Angry Birds Gets an Intel Theme on Facebook

If you’re a fan of Angry Birds, and you must absolutely play every available level for the game, you’ll definitely want to check out the new Intel branded version of the popular game on Facebook. In the Intel Angry Birds game, the birds follow those dastardly green pigs inside the brains of an computer.

intel angry birds

You’ll notice Intel branded backdrop, and the green pigs also have what appear to be circuit etchings on their foreheads and there are various resistors and other parts lying about, and some of the wooden pieces you’re used to seeing in the game have been replaced with green circuit boards in this version. The birds can also be found lounging about on a tiny ultrabook if you look carefully.

Other than the branding and the odd high-tech sound effect, the gameplay mechanics are the same as any other version of Angry Birds on Facebook, though these are brand new levels. Use the mouse to pull the slingshot back and shoot the bird. Birds with special features such as bombs or the ability to speed up need to be clicked to activate. The scoreboards from the game can be shared with other Facebook friends as well. If you’re looking to waste some time, head on over to Facebook and play it now.


Ukiyo-e Heroes Woodblock Prints: More OG than Pixel Art

We’ve featured Jed Henry’s Ukiyo-e style prints of videogame characters before. Now’s your chance to own printed versions of his amazing art, featuring characters from popular franchises including Super Mario Bros., Zelda and Street Fighter.

ukiyo e heroes woodblock prints by jed henry and dave bull

Jed Henry is offering all 12 of his designs in digital print forms. But he’s also working with a woodblock print maker named David Bull to make woodblock prints by hand, i.e. the way Ukiyo-e were made centuries ago.

Here’s Bull making the first woodblock print of Henry’s art:

As you can see it’s quite a painstaking process, which is why Henry has set up a Kickstarter fundraiser. A pledge of at least $40 (USD) gets you a digital print (you can choose which of Henry’s designs to order) while you’ll have to cough up $135 to get a handmade woodblock print.

Currently only the Mario Kart print has a woodblock proof, i.e. template, but Henry did say that they’ll make proofs for the other designs if they exceed their $10,000 goal. Thankfully as of this writing they’ve already gathered more than $50,000 in pledges, and that’s with 28 days to go. I think it’s safe to say we can expect more designs for the woodblock prints.

[via GoNintendo]


Wikipad is a Tablet for Games, not for Research

Last January Razer showed off its concept for a gaming tablet. As it turns out, there was another gaming tablet that was announced around that time. For some reason it’s called the Wikipad, and not, I don’t know, Gametab. But names aside, it does have potential.

wikipad gaming tablet

According to VentureBeat, the Wikipad is an Android 4.1 (Jelly Bean) tablet. It will have a 10.1″ 1280 x 800 IPS display, an NVIDIA Tegra 3 T30 1.4GHz quad-core CPU and 1GB 1066Hz DDR2 RAM. Like most tablets it will come in different memory capacities, with the cheapest model having the standard 16GB of storage.

But perhaps the most unique feature of the Wikipad is its detachable controller, which looks like a stretched out Xbox 360 controller. It has two analog sticks, a d-pad, four face buttons and a pair of triggers and bumpers. Note that Razer didn’t mention if the Project Fiona tablet’s controller is detachable. The other hyped up feature of the Wikipad is its glasses-free 3D display, but the first model that will be launched will only have a 2D display.

Wikipad wasn’t able to meet the March release date, and the VentureBeat exclusive made no mention of a price, which could mean that those numbers have changed as well. It would be stupid to assume that Apple isn’t at least considering a gamer-oriented mobile device, but for now it seems like its competitors are trying to come up with such a device. Apple still has hundreds of thousands of trump cards – the wealth of games in the App Store – but who knows what will happen if someone nails the right mix of hardware, software and network capabilities?

[via Wikipad & VentureBeat via Albotas]

 


Minecraft creator warns locked down Windows 8 could be ‘very bad’ for indies, stays wary of Steam too

Notch with Lego Minecraft

Microsoft just isn’t getting much Windows 8 love from the game community, full stop. Following Blizzard and Valve anxieties, Minecraft developer Notch (the man on the left) is himself cautious about the shift to the Windows Store and the seeming discouragement of third-party outlets. Despite sharing an affinity with Microsoft for square-shaped worlds, he sees any further lockdown of Windows 8 as potentially “very very bad” for indie game developers and overall competition in the gaming business. Not that Notch is singling out the OS for concern: he’s also maintaining his resistance to Valve’s Steam and doesn’t want the Portal creator to “rent games” instead of selling titles that buyers can keep forever. While Notch isn’t adverse to producing games for closed systems when it’s the only choice, he’s joining a growing chorus of those worried that openness is on the endangered list.

