Nexon and NCsoft rumored to be interested in purchasing Valve

Some of you guys might be familiar with Korean gaming company, NCsoft, who published ArenaNet’s popular Guild Wars and Guild Wars 2 MMORPG. Well according to a Korean publication, JoongAng, it seems that NCsoft and Nexon, another Korean gaming company behind popular MMO MapleStory, are pooling their resources together in what appears to be an attempt to acquire Valve. Given Valve’s Steam platform which appears to be a pretty lucrative business, along with Valve’s own games such as Half-Life, Team Fortress and the likes, who wouldn’t want in on that action, right?

According to the report, executives from both NCsoft and Nexon have met up in Hawaii as part of an annual summit, discussing the proposal before and after the event. So far NCsoft has told Polygon that there is no truth to the rumor, while Nexon has declined to comment, but what do you guys think? Could there be any truth to this rumor and how would you feel if Valve did sell themselves off to either company?

By Ubergizmo. Related articles: Half-Life 3 development rumored to be under way, could feature an open-world concept with RPG elements, Valve shows off their motion tracking Portal turret replica by Weta Workshop,

Valve Portal Turret Replica Not a Lie, Not for Sale Either.

We finally have more details on the extremely faithful Portal turret replica that Valve showed off last week. It turns out that it was commissioned by Valve from Weta Workshop, the award-winning special effects, design and prop makers known for their work in The Lord of the Rings.

valve portal turret replica weta workshop

The replica even came in a crate marked with Aperture Science Labs’ logo, adding to its slick presentation and pants-wetting geekiness. Aside from the light-up eye, sound effects and the protracting guns, Valve also mentioned that the turret is indeed life-sized and has a motion sensor.

Some of you may remember that this is not the first time that Weta Workshop made a replica for Valve; they also made the replica of the Team Fortress 2 Sentry Gun that now guards the entrance to Valve’s headquarters. While you may never have a chance to own these one-offs, Weta is selling licensed Valve collectibles based on DOTA 2.

[via The Verge]


Half-Life 3 has reportedly become an open world game

Anyone who follows video game news knows that there is never any shortage of Half-Life 3 rumors, but this one probably takes the cake as far as extravagant claims go. French gaming site Le Journal du Gamer (via International Business Times) has spoken to an anonymous source close to Valve who claims to have some surprising information on the development of Half-Life 3. According to this source, development on Half-Life 3 has been restarted several times, with Valve’s latest attempt at getting it right going in a completely different direction.


Apparently, Valve has decided to toss in some open world elements with Half-Life 3. Inspired by other games like Skyrim and Fallout, Half-Life 3 will feature NPCs that give the player quests to complete and a sandbox world to wander around in. No, we’re not kidding – this is what the latest rumor claims.

According to the source, the game won’t release until sometime after 2013, which suggests an early 2014 release date for Half-Life 3. That’s a little easier to believe, as are the whispers that claim Half-Life 3 is currently in development. We’re a little hesitant to believe that Half-Life 3 will come offering open world elements, however, as open world has never really been Valve’s style.

Who knows though? Perhaps Valve has truly decided that it’s time for a change. The studio has already mastered the linear FPS, so maybe the developers at Valve are looking for a new challenge and have decided that Half-Life 3 would be the perfect way to test out the idea of an open world. As hard as it is to believe, an open world Half-Life could be pretty cool, but we’re still not convinced that Valve has taken development in that direction. What do you think? Would you like to see an open world Half-Life game, or would you prefer it if Half-Life 3 was more like its predecessors in terms of gameplay?


Half-Life 3 has reportedly become an open world game is written by Eric Abent & originally posted on SlashGear.
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Half-Life 3 development rumored to be underway, could feature an open-world concept with RPG elements

Half-Life 3 is probably one of the FPS games that many gamers are looking forward to, but when will it be released, and more importantly, what will it be like? While there has not been any official information regarding the game, French website journaldugamer reported that thanks to one of their sources, they have managed to get some information about the game. For starters, their source revealed that Valve is already working on Half-Life 3, so development is most definitely well under way but stated that there still remains a lot of work left to done.

Interestingly though, their source also revealed that Half-Life 3 has been inspired by the Elder Scrolls series of RPGs and will feature many RPG elements, such as being open-world complete with NPCs and quests. It certainly does not sound like the Half-Life that we remember but who knows, it could work out in Valve’s favor. So now that we know what the game could be like, when will it be released? Apparently not until after 2013 which means that if the rumor if right on point, we have a long way to go before we will see it, but good things come to those who wait, right? Anyway we suggest you take this with a grain of salt for now, but let us know in the comments below on what you think of the rumor anyway!

By Ubergizmo. Related articles: April Fool’s Half Life 3 announcement disappoints gamers everywhere, Half-Life 3 announcement imminent?,

Valve shows off their motion tracking Portal turret replica by Weta Workshop

If you’re a fan of Valve’s Portal game, then you’re probably familiar with some of the “characters” from the game, such as the Portal turret. Well it seems that the folks at Valve have managed to get their hands on what looks like a pretty good replica of the turret, but not only does it look good, it moves as well! This was put together by the folks at Weta Workshop and comes complete with flashing lights and a motion sensor that will track people in the room. Of course there aren’t any actual guns built into the turret, but it does playback gunfire sound and the flashing lights simulate the bullets being shot out. It’s pretty impressive and most definitely not a machine we’d want to come across dead in the night. Either way you can check out Valve’s unboxing of the Portal turret replica in the video above where you can also see it in action!

