Zynga shutters 11 of its social video games

Zynga has instituted its cost-reduction plan that the company talked about back in November. The cost-reduction plan involved shutting down some of the company’s video games, or at least accepting no new players in others ahead of shutdown in the coming weeks. The game developer plans to allocate its resources to its more popular games.

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Closing video games altogether or eliminating new player registrations also goes along with layoffs for Zynga as the company seeks to squeeze more profit out of its operation. When the company made its IPO, its stock was trading for $10 per share and more recently, it’s trading at only $2.33 per share. So far, Zynga has laid off over 100 employees and closed some of its development offices.

The game PetVille shut down on December 30 along with Mafia Wars 2. FishVille shutdown on December 5 along with Vampire Wars and Treasure Isle. The game Indiana Jones Adventure World is closed to new players but will shut down fully until January 14.

Zynga pulled the videogame Mafia Wars Shakedown from app stores along with Forestville, Mojitomo, and Word Scramble Challenge. The game title Montopia shutdown on December 21. Some players aren’t taking the shutdowns of their favorite videogames well. It’s understandable if you spent years fixing up your virtual aquarium in FishVille and spending your real-world money on upgrades only to have the game unceremoniously canceled, you wouldn’t be happy. Zynga offered players of that title and some others a bonus package of virtual goods for one of the more popular games such as Mafia Wars, Farmville 2 or others.

[via TechCrunch]


Zynga shutters 11 of its social video games is written by Shane McGlaun & originally posted on SlashGear.
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Feel the Force: Angry Birds Star Wars coming November 8th to iOS, Android, WP, Kindle Fire and computers

Feel the Force: Angry Birds Star Wars coming November 8th to iOS, Android, WP, Kindle Fire and computers

Rovio teased a certain film-inspired Angry Birds picture a long, long last week, and as expected, it’s another new game — Angry Birds Star Wars. Our furious feathered friends are assuming the likenesses of characters from the epic saga, with the trusty Red Bird taking on Luke Skywalker’s role. It wouldn’t be the Rebel Alliance without a dark side to fight, which is where the Pigs fit into the storyline; even the music and levels for gravity-based play will hark back to the film franchise. In addition to the software, details of related merchandise have also been uncovered, including table games, toys and costumes. The game is out on November 8th for iOS, Android, Windows Phone, Kindle Fire and computers, and if it follows the original storyline, we wonder how Red Bird’s going to feel about his porcine family history.

Continue reading Feel the Force: Angry Birds Star Wars coming November 8th to iOS, Android, WP, Kindle Fire and computers

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Feel the Force: Angry Birds Star Wars coming November 8th to iOS, Android, WP, Kindle Fire and computers originally appeared on Engadget on Mon, 08 Oct 2012 06:46:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceUSA Today, Idle Hands blog  | Email this | Comments

Rovio hints at Angry Birds tie-in with Star Wars on October 8th, Red Bird Five standing by

Rovio hints at Angry Birds tiein with Star Wars on October 8th, Red Bird Five standing by

The green pigs have had their moment in the sun: it’s time for the Angry Birds to come back. Rovio Mobile has posted a teaser of a collaboration between its frustrated avians and Star Wars that will get a grand reveal on October 8th at Toys R Us’ Times Square location in New York City. No clear giveaways exist as to what’s coming, although Rovio is promising animations, comics and other material in the weeks ahead — we imagine it means more than a toy line, as unique as that can be. But does it mean an Angry Birds Space add-on that goes well beyond the Martian landscape, an entirely new game or something else altogether? We’ve asked the company for more details and will let you know if we’re given more information. In the meantime, get ready for what’s likely to be a geek culture explosion.

[Thanks, Jaakko]

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Rovio hints at Angry Birds tie-in with Star Wars on October 8th, Red Bird Five standing by originally appeared on Engadget on Fri, 05 Oct 2012 11:04:00 EDT. Please see our terms for use of feeds.