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Minecraft creator warns locked down Windows 8 could be ‘very bad’ for indies, stays wary of Steam too originally appeared on Engadget on Wed, 01 Aug 2012 14:16:00 EDT. Please see our terms for use of feeds.

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OUYA wrapping up funding with limited brown metal console, Vevo deal

OUYA wrapping up funding with limited brown metal console, Vevo deal

To put it mildly, the OUYA console has had a better than expected funding run — the project is now past the $6 million mark, or six times what it originally needed. The team still wants a little something to end the last week of fundraising with a bang. It just unveiled a limited edition brown, brushed metal version of the console with a controller to match; all it takes is a $140 pledge during the final push to August 9th and you’ve got the Yves Behar-chosen color for yourself. The special run should arrive as part of the wider March 2013 launch. If the original silver hue will do just nicely, thank you very much, OUYA has struck another content deal and will launch Vevo’s music video hub side-by-side with the console. Click past the break for a peek at the controller, and consider a pledge on Kickstarter if you just can’t stand the thought of having the same console as everyone else.

Continue reading OUYA wrapping up funding with limited brown metal console, Vevo deal

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OUYA wrapping up funding with limited brown metal console, Vevo deal originally appeared on Engadget on Wed, 01 Aug 2012 13:22:00 EDT. Please see our terms for use of feeds.

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Nintendo 3DS XL Review

Reviewing a product like the Nintendo 3DS XL is a strange affair. The mobile gaming market has changed dramatically over the last several years thanks to the advent of iOS and Android, both offering games that approach the quality of what you would expect to find on a Nintendo or Sony handheld for a fraction of the price. It’s hard to look at the 3DS XL without a cynical eye either given that 3DS sales are starting to slump, with Nintendo recently reporting a decline in revenue and posting a net loss of around $220 million. Is the 3DS XL the boost that Nintendo needs in a world that’s rapidly forgetting the traditional portable gaming handheld? Let’s find out.

Hardware

Take the 3DS, swap some ports around, and make everything a little big bigger. That’s a gross generalization, but also the core of what Nintendo has done with the console. The reason for the supersizing simply seems to be ease of access: children and elderly gamers will be able to grip the console with ease, and the larger screens also makes things easier to see. Nintendo has made some tweaks to the design, though, with the glossy plastic of the 3DS being sidelined, and corners appearing more rounded and less angular.

As a result, the console is much easier to grip than its predecessor, and is generally more comfortable to use in operation. The physical controls of the device are a joy to use as well, wth the joystick swiftly moving around its axis without sticking at all, and the quartet of buttons on the right hand side giving great feedback. The same can’t quite be said about the L and R buttons, which don’t quite have enough feedback and feel a little loose. Nintendo has also tweaked the Select, Home, and Start buttons found below the bottom screen: the large, chunky, plastic buttons are far easier to press on the 3DS XL compared to the 3DS.

Going around the device, you’ll find that the 3.5mm headphone jack has been repositioned from center bottom to the far bottom left, a curious decision considering it’s where part of your hand will rest while holding the XL. The SD card slot has also been relocated to the right hand side, next to the stylus holder, and the sliders for the volume, wireless, and 3D switches have all been tweaked ever so slightly.

There’s no denying, however, that this is a chunky and heavy device at 22mm and 336g. The XL may only be 1mm thicker compared to the 3DS, but it’s also 100g heavier. Carrying it around in a jacket pocket or the back of your jeans can be somewhat laboriously, although we’ll commend Nintendo on getting the balance of the device correct when the screen has been flipped open.

Speaking of those screens, they’ve both increased dramatically in size. The top screen has been increased to 4.88-inches, up from 3.53-inches, while the bottom screen has jumped to 4.18-inches, coming in at 3.02-inches on the original 3DS. What hasn’t changed, however, is the resolution, with 800×240 and 320×240 respectively. Both have low pixel densities, resulting in a generally unpleasant experience even from a normal viewing distance, something which we can’t show you thanks to a close-up photography ban by Nintendo. The fact that the company is restricting close-up videos and photos of the handheld while it’s turned on should give you an idea of the screen quality. The viewing angles aren’t great either, so you’ll need to click the top half of the screen in just the right position to get the best image.

The system is still charged using Nintendo’s proprietary charger, but here’s the kicker: you don’t even get one in the box anymore. Nintendo claims that in order to keep costs on the console low, it’s had to forgo including a charger in the retail package, a move which is bonkers. No doubt there will be those who are moving up from a previous Nintendo handheld who will have the necessary charger, but is the company seriously going to neglect first time buyers? Both the front and back of the box do warn customers about the lack of charger, but it leaves a sour taste in the mouth nonetheless.

