Valve announces new Software section for Steam, games to get some company September 5th

We’ve had some indication that Valve would soon be expanding its Steam offerings beyond games thanks to a new batch of categories that briefly turned up in its Android app last month, and the company has now made the move official. While not discussing the mobile app specifically, Valve has confirmed that the first set of non-game titles will be hitting Steam on September 5th, offering a variety of (as yet unnamed) applications that the company says “range from creativity to productivity.” As you’d expect, those will all be able to be installed and updated through Steam, and you’ll be able to save your work in the Steam Cloud and access it on any computer. Valve also says that titles will continue to be added in an “ongoing fashion” after the initial batch, and developers will be able to submit their own applications through the Steam Greenlight system.

Continue reading Valve announces new Software section for Steam, games to get some company September 5th

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Valve announces new Software section for Steam, games to get some company September 5th originally appeared on Engadget on Wed, 08 Aug 2012 14:07:00 EDT. Please see our terms for use of feeds.

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Upcoming Counter-Strike: Global Offensive patch detailed, Mac support incoming

Counter-Strike: Global OffensiveYesterday we announced that Counter-Strike: Global Offensive pre-orders had begun, and today Valve has revealed additional information about the upcoming game, such as how pre-purchasing customers will get a 10% discount on the game and will also have access to the beta which will be taking place on the 14th of August. Valve has also announced that they will be updating the game prior to the beta test taking place on the 14th of August, so if you’re a hardcore gamer and want to stay ahead of all the changes and whatnot, pop on over to the Counter-Strike blog for the details. The company has also announced that they will be adding support for Mac users, so fret not as Mac users will eventually be able to get in on the Counter-Strike action in the near future. Counter-Strike: Global Offensive will be released on the 21st of August.

By Ubergizmo. Related articles: Counter-Strike: Global Offensive pre-orders expected to begin 21st July along with an open beta, Counter-Strike: Global Offensive arriving on PC and Mac August 21st,

Source Filmmaker files point to upcoming Source 2 engine

It’s always hard to tell what’s going on behind the scenes at Valve, but if recently-uncovered Source Filmmaker files are to be believed, the Half-Life developer is planning something big. Valvetime has uncovered a bunch of references to a planned Source 2 engine lurking in Source Filmmaker’s script files, so it seems that Valve is planning a new version of the Source engine. That makes a lot of sense, considering that Valve has been using Source in one form or another since 2004.


That’s quite a long time, and even though Valve has had a great run with the Source engine, it wouldn’t surprise us one bit to hear that the studio is working on a new version. That appears to be the case, with Valvetime giving a line of code found in Filmmaker’s script to show that it isn’t just taking us for a ride. Have a look:

Return an str with the current engine version.
If key doesn’t doesn’t exist, assume ‘Source’, otherwise invalid — assume next-gen ‘Source 2′

That’s one of over 60 lines which mentions Source 2, Valvetime says. So, it certainly seems like a new version of the Source engine is on the way, and we can’t help but wonder if this is why Valve is remaining so silent on the next Half-Life title. Perhaps Valve is biding its time so it can build Half-Life 3 (or Half-Life 2: Episode 3, whatever you’re hoping for most) with the Source 2 engine? That would be an excellent treat for Half-Life fans who have been waiting – some more patiently than others – for news of the next installment, and it’s pretty easy to imagine Valve planning such an exciting surprise for its fans.

Need more evidence that Valve may be planning the successor to the Source engine? No problem, because tucked away on Valve’s official website, the studio writes, “We don’t like to brag, but Source is considered the most flexible, comprehensive, and powerful game development environment out there. And it’s about to get even better.” Get excited folks, because it’s pretty clear has something big in the works. Keep it tuned here to SlashGear for more information as this develops!


Source Filmmaker files point to upcoming Source 2 engine is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Valve reportedly preparing second-generation Source engine, kinda explains the Episode Three delay

Valve reportedly preparing secondgeneration Source Engine, kinda explains the Episode Three delay

ValveTime has dug through the Source Filmmaker code to reveal references to “Source 2,” reportedly a next-generation revamp of Valve’s famous game engine. Given that the three major consoles are all due a refresh, it’s unsurprising to see preparations being made. That said, however, the second (and major) launch title for the original Source was Half Life 2, so we’re gonna be getting a complaint letter ready if we don’t get some more time with Gordon, Alyx and Dog in a beautifully rendered future dystopia.

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Valve reportedly preparing second-generation Source engine, kinda explains the Episode Three delay originally appeared on Engadget on Mon, 06 Aug 2012 08:01:00 EDT. Please see our terms for use of feeds.

