NVIDIA intros Tegra 4i with built-in LTE, details Chimera camera tech with HDR

NVIDIA unveils Tegra 4i with builtin LTE, details Chimera camera tech with alwayson HDR

Did NVIDIA say it would stick to one new mobile processor design per year? If so, it’s not worried about its own rules: meet the Tegra 4i. The 4-plus-1 chip formerly known as Project Grey is a Tegra 4 mostly in name, and goes for integration rather than raw power. It sheds the newer Cortex-A15 architecture of the Tegra 4 for a spruced-up 2.3GHz Cortex-A9 with the i500 LTE modem built directly into the chip die — a move that cuts the surface area in half and simplifies the hardware, even as it supposedly outruns equivalent competition. The design is more than just an overclocked Tegra 3 with 4G inside, though. The 4i touts 60 graphics cores versus the 12 of its ancestor, and inherits the high dynamic range photography and video engine of the Tegra 4. NVIDIA is demonstrating the 4i’s chops through the Phoenix (pictured above), a 5-inch, 1080p reference Android smartphone that builders can use as a starting point. There’s no immediate customers mentioned for the CPU, although we suspect those are coming soon.

Speaking of that camera technology, NVIDIA has also given it a name. Chimera, as it’s now called, isn’t just about making HDR available for every photo and video. The mix of CPU and GPU processing can capture HDR panorama shots without requiring a single-direction sweep, letting a would-be Ansel Adams ‘paint’ the panorama out of order. The autofocusing engine is also smart enough to include subject tracking with an exposure lock. Both 8-megapixel Aptina and 13-megapixel Sony camera sensors can already support Chimera, which gives us a clue as to just what imaging we can expect with the first batch of Tegra 4 and 4i devices.

Show full PR text

NVIDIA Introduces Its First Integrated Tegra LTE Processor

Tegra 4i Delivers Highest Performance of Any Single-Chip Smartphone Processor

SANTA CLARA, Calif.-February 19, 2013- NVIDIA today introduced its first fully integrated 4G LTE mobile processor, the NVIDIA(R) Tegra(R) 4i, which is significantly faster yet half the size of its nearest competitor.

Previously codenamed “Project Grey,” the Tegra 4i processor features 60 custom NVIDIA GPU cores; a quad-core CPU based on ARM’s newest and most efficient core- the R4 Cortex-A9 CPU- plus a fifth battery saver core; and a version of the NVIDIA i500 LTE modem optimized for integration. The result: an extremely power efficient, compact, high performance mobile processor that enables smartphone performance and capability previously available only in expensive super phones.

“NVIDIA is delivering for the first time a single, integrated processor that powers all the major functions of a smartphone,” said Phil Carmack, senior vice president of the Mobile business at NVIDIA. “Tegra 4i phones will provide amazing computing power, world-class phone capabilities, and exceptionally long battery life.”

Tegra 4i’s new 2.3 GHz CPU was jointly designed by NVIDIA and ARM, and is the most efficient, highest performance CPU core on the market.

“Tegra 4i is the very latest SoC solution based on the ARM Cortex-A9 processor and demonstrates the ability of ARM and our partners to continue to push the performance of technology and create exciting user experiences,” says Tom Cronk, executive vice president and general manager, processor division, ARM. “ARM and NVIDIA worked closely to further optimize the Cortex-A9 processor to drive performance and efficiency in areas such as streaming and responsiveness. This is an example of the collaboration and innovation that enables ARM technology-based solutions to be market drivers through multiple generations of SoC solutions.”

Utilizing the same architecture as Tegra 4’s GPU, Tegra 4i features five times the number of GPU cores of Tegra 3 for high-quality, console-quality gaming experiences and full 1080p HD displays. It also integrates an optimized version of the NVIDIA i500 software-defined radio modem which provides LTE capabilities, and makes networking upgradability and scalability fast and easy.

“NVIDIA’s Tegra 4i appears to outperform the leading integrated LTE chip significantly, and also benefits from an integrated ‘soft-modem’ that can be re-programmed over-the-air to support new frequencies and air interfaces – something other modem vendors can only dream of,” said Stuart Robinson, director, Handset Component Technologies Program at Strategy Analytics.”