By Ubergizmo. Related articles: Portal 2 Level Creator arriving on PC and Mac this May, Valve’s Portal clone for Android pulled over legal issues,

Valve adds Meepo to DotA 2 in latest patch

For those who have played the original DotA on Blizzard’s Warcraft 3, then you’re probably familiar with the hero character “Meepo”. Well the good news is that if you were looking forward to playing Meepo in DotA 2, you’re in luck as Valve has announced that they will be adding Meepo in the latest update for DotA 2. Just in case you forgot because you haven’t played for so long, Meepo is a character in DotA (and presumably in DotA 2) that has the ability to split himself into multiple copies. Gamers who have a knack for micromanaging will find him a pretty strong hero to use, while those who aren’t might find themselves totally confused. In any case if you’d like to read the rest of the patch notes which describes some of the changes and fixes that the latest patch has made, head on over to the DotA 2 forums for the details!

By Ubergizmo. Related articles: DOTA 2 beta update brings about customized layouts, DotA 2 update adds three new heroes to the game,

Valve’s full-scale Portal turret is another treat from Weta Workshop, check out the unboxing video

Valve reveals its fullscale Portal turret is another treat from Weta, shows off unboxing

Last week Valve showed off an impressive Portal turret replica, but didn’t mention where the thing came from, or why. Now it’s posted another video of the original unboxing, and mentions that like its earlier TF2 turret, this is a Weta Workshop project complete with motion sensor for tracking. Those flashing lights appear to be just for show, but with both of those monoliths patrolling the lobby we’ll probably wait for an invitation before stopping by.

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Valve’s full-scale Portal turret is another treat from Weta Workshop, check out the unboxing video originally appeared on Engadget on Thu, 20 Sep 2012 01:40:00 EDT. Please see our terms for use of feeds.

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Valve hopes to launch beta testing of hardware in 2013

So we know that Valve is working on its own hardware and after speaking to the folks at Engadget, Valve’s Jeri Ellsworth revealed that the beta testing of their hardware efforts could be taking place as soon as 2013. Beta tests are already taking place but these are done internally and with prototype devices. What Valve is hoping to do is to run a small production of units that would make a public beta test feasible. The beta is most likely to be related to Steam but as to what exactly this hardware is remains to be seen. Some have speculated it could be Valve’s wearable computing initiative, but according to Ellsworth, that particular project is a good two to five years away. The end goal is to make Steam games more fun to play in your living room, which we have to admit sounds like a console at first, but then again it could really be anything. Either way it will be interesting to see what Valve will be able to cook up, so check back with us at a later date where hopefully more information will be available.

By Ubergizmo. Related articles: Valve was concerned that they did not have their own MMO at one point, Valve’s Steam Big Picture Goes Live,

Valve’s first hardware beta starting by next year, wearable computing still far off

Valve Software’s hardware division is still in its infancy. Despite having existed for over a year, recruitment is still its primary concern — “prototyping is almost secondary,” longtime inventor/hacker/now Valve employee Jeri Ellsworth told us in an interview this week. As the team ramps up, production becomes more and more prolific, of course; Ellsworth lights up when she talks about the work her team is doing now. She gets verbose when asked about corporate culture at Valve, about how she’s never worked at a company where risk and failure are so acceptable — even encouraged. She’s visibly excited about the prototypes she’s creating at Valve’s new prototyping facility, but manages to contain herself enough to not let slip exactly what her and her team are working on.

When asked what the team’s immediate goals are, she obliquely states, “To make Steam games more fun to play in your living room.” That’s the team’s one-year goal, at least. The challenge is making games that require a mouse and keyboard palatable to people who are used to a controller, or to people who just don’t want to migrate PC controls to the comfort of their living room. Working in tandem with Steam’s newly beta’d “Big Picture Mode,” Ellsworth’s team is creating a hardware solution to the control barriers found in many Steam games. She wouldn’t give any hints as to what that solution is exactly, but she left no options off the table — from Phantom Lapboard-esque solutions to hybrid controllers.

Regardless, it sounds like gamers will have a chance to give feedback on those designs, as Valve’s hardware team is planning a beta for its various products. Ellsworth is hoping to have one for the team’s first product in the coming year — we’ll of course know much more about the product by then, she says. Internal beta tests are already underway, and a variety of the team’s prototypes are available in the office for other Valve employees to tool around with. The next step is getting prototypes into gamers hands — she says Valve already has a production line for short runs, making a beta possible — and iterating on design before launch. As for how the beta will be handled, she posits it’ll be tied to Steam in some way, but no logistics are anywhere near nailed down.

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Valve’s first hardware beta starting by next year, wearable computing still far off originally appeared on Engadget on Tue, 18 Sep 2012 17:46:00 EDT. Please see our terms for use of feeds.

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Valve was concerned that they did not have their own MMO at one point

MMOs have always been around, although lately it seems that there have been more popping up than usual. Interestingly according to Team Fortress 2’s lead designer, Robin Walker, it has been revealed that Valve at one point in time was worried that they did not have an MMO of its own to compete with the rest. This was revealed in an interview with Gamasutra, where Walker also revealed that instead of developing and launching an MMO of their own, they took some MMO elements and introduced it to Team Fortress 2, along with the free-to-play model and micro-transactions, such as the ability for players to buy hats for their characters.

“MMOs were the dominant story in the industry, and one concern we had was that we might not be able to survive if we didn’t build one […] We were starting to feel the same way about micro-transactions as we did initially about MMOs: that our company was at risk if we didn’t have internal experience and hard data on them.”

What do you guys think? Would you like to have seen Valve come up with an MMO of their own?

By Ubergizmo. Related articles: Valve’s Steam Big Picture Goes Live, Valve Big Picture mode beta launched,