Steam Game Guides launch as part of Community beta

If you get stuck on a game, there are resources everywhere you can use to get back on track. You could hunt down a walkthrough on the Internet, visit YouTube to see if someone has posted a video that can help, or you can even head out to your local game store and pick up a physical guide if you want. Valve has decided to tackle this realm of the gaming universe as well, launching a Steam Game Guides beta as part of the Steam Community beta.

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Yes, that means we’ve got a beta within a beta on our hands folks. Starting today, those who are in the Steam Community Beta can whip up a game guide of their own, which other Steam users can use as a resource to get through particularly tricky parts of a game. It seems pretty straightforward in that you can upload your own images or use screenshots you already have saved to Steam Cloud. You can also place YouTube videos in your guide if you happen to be one of those YouTube Gamemasters we mentioned earlier.

When your guide is done, all you need to do is hit the publish button and it will go live for the entire Steam Community to see. Game Guide tabs can be found in a title’s Game Hub, with guides for some of Steam’s more popular games already live. A word of warning though: the community can comment on game guides, so if you post one that’s sub-par, don’t be surprised if you get a little bit of backlash for some users.

It’s an interesting idea, but since some other websites like GameFAQs have this whole walkthrough thing on lock down, it doesn’t really seem all that necessary. We’ll have to see what Valve does with Game Guides as the beta rolls on, and what the feature looks like when it launches for everyone at a yet-undetermined date. Do you think this is a good idea, or will you go somewhere else for your tips and tricks?

[via Steam]


Steam Game Guides launch as part of Community beta is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Valve interested in getting DotA 2 running on tablets

While Baldur’s Gate has made its way from the PC onto tablets, we’re sure that many are wondering what other PC games would make the port from PC to tablet as well. If you’re a fan of Valve’s DotA 2, you might be interested to learn that according to Gabe Newell, it looks like the company is interested in creating a tablet port of DotA 2. Newell did state that Valve has tested DotA 2 on tablets in the past, but found that the hardware of the tablets then wasn’t good enough to support the game, but he also stated that with tablets getting faster by the day, they might be able to get DotA 2 up and running on a tablet that will be able to perform like they intended. No word on when exactly we will see the port, but it certainly sounds like a pretty good idea! A lot of people have tablets these days and getting in a quick game while on the way to work or school sounds like a lot of fun – what do you guys think?

By Ubergizmo. Related articles: Final Fantasy IV heading to iOS 20th December, GameStop begins selling Kindle Fire at retail stores,

Gabe Newell Foresees A Slew Of Living Room Gaming PCs (Including One From Valve?) In 2013

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I don’t normally expect much to come out of Spike TV’s annual Video Game Awards, but Kotaku managed to score a gem of an interview with Valve co-founder and managing director Gabe Newell earlier this weekend. In his brief exchange, Newell said he expected to see several PC makers crafting Steam-centric gaming PCs for the living room in 2013, and that their products would rival the next generation Xbox and PlayStation.

Newell’s remarks come just days after Valve officially rolled out Steam’s new Big Picture mode to the masses. As the name sort of implies, the new feature (which has been puttering around in beta since September) swaps the traditional Steam interface with a bigger, simpler UI meant for use on televisions and other large displays. Naturally, expect to see this feature get some major play once those living-room PCs finally reach the light of day.

Curiously enough, Newell also repeatedly referred to Valve’s own hardware plans, though it may not have been what some of us were expecting. Rumblings of a Valve hardware play have been making the rounds for months now — indeed, an earlier report from The Verge speculated that the so-called Steam Box could make its official debut at GDC 2012, but the event came and went without any official word on the matter. Naturally, Newell didn’t delve into anything like hardware specifics, but did note that Valve’s potential computing package would be “a very controlled environment.”

Regardless of Valve’s current hardware ambitions, Newell’s comment raises some meaty questions. Will these custom-crafted PCs actually be able to loosen the stranglehold that modern consoles have on the living room experience? Or, better yet, are they actually even intended to? It’s probably way too early to pass any sort of judgment on these things, but I’m still leaning toward “no.”