Tegra 4i mobile processor’s camera capabilities include the NVIDIA Chimera[TM] Computational Photography Architecture recently announced in Tegra 4. This delivers many advanced features, including the world’s first always-on high dynamic range (HDR) capabilities, first tap to track functionality and first panoramic photos with HDR. NVIDIA also introduced its “Phoenix” reference smartphone platform for the Tegra 4i processor to demonstrate its unique mobile technologies. Phoenix is a blueprint that phone makers can reference in designing and building future Tegra 4i smartphones to help get them to market quicker.

NVIDIA Introduces Groundbreaking Camera Technology with Chimera – World’s First Mobile Computational Photography Architecture

Tegra 4 Family Delivers First Always-On HDR Photos and Video, HDR Panoramic and Tap-to-Track Capabilities to Smartphones and Tablets

SANTA CLARA, Calif.-Feb. 19, 2013-Forging a path for the next wave of advanced, consumer-focused mobile imaging experiences and applications, NVIDIA today announced new capabilities delivered by the NVIDIA(R) Chimera[TM] Computational Photography Architecture.

Available in the NVIDIA(R) Tegra(R) 4 family of mobile processors, Chimera[TM] architecture offers a number of features never before available on mobile devices, including always-on high-dynamic range (HDR) photos and videos, HDR panoramic and persistent tap-to-track capabilities.

NVIDIA developed Chimera to enable mobile photography to be as flexible and creative as it is convenient. Its suite of new features, supported by enormous visual computing power, delivers capabilities far beyond what’s currently available, even in high-end dedicated DSLR cameras, to mainstream smartphones and tablets.

“NVIDIA’s Chimera architecture takes mobile imaging far beyond what consumers have come to expect from the phones and tablets,” said Brian Cabral, Vice President of Computation Imaging at NVIDIA. “Capabilities that until now have been reserved for professional photographers – like instant HDR and HDR panoramic shots and flawless image tracking – are now within easy reach for the rest of us.”

Previous mobile device architectures have made it difficult to use the best tools for different parts of complex image processing. Chimera architecture removes those boundaries by providing the power to conduct nearly 100 billion mathematical operations per second to perform image processing, using computational techniques used in X-ray CT scanners, deep space telescopes and spy satellites.

First revealed at CES 2013, the architecture redefines mobile imaging with always-on HDR photos and videos. This allows camera users to instantly capture high-quality, HDR images similar to how the human eye sees the world – in a vast array of locations and scenes, and under diverse lighting conditions.

Additional new features include HDR panoramic, which takes wide-angle, or “fish-eye,” shots that normally require an expensive digital single-lens reflex camera. The Chimera architecture captures a scene while the camera moves – from side to side, up and down or diagonally – effectively “painting” a panorama in real time from many angles and in any order the user wants. In contrast, competing offerings must either be moved in one direction along a single horizontal plane, or require significant amounts of post processing – taking up to 35 seconds – to stitch together the panorama.

In another industry first, the Chimera architecture includes persistent tap-to-track technology, which allows users to touch the image of a person or object to focus on within a scene. The camera then locks in on that subject whether it moves or the camera is repositioned to a better angle, while maintaining proper focus. Persistent tap-to-track also adjusts the camera exposure depending on any movement, helping avoid under- or over-exposure of the image’s subject or background.

NVIDIA Chimera is available as technology integrated into the Tegra 4 family, including Tegra 4 – the world’s fastest mobile processor – and the new Tegra 4i – the first integrated Tegra LTE processor.

Support from Leading Industry Players

Device makers can use the architecture to create differentiated imaging solutions to ship with their smart phones and tablets. The architecture also provides an application programming interface (API) that developers can use to create enhanced imaging apps for the growing Android mobile customer base.

Two important players in the camera imaging sensor market, Sony and Aptina – with others to be announced – have already added support for the Chimera Computational Photography Architecture. Sony’s Exmor RS IMX135 13 MP sensor and Aptina’s AR0833 1/3″ 8MP mobile imaging sensor support Chimera architecture, bringing always-on HDR capabilities to market. Device makers can now adopt this technology into their Tegra 4-powered devices; dramatically enhancing their photo and video capabilities.

“NVIDIA’s Chimera architecture with our AR0833 sensor delivers mobile customers an amazing photo and video experience,” said John Gerard, Senior Director of Mobile Products at Aptina.

