Luigi edition Nintendo 3DS LL gives Mario’s brother his due, but only in Japan

Nintendo 3DS LL Luigi edition

There must be some kind of unstated rule that Nintendo can never give the US a special edition handheld without releasing some Japan-focused models. While the company was busy promising Americans an Animal Crossing 3DS XL of their very own, it was also introducing a Luigi edition 3DS LL for its home country as part of its “Year of Luigi” theme — not fair, Nintendo. The system is decked out in a camouflage-like pattern that pays tribute to Mario’s oft-neglected sibling, and it should ship with a preloaded copy of Mario and Luigi: Dream Team just to drive the point home. Local gamers will get the distinctly-patterned 3DS LL on June 18th, but there’s no word on an XL equivalent for the US so far. We’ll just have to make do with Mario-colored devices instead.

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Via: Destructoid

Source: Nintendo

OUYA firmware update lets gamers change their payment info

OUYA update lets gamers change their payment info

OUYA vowed a steady stream of updates to its inaugural console on the road to a June retail launch, and it just released one of the more important examples. Among other fixes, the inconspicuously titled 1.0.193 firmware upgrade lets customers change their credit card info after they’ve created an account — rather vital to anyone who has to swap cards in the wake of identity theft, or who just wants to gift an account to a friend. While few owners beyond the earliest adopters will fully appreciate the change, it’s good to know that there shouldn’t be a payment panic when OUYA units arrive in force.

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Via: Joystiq

Source: OUYA

Girl Scouts could get very own video game badge, STEM-approved

Girl Scouts could get very own videogame badge, STEMapproved

Girls are gamers, too — and not just the Nintendogs type. Though video games have commonly been ascribed a boys’ club distinction, the Girls Scouts of Greater Los Angeles and Women in Games International are looking to undo that widespread misperception. Working in conjunction with E-line, the publisher behind the government’s STEM (Science, Technology, Engineering and Math) initiative, the two groups are seeking to create a nationally recognized video game badge; a first for the Girl Scouts. Guidelines for the proposed badge are still in process, with WIGI molding requirements to fall neatly in line with the STEM program, even going so far as to use the same development tool, Gamestar Mechanic. If and when the program gets final approval from the Girls Scouts of America, it’d be the third such video game badge available to our nation’s young troopsters, as both the Cub and Boy Scouts currently offer one. So, no Rosa, it would seem the Girl Scouts do need those stinkin’ patches.

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Duck Hunt pinball machine unites analog and PC in a nostalgia singularity (video)

Duck Hunt pinball machine merges analog and digital in a nostalgia singularity video

We like pinball. We like classic NES games. Accordingly, it doesn’t take much deduction to know that we really, really like Skit-B Pinball’s Duck Hunt pinball machine. It has a fully mechanical, themed pinball machine below, but there’s also a PC up top that replicates the images and sounds of Nintendo’s light gun video game in sync with the analog action. The conversion of a Williams Valiant took about a year of off-hours work to finish, and it shows — the attention to detail is what we’d expect if Gunpei Yokoi had put all his energy into pinball instead. Our only lament is that the Duck Hunt machine is a side project, and it likely won’t escape into the wild. At least there’s a video (after the break) to sate our curiosity.

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Via: Arcade Heroes, Destructoid

Source: Skit-B Pinball

OUYA ships early backer consoles, staggers delivery over the weeks ahead

OUYA console by itself

OUYA is true to its word: the company has confirmed to us that it’s shipping the first units of its namesake game console to the many, many people who crowdfunded at a tier high enough to set aside a production system. If you’ve received a tracking notice, you should expect to have the cuboid at your door in five to ten days, depending on just which corner of the world you live in. Don’t be surprised if your inbox remains empty for now, however. OUYA notes that it’s spreading delivery over the “coming weeks,” which by necessity will leave a few of us twiddling our (currently gamepad-free) thumbs.

