Proportional VR experiment shrinks man down to rat size, lets us play games with rodents

Proportional VR experiment shrinks man down to rat size, lets us play games with rodents

Sure, you can always play catch with the dog, but what kind of game can you play with a caged rodent? Well, “find the poster,” apparently. A team of researchers from Universities in Spain, Germany, Austria, England and the US have put together a virtual reality system designed to let humans interact with rats at the rodent’s scale, challenging human participants to find and lead the rodent to a unmarked goal. According to a paper published in PLoS One participants were “beamed” into the rat’s environment by linking a head-mounted display and joystick to a rat-sized telepresence robot. Human players were then treated to a proportionally accurate representation of the game arena. The rat was there too, tracked with an overhead camera and represented by a human avatar.

Participants were tasked with coaxing their opponent in front one of three posters in attempt to sleuth out which one represents the “winning” position. When both players are in front of the correct mystery poster, a bell sounds and the game ends. The game was primarily created to test a scaled immersive virtual reality teleoperator system, but researchers are optimistic the technology could be used to observe animal behavior from a new perspective. Check out the setup in action after the break, or read on through to the source link below for a detailed description of how mankind and some of nature’s smaller creatures can get along in a virtual space.

Continue reading Proportional VR experiment shrinks man down to rat size, lets us play games with rodents

Filed under: ,

Proportional VR experiment shrinks man down to rat size, lets us play games with rodents originally appeared on Engadget on Sun, 04 Nov 2012 14:36:00 EDT. Please see our terms for use of feeds.

Permalink Verge  |  sourcePLoS One  | Email this | Comments

WizDish Lets You Walk (Er, Shuffle) Through Your Favorite Games

As head-mounted displays and motion controllers improve, the possibility of truly-immersive virtual reality in our living rooms continues to get closer and closer to our reach. However one of the big challenges is that you’ll still be standing still or walking in place in any game that involves moving around. While there are omni-directional treadmills that solve this problem, you won’t be able to afford one (or fit one in your living room) any time soon. Now, there’s an odd little gadget in development that aims to solve this problem without any moving parts at all.

wizdish

Created by Julian Williams, the WizDish is a disc that you stand on, while wearing special shoes (called, of course, WizShoes), which enables you to move around in any direction, while standing in one place. The action isn’t exactly what I’d call walking, though – it’s more like shuffling. The 14 pound device relies on a small amount of friction between the bottom of the shoes and its platform to allow you to move around – without falling like you might do wearing socks on a slippery floor.

According to its maker, “The WizDish exploits the fact that you have 29 bones in each foot to balance with. You slide your feet over a slick concave surface in a simulation of walking that gives surprisingly similar proprioceptive cues to real walking. Once you can see where you are going [using an HMD] you take more confident strides and quickly forget it’s a simulated walk. The key advantages of the WizDish are that you can start, stop and turn with absolute ease…”

Personally, I’m not yet convinced, but then again I think that the cumbersome headgear and eye-strain inducing optics of HMDs still have some big hurdles to overcome before I’ll be strapping one to my head for a 3-hour gaming session.

(I have high hopes for the Oculus Rift HMD though. Please let it be as good as it sounds.)

[via Road to Virtual Reality]


Finally, a Way To Make Virtual Reality Even Lamer [Video]

Standing around in an awkward set of motion tracking video goggles while tethered a computer makes virtual reality feel anything but real. You need to be able to move around to really get the virtual experience, which this bizarre sliding platform lets you do—kind of. More »

Real-time Motion Capture on Unreal Engine: That’s Unreal All Right

Microsoft’s Kinect sensor has proven to be quite versatile and accurate, but in the end’s it’s only one motion sensor. A company called Yost Engineering Inc. or YEI recently showed off how multiple motion sensors can be used in videogames, enabling real-time motion capture and virtual reality.

real time motion capture and virtual reality unreal engine yei 3 space sensor

YEI makes what it calls the 3-Space Sensor, a wireless motion sensor with a gyroscope, accelerometer and compass as well as advanced processing and algorithms to process the motion data it captures. Using 17 3-Space Sensors and 3 dongles, the company was able to demo a real-time motion capture session using the Unreal Development Kit, as well as a virtual reality demo that shows how motion capture can increase immersion.

Dance Dance Revolution 2050 is going to be hilarious. Seriously though this could work well with the Oculus Rift.

[YEI via Reddit]


Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators

Oculus Rift VR headset render

Anyone who’s been wanting to make a game for the Oculus Rift headset, but hemmed and hawed during the Kickstarter run, now has a second chance. Oculus has kicked off its own pre-order campaign that offers the VR developer kit at the same $300 that it cost for the more proactive among us, or $345 for those beyond US borders. As an added incentive, the first 1,000 who pull the trigger still get a copy of Doom 3: BFG Edition to show what the Oculus Rift can do. Twiddling your thumbs will have cost at least a month — these new kits won’t ship until January — but the pre-order still means a head start over competing developers that haven’t yet seen the virtual light.