3D

The first time we witnessed the three-dimensional powers of the 3DS was through a demo given by an employee in a retail store briefly after the handheld launched. A quick fondle showed that while the effect did work, it wasn’t particularly immersive, and the effect could be broken far too easily. The same is true of the 3DS XL, and in our several days of usage we pretty much always had the 3D effect turned off.

The fundamental problem with the 3D on Nintendo’s handhelds is that it’s far too finicky to set up and maintain. The slider needs to be adjusted into just the right position; you need to be directly facing the console, with any kind of off-angle ruining the effect; if you finally manage to get a satisfactory depth to the image in your game (which can be highly dependant on how the game was designed in the first place), you need to remain perfectly still in order to maintain the illusion. Any movement at all, and you’ll shatter the effect. Maybe we’re cynical about the idea of 3D in general, but after extended use it’s clear that Nintendo has tried to shoehorn the idea into a portable console and served up average results at best.

Games

Nintendo provided up with one game for review, Kid Icarus Uprising, although the platform has amassed a healthy collection of titles since its launch last year. As is increasingly the case these days, if you’re buying into a Nintendo ecosystem you’re doing so for the first-party games, with the company offering classics such as Zelda: Ocarina of Time 3D and new reimaginings such as Super Mario Bros 2.

As for Kid Icarus, it’s a mixed bag. Levels in the game split different styles of gameplay, with the first five minutes dedicated to an on-rails shooting section that sees Pit guided by the goddess Palutena. This handles pretty much exactly as you would expect, with you moving Pit around the screen using the circle pad to control the character while the L and A buttons handle firing duties. Taking out every enemy on the screen is the name of the game as you avoid obstacles and collect power ups, and the level design can occasionally make great use of the 3D capabilities. For the most part though, you’re better off sticking to 2D.

Palutena can only sustain Pit for five minutes of flight. After that, you’re directed to the ground for the second part of the level, giving you full running control and allow you to explore 360 degree environment. The problem comes with the control scheme: while you can make Pit run with the circle pad and fire with L or A as normal, you have to change his orientation using the stylus on the bottom screen.

It’s an awkward and convoluted control scheme that handles poorly, to say the least. You’ll be left gripping and supporting the full weight of the console in your left hand while trying to turn Pit with the stylus in your right hand. Trying to turn the character is a tedious affair, requiring hefty drags across the screen that also require a firm press thanks to the resistive technology. Resting the console on a flat surface helps immensely, and the game is even supposed to come with a stand that helps make it easier to play, although we didn’t receive one with our review unit. Both the control scheme and dedicated stand directly contradict the portability of the console, and we really have to wonder why Nintendo and the developers opted for such a janky and overall poor experience.

The game has a certain visual charm to it, featuring bright colors, cartoonish designs, and a dash of 2D animation on the bottom screen for character interactions, but the ridiculously aliased graphics during gameplay can’t go without mention. We realize that the Nintendo experience has never been about top of the line graphics, but there needs to be some sort of visual polish in a world dominated by high-end smartphones and tablets.

Battery

Nintendo say that the 3DS XL’s battery life should be much improved over the previous offering, sitting between 3 and 6.5 hours of gameplay depending on your settings. DS titles should last a little longer thanks to their more modest graphics, eeking out between 5 and 8 hours of gameplay.

In our test, we put the screen brightness to maximum, turned WiFi off, set to the volume of the speakers to 50%, and made sure our 3D slider was firmly in the 2D position. A quick marathon session of Kid Icarus saw the console lasting around 4 hours and 40 minutes before switching off automatically. That falls in line with Nintendo’s expectations, and you can expect to squeeze a bit more out of the battery should you drop the screen brightness.

Wrap-Up

The 3DS XL brings small improvements over the 3DS, but they all add up to a better handheld overall. It may be heavier, but the screens make for a more impressive experience, the console is easier to handle, and the battery has seen a much needed improvement. If you own a 3DS that’s starting to look a little old, then it’s worth jumping up to the 3DS XL for the better screens and battery life. If you’re on one of Nintendo’s older handhelds and have been hesitant about making the jump, the 3DS XL proves that the water is fine and that it’s time to jump in.

The handheld makes sense if you’ve already bought into Nintendo’s ecosystem, but it’s a hard sell for first time buyers. Nintendo has a fundamental problem on its hands, and it’s this: the 3DS XL and its games don’t exist in a vacuum. Smartphones and tablets offer cheaper games that can distract you just as well as titles from first-party developers fronted by Nintendo or Sony. The former company is hoping that its all star heros and franchises can continue to prop up revenue, while the latter is focused on specs and the merging of physical and touch controls. Neither realize that the game has changed, and that the world doesn’t necessarily need yet another device for portable gaming anymore.