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Source: OUYA

PlayStation 4 lead looked at x86 chips in 2007, wants polished games on day one

PlayStation 4 lead looked at x86 chips in 2007, made developers number one

Many game developers will tell you that the PlayStation 3’s Cell processor was a real bear to support. What they can’t tell you: the PlayStation 4’s lead architect, Mark Cerny, was already thinking of a solution as far back as 2007. He just revealed to Gamasutra that he’d been researching x86-based processors for the PS4 merely a year after the PS3 launch, knowing that there were “some issues” with realizing the Cell’s potential. The new console’s unified memory and eight-core CPU were the ultimate results of Cerny’s talks with game creators shortly after he took the reins in 2008. We’ve already seen the shift in attitudes through a very developer-centric PlayStation Meeting, but Cerny wants to underscore just how different the PS4’s holiday launch should be versus what we remember from 2006 — even the first wave of PS4 games should benefit from a healthy toolset, he says. We’ll know his long-term planning paid off if the initial PS4 library shows the level of refinement that took years to manifest on the PS3.

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Via: Eurogamer

Source: Gamasutra

Nintendo 3DS update moves your saves from retail games to downloads

Nintendo 3DS update lets gamers move saves from retail games to downloads

Let’s say you bought a pair of cartridge-based games to go with your Nintendo 3DS, but you’re embracing our all-digital future and want to replace them with downloadable copies. You won’t have to toss all your game progress at the same time: a newly available 3DS firmware update includes a tool to move save files from a retail copy to its downloadable version. The transfer is strictly one-way, though, so there’s no falling back for gaming Luddites. Nintendo offers a bonus if you’re fully in step with the online world, though — background downloads can now start just by closing the lid while the eShop is running. Both elements of the update are simple on the surface, but they could go a long way in helping us ditch a legacy of plastic game libraries.

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Source: Nintendo

Hyperkin Retron 5 plays the cartridges of nine classic consoles (video)

Hyperkin Retron 5 plays cartridges from nine classic consoles

Hyperkin has developed a reputation for modern takes on legendary game consoles that are often better than the real thing. If true, its just-unveiled Retron 5 is a nostalgia singularity. The hardware emulator can use its namesake five cartridge slots to play original games from no less than nine vintage consoles, including the Genesis (Megadrive), NES (Famicom), SNES (Super Famicom) and GameBoys from the original through to the GameBoy Advance. It keeps going: there’s a custom Bluetooth controller that can handle every system, mix-and-match original controller support, save states and upscaling for both video (to 720p, through HDMI) as well as audio. While we’ll have to see just how well the Retron 5 works whenever it exists as more than a conceptual graphic, that opportunity may come quickly when Hyperkin is tentatively shooting for a July release at less than $100. About all that’s left for a follow-up Retron are Jaguar and Turbografx 16 slots — pretty please?

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Via: Slashdot

Source: Hyperkin

Razer’s John Wilson backstage at Expand (video)

DNP Razer's Josh Wilson backstage at Expand video

If you’ve laid hands (or just eyes) on Razer’s Blade, Edge, Switchblade or Hydra, then you’re familiar with John Wilson’s work. As VP of the firm’s Systems Product Group, Wilson has headed up the design of a bevy of gaming products. He talked shop on stage here at Expand, and then spoke with us backstage about Rahul Sood’s new role as an advisor at the firm, why Razer decided to whip up a tablet instead of a console and just how hard it was cramming a discrete GPU into a slate. Venture past the jump for the video interview.

Follow all of Engadget’s Expand coverage live from San Francisco right here!

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Mojang’s Minecraft Realms subscription service promises a safer playground

Mojang preps Minecraft Realms subscription servers as easy, safe places to play

A Minecraft world really comes alive with internet-based multiplayer, but the requirement for a dedicated host creates its fair share of problems for both casual gamers and parents worried about where their kids will play. Mojang is currently testing a subscription service, Minecraft Realms, that could put at least some minds at ease. Along with providing a consistent world, it will give the host strict control over who gets in; long-term plans should also include profiles with trustworthy mods already installed. The developer hopes to launch betas for both desktops and mobile devices around May, with rates between $10 to $15 per month to keep a world going, but only the owner would shoulder the full costs. We imagine that there will be at least a few takers, both among families and those who want to safeguard their elaborate masterworks.

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Via: The Verge

Source: GamesIndustry International