Victory action-strategy game hits Kickstarter

It’s not uncommon at all for video games to turn up on Kickstarter seeking the funds for development. It’s particularly common for independent game developers to turn to crowd-sourced funding sites such as Kickstarter to raise money. The latest video game to turn up on Kickstarter is called Victory.

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The game is a World War II team-based action-strategy game where players are able to collect companies of units and battle in fast online matches. The project is seeking $700,000 for development and has 28 days to go before it funds. So far, 276 people have backed Victory and the game has raised $16,373.

The game offers online team versus team battle arena and allows users to choose units from their collection to bring in each match. Players command squads using RTS style controls and viewpoint, but Victory isn’t a RTS game. Players don’t focus on base building or resource management. The game will be available for Windows gamers and the developer is clear in stating that the game is not free to play.

Players earn currency in the game allowing them to buy booster Commander Packs that have random units and other items. Matches are won by using your units to capture and hold key points on the map or by destroying all enemy units. A typical match will last 15 to 20 min. Check out the video below to see more of the game in action.

[via Kickstarter]


Victory action-strategy game hits Kickstarter is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Bird poop and Big Screens: Attempting a multiplayer world record

Bird poop and big screens Attempting a multiplayer world record

There’s no category in the Guinness World Records for the most players in a single-screen multiplayer game. However, that’s likely to change soon thanks to a group of New York University graduate students who created SPLAT, a multiplayer game designed for the 120-foot video wall installed in the lobby of the IAC building on the west side of Manhattan. The screen is a Prysm laser phosphor display and sports a whopping resolution of 11,520 x 1,080 pixels. The game was debuted at a packed showcase event last Friday night, along with the work of other students from an NYU Interactive Telecommunications Program class appropriately called Big Screens.

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Source: BigPlay

Buy Your Own Virtual Moon for Only $150,000

I’ve seen some strange virtual items auctioned off for a lot of real world money, but the developers of the Massively Multiplayer Online Real Cash Economy (that’s what they call it) called Entropia Universe have taken it to a new level. This online video game allows people to use real world money to make purchases in a science fiction universe allowing them to explore planets and interact with other players. The developers have announced that they are auctioning off a newly discovered moon.

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The auction will commence on March 21, 2013 and will end on April 4. The bidding price is starting at $150,000 (USD). The winning bidder will buy themselves a virtual moon estate including a lunar command center and two lunar habitats along with eight subsurface caverns that have unique creatures and rare resources. Along with buying the virtual habitats, the buyer will also get direct input on important decisions for the habitats and share revenue with game developers.

The winning bidder will receive revenue share for any new participants they bring into the universe, with a bigger piece of the pie for activity on their own moon. Still, it might take them a while to make back their initial investment. Entropia Universe has no monthly charges to play and the game is available to download for free. Everything is monetized via in game purchases.

Entropia Universe is auctioning off a virtual moon for $150k

I can’t say that I’ve ever heard of the online virtual environment game called Entropia Universe. Entropia Universe is described as an advanced 3-D online virtual environment with a develop planetary system and one universal Real Cash Economy system. That means that players deposit real world money in the game to be able to buy things they want or need.

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The company behind the game says that each planet offers a wide variety of entertainment and people can travel the planets and socialize with people from all over the real world. The game doesn’t cost anything to join and charges no subscription fees. Money for the developers is made off of an advanced micro-payment system.

The developers of the virtual universe have announced that they are in the process of auctioning off a newly discovered moon starting on March 21. When they say newly discovered, what developers mean is newly designed. The auction combines the Entropia Universe Partner and Marketing Partner programs. The winner of the virtual auction will be able to operate an estate on the newly discovered moon.

The auction winner will be able to work closely with the MindArk development team during the estate development process with direct input on important design decisions. The auction winner will also be able to share revenue with the developers that results from all activity conducted on the moon. The winning bidder will also be able to recruit new participants through marketing and receive a share of the revenue from activity generated from those new contestants anywhere in the game universe. The auction will end on April 4, 2013 and the starting bid is $150,000.