Sure, modern PC hardware configurations have made it easier than ever to slot a computer into a home entertainment system, but I still don’t know too many people who have gone to the trouble despite the lowering of multiple technical barriers. Even when I do see people around me linking PCs and TVs, it’s not for gaming — it’s for sharing photos and videos with the folks in the same room. That’s not to say that there’s no market at all for computers that cater to the living room (that’s a generalization that’s just a little too out there) but I’m very curious as to what Newell and his colleagues at Valve would consider a success here.

Apologies if I’m being a bit too cynical here (I’ve got a truly stupid number of unplayed games in my own Steam library), but in this ever-expanding war for your entertainment, I don’t think there’s anything wrong with leaving some boundaries left uncrossed. That’s not to say that companies shouldn’t give it a whirl anyway though; it just makes the outcome that much more interesting to watch.

Newell talks Big Picture Mode, teases “turnkey” Valve PCs for living rooms

Valve, as many of you already know, recently rolled Steam Big Picture Mode out of beta. For those who need a refresher, Big Picture Mode takes Steam and makes it play nice with larger screens, upping the resolution and allowing users to navigate the Steam interface using a controller. Despite the relatively simple idea, it would appear that Big Picture Mode has taken off, with Valve boss Gabe Newell telling Kotaku that the response from users has been “stronger than expected.”


Looking into the not-so-distant future, what’s on deck for Valve is rolling Steam for Linux out of beta. After that’s done, Valve wants to make Big Picture Mode compatible with Linux. Doing those two things will apparently pave the way for Valve to develop its own hardware for the living room. Newell suggests that PC manufacturers will begin releasing packages aimed at the gamer, which would be computers that players could hook up to a TV and use to run programs like Steam.

It would appear that Newell counts his own company among the ones that will be releasing these PC packages, which he points out will compete with the console world’s next generation offerings. Unfortunately, don’t expect Valve’s hardware – if it ever comes into existence, that is – to be an open system. “Well certainly our hardware will be a very controlled environment,” Newell said. “If you want more flexibility, you can always buy a more general purpose PC. For people who want a more turnkey solution, that’s what some people are really gonna want for their living room.”

Of course, we’ve been hearing for a very long time that Valve will one day begin creating gaming hardware of its own, and we have to remember that Gabe Newell is a man who likes to talk about the future of technology, especially as it relates to games. In other words, this doesn’t necessarily count as confirmation that Valve is actually working on the oft-rumored Steam Box, but it is something fun to think about. We’ll just have to wait and see how this whole thing unfolds, so stay tuned.


Newell talks Big Picture Mode, teases “turnkey” Valve PCs for living rooms is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Gabe Newell hints at possible ‘turnkey’ Valve living room system, sees others following suit

Steam Big Picture TV

Valve has been making a visibly deep push into the living room, but in bits and pieces — controllers here, Big Picture interfaces there. Company chief Gabe Newell may have just hinted at a more holistic, though non-exclusive, approach in the works. Chatting on the sidelines of the Video Game Awards, he tells Kotaku that any Valve hardware would involve a “turnkey solution” with a “very controlled” environment, not unlike a console. While that’s not necessarily the confirmation of the rumored Steam Box, Newell only stokes the speculation further through his eagerness to put Big Picture on Steam for Linux and get that much more control when building hardware. The game developer doesn’t see his company monopolizing couch-based devices should it get involved, however — he predicts more companies will be selling PCs in 2013 tailored for the TV in a way that would favor Steam. We won’t consider either a Valve-made gaming box or its third-party equivalents to be imminent based solely on award show banter, but the remarks suggest that at least one of the PCs is more than just a dream.

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Source: Kotaku

Steam Big Picture Mode officially launches, Valve celebrates with sale

PC players who love playing on the big screen rejoice, because Valve has officially launched Steam Big Picture Mode. Big Picture Mode has been in beta since September, but now it’s ready for prime time, with Valve rolling the feature out to everyone. For the uninitiated, Big Picture Mode makes Steam and the games it offers compatible with larger screens, meaning you can hook up your computer to your TV and play your PC library from the couch.