The flipside of the argument is that iOS and Android games don’t have the immersive stories or strong characters and franchises that a company like Nintendo can offer. There is no Zelda or Mario equivalent on mobile devices, sure, but the company can’t ignore the looming threat of smartphones and tablets forever. Nintendo’s inability to adapt and tap into such a vast market is frustrating, and the 3DS XL is the physical representation of its archaic view of the mobile gaming landscape. There may be one or two games that will entice you to the platform, but why reward a company that’s stuck in the past?

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Nintendo 3DS XL Review is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Legend of Zelda prototype cartridge goes to auction: $150,000 proves your loyalty to Hyrule (video)

Legend of Zelda prototype cartridge

And you thought that Nintendo World Championships gold cartridge would make a nice start to the retirement fund. An eBay auction from tjcurtin1 is offering a prototype NES cartridge for the US release of The Legend of Zelda at a Buy It Now price of $150,000, or roughly ten times more than the typical final bid that Price Charting quotes for a typical NWC cart. While it looks like an unassuming yellow chunk of plastic, it’s actually a Nintendo of America copy from February 23, 1987 — half a year before the definitive action adventure reached the US market. The game still plays and can even save its game on the still functional, industry-first battery backup. Just remember that it’s not necessarily going to reveal any design secrets from Shigeru Miyamoto or Takashi Tezuka: the seller warns that he can’t see any practical differences between the early copy and the (also included) shipping version. Anyone well-heeled enough to buy the prototype is therefore going solely for the collector’s value. But for those determined to be the coolest kid on any block about 25 years late, there’s only one way to go.

Continue reading Legend of Zelda prototype cartridge goes to auction: $150,000 proves your loyalty to Hyrule (video)

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Legend of Zelda prototype cartridge goes to auction: $150,000 proves your loyalty to Hyrule (video) originally appeared on Engadget on Tue, 31 Jul 2012 14:03:00 EDT. Please see our terms for use of feeds.

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Final Fantasy III coming to Ouya

This week we saw Ouya gain support from OnLive, the online game streaming service, and now the company has found another ally in the gaming industry. Ouya has taken to its Kickstarter page to announce that it has partnered with Square Enix, with the developer intending to bring Final Fantasy III to the Android-based console when it eventually launches. Ouya say that this is the first time gamers outside of Japan will be able to play Final Fantasy III on a television via a console.

Square Enix will be going back and polishing up Final Fnatasy III as well, tuning it for the NVIDIA Tegra 3 processor inside the Ouya and promising “high-definition graphics.” The game made the jump to iOS devices back in March, offering the same graphical improvements plus sequences that would be exclusive to the mobile version of the game. It’s among the more expensive iOS games at $15.99, and from the sounds of things it will be a paid option on Ouya as well.

Ouya did confirm, however, that a free demo would be available to try for curious gamers. The announcement comes not long after Ouya received support from OnLive. That company detailed how it would bring an Ouya compatible app to the console at launch, allowing gamers to access hundreds of streaming games with an affordable subscription, as well 30 minute demos of the latest games.

The Ouya Kickstarter project still has 8 days left to go, but the console has already amassed $5.8 million in funding, shattering its intended $950,000 goal. A little over 45,000 backers have funded the project, and close to 40,000 Ouya consoles have been snapped up by backers. Costing $99, Ouya promises a wealth of free games plus an “open” platform that runs on Android. The console will be powered by NVIDIA’s quad-core Tegra 3 processor and will ship with a customized controller reminiscent of what’s used by other consoles.

[via Eurogamer]


Final Fantasy III coming to Ouya is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Official Tetris Alarm Clock: Time Pieces

We’ve featured a Tetris alarm clock before, but that was an unofficial build and was designed to compel users to wake up. The officially licensed Tetris alarm clock on the other hand is more forgiving and focuses on fan service. You can’t actually play the game on it though.

tetris alarm clock

As you can see the clock not only has tetromino buttons, tetromino blocks fall and form the hour and minute numbers when the time changes:

The final hat tip? The alarm sound is the Tetris theme song. Sold? MenKind sells the Tetris alarm clock for £24.99 (~$39 USD).

[via Coolest Gadgets]


E3 loves LA, staying through 2015

E3 loves LA, staying through 2015

Video game journalists worried about not being able to make their annual trek to Amoeba Records and Secret Headquarters Comics can breathe a collective sigh of relief — through 2015, at least. The Entertainment Software Association, the organization behind E3, announced today that it will be keeping the massive gaming show in Los Angeles for another three years. Next year’s show will be hitting the LA Convention center on June 11th. More info and some quotes from a very happy Southern California mayor after the break.

Continue reading E3 loves LA, staying through 2015

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E3 loves LA, staying through 2015 originally appeared on Engadget on Mon, 30 Jul 2012 10:33:00 EDT. Please see our terms for use of feeds.

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