[via Entropia Universe]


Entropia Universe is auctioning off a virtual moon for $150k is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

EA Plans to Use Micro-Transactions in All of Its Games

I’ve been a gamer for a long time, and I’ve never been a fan of micro-transactions in games. These are the little paid add-ons that allow you to buy upgrades and other items that you might not have access to at all or at least not until you achieve higher levels otherwise. I’ve always felt like micro-transactions were a bit like legalized cheating. I also don’t like how some games make in-game purchases almost a requirement to advance. I long for the days when you just bought a game and you got the whole game.

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EA revealed this week that it would be putting micro-transactions into all of its video games going forward. EA says that consumers like in-game purchases and micro-transactions. However, a lot of gamers feel the same way I do, and don’t like micro-transactions. EA’s video game Dead Space 3 was criticized over its implementation of micro-transactions because the game seemed to some to be focused on pushing users to make these purchases.

The info came from EA Chief Financial Officer Blake Jorgensen, who stated “The next and much bigger piece [of the business] is micro-transactions within games...  We’re building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be.”

EA has offered in-game purchases and micro-transactions in the past, specifically on its driving game franchise Need for Speed. EA has allowed users to purchase car packs, providing them with vehicles earlier than they would normally be allowed to have them if they progress through the game naturally.

While this might be seen as a convenience to gamers who want to skip ahead, it’s also just a way for game developers to increase revenues by selling add-ons incrementally beyond the base price of a game.

[via EuroGamer]

EA will bundle micro-transactions into all PC and console games

EA has announced something that a lot of gamers out there will not appreciate. EA CFO Blake Jorgensen was recently at the Morgan Stanley Technology, Media and Telecom Conference and noted during a speech he gave the EA would be building micro-transactions into all PC and console games it makes. While some gamers like micro transactions, others see it as a sort of legalized way to cheat.

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Micro-transactions typically allow players to do things like upgrade weapons and buy better game items to help them compete without actually having to earn them in the game. A bit of controversy has been swirling around the game Dead Space 3 because it uses micro-transactions for upgrading weapons. Many gamers probably won’t have a problem with micro-transactions as long as you don’t have to spend money to be able to progress in the game.

Being able to pay real money to get a weapon earlier as long as you can still get the weapon by traditional means in the game might not be such a bad thing for gamers on single player titles. Much of the controversy around micro-transactions for EA has centered on Dead Space 3, but EA has offered micro-transactions on other titles in the past. Specifically, micro-transactions where offered in the Mass Effect 3 multiple player game.

The company has also offered the ability to purchase car packs in games like Need for Speed for a long time allowing players to unlock better vehicles well before they would be able to via game play alone. The problem many people have specifically with Dead Space 3 and the way micro-transactions are handled is that some feel the game is made to guide players towards spending real money on upgrades.

[via EuroGamer]


EA will bundle micro-transactions into all PC and console games is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Google unveils mobile device-controlled Super Sync Sports game

Google has unveiled a Chrome Experiment called Super Sync Sports, a side-scrolling game with colorful animation and simple, yet addictive sub-games: racing, cycling, and swimming. Instead of using your computer’s controls to play, however, gamers sync and use their mobile device, using it as a controller, hence the game’s name. You can check out a video of the game in action, as well as instruction on how to play yourself.

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A tablet or a smartphone can be used, with a smartphone arguably being easier to use than a larger tablet. Syncing is achieved by using Chrome for Mobile/iPhone, so users will need to download and install it in order to play. Once installed, syncing the controller with the game is simple and straight forward. Up to four players can sync their devices and compete with each other.

Gamers need to go to chrome.com/supersyncsports on their laptop or desktop to pull up the game. After doing that, select a game, then turn on your mobile device. From Chrome for Mobile, visit g.co/super and enter the code that appears on the computer screen. By doing this, the mobile device will sync with the browser game and begin to function as a controller.

