Turtle Beach outs Xbox One headsets, Call of Duty: Ghosts- and Marvel-branded cans

Turtle Beach outs Xbox One headsets, Call of Duty: Ghosts- and Marvel-branded cans

In May, Turtle Beach shouted from the hilltops that it snagged Microsoft’s blessing to craft Xbox One headsets, and now it’s ready to show off the actual hardware. Based on the outfit’s Seven Series, the pair of XO Ear Force cans will be available at the console’s launch and feature 3.5mm jacks, detachable boom mics and deliver surround sound through wired connections to controller adapters. At $149, the XO Seven boasts a “premium finish,” on-ear cups with noise-isolating memory foam cushions, interchangeable speaker plates and a breakaway cable with an in-line mic for use with mobile devices. Liberating $99 from your wallet, however, will net you the more budget-friendly XO Four, which can also be used with devices outfitted with 3.5mm ports.

Bringing other platforms into the mix, Turtle Beach unveiled a trio of Call of Duty: Ghosts-branded headsets, but remained mum on pricing. The wireless Ear Force Phantom boasts dual-band WiFi, rechargeable batteries and compatibility with the Xbox 360, PS3 and mobile devices. The wired Spectre and Shadow are presumably less pricey, and play nice with PC and Mac as well. Sure, E3 may be a video game bonanza, but comic fans are getting some love with an Ear Force Seven headset embellished with Marvel branding, a red accent and swappable speaker covers with different characters.

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Turtle Beach gets Microsoft stamp of approval to build Xbox One headsets

Microsoft’s new Xbox comes with a console, controller and Kinect, but even if you pre-order One for yourself, you may choose to go elsewhere to pick up a matching headset. And, Turtle Beach will be one of the first next-gen headset providers, as it’s just signed a license with Microsoft to build them for the One. Turtle Beach isn’t sharing any more info on the forthcoming headsets, but we’ll be telling you all about them when they’re revealed at E3 in a few weeks. Oh, and before you go thinking that you can save yourself some cash by using your trusty Xbox 360 cans, remember that the One’s controllers have a new proprietary port on them that’s incompatible with your old gear. You were looking for an excuse to upgrade your over-ear gaming audio anyway, right?

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The Daily Roundup for 03.18.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Turtle Beach XP Seven Series headset review: a new era of tournament-grade gaming audio

Turtle Beach XP Seven Series headset review: a new era of tournament-grade gaming audio

Get out of your seat — okay, you don’t really have to do that. Turtle Beach, however, is certainly hoping its new headset won’t have you stuck there. After months of teasing, it’s finally here. This is the Seven Series, the company’s first set officially bred for Major League Gaming tournaments. It’s a contractual title that’s already been bestowed upon Astro’s well-performing Mixamp and A40 systems. But for Turtle Beach, this is a first: we’ve never seen the company go after a demographic quite this wide, one that demands not just cross-platform gaming support, but a design versatile enough for everyday listening.

The Seven Series lineup includes the computer-focused Z, the mobile-geared M and the cross-platform XP. For this review, we’ll be focusing on the XP bundle ($280), which includes a headset, a virtual 5.1 surround-sound-enabling Audio Control Unit and a console adapter dubbed the Console Interface. (For the time being, those last two pieces won’t be sold as standalone products.) While the headset itself might seem like the star of the show, in our eyes the ACU and CI offer the most exciting prospects. Together, they allow for virtual surround sound and voice chat with any set of wired headphones on any platform (much like the Mixamp) while also putting Turtle Beach’s tried-and-tested custom audio presets at your fingertips. So what’s it like to use? Join us past the break where we’ll lay it all out.

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Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

While Astro Gaming and Mad Catz like to announce stuff in a controlled drip-drip, Turtle Beach — as usual — is going ahead with a tactical blitz of new gaming headsets at CES. Just as we’ve come to expect from the company, CES 2013 looks no different and no less exciting for audio-concerned gamers. While the headset veteran isn’t showing anything with a major wow factor (think back to the PX5 from CES 2011), it’s made some welcome updates to its Ear Force lineup, and finally announced concrete pricing info for its soon-to-be flagship Seven Series tournament models. We’ll likely see some some major announcements come E3, but for now, join us past the break — especially if you’re hoping to replace the likes that old PX21 (and its not so sturdy earcups) of yours.