It gets even better though, because Valve has decided to celebrate the official roll out of Big Picture with a sale. The sale will be going on until December 10, with all of the games on sale coming with full support for controllers. By “full support,” Valve means that you can use a controller for everything – including the installation process – making them the perfect choice for Big Picture players.

In all, Steam lists 41 games with full controller support, and another 386 games with partial controller support. If you pick up a game with partial controller support, be aware that while they’re compatible with controllers, they may need a mouse and keyboard at times. In any case, there are plenty of games that are primed and ready for Big Picture mode, so you should have no lack of titles to play on the big screen.

Notable titles that have been discounted for this sale include a number of games in the LEGO series, Castle Crashers, Sonic Generations, Warhammer 40,000: Space Marine, and Braid. That’s just the tip of the iceberg though, with many games being discounted by as much as 75%. Even if you aren’t planning to play these titles in Big Picture mode, this is still a good time to snag a few deals you missed during the Steam autumn sale. Are you planning to take advantage of Steam Big Picture mode?

[via Steam]


Steam Big Picture Mode officially launches, Valve celebrates with sale is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

GAME sells Steam vouchers in its UK stores, sees no dramatic tension in that whatsoever

GAME starts selling Steam Wallet Codes in its UK retail stores

GAME is certainly up for trying new things after getting a second chance at life, and today it becomes the first store in the UK to offer Steam Wallet Codes for purchase. You can buy £5, £10, £20 or £50’s worth, and until December 7th, you can get a 33 percent bump in trade-in value, should you put the credit towards codes. Customers can also browse the entire Steam catalog on tablets dotted around the shop floor. While the vouchers will obviously make good gifts this holiday, and also appeal to those who don’t want Steam knowing their card details, we’re not sure how smart a move this is. We imagine there are still a few keyboard-and-mouse gamers out there who don’t use Steam, but once GAME shows them the light, will they ever set foot in a physical game store again?

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Via: VideoGamer

Source: GAME (Twitter)

Super Hexagon now available on Steam

Super Hexagon, the popular indie game for iOS developed by Tim Cavanagh (creator of VVVVVV), is now available on Steam for the price of just $1.99 for a limited time. If you’ve gotten the chance to try the game out on iOS and ended up wasting hours and hours of your life trying to beat your own high score, we’d suggest getting this new desktop version as well.

Super Hexagon has you guiding a small cursor through gaps that appear randomly from six sides, but you have to act quick, since the barriers come at you pretty fast. The game is meant to be an incredible challenge, and Cavanagh names the difficulty levels of his game “Hexagon”, “Hexagoner”, “Hexagonest” — a fun play on words for “hard”, “harder”, and “hardest”.

The ultimate goal of Super Hexagon is surviving at least 60 seconds to unlock the Hyper mode for each level. Completion of the game is awarded when 60 seconds are survived on Hyper Hexagonest, which is the hardest level of the game. Several people have beaten the game, but it’s certainly not an easy feat.

For what it’s worth, my best score on the easiest level is only 34 seconds, so I haven’t even made it to 60 seconds in order to unlock the Hyper mode for that level. Of course, I don’t have the best hand-eye coordination or the fastest reaction times, but it’s still a fun game to play and I’ll certainly keep trying to beat my best score. It’ll happen at some point.


Super Hexagon now available on Steam is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Do we really need the Steam autumn sale?

Over the weekend, I had the pleasure of partying with a bunch of my friends. All of them are pretty big nerds, just like me. If you’re a nerd too, you know that not much changes when a bunch of nerds get a few drinks in them, they just talk about nerdy things louder than usual. Therefore, it shouldn’t come as much of a surprise to hear that the Steam autumn sale was among the topics that came up that night.


“So what do you think of the autumn sale?” one of my friends asked.

“Not impressed,” I replied. The look his face indicated that he agreed with me.

Don’t get me wrong, I love a good deal as much as the next gamer, and I am always willing to spill some serious cash during a Steam sale. I went into the autumn sale thinking that I was going to be buying up games left and right, but we’ve now entered the final day of the sale and so far I’ve purchased two games for a grand total of $17.48. I’m in fine standing with both my bank and my girlfriend as a result, but I can’t help but feel a little underwhelmed.

