Unity to bring Qualcomm optimization to its game engine

Unity to bring Qualcomm optimization to its game engine

Unity already supports development for (nearly) all mobile platforms and now the game engine maker’s working on an optimized version for those with Qualcomm processors — ie, quite a chunk of them. On the heels of freshly announced competition, it announced that it’s collaborating with the chip-maker to release a new version of its multi-platform engine “in the coming months” to speed up Unity-authored games for Android and Windows Phone 8 devices powered by most flavors of that CPU. So far there are over 1.5 million registered developers building games for around 770 products that pack the necessary Snapdragon / Adreno combo, according to Unity — meaning there’s a decent chance you’ll soon see some extra oomph in one or another of the games you play, whether you’re in Redmond or Mountain View’s camps. Hit the PR after the jump for more.

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Basemark X Ready To Rock The Mobile Benchmarking World

Basemark X Ready To Rock The Mobile Benchmarking WorldRightware, the creator of the Browsermark web browser performance suite and Kanzi, the UX powering Audi automobiles, is getting ready to launch a cross-platform graphics/gaming benchmark called Basemark X. This is a 3D “game-like” application built on the Unity Engine 4.0 which aims at simulating the workload experienced by the hardware when running demanding games. The benchmark will work across iOS, Android and Windows Phone 8+, so when this comes out, we will be able to make more meaningful cross-platform benchmarks to give you a good idea of what your next smartphone is capable off in our reviews. (more…)

By Ubergizmo. Related articles: Apple Adds ‘Offers In-App Purchases’ Warning To App Store Descriptions, XCOM: Enemy Unknown Coming To iOS This Summer,

Canonical announces Mir, a custom display server that will serve up future versions of Unity

Canonical announces Mir

The X Window Server has been serving Linux users faithfully for the better part of a decade. And Ubuntu has been using the standard-issue display server to push its GUI to monitors across the globe since its color scheme was more sludge than slick. Canonical originally planned to replace the aging X with another display server called Wayland, but the developers apparently couldn’t bend the compositing-friendly protocol to their cross-device whims. So, Mir was created. The goal for Mir is to easily scale from the TV, to the desktop, to tablets and phones while providing “efficient support for graphics co-processors.” That means Canonical is relying heavily on GPU acceleration, which will require the cooperation of manufacturers like NVIDIA, AMD, Qualcomm and others.

As part of the cross-form factor convergence, Unity will be getting a rewrite entirely in QT and QML (the current version uses a Nux-based shell on the desktop). The Unity Next project will incorporate several core components from the Ubuntu Touch interface, inching the Linux OS closer to its goal of a truly unified codebase. Mir should make its debut on the mobile variants of Ubuntu soon, with Canonical aiming to get the UI unified and stable in time for the next LTS in April of 2014. For some more technical details check out the source links.

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Via: OMG Ubuntu 1, 2

Source: Ubuntu 1, 2

Audojo kick-starts iPad gaming case, we go hands-on (video)

Audojo kickstarts iPad gaming case, we go handson video

While many of us love playing games on the iPad, we often lament the lack of physical controls inherent to the platform. Audojo is hoping to change this with an iPad gaming case which is launching today on Kickstarter. The accessory works with any iPad 2 or newer, and features a pair of analog joysticks, two shoulder buttons and stereo speakers. Unlike other mobile game controllers like iFrogz’s Caliber Advantage or PowerA’s Moga / Moga Pro, Audojo skips Bluetooth for a low-latency microphone-based interface.

The case slides open just enough to accommodate an iPad and, once closed, wraps around both ends of the tablet without interfering with any of the cameras, buttons, or the 30-pin / Lightning port. Audojo automatically connects to the iPad via the standard 3.5mm audio jack, which is replicated at the bottom of the case next to a power switch, LED and mini-USB connector (for charging). It’s important to note that the accessory is not designed to charge the iPad, something that would require a larger battery and increase complexity / cost. We spent some time with a prototype iPad gaming case and came away pretty satisfied — head past the break for our impressions.