Filed under: ,

Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators originally appeared on Engadget on Wed, 26 Sep 2012 16:14:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceOculus  | Email this | Comments

Gifu University demonstrates Interactive virtual anatomical model using a projector and sensors

A research group at Gifu University is developing a virtual anatomical model. It is currently being used as a medical teaching resource to educate users about cerebral nerves.
“This object has a sensor which detects its position and orientation, so when you move it like this, the picture moves with it. First of all, you can use this capability to bring the picture and the object together. When you look from that side, I think things appear quite distorted, but to someone looking though …

Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

Oculus Rift's latest prototype gets a showing at Gamescom 2012 handson

“This is the latest prototype,” the Oculus guys tell us. That’s great, now strap us in. The team decided to make a sudden stop in Germany ahead of appearances back in the US over the next few weeks — and we’re glad, because it meant we got to call in on them and grab some time with the Oculus Rift. If you didn’t know, the Rift is a Kickstarter-funded VR gaming headset (stay with us) that’s caught the attention of several games developers — most notably John Carmack. He liked it so much, in fact, that he developed a special Rift-ready version of Doom 3 for the headset and Doom 4 will also be heading to the VR peripheral too. We got to play with the earlier game and while there’s a video after the break, we reckon you’ll really need to try this in person to fully grasp how the Oculus Rift plays. Check out our impressions after the break.

Continue reading Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

Filed under: ,

Oculus Rift’s latest VR headset prototype gets a showing at Gamescom 2012 (hands-on) originally appeared on Engadget on Thu, 16 Aug 2012 10:35:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Oculus Rift VR Headset: In Your Face 3D

While the best way to play games today is on huge monitors or HDTVs, a company called Oculus believes that future games will be better off with a much smaller display. The Oculus Rift is a virtual reality headset that displays 3D video, and it’s got the big fishes of the gaming industry nerdgasming in excitement.

oculus rift virtual reality 3d headset

The current Rift prototype has a 1280×800 resolution (640×400 per eye) and connects to PCs via DVI (or HDMI via an adapter). It’s hardly the first 3D headset to be developed, but Oculus claims that their product has two main advantages: a 110º field of view and ultra low latency. The two should make for a responsive and engaging experience. But Oculus is smart enough to know that great hardware must also be complemented with great software, which is why they’ve started a Kickstarter to offer developer kits and of course gain much needed publicity and support from game developers.

As I said, the Kickstarter fundraiser is aimed at developers, but everyone’s free to donate. A pledge of at least $300 (USD) gets you a developer kit. Along with the SDK, the kit comes with a version of Doom 3 that’s been optimized for the Rift. Hopefully Oculus can show off (simulated) footage of the Rift’s display. I wonder if this would work well with the Leap controller.

[via BBC]


Oculus Rift surpasses Kickstarter goal in matter of hours

We knew that the Oculus Rift VR headset would be popular when it hit Kickstater, but now we have a better idea of just how popular it is. The Rift has already rocketed past its Kickstarter goal of $250,000, managing to do so just a few hours after the campaign went live. This isn’t the first time this happened, with OUYA accomplishing the same thing just a few weeks back.


The amount of money being pledged to the Oculus Rift project is still rising fast, sitting at $411,303 as of this writing. This first batch of headsets is intended for developers only, with a version aimed at consumers planned for release next year. Given the Kickstarter’s meteoric rise to success, that consumer version of the Oculus Rift seems like it has an excellent shot at becoming a reality.

Most of the lower tiers get you Oculus Rift posters and t-shirts (some of the signed by the Rift team), and it isn’t until pledging $275 that you get the actual unit. The headset for the $275 tier comes unassembled, tasking developers with putting it together themselves. Pledging $300 gets you a pre-assembled unit, and all tiers featuring the Oculus Rift as a reward also come with a copy of Doom 3: BFG, the first (of what we hope is many) Rift-optimized game. Of course, with this campaign aimed squarely at developers, all of the higher tiers come with access to the SDK, so developers can start plugging away as soon as they receive their Rift.

We have to say that doing a Kickstarter for Oculus Rift developers is a pretty good idea. Not only does it allow the Oculus team to receive early feedback from those who will be working with the product the most, but it also gives developers ample time to experiment before the consumer version becomes available next year. It looks like we’re not the only ones who think that, as people continue to throw money at this Kickstarter. With 30 days left to go, Team Oculus has the potential to raise massive amounts of money, so stay tuned.


Oculus Rift surpasses Kickstarter goal in matter of hours is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Oculus Rift Virtual Reality headset convinces gaming stars [+video]

Oculus is a young company that is working on what everyone else has given up on: a great consumer-level virtual reality headset. It was a huge trend in the 90s, but hardware and software developers ultimately bumped on two walls: 1/ the field of vision was too narrow to be truly immersive 2/ the latency between the head movement and the screen response was too low, and could induce sickness (your brain is used to immediate visual response when you move your head). At the time, this couldn’t be solved – even with throwing money at the problem, and ultimately, even the Pentagon gave up. [Video in the full post] (more…)

By Ubergizmo. Related articles: Sony believes virtual reality will make a comeback, Microsoft Kinect used in Virtual Reality simulation,