Chimera Computational Photography Architecture Key Features:
o. First always-on HDR photos and videos
o. First HDR panorama
o. First persistent tap-to-track technology
o. First single-flash HDR capture

Filed under: , , , ,

Comments

Source: NVIDIA

NVIDIA Nsight Tegra 1.1 Visual Studio Edition gives developers a path to Android

NVIDIA Nsight Tegra gives Windows developers an easier path to Android

One of the biggest roadblocks to Android app development is just coming to grips with the tool set: asking developers weaned on Visual Studio to drop it for the likes of Eclipse is tossing them in the deep end of the pool. NVIDIA is offering a slightly gentler swimming lesson through the launch of Nsight Tegra 1.1 Visual Studio Edition. The kit brings the needed framework for native Android apps into Visual Studio 2010 so that programmers can work with the debugging and other features they’ve come to know. Although Nsight Tegra isn’t the same as building in Google’s preferred environment, it’s also free for registered Tegra developers — no doubt in the hopes that there will be more apps built around NVIDIA’s chips.

Filed under: , , ,

Comments

Via: NVIDIA

Source: NVIDIA Developer Zone

NVIDIA shows off Dead Arrival 2 on Project SHIELD

NVIDIA has released another Android Thursday video, this one showcasing Dead Arrival 2, a zombie survival game that arms you with a variety of drop-em-dead weapons and lets you loose in a world full of the undead. You can check out a video of the game in action and its pertinent details after the jump.

dead arrival 2 shield

From N3V Games, Dead Arrival 2 features an array of custom weapons, including a minigun and rocket launcher, wrapped up in an industrial series of maps filled with snares and zombies. The game is played from a birds-eye perspective that looks similar to the Dead Ops Arcade map on Black Ops. The graphics have been ramped up for SHIELD’s ultra-powerful hardware.

The upgrades for the Tegra 4 become more apparent when the enhancements are shut off via a toggle on the device, which is showcased in the video above. Dead Arrival 2 features dynamic shadows that transform realistically as the player moves, rather than the typical “baked-in” shadows often seen on mobile games.

Other enhancements include physics added to items such as crates, which can be impacted by the player (shot with a rocket, for example), as well as realistic gore when zombies are annihilated. Because no zombie game would be complete without it, there’s also a multi-player mode, which allows gamers to play with other gamers online, or with other Shield-owning friends from the comfort of their own living room.

[via NVIDIA]


NVIDIA shows off Dead Arrival 2 on Project SHIELD is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA year-end earnings break company record

This week the folks at NVIDIA have revealed their financial results for both the end of the year (2012) and their fourth quarter fiscal 2013, coming in at 7.1% greater revenue this fiscal year than the last. According the NVIDIA CEO Jen-Hsun Huang, “this year we did the best work in our company’s history” – all $4.28 billion of it (in GAAP annual revenue, that is). And with announcements of such innovations for the company as 4G LTE in their Tegra 4 processors coming up and out this year on products such as Project SHIELD, a hand-held Android/streaming gaming monster, the company has nowhere to go but up.

20130107_131014-580x341

NVIDIA announced today that they repurchased a monstrous $100 million in stock while they paid a dividend of $0.075 per share back to investors, that equalling out to be a lovely $46.9 million in the end. GAAP earnings per share this reported year were $0.90 per diluted share, one of only a few down-turns compared to last year. Another was Non-GAAP earnings per diluted share being reduced from $1.19 in fiscal 2012 to $1.17 in fiscal 2013.

One of the highest points in the report was NVIDIA’s reported $4.28 billion in revenue for fiscal 2013, that being a record for the company. Outlook for the future is being shown to be quite positive as well, with revenue for the first quarter of NVIDIA’s fiscal 2014 set to be a fabulous $940 million – plus or minus 2 percent. NVIDIA also notes that they plan on paying another quarterly cash dividend of $0.075 per share on March 21st, 2013 – this will go to all stackholders on record as of February 28th, 2013.

Operating expenses for this upcoming quarter are expected to be “approximately” $430 million – that’s up for $402 million this past quarter. Over the entirety of fiscal 2013, NVIDIA reported $1,578.1 in operating expenses, while fiscal 2012 came in at $1,408.2 – and all of these numbers are GAAP, mind you, with non-GAAP numbers available to you in the full NVIDIA report.

