Nintendo’s Wii U up close and personal: a photo tour

Nintendo

We’re here at Nintendo’s Wii U event in New York City where the gaming outfit’s prexy Reggie Fils-Aime just announced US pricing and release details for the console, as well as it’s own unique TVii service. And now that those important tidbits have been squared away, it’s time to focus on the hardware. Yes, you may have seen the Wii U console many times before, but the House that Mario built‘s been notoriously stingy about giving media access to a non-tethered unit. Well, the time has come to see nearly every facet of this next-gen contender. As you’ll note in the gallery below, the only area the Big N wouldn’t let us photograph is this Premium version’s backside. For whatever reason, the company doesn’t want those ports shown, but we can tell you what they consist of: AC adapter, AV multiout, sensor bar, HDMI out and what looks like two ports for USB. Undecided on whether you should be placing that pre-order right about now? Then take a tour of this onyx pair and see if it changes things any.

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Nintendo’s Wii U up close and personal: a photo tour originally appeared on Engadget on Thu, 13 Sep 2012 11:52:00 EDT. Please see our terms for use of feeds.

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BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video)

BitGym Motion SDK brings Kinectstyle gaming to Android and iOS, no massive living room required video

If there’s a common barrier to playing with a Kinect controller, it’s free space. The sheer amount of necessary distance between sensor and player is fine for suburbanites with expansive living rooms, but not so hot for apartment dwellers. Thankfully, BitGym is doing its best to bring hands-free gaming to small spaces with a new Motion SDK for Android and iOS developers. The kit takes advantage of the front cameras on phones and tablets to track three-axis movement, leans and multiple players without any special hardware — and without necessarily rearranging the furniture. It’s built to work with Unity 3D and most common app code on both platforms, all with a reportedly low overhead for mobile processors. Just don’t anticipate any leaps and sidesteps in your loft for the next little while. Although the SDK is ready today, we won’t see shipping games built on the motion-friendly framework until early 2013.

Continue reading BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video)

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BitGym Motion SDK brings Kinect-style games to Android and iOS, no huge living room required (video) originally appeared on Engadget on Thu, 13 Sep 2012 03:01:00 EDT. Please see our terms for use of feeds.

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Pac-Man Table is Retro Class All the Way

We’ve seen several Pac-Man tables over the years, and all of them are neat in their own ways. This one keeps things classy with a modern look and color matching chairs.

pac man table 1

This arcade inspired table was made by master woodworker Thanasis Mokas who apparently has a case of Pac-Man fever, which is driving him crazy. The textured game scene sits beneath a sheet of glass and even comes with four stools in familiar game colors. I’m not sure why, maybe it’s the colors (or the lack of white eyeballs on the ghosts), but this one reminds me of the Atari 2600 version of the game, but better.

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You wouldn’t think that this game would look good in wood, but it looks pretty awesome. I would love to own one of these tables for myself.

[Behance via Neatorama]


Final Fantasy VII Finally Gets Remade… In LittleBigPlanet 2

Still waiting for a PS3 port of Final Fantasy VII? Wait some more. Because this is not it. It’s the next best thing though: a remake of the entire game on LittleBigPlanet 2, that includes “all conversations, sound tracks, characters, bosses, and enemies.”

final fantasy vii littlebigplanet 2 remake

The geeky feat was made by one Jamie Colliver, who spent a total of 6 months making the 20 levels needed to remake the PlayStation classic. Jamie even managed to mimic the materia and limit break system. He didn’t have to mimic the costumes though, thanks to the official Final Fantasy VII costume pack. Below is the first of 6 videos showing Colliver playing through the levels.

Bravo. The rest of the videos are on Jamie’s YouTube page. Someone give him an Elgato Game Capture or something so we can see the levels the way they were meant to be seen. Meanwhile those of you who have LBP 2 can look at and play the levels for yourselves. Just look for Jamie’s PSN ID “BRRPPPPPPPPPPPPP” (that’s 13 P’s).

[via Kotaku]


Super Mario Bros. Cookie Cutters Make Some Sugary 1-up Mushrooms

The only thing better than cookies are cookies shaped like geeky things. Like things from Super Mario Bros. for example. Oreos are good? Are you serious? They are just round cookies with cream in the center. Chips Ahoy? So what? These Super Mario cookie cutters will make some awesome cookies. Things just taste better when they are shaped like video game characters.

nintendo cookies
These 3D-printed Mario themed cookie cutters from Etsy seller WarpZone are just $18(USD) for a set of seven. All of your favorites are here, like Mario and Luigi, Boo, Toad, a star, Goomba and a mushroom. If you can find anything this frakkin’ cool in a bag of Keebler cookies… You can’t.