Continue reading Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

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Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video)

Turtle Beach Ear Force NLa and N11 stereo headsetsWiiU headsets handson

Nintendo may be MIA at TGS this year (as usual), but that hasn’t stopped Turtle Beach — it brought a pair of Wii U headsets to the show anyway. We dropped by the outfit’s booth to take a peek, finding seemingly empty boxes in lieu of product. Turns out they weren’t so empty — the Ear Force N11 and NLa headsets are so lightweight, we didn’t even notice they were there. After a brief unboxing, this editor wrapped each set around his head, finding the headband tension of both the over-ear N11 and the on-ear NLa to be just as light as the accessories themselves, squeezing my skull with only the gentlest of pressure. The sets’ earmuffs seemed built for comfort as well, soft, and not the least bit irritating. Staff on hand told us that the internals weren’t quite final, but sound quality aside, we could easily see settling in with either of these products for a long, comfortable gaming session. Both sets arrive later this year — $35 for the white, on-ear Ear Force NLa cans, and $50 for its black over-ear cousin. See our impressions for yourself in the video after the break.

Continue reading Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video)

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Turtle Beach Ear Force NLa and N11 stereo Wii U headsets hands-on (video) originally appeared on Engadget on Wed, 19 Sep 2012 23:25:00 EDT. Please see our terms for use of feeds.

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Turtle Beach releasing entry-level Ear Force NLa, N11 stereo headsets for the Wii U faithful

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Turtle Beach, the company that builds high-end audio gear for gamers immaterial of their bank balance is pushing out a pair of headsets for Nintendo’s latest baby. The Ear Force NLa is an entry-level headset that’s been customized to work with the Wii U GamePad, while the EarForce N11 is a little more serious — with angled 50mm speakers with extended bass. Both units are also compatible with the company’s DS and 3DS handhelds and will arrive in Q4 of this year, with the NLa setting you back $35 and the N11 a marginally heftier $50.

Update: We’ve also heard that the NLa will be available in the UK in November, costing £40, while the N11 arrives in early 2013.

Continue reading Turtle Beach releasing entry-level Ear Force NLa, N11 stereo headsets for the Wii U faithful

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Turtle Beach releasing entry-level Ear Force NLa, N11 stereo headsets for the Wii U faithful originally appeared on Engadget on Wed, 19 Sep 2012 10:00:00 EDT. Please see our terms for use of feeds.

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Official Black Ops II gaming headsets unveiled by Turtle Beach, coming ‘weeks’ ahead of game release (hands-on)

Official Call of Duty II gaming headsets unveiled by Turtle Beach, coming 'weeks' before the game handson

The crowds that filed towards the hulking Call of Duty: Black Ops II stand at Gamescom prove it deserved all that floor space and nearby, Turtle Beach was finally showing off its range of companion gaming headphones, ranging from in-ear buds to top-of-the-range wireless gaming cans with some heavy-duty audio customization options in tow. We managed to take a look at the whole selection (which repackages several models from the XP series and the incoming Seven series). While these were still developmental models (the Call of Duty decals will be painted on, not the stickers seen here), it should give you a good idea how the headphones will appear when they arrive in the next few months. We’ve got details on all the headsets (and the press release) after the break.

Continue reading Official Black Ops II gaming headsets unveiled by Turtle Beach, coming ‘weeks’ ahead of game release (hands-on)

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Official Black Ops II gaming headsets unveiled by Turtle Beach, coming ‘weeks’ ahead of game release (hands-on) originally appeared on Engadget on Fri, 17 Aug 2012 05:00:00 EDT. Please see our terms for use of feeds.

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IRL: Linksys E4200, Twelve South BookBook and Turtle Beach’s XP400 headphones

Welcome to IRL, an ongoing feature where we talk about the gadgets, apps and toys we’re using in real life and take a second look at products that already got the formal review treatment.

Happy Saturday, kids. This week in IRL Dana and Darren each plunk down their hard-earned cash on some new gadgets, including a dual-band router for Dana, and BookBook’s iPhone case for Mr. Murph. Rounding out the trio, Dan Cooper, a casual gamer at best, offers an informal mini-review of Turtle Beach’s XP400 headset following some long-term testing.

Continue reading IRL: Linksys E4200, Twelve South BookBook and Turtle Beach’s XP400 headphones

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IRL: Linksys E4200, Twelve South BookBook and Turtle Beach’s XP400 headphones originally appeared on Engadget on Sat, 04 Aug 2012 12:00:00 EDT. Please see our terms for use of feeds.

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