After syncing, the gamers can then select an athlete to play as from the mobile device, then control the character via gestures on the touchscreen. Super Sync Sports works with Chrome version 15 and higher, Android 4 and higher, and iOS 4.3 and later. The game utilized HTML5, CSS3, and Canvas.

[via Google Blog]


Google unveils mobile device-controlled Super Sync Sports game is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

BioShock Infinite Season Pass to Offer Discounted DLC Packs

Of all the games are launching early in 2013, BioShock Infinite is certainly one of the most anticipated. The game will see players exploring the floating city of Columbia and fighting against baddies as they strive to rescue the mysterious time-and-space-tearing Elizabeth. The game will launch on March 26, which is only a few weeks away now. This game was originally expected to launch last year but was delayed.

Irrational and 2K Games have now announced that along with the launch of the video game on March 26 will also come the launch of a Season Pass that will get players all three add-on content packs currently in development for one low price.

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The Season Pass will sell for $19.99(USD) for PS3 and PC gamers, while Xbox 360 gamers will pay 1600 Microsoft Points ($20). Buying the Season Pass will save customers about 30% compared to buying the add-on packs individually.

Gamers who pre-order the Season Pass will also get four pieces of exclusive gear, a machine gun damage upgrade, a pistol damage upgrade, gold skin for both weapons, and five infusion bottles. Those infusion bottles help players increase health, shield duration, and vigors.

BioShock Infinite Season Pass announced

2K Games and Irrational Games are getting ready to launch one of the most anticipated games of 2013. The game is called BioShock Infinite and will launch on March 26 of this year. Like most of the anticipated games that have been launched in recent months, Infinite will be getting several download content add-on packs to expand the game for players. Three add-on packs have already been announced as a being in development.

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Irrational Games and 2K announced this week that there would be a Season Pass offered for Infinite players. The game developer promises that the new add-on packs are currently in development and will provide hours of additional game play. Players will be able to continue their exploration of the sky-city called Columbia.

The add-on packs will feature new stories, new characters, new abilities, and new weapons. The Season Pass will be available for purchase on March 26 when the full game launches. The developers say that the pack will add approximately $30 worth of add-on content for price of $19.99.

The Season Pass will be available for the PlayStation, PC gamers, and the Xbox 360. Xbox 360 gamers will pay 1600 Microsoft Points. Season Pass buyers will get access to all three add-on packs at no additional charge. Those who pre-order the Season Pass will also get some early bird perks including four pieces of exclusive gear. Those who pre-order will also get a machine gun damage upgrade, a pistol damage upgrade, a gold skin for both weapons, and five infusion bottles.

[via BioShock Infinite]


BioShock Infinite Season Pass announced is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mass Effect 3: Citadel DLC coming March 5, Reckoning on February 26

I’ve been a huge fan of the Mass Effect franchise since the original game launched years ago. Like many fans of the franchise, I didn’t particularly like the fact that my favorite characters were killed at the end of Mass Effect 3. The game was still a lot of fun though, and EA and BioWare have announced the launch dates for the last of the download content for the video game.

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The download content pack Mass Effect 3: Citadel will be coming on March 5. Citadel is a single-player download pack that allows players to explore and discover new locations across the massive Citadel space station. The DLC pack will also allow players to play alongside of some of their favorite characters from all three of the Mass Effect video games.

Mass Effect 3: Reckoning is another download content pack aimed at multiple player gamers that will be available on February 26. This multiple player DLC pack includes new characters, new maps, and new weapons for players to enjoy. Mass Effects 3 developers will be streaming game play from Reckoning and taking questions from fans about this DLC pack on February 25 at 9:30 AM PST via Twitch.tv.

Citadel is the last single player DLC pack for Mass Effect 3 providing one last journey with Commander Shepard and his team. Citadel will cost $14.99 or 1200 MS Points. Reckoning is being offered at no cost and will be downloadable via Xbox Live, the PlayStation Store, or Origin software.

[via Mass Effect]


Mass Effect 3: Citadel DLC coming March 5, Reckoning on February 26 is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.