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Valve says NVIDIA’s the best, Steam and Left 4 Dead for Linux coming along nicely

Valve says NVIDIA's the best, Steam and Left 4 Dead for Linux coming along nicely

The godfather of Linux, Linus Torvalds, may think that NVIDIA is “the worst,” but Valve respectfully disagrees. The company has been working closely with the manufacturer, as well as AMD and Intel, to boost performance of its hardware under the open source OS. The developer clearly has an interest in getting the best from those companies as it works to port Left 4 Dead 2 and Steam to Linux. That close partnership is already bearing impressive fruit as Valve claims its co-op zombie shooter now performs better on Ubuntu than it does under Windows 7 using a GeForce GTX 680. The first Open GL Linux version managed a measly six frames per second, while the Direct X powered Microsoft one was topping 270. Only a few months later, and Left 4 Dead 2 is hitting 315fps on the 32-bit version of Precise Pangolin, outperforming even the Open GL Windows port which sits at 305fps. Of course, it’s relatively well established that Ubuntu has lower overhead and running Direct X only compounds the issue, though, its unparalleled driver support can’t be denied. While it’s not completely fair to compare performance on a 32-bit OS to a 64-bit one, Valve is proving that gaming on Linux need not be some proof-of-concept exercise. Linus can flip NVIDIA the bird all he wants but, through its work with Valve, it may be doing more to bring Linux to the mainstream than anyone previously has.

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Valve says NVIDIA’s the best, Steam and Left 4 Dead for Linux coming along nicely originally appeared on Engadget on Thu, 02 Aug 2012 15:20:00 EDT. Please see our terms for use of feeds.

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Valve’s Gabe Newell talks wearable computing, touch and tongues

When he’s not trash-talking Windows 8, Valve’s Gabe Newell is pondering next-gen wearable computing interfaces and playing with $70,000 augmented reality headsets, the outspoken exec has revealed. Speaking at the Casual Connect game conference this week, Valve co-founder and ex-Microsoftie Newell presented head-up display lag and issues of input and control for wearables as the next big challenge facing mobile computing, VentureBeat reports.

“The question you have to answer is, “How can I see stuff overlaid in the world when you have things like noise?” You have weird persistence problems” Newell said, asked about the post-touch generation of computing control. “How can I be looking at this group of people and see their names floating above them? That actually turns out to be an interesting problem that’s finally a tractable problem.”

Tractable it may be, but so far it’s not cheap. “I can go into Mike Abrash’s office and put on this $70,000 system, and I can look around the room with the software they’ve written, and they can overlay pretty much anything, regardless of what my head is doing or my eyes are doing. Your eyes are actually troublesome buggers” Newell explains. The second half of the issue, though, is input, which the Valve CEO describes as “open-ended.”

“How can you be robustly interacting with virtual objects when there’s nothing in your hands? Most of the ideas are really stupid because they reduce the amount of information you can express. One of the key things is that a keyboard has a pretty good data rate in terms of how much data you can express and how much intention you can convey … I do think you’ll have bands on your wrists, and you’ll be doing stuff with your hands. Your hands are incredibly expressive. If you look at somebody playing a guitar versus somebody playing a keyboard, there’s a far greater amount of data that you can get through the information that people convey through their hands than we’re currently using. Touch is…it’s nice that it’s mobile. It’s lousy in terms of symbol rate” Gabe Newell, CEO, Valve

Google’s Glass has sidestepped the issues somewhat, not attempting to directly overlay or replace exact objects in the real world with a wearable display, but instead float more straightforward graphics just above the wearer’s eye-line. That removes the precision problem, but means Glass will be less capable of mediating reality – i.e. changing what of the real world the user actually sees – and more about augmenting it with extra data.

As for control, Google has already shown off its side-mounted touchpad on Glass, and a recently published patent application fleshed out some of the other possibilities. They include voice recognition and hand-tracking using cameras, though Google also describes using low-level artificial intelligence to reduce the amount of active navigation Glass users may have to do.

For instance, Glass could recognize – using microphones built into the headset – that the wearer is in a car, Google explains, and thus automatically show maps and a navigation interface. Those same microphones could be used to spot mentions of peoples’ names and call up contextually-relevant information about them, working as an aide-mémoire.

Somewhat more bizarre, though, is research within Valve to use the human tongue as an input method. “It turns out that your tongue is a pretty good way of connecting a mechanical system to your brain” Newell explained. “But it’s really disconcerting to have the person you’re sitting next to going, “Arglearglargle.” “You just Googled me, didn’t you?” I don’t think tongue input is in our futures.”


