Microsoft lands NFL partnerships for Xbox One and the football field (video)

Microsoft lands NFL partnership

Microsoft is clearly determined to sew up some of the best content for the Xbox One: it just revealed a special, multi-year partnership with the NFL. The two are working on an optimized experience that better integrates fantasy football, including score displays, onscreen updates and Skype. They also promise exclusive content, naturally, including a lock on translating many of these experiences to tablets. The partnership will extend to the real arenas, too — among other technologies, Microsoft will bring Surface tablets to coaches and players to improve their communication and play calling. There aren’t many more details so far, but it’s evident that Microsoft wants to cater to football fans with a lot more than just its existing ESPN app.

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EA shows first Xbox One games: FIFA, NBA Live, Madden and UFC

EA shows first Xbox One games FIFA, NBA Live, Madden and UFC

EA teased hours ago that FIFA 14 would be one of the first Xbox One games, but it just used Microsoft’s event to unveil a considerably wider slate. FIFA 14, NBA Live 14, Madden 25 and EA Sports UFC are all coming to the new console within the next 12 months. All of them are using a new engine, EA Sports Ignite, that has 10 times the animation detail, smarter artificial intelligence, 3D crowds, “living” sidelines and a daily dose of new content through Xbox Live. EA and Microsoft are getting cozier with the deal, too — FIFA 14 Ultimate Team will be an Xbox exclusive. We’ll have to wait for more detail about that game later this year, but it’s safe to say that Microsoft won’t be lacking for major sports titles during the Xbox One’s vital first year.

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Sonic the Hedgehog arrives on Android, headed exclusively to Nintendo on the console side

Sonic the Hedgehog arrives on Android, headed exclusively to Nintendo on the console side

USSR and the USA. Batman and Joker. Christoph Waltz and… well, everyone. It’s pretty tough to look at the world’s best-known rivalries and exclude one of history’s finest — that being, of course, Sonic and Mario. The gritty battle between Nintendo and Sega gave fans on both sides plenty to converse about over the years, and one might say that the video game industry as a whole benefited from the back-and-forth. Now that Sega is a shell of its former self, though, the company’s most iconic character is turning to its archrival in search of shelter. On the console side, Nintendo will be the exclusive home for Sonic games going forward, with the Wii U and 3DS set to become the homes for the next three titles — details of which should be revealed “in the coming weeks.” (Update: Looks as if Nintendo has outed a few more details. Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games have been name-checked in particular.)

Meanwhile, Android users will be pleased to know that Sonic the Hedgehog was released today in the Google Play store. It’s available for $2.99, while iOS users are also being granted a free update to coincide.

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Via: Joystiq

Source: Nintendo, Google Play

No new EA games in development for Wii U, company reveals

No new EA games in development for Wii U, company reveals

Earlier this month, EA DICE’s Johan Andersson dropped a major bomb: Frostbite 3 won’t be ported to the Wii U. The news meant that the company’s next-gen franchises were doomed to skip the console: No Battlefield 4, no Star Wars games, no Mass Effect spin-off. Now, EA’s Jeff Brown is saying the same fate applies to all of the company’s titles, telling Kotaku that the company has “no games in development for the Wii U currently.”

The confirmation isn’t too surprising, but it is a crushing blow to fans who were banking on EA’s 2011 promise to support the console. Although Brown wouldn’t rule out the possibility of the company returning to the platform, Kotaku was told that EA feels it fulfilled that promise by releasing games like Mass Effect 3 and Need For Speed Most Wanted during the Wii U’s formative months. Despite the loss of third party support, Nintendo has previously urged gamers to be patient. After all, E3 is just around the corner.

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Source: Kotaku

EA to end Online Pass program, cites player disapproval

EA to stop charging used game buyers for multiplayer access, cites player disapproval

Remember EA’s Online Pass program? If you’ve ever purchased one of the company’s games used, it probably rings a bell. The system was devised in 2010 as a way for the company to collect revenue from used game sales, requiring players of second-hand software to pay an additional fee to unlock multiplayer content. Now, EA says the program has run its course. “Many players didn’t respond to the format,” the company told GamesBeat. “None of our new EA titles will include that feature.” The industry still isn’t completely sure how to handle used game sales, but at least this unpopular program is at an end.

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Via: Joystiq

Source: GamesBeat

Hands-on with the iConsole.tv, an Android-powered game system with the heart of a desktop PC

Handson with the iConsoletv, an Androidpowered game system with the heart of a desktop PC

Pry open any Android-powered game console on the market today, and you’ll likely find a mobile processor — an ARM-based chip originally designed for tablets, smartphones and maybe the odd specialty device. It seems to make sense — after all, isn’t Android a mobile OS? Christopher Price, CEO of Mobile Media Ventures, doesn’t seem to think so. “Android is the future of personal computing,” Price told Engadget. “Even on the desktop.” According to Price, developers just haven’t had a chance to play with a truly powerful Android gaming machine. So, naturally, he’s building one.