At first sight, Audojo’s prototype looks a little clunky since it adds quite a bit of bulk to the iPad’s figure. Once you pick it up, however, that’s all quickly forgotten — it’s light and well balanced and feels comfortable in hand. The analog joysticks and shoulder buttons are in just the right place — if you’re used to playing console games, you’ll be right at home. If there’s any room for improvement, it’s with the pods that house the shoulder buttons, electronics and batteries at the back of the case. These are currently too wide but Audojo plans to remedy this before production thanks to an improved circuit board layout. We were impressed with the prototype’s build quality (it’s CNC machined), especially the design of the sliding mechanism used to capture the iPad. Production units are slated to be thinner, with flush PSP-like analog joysticks and two headphone jacks (instead of one). Battery life presently beats the iPad when blasting the built-in speakers, and stretches to several weeks (!) when listening with headphones.

Audojo currently integrates with Unity (with a package available in the Unity Asset Store) and provides a native Objective C SDK. The company is very interested in connecting with developers and is offering special packages ($600 and up) that include prototypes as part of its Kickstarter campaign. A few games already support the iPad gaming case, including 1948: Dawn of Future and Cowboy Guns (both available in the App Store) plus the Unity demo Angry Bots and the unofficial iOS port of Quake III — it’s even been used to control Parrot’s AR Drone and Sphero. The accessory is expected to ship in July 2013 and retail for $99, but Audojo is making it available today on Kickstarter for $55 (first 200 backers) and up. Take a look at our gallery and hands-on video above, then follow the source link below to check out the campaign.

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Source: Audojo (Kickstarter)

Mini TARDIS really is bigger on the inside, thanks to augmented reality (video)

TARDIS

Once in a while we’d come across some cool DIY projects inspired by Doctor Who, the world’s longest-running sci-fi TV show, but nothing beats this little TARDIS that would actually make you gasp out the classic line: “It’s bigger on the inside!” Greg Kumparak, a former writer of sister site TechCrunch, initially built nothing more than just a convincing model of the iconic blue police box (with a functioning light at the top) by hand, but soon afterwards he wanted to somehow give it an interior as well.

By utilizing the Blender 3D creation suite (which was a first for Kumparak), Unity 3D engine and Qualcomm’s Vuforia AR SDK, the result is an Android app that renders the 3D interior atop the random wave-like pattern — visible once the door’s removed — on the TARDIS in real time (no pun intended). Once you’ve seen the demo video after the break, you’d probably agree that Kumparak’s only one sonic screwdriver away from becoming an honorary Time Lord. For more detail on how and why this project was put together, head over to Kumparak’s blog post.

Continue reading Mini TARDIS really is bigger on the inside, thanks to augmented reality (video)

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Via: TechCrunch

Source: Greg Kumparak

Amazon offers Unity plug-ins to Kindle Fire devs, makes in-app payments possible

Amazon adds Unity plugins for Kindle Fire devs, makes inapp payments possible

Game devs looking to enhance “engagement” (read: monetization) for their mobile titles now have an ally in Amazon. The Bezos-backed company has just made plug-ins available free to Kindle Fire developers using the popular Unity game engine. Now those devs will have access to APIs for In-Game purchasing and GameCircle which, in the latter case, allows for the addition of Achievements, as well as the ability to Whispersync across devices. So, what does this mean for you, the end user? Well, aside from the ability to continue playing from where you last left off on any of the company’s tabs, it also brings mobile gaming that much closer to the console experience. But mostly that you can look forward to a future bill filled with micropayments.