An expanded growth over the next 12 months has been projected by NVIDIA and lots of exciting things are in store without a doubt. Stay tuned to SlashGear for more information on NVIDIA’s future through our Tegra hub as well as the NVIDIA tag portal for more!


NVIDIA year-end earnings break company record is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA posts Q4 2013 earnings: $1.1 billion in revenue, $174 million in profit

NVIDIA posts Q4 2013 earnings $11 billion in revenue, $174 million in profit

Earnings may be down slightly sequentially for the graphics and mobile CPU powerhouse, but things are still looking good compared to the same period last year. For the fourth quarter of fiscal year 2013 NVIDIA is reporting $1.1 billion in revenue, a small dip from last quarter’s record $1.2 billion, but up from 2012’s $950 million. That’s an increase of 16.1 percent year-over-year and, perhaps most importantly, net income was up 50 percent to $174 million. That does, however, mark a significant drop from Q3’s $209 million in profits. Still, while it didn’t offer specific numbers in its press release (those may come during the company’s earnings call later today), NVIDIA declared that its Tegra business was continuing to grow. And its GPU division continued to put up impressive numbers, raking in $3.2 billion for the year, despite a sagging PC market. If you’d like to dig into all the financial particulars check out the PR after the break.

Update: In its earnings call, NVIDIA said Tegra products for smartphones and tablets, which include recent Windows RT models, have risen 50 percent year-over-year to around $540 million. NVIDIA is also currently sampling 4G LTE modems with its Tegra 4 processor, which was announced at CES this year. CEO Jen-Hsun Huang said that “LTE modems will allow Tegra to enter into new markets where LTE is necessary.” Later in the call, Huang gave praise to the much-hyped Project Shield, stating that the portable console will be a great companion device for GeForce, thus enhancing their case for the GPU. “We have more than just Android application processors,” he said. “We have Android, we have Windows RT, we have Shield. Tegra is not just for smartphones.”

Nicole Lee contributed to this report.

Filed under:

Comments

NVIDIA Project SHIELD demoes PC-bound Need For Speed: Most Wanted

Today the folks at NVIDIA are once again showing off the PC-streaming prowess of their Project SHIELD device with none other than the game Need For Speed: Most Wanted. It’s not often that a game with this much heavy-duty need for graphics backup is seen on a device smaller than a desktop computer – but here it is, in full-on instant-gratification streaming action from the comfort of your couch. Project SHIELD is a device that will soon be delivered by NVIDIA to a retail store near you – at the moment it’s still in production.

shield

The NVIDIA Project SHIELD device you’re seeing here consists of an amalgamation of gaming excellence, including soft plastic grips, a lovely high definition display, and an NVIDIA Tegra 4 processor under the hood. The whole device runs with Android for high-powered mobile games and has the ability to stream games from a computer in your home network wirelessly – GeForce GTX to the rescue!

This is just one of several games that’ll be optimized for play between your NVIDIA GeForce-toting computer and Project SHIELD. While thus far NVIDIA has been focusing on games that can be streamed via Valve’s Steam, today the focus is EA Games. The connection today is made with Need For Speed: Most Wanted, but as our NVIDIA host reminds us, Battlefield 3 will also work right out of the box. Each of these games works with a pre-set mapping of controls to the NVIDIA Project SHIELD device, allowing you to jump right in without a hiccup.

With Project SHIELD packed with an NVIDIA Tegra 4 processor, you know you’ve got an undeniable 72-core GPU under the hood. When you’re working with a game streamed from your PC, you’re also using the graphics processing power of your GeForce GPU. In this case the computer does “all the heavy lifting” as NVIDIA’s Will Park notes, allowing you to work with the game at its full-on usability and graphics potential.

Have a peek at the timeline below for additional insight into this beast of a device and gaming environment as it all unfolds through the future – right here on SlashGear. Along with it, be sure to head to our NVIDIA Tegra hub for more Tegra than your eyes can handle!