Despite its Apple-esque name, the iConsole.tv is billed as the most powerful Android device to date. It’s a bold claim, but the specs add up: the company’s Unit 00 developer kit runs Android on a 3.3GHz Intel Ivy Bridge CPU, 8GB of DDR3 RAM and two 500GB hard drives. Graphics are handled by Intel’s integrated HD 4000 chipset — a surprisingly capable GPU, though still a far cry from dedicated hardware. Price stressed that these specifications are for the $999 developer version the company announced today. The final product’s build hasn’t been finalized, but we were told it would ring it at a notably lower price. Still, considering all that power, we had to wonder why MMV chose Android. Price reiterated the potential he sees in the platform. “We’re pushing the envelope and adapting it for high-performance gaming, but we see Android being the change agent in personal computing, on the TV and the desktop. People hate walled gardens, and they hate maintaining their PCs. Android can solve that, and we’re going to help make that happen.”

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Ming Mecca modules steer whole game worlds through voltage (video)

Ming Mecca modules steer whole game worlds through voltage video

Just about every gamer we know has wanted to alter a game world on the spot, whether it’s to cheat, fix game mechanics or experiment. Special Stage Systems’ Ming Mecca system is built entirely around that concept — and will definitely appeal to anyone with a fondness for analog electronics. Knobs and switches on its World Core synthesizer module adjust the game machine’s maps, graphics, characters and even physics through voltage tweaks. Players only have to load assets on an SD card if they’d like a different look, and they even have access to the firmware and schematics if they want to go completely off the beaten path. Input is just as unconventional: a Control Core turns NES-compatible gamepads into signal generators that can be used just as easily for music making as for playing. Ming Mecca isn’t expected to ship until summer 2014, and it won’t be cheap at an estimated $999 for a World Core and $350 for the Control Core. Even so, we’re sorely tempted to splurge — it’s not often that a gadget scratches so many of our nostalgic itches at once.

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Source: Special Stage Systems

Machinima launch for Xbox 360 has us watching more games than we play

Machinima launches for Xbox 360, has us watching more games than we play

When Microsoft piled on the Xbox media channels last year, we didn’t realize just how long it would take for some of those channels to come to fruition. We’re quite possibly on the cusp of new hardware, and Machinima’s app is just now making its Xbox 360 debut. Still, it might be worth the wait for those who live and breathe gaming even after they’ve set down the gamepad. The app includes the full suite of Machinima channels and their associated videos, ranging from regular shows and specials through to game blooper reels. Machinima is available everywhere Xbox Live is active; if that isn’t enough to tide you over, Microsoft is teasing the reveal of a OneBeat electronic music app next month.

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Source: Major Nelson

Nintendo now selling refurbished DSi XL and 3DS units for $100 and up

Nintendo now selling refurbished 3DS and DSi XL

It’s easy for us to go shopping for a refurbished Nintendo handheld at stores and auction houses, but not if we’re looking for a huge bargain: small discounts and dodgy quality often make it wiser to buy new instead. Nintendo has just offered us some better reasons to scrimp and save by quietly offering both the DSi XL and 3DS through its refurb shop. The used (and occasionally bruised) systems respectively start at $100 and $130, or $30 and $40 less than they’d normally cost — enough to justify splurging on a game or two. While the selection is currently scarce, we’ll set that qualm aside when everything gets the same year-long warranty as a new unit. About the only debate left is whether or not we’re looking for a dedicated game machine in the first place.

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Via: Nintendo Everything, Ars Technica

Source: Nintendo

Xing puts a Wii U at the heart of its costly karaoke machine

DNP This is what near $16,000 Wii U looks like

Sure, we’ve seen game consoles modified for use beyond their original purpose, but this apparatus turns things up a notch. Pictured above is the Joysound Festa, a mobile entertainment system powered by the Wii U‘s hardware and software. Built by Japanese karaoke machine maker Xing, this beastly console mod is controlled from the system’s Gamepad and includes the gracelessly named Nintendo x Joysound Wii Karaoke U. Pre-loaded with 90,000 songs, this party starter also ships with a set of dance, exercise, yoga and brain training videos. Already reaching for your wallet? You should know that this unique setup is Japan-only, and headed to hotels and nursing homes at a hefty price of 1,580,000 yen (around $15,884). At that price, it may take around 25 years until we see one of these bad boys up for grabs on eBay.

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Via: Kotaku

Source: Joysound Festa (translated)