Boy Scouts of America go thoroughly modern, make designing videogames a badge-worthy affair

Boy Scouts of America goes thoroughly modern, makes designing videogames a badgeworthy affair

Obvious truths: Boys love videogames. Videogames are fun. Earning awards for loving videogames and wanting to make them is ridiculous and pretty darn sweet. It’s also now entirely possible if you’re a Boy Scout (Cub Scouts have enjoyed this privilege for some time now). The organization that made khakis, neckerchiefs and canteens fashionable has now officially added Game Design to its array of merit badges. The new badge, devised in conjunction with several industry members and enthusiasts, requires young scouts to conceive, test and build a game prototype using such traditional methods as cards, die or a smartphone app. Yes, you read that right. Incredibly ambitious model-citizens-in-the-making can put all their 21st century knowledge and native digital know-how together to build a mobile gaming app to help them climb the ladder to Eagle Scout status. It’s definitely a modern step for the century-old youth group. We just wish the “reward” were a little more substantial than a cloth cut-out.

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Via: Polygon

NVIDIA rolls out Apex and PhysX developer support for the PlayStation 4

NVIDIA rolls out APEX and PhysX developer support for the PlayStation 4

Just because the PlayStation 4 centers around an AMD-based platform doesn’t mean that NVIDIA is out of the picture. The graphics firm is updating the software developer kits for both its Apex dynamics framework and PhysX physics modeling system to address Sony’s new console, even if they won’t have the full hardware acceleration that comes with using NVIDIA’s own chipsets. The introductions will mostly take some of the guesswork out of creating realistic-looking games — theoretically, adding a larger number of collisions, destructible objects and subtler elements like cloth and hair modeling. Most of us won’t see the fruits of the updated SDKs until at least this holiday, but programmers looking for more plausible PS4 game worlds can hit the source links.

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Source: NVIDIA (1), (2)

Bird poop and Big Screens: Attempting a multiplayer world record

Bird poop and big screens Attempting a multiplayer world record

There’s no category in the Guinness World Records for the most players in a single-screen multiplayer game. However, that’s likely to change soon thanks to a group of New York University graduate students who created SPLAT, a multiplayer game designed for the 120-foot video wall installed in the lobby of the IAC building on the west side of Manhattan. The screen is a Prysm laser phosphor display and sports a whopping resolution of 11,520 x 1,080 pixels. The game was debuted at a packed showcase event last Friday night, along with the work of other students from an NYU Interactive Telecommunications Program class appropriately called Big Screens.

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Source: BigPlay

PS4’s final look is unknown even to a Sony exec, but it won’t support the DualShock 3

PS4 Holiday 2013

There’s been some debate over the state of the PlayStation 4’s hardware when Sony declined to display the console itself at its PlayStation Meeting. As we’re quickly learning, the company had good reason to keep the box under wraps: it’s not quite done yet. Sony Computer Entertainment Japan President Hiroshi Kawano has revealed to 4Gamer that even he hasn’t seen the finished system, and he only saw the DualShock 4 the day before it went on stage. We wouldn’t worry about the design’s progress just yet, but the news hints that Sony’s timing on pulling it all together is much tighter than it was for the PS3 — although that’s not necessarily a bad thing.

Whatever the PS4 looks like in the end, we know it won’t support the DualShock 3. Perpetual font of wisdom (and Worldwide Studios President) Shuhei Yoshida has warned that the PlayStation Move is the only controller making the leap to the next generation. That’s not entirely surprising given the changes in button layout and the addition of some Move technology — Sony likely wants to set some expectations, and our existing game library won’t play on the PS4 as-is. The cutoff may still be disappointing for anyone who invested in a full set of gamepads for LittleBigPlanet sessions and has to once more start from scratch.

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Via: Joystiq, Kotaku

Source: 4Gamer (translated), IGN

Sony teases PlayStation 4 developer list, includes many of the majors (update: Blizzard and Bungie)

Sony teases PlayStation 4 developer list, includes many of the majors

Want to know just who’s developing for the PlayStation 4? Sony just gave is a very good peek: it’s promising worldwide support for the console, and quickly flashed just which companies that entails. The cursory look shows us many familiar heavyweights, such as 2K, Activision, Capcom, EA, Konami and Ubisoft. We’ve also spotted Rockstar, Square Enix and other names that most would have hoped for with the new PlayStation. Suffice it to say that Sony hasn’t had any problems attracting the support it needs for a decent early lineup, although we don’t know how many of these developers will have something ready for launch day.