NVIDIA Project SHIELD demoes PC-bound Need For Speed: Most Wanted is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

OUYA Accelerates

With the Microsoft Xbox 720 and the Sony PlayStation 4 looming, it may seem strange that an Android-based gaming console called OUYA would have any impact on the public’s interest. But there it is, a tiny box working with Google’s mobile OS and the NVIDIA Tegra 3 quad-core processor (with 4-PLUS-1 technology) and the ability to run a lovely collection of games right out of the box. And given the news and updates we’ve seen over the past few weeks, it’s more than just the Kickstarter fans that are aiming to get their hands on the OUYA action.

gogo

The most recent news bit to hit the OUYA-sphere has been word from the creators of the console that they’ve already seen such a great response, they’re planning on releasing a new model every year. That’s a schedule only a smartphone or tablet generally keeps. It’s also been claimed by the company that the first retail sales window will be June of 2013 – coming up quick!

Partners have been stacking up with intentions of getting games onto the OUYA platform since before the hardware was finalized. In fact we’ll not really know exactly what the console looks like in its end-form until the public has their hands on the retail version of the device, but still, the innards are enticing! Have a peek at this brief list of contributors and games promised to be attached to the system thus far:

Words with Friends creator Paul Bettner
• Double Fine Productions’ Tim Schafer
• Firefox creators Mozilla
CodeZombieGames who brought on a first-impressions look at the hardware
Namco Bandai
• Plex
HAWKEN!
• Twitch TV
• Minecraft
XBMC
Vevo
Square Enix who’ll bring Final Fantasy III
Onlive for game streaming of all kinds
Human Element in a prequel format
• And the OUYA team has also revealed lists of games promised for the console

There are already Developer Consoles out there in the wild and they’ve been shipping since December to a full list known only to the company itself.

have a peek at the timeline below to see more recent OUYA action and stay tuned to SlashGear for the upcoming launch – and any oddities that occur between here and there!


OUYA Accelerates is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

ASUS “ultra-budget” tablet leaked: Nexus 7 redux

With the ASUS-made Google Nexus 7 still selling like hotcakes here several months after its initial debut, a second “bargain basement” device appearing this week shouldn’t come as too much of a surprise. This device goes by the code name ME371MG and comes with Intel inside instead of the NVIDIA Tegra 3 that comes with the Nexus 7. This means in this case that you’ll be seeing a budget-friendly solution without a doubt, processor first.

grwew

In this case a single core really isn’t going to be much compared to the four (plus 1) cores you’ll get with the Tegra 3 on the Nexus 7. The Intel Atom Z2420 single-core processor has been tipped as running in this tablet somewhere between 1 and 2GHz clock speed. This processor exists thus far only in rather inexpensive devices made with low-cost parts in mind – and benchmarks have shown the processor to be nothing compared to multi-core processors across the board.

This tablet will be working with a 7-inch display with IPS LCD technology and a resolution of 1280 x 800 pixels. Inside you’ll find 1GB of RAM with options for for 8, 16, or 32GB of internal storage. This tablet will also come with a microSD card slot for memory expansion as well as Android 4.1 Jelly Bean right out of the box.

With a 3 megapixel camera on the back and a 1.2 megapixel camera on the front, this device will be ready for a market release across the world soon, but such “bonuses” above the Nexus 7 won’t be enough to keep the first of two ASUS tablets at bay. If this is an attempt by ASUS to out-do the Google Nexus counterpart to this tablet, they’ve not done their job very well.

If on the other hand they’re able to release this device for half the price of the Nexus 7, minds may change rather quickly. Stay tuned for more information on this “aluminum housed” tablet coming in rather rapidly!

[via Tablets BG]


ASUS “ultra-budget” tablet leaked: Nexus 7 redux is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

NVIDIA Project SHIELD demos Borderlands 2 in live PC gaming stream

This week the folks at NVIDIA have unleashed a new demo video depicting their Project SHIELD mobile gaming device playing none other than Borderlands 2. The reason this is a monstrous feat, for those of you that don’t know, is the fact that this game is a high-powered PC game that otherwise only exists on the most fabulous of gaming PC builds. This game is shown here streaming on a home-based wireless network from a Falcon Tiki PC working with a GeForce GTX 680 graphics card – it’s a top-level PC gaming experience streamed to a mobile device in the palms of your hands!

gobig

The Project SHIELD device you see here will be coming to you later this year straight from NVIDIA with very few changes between here and there – with the name being the first and perhaps largest update of the bunch. From what we’ve heard about this device thus far, it’s only the final name and a set of tweaks that need to be done to the hardware that stand between this device and its final release build. Then it’ll be the first consumer mobile smart device created by and branded straight up NVIDIA, top to bottom!