Permalink Rovio Mobile (Twitter), Joystiq  |  sourceAngry Birds (Tumblr)  | Email this | Comments

Microsoft announces new entertainment and game studio focused on Windows 8 tablet development

Microsoft announces new entertainment and game studio focused on Windows 8 tablet developmentWindows 8 slates are riding a wave of 40 Xbox titles into an October launch, and now Microsoft has laid the foundation to deliver more games with a brand new studio focused on tablet development. The currently unnamed, London-based outfit will be headed by former Rare Production Director Lee Schuneman, who has shepherded Kinect Sports titles, the Xbox 360 Avatars, Fable: The Journey and the Xbox’s Sky TV app to completion. Slabs running Redmond’s latest OS won’t see a project from the team for a while, however, as the studio is still looking for new hires and won’t open its doors until November.

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Microsoft announces new entertainment and game studio focused on Windows 8 tablet development originally appeared on Engadget on Sat, 15 Sep 2012 15:16:00 EDT. Please see our terms for use of feeds.

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Atari 2600s get PC innards, 22,857 times more processing power

Atari 2600s get PC innards, 22,857 times more processing power

Atari games redesigned in HTML 5 may bring back a flood of nostalgia, but they leave out a key part of the gaming experience: the classic hardware. Hard Drives Northwest filled that void by gutting a limited number of authentic Atari 2600s and stuffing them with modern PC components. Packing a Core i7 3.4GHz processor, the retro console now boasts 22,857 times more processing power than it did in its heyday, according to Microsoft’s calculations — more than enough oomph to handle the recent remakes. Other internals include 8GB of RAM, a 120GB SSD and a Radeon HD 6570 graphics card with 1GB of video memory. With support for USB 3.0 and 2.0, eSATA, DisplayPort, DVI and HDMI, the system is well stocked on the connectivity front. Finally, the signature of Atari founder Nolan Bushnell acts as the cherry atop the faux wood grain-toting package. While the souped-up machines aren’t up for sale, a pair of them are slated for a giveaway. Glamour shots and the full set of specs await you at the source.

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Atari 2600s get PC innards, 22,857 times more processing power originally appeared on Engadget on Thu, 13 Sep 2012 18:04:00 EDT. Please see our terms for use of feeds.

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NYT: Steam’s Big Picture public beta begins Monday

NYT: Steam's Big Picture public beta begins on Monday

Can’t wait to use Steam’s forthcoming Big Picture mode to game from the comfort of your couch? Well, you’re in luck, because it might be ready for a test drive tomorrow. According to The New York Times, the living room-friendly user interface is getting the public beta treatment starting Monday. Gabe Newell let loose last month that both the TV-geared view and Steam for Linux betas would be “out there fairly quickly,” but there’s still no word on when the Ubuntu-bound preview will land. In the meantime, we’ll keep busy by gawking at Valve’s augmented reality headset, which the NYT got a glimpse of during a trip to the firm’s headquarters, at the source link below.

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NYT: Steam’s Big Picture public beta begins Monday originally appeared on Engadget on Sun, 09 Sep 2012 20:20:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceThe New York Times  | Email this | Comments

Visualized: what Zynga workers do when they’re not playing FarmVille

Visualized what Zynga workers do when they're not playing FarmVille

Zynga’s staffers might have had a laser-like focus on releasing FarmVille 2 this week, but that doesn’t mean the company has forgotten how to take a break. One employee (thankfully, also a Reddit member) has revealed that the developer’s San Francisco headquarters has a giant, 16-screen video wall for gaming in the cafeteria — and yes, they’re playing Halo in that photo rather than some future, first-person version of Mafia Wars. It’s no surprise that the employees aren’t playing their own games all the time; we’re pretty sure that even the most avid Facebook gamers would burn out if they did. Nonetheless, it’s hard not to smile at the thought that the same people urging us to buy new crops are sticking plasma grenades in their spare time.

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Visualized: what Zynga workers do when they’re not playing FarmVille originally appeared on Engadget on Sat, 08 Sep 2012 02:18:00 EDT. Please see our terms for use of feeds.