Update: A few exist that aren’t (directly) mentioned in the graphic above: Blizzard is porting Diablo III to the PS4, and Bungie will put its future MMO-like shooter, Destiny, on the game machine.

Check out our liveblog of Sony’s event to get the latest news as it happens!

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Create Game Jam declares its winners, picks the cream of the OUYA crop (video)

CREATE Game Jam declares its winners, picks the cream of the OUYA crop video

Kill Screen wanted to jumpstart OUYA game development with its Create Game Jam, and it turns out that there were more than a few takers — 165, to be exact. That makes the grand prize winner, FreeLives’ Strange Happenings on Murder Island, something special. The top-down action game’s dinosaur rampages and Minecraft-like art were wild enough to earn the developer $20,000 and a head start in what’s increasingly becoming a crowded field. Other developers weren’t entirely left out, as winners in specialized categories still received $5,000 each. There’s no guarantee that the results of Create will resonate with gamers in the long run; if they lead to a better selection for an untested console, though, they’ll have been worth the effort.

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Source: Kill Screen

Steam Client officially hits Ubuntu Software Center, all games discounted 50-75% for a limited time

Ubuntu users who’ve been thirsty for the first stable release of Valve’s Steam Client can officially consider themselves quenched. After months of rigorous beta testing, Newell’s platform has finally arrived in the Software Center for download. You’ll be even more enthused to know that it’s currently packing 100 games, all of which are temporarily discounted 50- to 75-percent (until Feb. 21st, 1PM EST) to get the party started — Team Fortress players also get a “Tux penguin”. And with that, we’ll steer you to the source link below to download it for yourself.

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Source: Canonical

Informal OUYA game count: 481 and growing

OUYA game store

You can sometimes gauge a game console’s short-term success based on its launch lineup; many of us know the pain of having to choose the least terrible game of a small bunch while we’re waiting for a better selection. While we can’t vouch for how the OUYA will fare for quality, Eddie at OUYA Forum has done the legwork to prove that there won’t be any problems with the Android console’s quantity. He’s checked with both OUYA and developers to confirm that there are at least 481 games headed to the fledgling system, as of this writing. The clear majority of these are smaller indie titles that won’t dampen Sony’s enthusiasm for next week, but that’s not necessarily a problem — the abundance mostly hints that there could be a few gems for early adopters, even if there’s a lot of fluff.

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Source: OUYA Forum

Skulls of the Shogun offers game syncing across Windows, Windows Phone and Xbox (video)

Skulls of the Shogun brings true game sync across Windows, Windows Phone and Xbox video

Cross-platform game compatibility and syncing aren’t anything new, but there have been few if any games that truly make us feel at home when we switch devices. Developer 17-Bit’s just-launched Skulls of the Shogun bucks that trend in style as the first game with a unified experience across every one of Microsoft’s platforms. Start a game on a Windows 8 or RT PC, Windows Phone or Xbox 360, and cloud saves will carry over with nary a hitch in sight. Turn-based multiplayer works the same way: anyone involved in a match can play from whichever device is convenient, rather than give up a big screen or mobility. We just wish the undead strategy game’s prices enjoyed the same level of consistency — Skulls costs $5 on Windows Phone, $10 on Windows PCs and 1,200 points on the Xbox. Still, we’ll bite if it means squeezing in one more round on our Surface.

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Via: Windows Phone Blog

Source: Microsoft (1), (2), (3)

OUYA and Kill Screen announce CREATE Game Jam, bait developers with $45,000 in prizes

Ouya and Kill Screen announce CREATE Game Jam, baits developers with $45,000 in prizes

Excited for OUYA? So are the folks at Kill Screen — so much so, they’ve seen fit to host a 10-day competition to coax OUYA compatible game prototypes out of the development community. It’s calling the event CREATE, and in addition to drumming up interest for Kickstarter’s favorite game console, it aims to celebrate how OUYA and a new generation of indie game developers are making the television an open gaming platform. Starting on January 14th, Kill Screen will start accepting prototype submissions of playable (but not necessarily complete) games. Ten days later, a panel of indie veterans will cull the fat, and select finalists based on not only the game itself, but the social media efforts of its development team. This is an indie game competition, after all. The contest judges entrants on how effectively they use the OUYA platform too, including processor, sound, controller integration, in-game payments and other elements available in the console’s development kit. Winners can score anywhere between $5,000 to $20,000 in prizes, with an extra bonus if the finished game launches on OUYA. Enough incentive for you? Check out Kill Screen’s full contest rules at the source link below.

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Source: Kill Screen, Ouya