashGear while you’re at it!

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BONUS: This game has been previewed by NVIDIA in a variety of ways in the time between CES 2013 and now – it’s such a killer game that they just can’t put it down! Have a peek at our hands-on with Real Boxing on NVIDIA’s Phoenix Developer Platform as well – that’s the Tegra 4i inside!


Real Boxing Android Tegra Enhanced Review is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA Project SHIELD unleashes Riptide GP 2 in sweetest demo yet

It’s time again for some rip-roaring action with NVIDIA’s Project SHIELD and the sequel to one of the most awesomely entertaining games on the Android gaming platform: Riptide GP 2! This game takes on what the original blasted forth with awesomely futuristic jet-ski racing made excellent by NVIDIA’s team-up with the developers at Vector Unit for Tegra optimization. In this demo you’ll also be seeing the Project SHIELD implementation of NVIDIA Tegra 4 quad-core processing power with visual splendor popping up on a whopping 72 GPU cores.

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The demo you’re seeing here shows one of two different types of futuristic gaming action you’ll be able to experience on Project SHIELD. While you’ll also be able to do streaming gaming from your GeForce-toting PC on your own wireless network, this demonstration is working with pure Android. This game will be released by the time the Project SHIELD hardware becomes available – soon and very soon!

According to NVIDIA, a collection of Tegra 4-specific features are appearing here in addition to the hot-powered action you’ll get outside of the NVIDIA environment. While you’ll be rolling hardest with this game on Tegra 4-toting smart devices, as with the original Riptide GP, you’ll still be able to (eventually) rock and roll with this game on most Android devices. Of course with a Tegra 4 processor you’ll be getting the best of the best!

• Full 3rd Party Controller Support
• Enhanced Water and Particle Effects
• HDR Lighting
• Boosted Reflection Shaders
• All-New Spectator Mode with Project SHIELD

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So get pumped up – and have a peek a the timeline below for additional demonstrations of the hardcore power of Project SHIELD as well!

[via NVIDIA]


NVIDIA Project SHIELD unleashes Riptide GP 2 in sweetest demo yet is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.