Come on Nintendo. You are missing a marketing opportunity here. Get with a cookie company and give us some cool snacks. Until they do, we will just have to make our own.

[via That Girl’s Site via Albotas]


Super Mario Hungry Hungry Hippos: Get the Most Marbles with Your Koopa

We don’t have nearly enough Super Mario inspired board games and this one is a work of sheer genius, turning Hungry Hungry Hippos into an amazing Koopa battle where you eat everything that you can.
hungry hungry hippos
This awesome game is the work of crafter KodyKoala, who spent about 50 hours modifying a standard Hungry Hungry Hippos game into a work of video game art. All I know is if Mario found himself in this Koopa-filled arena, he surely would be dead.

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Each Koopa model took about 10 hours to complete and if you absolutely have to own it, the game will be going up for sale at the El Paso Comic Con on September 14th. The detail is amazing. So, who wants to buy it?

koopa hungry hippos 3

[Flickr via Obvious Winner]


Mega Man Hoodie Has an Ace Up Its Sleeve

…and by ace I mean a Mega Buster. This rockin’ Rockman (aka Mega Man) hoodie is a collaboration between Capcom and Japanese apparel company Punk Drunkers. It has lots of references to the blue bomber, but its main trick is its left sleeve, which when rolled up reveals a textile replica of Mega Man’s staple weapon.

mega man rockman hoodie 1

The hood obviously resembles Mega Man’s helmet, the pockets are a nod to the Energy Tank and there’s a stitching of pixelated Mega Man at the back.

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You can pre-order the hoodie from Punk Drunkers for ¥14,700 (approx. $190 (USD)); they’ll start shipping this October. I’m not sure if they’ll accept international orders, but if not there are still ways around that.

[via Siliconera via GoNintendo]

 


Valve Launches Steam Big Picture Mode Beta

Yesterday marked the launch of a new service from Valve with the beta of Big Picture mode for Steam. Big Picture mode is a version of the Steam digital delivery platform designed to operate on big HDTVs rather than smaller computer monitors. The new mode will allow users with high-end media PCs connected to the TV to get higher quality graphics in the living room than they can with their consoles.

valve big picture

Despite numerous rumors to the contrary, Valve does not intend to launch its own game console any time soon. Rather the goal was apparently to make PC gaming more accessible and convenient in the living room. I’d love to have some of my PC games on my massive projector screen and this new Big Picture mode will make that easier than ever.

Big Picture mode looks sort of like the dashboard on an Xbox 360 or on other set-top boxes. You can use it to purchase games, surf the Internet, and chat with friends using the standard in-game overlay. Naturally, Big Picture mode has fonts, icons, and menus optimized for viewing on a big screen. The mode is also designed with prompts that can be used via a game controller from across the room, and even has a special keyboard mode optimized for game controllers. As a matter of fact, they recommend the Xbox 360 Controller for Windows, or the Logitech Gamepad F710 for gameplay and controlling the interface.

PC users can opt into the Big Picture beta now. There’s no word yet on when the Mac version will be available, though Valve says it’s “coming soon.”

[via Kotaku]


Homemade ED-E Replica Falls out of the Blogosphere

If you have played Fallout: New Vegas, then you know ED-E. You might even have a special place in your video gaming heart for him.
e de
Well, Geekologie reader Will Brown made this amazing looking replica of ED-E from the postapocalyptic classic. He went the extra mile and photographed the steps so that other crafters might even be able to make their own as well. What a nice guy. He wouldn’t just shoot you randomly in the wasteland.

ed e replica 2

With a little bit of skill and some hard work, you too can make your own ED-E, although this one won’t follow you around New Vegas under it’s own power.

[via Geekologie]


NYT: Steam’s Big Picture public beta begins Monday

NYT: Steam's Big Picture public beta begins on Monday

Can’t wait to use Steam’s forthcoming Big Picture mode to game from the comfort of your couch? Well, you’re in luck, because it might be ready for a test drive tomorrow. According to The New York Times, the living room-friendly user interface is getting the public beta treatment starting Monday. Gabe Newell let loose last month that both the TV-geared view and Steam for Linux betas would be “out there fairly quickly,” but there’s still no word on when the Ubuntu-bound preview will land. In the meantime, we’ll keep busy by gawking at Valve’s augmented reality headset, which the NYT got a glimpse of during a trip to the firm’s headquarters, at the source link below.

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NYT: Steam’s Big Picture public beta begins Monday originally appeared on Engadget on Sun, 09 Sep 2012 20:20:00 EDT. Please see our terms for use of feeds.

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