Valve’s Gabe Newell talks wearable computing, touch and tongues is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


CE-Oh no he didn’t!: Valve’s Gabe Newell says ‘Windows 8 is a catastrophe for everyone’

CE-Oh no he didn't!: Valve's Gabe Newell says 'Windows 8 is a catastrophe for everyone'

Always-outspoken Gabe Newell, the big cheese at Valve, made quite a few interesting statements at this year’s Casual Connect conference, including the quote above. Gabe believes Microsoft’s impending update will drive manufacturers away from the OS and he reiterated Valve’s plan to make the entire Steam catalog available on Linux as a “hedging strategy.” During the onstage discussion, he also weighed in on the longevity of touch input, which he estimates at a decade, the possibility of tongue control and the future of wearable computers. Other classic quotes include “the next version of Photoshop should look like a free-to-play game,” which Adobe apparently didn’t quite understand — and frankly, neither do we.

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CE-Oh no he didn’t!: Valve’s Gabe Newell says ‘Windows 8 is a catastrophe for everyone’ originally appeared on Engadget on Thu, 26 Jul 2012 08:13:00 EDT. Please see our terms for use of feeds.

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Gabe Newell thinks Windows 8 is a “catastrophe”, which might explain Steam for Linux

Steam for Linux has been in the works for quite a while now, although it was only recently that Valve launched a dedicated blog where the detailed its progress. If you’re wondering what’s with the sudden increase in effort in creating Steam for Linux, well according to Valve’s boss, Gabe Newell, Steam for Linux is considered to be a “hedging strategy” in the event that the upcoming Windows 8 does not take off the way that Microsoft originally intended (think Vista). Speaking at an industry dinner in Seattle last night, Newell was quoted as saying:

“The big problem that is holding back Linux is games. People don’t realize how critical games are in driving consumer purchasing behavior […]

We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well. It’s a hedging strategy. I think Windows 8 is a catastrophe for everyone in the PC space. I think we’ll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people. If that’s true, then it will be good to have alternatives to hedge against that eventuality.”

Whether you agree with Newell’s sentiments on Windows 8 or not, Steam for Windows and Mac is still going strong and the eventual port to Linux is probably going to welcome by many Linux gamers around the world.

By Ubergizmo. Related articles: Valve documents Steam for Linux via new blog, Steam for Linux Caught on Video [Leak],

Gabe Newell of Valve: Windows 8 “a catastrophe”

This week at the video game conference known as Casual Connect, Valve head Gabe Newell has taken out the knives and cut up a nice clean slice of Microsoft with heavily negative comments on their next big operating system Windows 8. Newell’s Valve and Steam create a video game environment in which people can download games and keep their accounts with access to those games in the cloud. Newell is currently working to bring big-name games that otherwise would only have been for Windows and OS X machines to Linux in the meantime.

With Newell speaking so negatively about Windows 8 it seems almost inevitable that he’s got a back-up plan set in motion. As it turns out, his move with Steam toward Linux as an operating system of interest is “a hedging strategy” as he describes it. His predictions about Windows 8 certainly don’t place him in the favor of Microsoft on the whole, though their having their own gaming portal too never really added up to a great relationship between the companies in the first place.

“[Windows 8] is a catastrophe for everyone in the PC space. We’ll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people. … It will be good to have alternatives to hedge against that eventuality.” – Newell

This move adds to Newell’s comments that without the open nature of the PC in general, Valve would never have been able to exist. Speaking on the controlled nature of Microsoft’s own Xbox LIVE integration and built-in Windows Store, Newell noted that there’s always a “strong temptation” to close a platform because of the profits that can be gained. Developers, he noted, “look at what they can accomplish when they limit the competitors’ access to the platform, and they say ‘That’s really exciting.’”

Stick around as Newell and his massively popular gaming portal Valve continue to attempt to shape the future of computing on a gaming tip.

[via AllThingsD]


Gabe Newell of Valve: Windows 8 “a catastrophe” is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Valve documents Steam for Linux via new blog

Steam-LinuxValve’s Steam platform was originally meant for Windows computers, and we’re sure that many Mac users were pleased when Valve finally released it for Mac computers as well. Now in case you were afraid that Valve might be going back on their word on Steam for Linux, fret not as according to Valve’s website, they have set up a blog dedicated to documenting their efforts at porting Steam onto Ubuntu 12.04. This is a move we’re sure that Linux users out there will appreciate as they have generally been somewhat neglected when it comes to gaming as most releases have been created for Windows machines. Valve’s goal is to create a Steam port with full functionality for Linux and optimize Left 4 Dead and port other Valve titles in the future. So, any Linux gamers out there excited about this? If you’d like to keep track of Valve’s progress, you can check out their blog for the details!

By Ubergizmo. Related articles: Steam for Linux Caught on Video [Leak], Steam app for Android spotted with non-game categories,