What you’re seeing here is the device running Android, but streaming Borderlands 2 from a PC over a wireless network. This is the first of a series of NVIDIA’s “Project SHIELD PC Mondays” in which you’ll see the machine busting out with PC power with great ease. The stream you’re seeing here is happening in real time, with the display of the computer in the background showing how instantaneously you’re getting not just the graphics, but the gameplay as well.

shieldlogomondays

This streaming action also includes the highest graphics settings you’ve worked with on your PC as well. This is no “tune it down so you can stream” sort of situation. You’ll be working with the NVIDIA GeForce Experience to optimize your gameplay for your PC, then Project SHIELD will work with that top-notch experience. Hot stuff!

Have a peek at the timeline below to see all the NVIDIA Project SHIELD action you can handle right here on SlashGear, and check out our Tegra Hub for an NVIDIA overdose – graphics and processing power and mobile gaming, oh my!


NVIDIA Project SHIELD demos Borderlands 2 in live PC gaming stream is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BLU Quattro smartphone series revealed with NVIDIA Tegra 3

This week the team at BLU have revealed a new series of smartphones with the NVIDIA Tegra 3 processor line inside, making it clear that they’re pushing for a more mainstream showing of their Android-based mobile products. This lineup includes the Quattro 4.5, Quattro 4.5 HD, and rounding off the series with a device so large it’s just about as big as a tablet with the Quattro 5.7 HD. These devices will be available for relatively inexpensive prices unlocked – that means you’re not going to have to tie yourself up with a mobile operator for 2 years just to afford the device – might be a winning solution!

nonhd4

With the BLU Quattro 4.5 HD you’ll be working with a 4.5-inch HD 326PPI display with what the company calls Advanced Super View technology. This technology is said to bring “spectacular clarity” as well as “rich, natural color” – can’t wait to see it! The Quattro 4.5 HD also has a pane of Corning Gorilla Glass up front to stay tough against scratches and you’ll have an 8 megapixel camera on the back with f/2.4 large aperture lens with 1080p video recording abilities.

hdsmall

Inside the Quattro HD you’ll have 16GB of internal memory as well as 1GB of RAM while your NVIDIA Tegra 3 SoC will be running at 1.5GHz out of the box. This device will be availabe the first week of February, 2013, complete with a $349.99 retail price unlocked. That, again, means no contractual obligations – you’ll be working with quad-band GSM and penta-band 21Mbps HSPA+ connectivity – 1700MHz AWS inside the USA – so you’ll be choosing from brands like AT&T and T-Mobile for your mobile SIM card down the line.

tegra

There’s also a Quattro 4.5 (without the HD) coming in at $249.99 USD, also unlocked, here with a 4.5-inch qHD display and a 5 megapixel camera on the back as well as 4GB of internal memory. You’ll be able to expand this device’s memory by 32GB with your own microSD card, on the other hand, while you’ll be jumping off with 1GB of RAM and a launch date essentially the same time as the HD iteration.

57_bigone

Finally there’s the Quattro 5.7 HD, a device with a massive 5.7-inch 1280 x 720 pixel resolution HD display and many of the same specifications as the Quattro 4.5 HD. This Quattro 5.7 HD also works with an 8 megapixel camera and video recording abilities up to 1080p, but you’ll have the same 4GB internal memory as the non-HD Quattro 4.5 – but again here you’ll also have a microSD card slot for memory expansion up to 32GB. The Quattro 5.7 HD will be costing you $299.99 retail unlocked and will be available at the end of March.

close5

Each model sounds pretty enticing! You may find the fact that they’ll all be coming with Android 4.0 Ice Cream Sandwich to be less than appealing, but they also include a “planned upgrade to Android 4.1 Jelly Bean as well. We shall see the truth of all of this soon enough! Don’t forget to check out our NVIDIA Tegra hub for more information on the grand expanse of the Tegra mobile processor universe – it’s ever-expanding!

clos22
close5
close2
hdsmall
nonhd4
57_bigone
tegra

[via HPC Wire]


BLU Quattro smartphone series revealed with NVIDIA Tegra 3 is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.