Legend of Zelda prototype cartridge goes to auction: $150,000 proves your loyalty to Hyrule (video)

Legend of Zelda prototype cartridge

And you thought that Nintendo World Championships gold cartridge would make a nice start to the retirement fund. An eBay auction from tjcurtin1 is offering a prototype NES cartridge for the US release of The Legend of Zelda at a Buy It Now price of $150,000, or roughly ten times more than the typical final bid that Price Charting quotes for a typical NWC cart. While it looks like an unassuming yellow chunk of plastic, it’s actually a Nintendo of America copy from February 23, 1987 — half a year before the definitive action adventure reached the US market. The game still plays and can even save its game on the still functional, industry-first battery backup. Just remember that it’s not necessarily going to reveal any design secrets from Shigeru Miyamoto or Takashi Tezuka: the seller warns that he can’t see any practical differences between the early copy and the (also included) shipping version. Anyone well-heeled enough to buy the prototype is therefore going solely for the collector’s value. But for those determined to be the coolest kid on any block about 25 years late, there’s only one way to go.

Continue reading Legend of Zelda prototype cartridge goes to auction: $150,000 proves your loyalty to Hyrule (video)

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Legend of Zelda prototype cartridge goes to auction: $150,000 proves your loyalty to Hyrule (video) originally appeared on Engadget on Tue, 31 Jul 2012 14:03:00 EDT. Please see our terms for use of feeds.

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Ubisoft UPlay may accidentally contain web plugin exploit, Ezio would not approve (update: fixed)

Assassin's Creed 2 - Ezio Auditore da Firenze

If you’ve played Assassin’s Creed 2 (or other Ubisoft games), you may have installed more stealthy infiltration than you bargained for. Some snooping by Tavis Ormandy around Ubisoft’s UPlay looks to have have discovered that the service’s browser plugin, meant to launch locally-stored games from the web, doesn’t have a filter for what websites can use it — in other words, it may well be open season for any maliciously-coded page that wants direct access to the computer. Closing the purported, accidental backdoor exploit is thankfully as easy as disabling the plugin, but it could be another knock against the internet integration from a company that doesn’t have a great reputation for online security with its copy protection system. We’ve reached out to Ubisoft to confirm the flaw and learn what the solution may be, if it’s needed. For now, we’d definitely turn that plugin off and continue the adventures of Ezio Auditore da Firenze through a desktop shortcut instead.

Update: That was fast. As caught by Geek.com, the 2.0.4 update to UPlay limits the plugin to opening UPlay itself. Unless a would-be hacker can find a way to compromise the system just before you launch into Rayman Origins, it should be safe to play.

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Ubisoft UPlay may accidentally contain web plugin exploit, Ezio would not approve (update: fixed) originally appeared on Engadget on Mon, 30 Jul 2012 10:02:00 EDT. Please see our terms for use of feeds.

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Mario Proposal Culminates a Match Made in Gamer Heaven

Back in the day, all a guy (or girl) had to do was buy a ring and get down on one knee to propose to the love of their loves. Things have gotten more complicated these days, and proposals are no exception. But more than that, they’re also getting even more creative. So how do proposals work for two massive gamers? Mario-style, of course.

Tumblr ProposalThe image above was posted by Redditor urotsukidoji, who explained that the image showed how her gamer friend proposed to her gamer boyfriend.

Even in proposals, it seems like Player One always get the fancier controller, yes?

Best wishes to the now-engaged gamers (assuming he said yes, of course.)

[via Reddit via On The Level Gaming]


Wheatley Actually Makes it to Spaaaaaaace!

If you’ve ever played the video game Portal 2, you surely remember the floating robotic orb or personality core known as Wheatley. If you’re a fan of Wheatley, you will certainly appreciate this. An unnamed tech working at NASA has etched a likeness of Wheatley with the phrase “In spaaaaaaace!” underneath the likeness on the side of a component that actually went into space.

wheatley space

It’s not clear what the etched component is. Whatever the component is meant to do, it blasted into space aboard the Japan Aerospace Exploration Agency H-II Transfer Vehicle that launched on Friday to resupply the ISS. Valve attributes the quote “In spaaaaaaace!” to Wheatley, but apparently another character in the game, the Space Core, said that phrase.

Valve said in a blog post, “thanks to an anonymous tech at NASA, Wheatley is actually going to actual space.” It’s cool when NASA and other scientists actually have a sense of humor and do things like this.

[via CollectSpace]


New Beck songs get visualized, inspire musical platforming

New Beck songs get visualized, inspire musical platforming

Beck’s latest album won’t debut on the shelves of your local brick-and-mortar retailer. Instead, Cities, as its called, will roll out on Sound Shapes for the PlayStation 3 and PS Vita. The platformer’s song-inspired stages transform the record’s three tunes, Cities, Touch the People and Spiral Staircase, into interactive music videos, with original art and lyrics inserted into the environment. If traipsing through the included soundscapes — not all of which are Beck-centric — isn’t enough to please, the developers are gifting gamers with the tools needed to build levels of their own. As a cross-play game, the $14.99 price tag nets both the console and portable versions of the downloadable title. Sound Shape won‘t hit digital shelves until August 7th, but you can catch a sneak peak (and a quick listen) after the break.

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New Beck songs get visualized, inspire musical platforming originally appeared on Engadget on Sun, 22 Jul 2012 11:29:00 EDT. Please see our terms for use of feeds.