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Switched On: The Old Adventures of New 3D

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On The Old Adventures of New 3D

In the unmarked office of 3-D Vision, Inc., you can see a television or PC display a videogame or movie with a convincing stereoscopic effect. That might not seem very unique. However, the television is a CRT from the 1990s, the video game is Super Mario for the Nintendo 64 and the movie is The Wizard of Oz, made in 1939.

Despite the growth in 3D television sales, the requirement to wear 3D glasses has loomed as one of the most significant barriers to adoption. 3-D Vision’s technology still requires glasses, at least for now. However, with some caveats, it overcomes some of the other, oft-overlooked barriers to 3D adoption by creating 3D video from 2D content on 2D (or 3D) displays. On televisions, this is achieved via a small set-top box — a prototype of which approaches the size and noise level of a mini-fridge — that plugs into the video source and the TV and converts the video in real-time with virtually no latency. The box should be available early next year.

Continue reading Switched On: The Old Adventures of New 3D

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Switched On: The Old Adventures of New 3D originally appeared on Engadget on Sun, 02 Sep 2012 17:53:00 EDT. Please see our terms for use of feeds.

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University of Michigan’s Computer and Video Game Archive houses over 3,000 different games, roughly 35 unique consoles (video)

University of Michigan's Computer and Video Game Archive houses over 3,000 different games, roughly 35 unique consoles (video)

Systems such as the ColecoVision, TurboGrafx-16 and 3DO may have been ousted from most home entertainment centers long ago, but they still have shelf space at the University of Michigan’s Computer and Video Game Archive. Slashdot caught up with Engineering Librarian and Video Game Archivist Dave Carter and took a look inside the repository, which has curated around 35 classic and current-gen platforms and more than 3,000 different games. Having “one of everything” is the project’s ultimate goal, but the logistics of acquiring every new game make achieving that feat a stretch. “Our realistic goal is to be sort of representative of the history of video games, what was important — what was interesting,” Carter said. “And then, not only to preserve the games, but also to preserve the game playing experience.” As a “useable archive,” patrons of UM’s library can dig in and play at different stations with era-appropriate monitors and displays. While many visit for leisure, students have used the resource to research topics ranging from music composition to the effects of texting while driving (using an Xbox 360 racing title and steering wheel peripheral, of course). You can catch a glimpse of the collection in the video below or visit the archive’s blog at the more coverage link.

Continue reading University of Michigan’s Computer and Video Game Archive houses over 3,000 different games, roughly 35 unique consoles (video)

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University of Michigan’s Computer and Video Game Archive houses over 3,000 different games, roughly 35 unique consoles (video) originally appeared on Engadget on Fri, 31 Aug 2012 20:48:00 EDT. Please see our terms for use of feeds.

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Atari ports classic games to HTML5 for web and Windows 8, lets developers craft their own (video)

Atari ports classic games to HTML5 for web and Windows 8 users, lets developers build their own video

Atari is big on nostalgia this year, but it hasn’t had much in the way of software to reflect the trip down memory lane beyond the existing mobile apps. Its remedy to that shortfall is full of 2012 buzzwords. The new Atari Arcade includes modern takes on eight classic Atari 2600 games, all built entirely with HTML5 and free to play. As fun as that promises to be, our interest is most piqued by the game library’s open-ended nature; this isn’t just an alternative to firing up a smartphone. A new Javascript kit lets developers not only build their own games but make money as they see fit, whether it’s through ads or in-app purchases. Whether they’re new or old, titles work in multiple contemporary browsers, although Microsoft would really, really like you to know that the games are ad-free and touch-optimized for both Windows 8 tablets as well as Internet Explorer 10. We’ll try to remember that when we look to relive our Combat memories on a Surface.

Continue reading Atari ports classic games to HTML5 for web and Windows 8, lets developers craft their own (video)

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Atari ports classic games to HTML5 for web and Windows 8, lets developers craft their own (video) originally appeared on Engadget on Thu, 30 Aug 2012 15:14:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceAtari  | Email this | Comments