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Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

The Unity game engine and development platform has reached the 4.0 milestone and is now available for purchase with a slew of new features onboard. Headlining the update are DirectX 11 support, new animation tools and an add-on for publishing games to Flash. In addition, Tux is getting some love with a preview of a deployment option for publishing games to Desktop Linux. Sure, a landmark release might seem like a good time for Unity Technologies to cool its heels and slow down development, but a respite isn’t on the roadmap. According to the firm’s CEO, David Helgason, Unity 4 will see a faster paced schedule and more frequent releases than the platform previously had. Developers can snag a free version of the software or shell out at least $1,500 for a professional license. For more details on additions and improvements to the engine, hit the jump for the press release or tap the second source link below for the complete rundown.

Continue reading Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more

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Unity 4.0 now on sale with DirectX 11 support, Linux publishing preview, new animation tools and more originally appeared on Engadget on Thu, 15 Nov 2012 02:42:00 EDT. Please see our terms for use of feeds.

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Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U

Unity and Nintendo partner to bring Unity Engine, and its 12 million devs, to Wii U

Unity Engine is best known for supporting mobile and digital games, but Unity Technologies CEO David Helgason sees his company’s game development engine as more flexible than that. Nintendo apparently does as well, partnering with Unity on a worldwide licensing agreement that offers first- and third-party developers Pro level engine access to Unity’s tools for Wii U development. The partnership also grandfathers in the existing 1.2 million Unity licensees to the Wii U platform, which Helgason tells us is, “extremely easy” to port to — Unity’s calling the partnership an “excellent opportunity” to port existing Unity games from “thousands of studios currently developing mobile and social games.” The partnership’s effects aren’t immediate, however, as Unity Engine’s Wii U support won’t go live until 2013, which tells us that we won’t see any fruit from the collaboration until some point in 2013 at the earliest.

When pushed, Helgason wouldn’t out any potential games headed to the Wii U via Unity, nor would he offer up names of studios interested in working with Nintendo’s next console. It’s not hard to imagine big Unity games like Slender and Rochard ending up ported to the Wii U, of course, but it sounds like we’ll have to wait a bit longer before we hear which games will benefit from the partnership first.

Continue reading Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U

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Unity and Nintendo partner to bring Unity Engine, and its 1.2 million devs, to Wii U originally appeared on Engadget on Wed, 19 Sep 2012 17:00:00 EDT. Please see our terms for use of feeds.

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BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video)

BitGym Motion SDK brings Kinectstyle gaming to Android and iOS, no massive living room required video

If there’s a common barrier to playing with a Kinect controller, it’s free space. The sheer amount of necessary distance between sensor and player is fine for suburbanites with expansive living rooms, but not so hot for apartment dwellers. Thankfully, BitGym is doing its best to bring hands-free gaming to small spaces with a new Motion SDK for Android and iOS developers. The kit takes advantage of the front cameras on phones and tablets to track three-axis movement, leans and multiple players without any special hardware — and without necessarily rearranging the furniture. It’s built to work with Unity 3D and most common app code on both platforms, all with a reportedly low overhead for mobile processors. Just don’t anticipate any leaps and sidesteps in your loft for the next little while. Although the SDK is ready today, we won’t see shipping games built on the motion-friendly framework until early 2013.

Continue reading BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video)

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BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video) originally appeared on Engadget on Thu, 13 Sep 2012 03:01:00 EDT. Please see our terms for use of feeds.

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Unity 3D for linux gets two playable demos

DNP Unity 3D for linux gets two playable demos

Linux gamers are really just having the time of their lives right now. They’ve been embraced by indie game devs, by Valve, Epic and the increasingly popular Unity 3D. And, some of these properties aren’t quite ready for the big show yet, you can get a taste of what to expect from Unity 4 thanks to a pair of playable demos that have hit the web. AngryBots and Unitroids are both available as standalone executables for your open-source desktop. They’re not complete games, but they at least serve as practical demos of the progress being made in porting the gaming engine. They’ve both got their quirks at the moment, but it’s hard not to get excited about the prospect of plummeting through AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome on your Quantal PC. Hit up the source for download links.

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Unity 3D for linux gets two playable demos originally appeared on Engadget on Wed, 29 Aug 2012 07:26:00 EDT. Please see our terms for use of feeds.

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