There have been some good deals, to be sure – earlier in the sale, Skyrim took the stage as a featured deal, and right now Dishonored and Torchlight II, the latter of which being one of my 2012 favorites, are both 50% off. The problem, though, is that there’s going to be another Steam sale in less than a month. It’ll be big too, as Steam holiday sales always are. The autumn sale just pales in comparison to the blowout events that the holiday and summer sales have traditionally been, which leaves me wondering why we even need the autumn sale in the first place.

I understand why the autumn sale exists – everyone is going nuts over Black Friday and Cyber Monday, so Valve holds a sale of its own to net some of the shoppers who have cash and are ready to spend it, provided the deals are good enough. With the autumn sale, however, it’s hard to get excited in the same way I’m excited for the holiday sale. In fact, it feels like the autumn sale is intentionally watered down in anticipation of the incoming holiday sale. It’s shorter than its summer and holiday siblings, there aren’t any publisher catalogs on offer, and the discounts don’t seem as deep. So, what’s the point when the holiday sale is knocking on the door?

Maybe this is all in my head. Maybe the problem is with me and not with the sale itself. With the holiday sale on the horizon, I’m hesitant to spend money during the autumn sale because there’s a feeling that they might be even cheaper in just a few short weeks. Even if I see a deal I know is good on a game I’ve been wanting to play, I question whether or not I should take advantage of it since I know (or at least assume) I’ll spend a lot of money during the holiday sale.

I can’t be the only one who feels that way, can I? I’d be interested to see how many people bite during the autumn sale in comparison to the summer and holiday sales, because I would imagine that the numbers for the autumn sale end up falling short. Valve – and other digitial distribution platforms for that matter – have something of a unique problem here. Most retailers don’t hold a holiday sale on the scale of Valve’s, only hosting massive sales for Black Friday and Cyber Monday. Since PC gamers are used to blowout holiday sales and therefore expect them year after year, it makes pulling off an equally impressive Black Friday and Cyber Monday sale a bit trickier for those in the digital distribution arena.

What about you – has this been a great sale for you, or are you like me and feeling a little underwhelmed at the end of it all?


Do we really need the Steam autumn sale? is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Steam autumn sale kicks off with deals on XCOM, Darksiders II

Just as the prophecy foretold, Valve has started the long-awaited Steam autumn sale. The autumn sale may traditionally be outshined by the longer and larger holiday sale, but there are still some pretty excellent deals to take advantage of right this minute. For instance, some of the featured deals include Darksiders II at $16.99 (that’s 66% off) and XCOM: Enemy Unknown for $33.48 (33% off).


Rounding out the featured deals, we have Magic 2013 half-off at $4.99, Terraria for a measly $3.39, The Walking Dead for $12.49, and Age of Empires III Complete for $9.99. Those are some pretty deep discounts, but then, what else would you expect from a Steam sale? Of course, featured deals are only one part of the equation, as there will be plenty of other deals to take advantage throughout the duration of the autumn sale.

These include flash deals, which pop up on the Steam store for a short amount of time and usually feature some pretty tempting offers. Current flash deals include the entire Operation Flashpoint franchise for $12.49, Limbo for $2.49, and Payday: The Heist for $4.99. If you’re more of the indie gaming type, you’ll be pleased to know that Steam has you covered with a dedicated hub for indie gaming deals. Today’s featured indie deals have Sanctum, World of Goo, Cave Story, and Audiosurf all down to just $2.49.

The featured deals will change daily and the flash deals will switch up even more frequently, but it’s worth pointing out that there are plenty of other discounted games available through Steam, despite them not having featured status. The Steam autumn sale will go until November 26 (that’s next Monday), after which time things will go silent until the Steam holiday sale kicks off. That’s apparently going to happen on December 20, so you might want to hold off on spending all of your money during the autumn sale.


Steam autumn sale kicks off with deals on XCOM, Darksiders II is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.