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Got Lazy Fingers? Now You Can Play Pong With Your Eyes

I once bruised my thumbs after a night-long marathon playing Tekken 3 with my college buddies. It was torture to go back to school the next day and hurdle through a pop quiz that served up mostly essay-type questions.

Bruised fingers are probably nothing new to you if you’re a true blue gamer. But if you’re itching to play something – anything! – while your digits are out of commission, then how about a game of Pong which you can play with your eyes? Sounds unreal, but it’s not.

pong glasses
Dr. Aldo Faisal and his team from the Department of Computing at UK’s Imperial College took some glasses, tweaked them and rigged them with circuitry to track eye movements in 3D. And voila: wearers can now play Pong simply by donning the glasses, and looking where they want the paddle to move.

The glasses weren’t made specifically for playing retro arcade games, though, as the researchers came up with them to help people with mobility or motor control issues like MS or Parkinson’s to issue commands with their eyes. And as the video shows, it’s definitely promising.

[via Gizmodo Australia via Dvice]


16 Gran Turismo 5 Gamers Vie for Chance to Race for Real

Sony Computer Entertainment America, Polyphony Digital, and Nissan North America have announced that the final 16 Contestants have been chosen to compete for the top honors in the 2012 GT Academy North America TV show. The 16 gamers have been whittled from nearly 400,000 applicants that competed head-to-head on the PS3 videogame Gran Turismo 5 to win the chance at driving for a real race team.

gt academy

The top 16 racers will fly to Silverstone racing circuit in the UK for a week-long boot camp in August. That week-long camp will be televised on Spike TV’s GT Academy TV series later this year. The driver who wins the contest will have a chance to race for an official Nissan racing team. The winner of last year’s competition was Bryan Heitkotter.

So far, he has raced a prepared Nissan 370Z race car to a podium finish in the Dubai 24 hours race, to front row qualifying spots, and two top 10 finishes in the Continental Tire Challenge Series. Not bad for someone who got his racing start playing a video game.


NASA Unveils Mars Rover Landing for Xbox Kinect

If you’re a fan of space exploration and you own an Xbox 360, a cool new video game has landed just for you. NASA has announced a new video game that came from the NASA-Microsoft partnership intended to help raise awareness for the Curiosity Rover that will be landing on the surface of Mars soon. The game is free and is called Mars Rover Landing for Microsoft Xbox Kinect.

mars kinect

The game will only work if you have a Kinect because the motion controller is used for the video game controls. The idea is for users to use their body and gestures to guide the Curiosity Rover to a safe landing. The rover landing craft has limited fuel and the goal is to place Curiosity as close to the center of the landing zone as possible before the landing craft runs out of fuel.

The video game also ties in with the NASA 7 minutes of terror landing sequence that the Curiosity will go through as it enters the Martian atmosphere.

[via Wired]


The Engadget Interview: OUYA CEO Julie Uhrman on taking console concept to reality

The Engadget Interview OUYA CEO Julie Uhrman on turning console concept to reality

Oh, the fickle fate of a Kickstarter darling. Initial hopes and dreams culminate into a single video and a few pages of text on a website that can send your brilliant little idea careening down one of two paths. Path one is the lonely one, falling short of your goal and retreating back to the very literal drawing board to find out just why your idea didn’t match everyone’s ideals.

But the other path has its challenges too. Look at the OUYA Android-powered videogame console. The console was announced on a Tuesday, one week ago today, went on to meet its $950,000 funding goal in roughly eight hours and went on to raise millions. While thousands of gamers pledged their funds, the pundits got to pondering the unlikely (early) success, many predicting doom for this little gaming box that still has a long way to go before its promised release next March.

With the pressure building, OUYA founder and CEO Julie Uhrman is feeling no doubts. She took some time out of her incredibly busy schedule on the one week anniversary of the Kickstarter launch to refute some of the hate that’s been brewing and reassure those who have pledged their $99 that it will ultimately prove to be money well spent.

Continue reading The Engadget Interview: OUYA CEO Julie Uhrman on taking console concept to reality

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The Engadget Interview: OUYA CEO Julie Uhrman on taking console concept to reality originally appeared on Engadget on Tue, 17 Jul 2012 11:00:00 EDT. Please see our terms for use of feeds.

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NASA offers free Mars Rover Landing Kinect game for Xbox 360

If you’re the sort of geek who likes video games and space, NASA and has a new, free, video game available for the Xbox 360. The free game is called Mars Rover Landing for Microsoft Xbox Kinect and uses the Kinect accessory for control. The game is to promote the landing of the Curiosity rover.

It’s a tie-in with the 7 minutes of terror landing sequence that Curiosity will go through as it makes its way to the surface of the red planet. The screen shots of the video game remind me a bit of an arcade game I played growing up, but the name of the game escapes me. It was one of those standup arcade cabinets with horrible black and white graphics that has a single large lever on the front that you used to control the altitude of a lander trying to touch down on the surface of the planet.

From what I can tell of the Kinect video game, the goal is to set the Curiosity rover down as close to the center of the landing zone as possible before the tethered lander craft runs out of fuel and crashes. The graphics actually look very good and the game is rated E for everyone. You can download game right now at this link.

[via Wired]


NASA offers free Mars Rover Landing Kinect game for Xbox 360 is written by Shane McGlaun & originally posted on SlashGear.
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