John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met)

John Carmack's Oculus Rift VR project hits kickstarter, developer kits start at $300

We heard late last month that the John Carmack-endorsed Oculus Rift VR headset would be hitting Kickstarter any day now, and it turns out today is that day. The project has just launched on the crowd-funding site with a goal of $250,000. To reach that, the team (led by company founder Palmer Lucky) is offering a variety pledge options, starting with posters and t-shirts for $15 and $25 (or $10 for a simple thanks), and of course the headset itself that is initially only being offered as a developer kit. It will set you back $300, which also includes a copy of Doom 3 BFG, and is expected to start shipping in December (signed kits and a complete bundle are available as well). Those that act fast can also snag one of 100 unassembled prototype kits, which run $275 and ship a month earlier in November. Despite that developer-only status, though, the project is already off to an impressive start — it’s raised over $50,000 as of this writing. You can find the usual video overview of the project after the break.

Update: The 100 prototype kits are now sold out, and the project itself has already sailed past the $100,000 $150,000 mark. John Carmack also clarified on Twitter that he’s not “backing” the project in any official capacity, only endorsing it as a “wonderful advancement in VR tech.”

Update 2: And the project has now easily met its goal on the first day. Those interested are still able to make a pledge any time over the next 30 days.

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John Carmack-endorsed Oculus Rift VR project hits Kickstarter, developer kits start at $300 (update: $250k goal met) originally appeared on Engadget on Wed, 01 Aug 2012 11:56:00 EDT. Please see our terms for use of feeds.

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Oculus Rift Kickstarter brings virtual reality gaming back to life

This week the first Kickstarter for the Oculus Rift virtual reality gaming headset has begun, and it’s already got $37,000 USD pledged right out of the gate. This project is ready to bring back to life the concept of a virtual reality headset, this time preparing it for systems across the spectrum – Windows, Apple, Linux, iOS and Android. You’ll also find out-of-the-box engine integrations for Unreal Engine and Unity – and an instant full-on playable version of Doom BFG Edition.

The Kickstarter at hand makes for a fabulous package for developers to get on board before a final product is delivered. If you do decide to back the project, you’ll get anything as small as a poster up to a real-live visit of the development studios where the technology is being created. And in-between you’ll have the opportunity grab yourself a developer kit which includes all the SDK code you could ever want along with a physical Rift unit as well.

A slightly less developed version of the unit you’ll be getting here was shown at E3 playing Doom BFG edition by John Carmack. Carmack made sure to let the world know then that the Oculus Rift is, “I honestly think the best VR demo probably the world has ever seen.” High praise from id Software and that legend in the field.

This device will bring on ultra-low latency head tracking, an giant field of view, and a high resolution display to bring Virtual Reality to a place it’s never been before. Have a peek below at an interview G4 did with John Carmack on this unit back at E3, and get ready for the big show soon! Meanwhile, check out the Kickstarter page for this project and help get it off the ground now!


Oculus Rift Kickstarter brings virtual reality gaming back to life is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Early Oculus Rift prototype revealed

Anticipation for the Oculus Rift has been building ever since we were first introduced to it back at E3, and today we got a look at a very early prototype. Creator Palmer Luckey shared the image you see below, and even though it isn’t the prettiest of devices, it will do a lot to get followers of the project excited. Road to VR points out that the headset in the image won’t be meant for ordinary consumers – that will be the Oculus Rift 2.0, which is scheduled to launch in 2013. Instead, this first device is aimed at die-hard VR fans and developers. Have a look:


Of course, it’s important to remember that isn’t necessarily the finished product. Its design could change greatly by the time everything is said and done, and Luckey is expected to share some new renders of the headset when the Kickstarter campaign for the Oculus Rift gets underway. That Kickstarter campaign should be launching soon, but at the moment we don’t have a solid kick-off date.

Luckey also announced that there will be an Oculus Rift SDK available to interested developers. Developing for Oculus Rift isn’t going to be a cake walk, however, as developers will have to overcome challenges that are unique to the world of virtual reality. There can be all sorts of issues with head tracking, for instance, and there’s also the fact that the output needs to warped in order to provide users with a wider field of view. The Rift SDK will hopefully make the obstacles a bit easier for developers to deal with, as Luckey says that the goal is making the development process hard on the device itself, not the developers.

In other news, the Oculus Rift will have a booth at QuakeCon later this week, where the unit will be displayed and presumably demoed. The write-up on Road to VR suggests that the Kickstarter campaign may be launching before QuakeCon kicks off on Thusday, August 2, so keep an eye out for that one. We’re definitely excited to see where this goes, so keep it tuned to SlashGear for more information on the Oculus Rift!


Early Oculus Rift prototype revealed is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Project Holodeck and Oculus Rift hope to kickstart every gamers’ VR dream for $500 (video)

Project Holodeck and Oculus Rift hope to make every gamers' dream a $500 reality via Kickstarter video

Star Trek: The Next Generation may be coming to your living rooms soon courtesy of some hot new Blu-ray pressing, but one of the most compelling pieces of the technology shown on that series still remains elusive: the holodeck. Don’t get down, sunshine, because we might soon be making our first, tentative steps into a virtual courtesy of Project Holodeck. It’s underway at USC’s School of Cinematic Arts as well as the Viterbi School of Engineering and starts out with a pair of Project Oculus glasses. These glasses, which were shown off at E3 by none other than John Carmack, cram a 1,280 x 800 display into a pair of glasses that present a wide, truly immersive field of view. Pair that with a PlayStation Move for head tracking and a Razer Hydra controller and you have the beginnings of a proper virtual reality environment.

An early concept of what the complete system might feel like can be found after the break, a couple of people acting out a sequence from Skies of Arcadia, which could be called a spiritual inspiration for the first game designed for Project Holodeck: Wild Skies. In it, two people “pilot a massive airship through a exotic world of floating islands” — though whether they look as kawaii as their Dreamcast predecessors remains to be seen. When you might actually get your hands on the system is also unknown, but one piece of the puzzle, the Oculus Rift glasses, are said to be hitting Kickstarter any day now — for an anticipated price of just $500. Bat’leth and copy of Workin’ out with Worf not included.

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Project Holodeck and Oculus Rift hope to kickstart every gamers’ VR dream for $500 (video) originally appeared on Engadget on Mon, 23 Jul 2012 20:48:00 EDT. Please see our terms for use of feeds.

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Project Holodeck aims to bring full 3D virtual reality to gaming

A team from the University of Southern California have started Project Holodeck and are working to create full-body 360-degree virtual reality simulator in an accessible consumer gaming platform that could be comparable to the Star Trek Holodeck. It will allow users to play in a large digital space while physically operating in a small one.

A player’s movement will be tracked with a PlayStation Move sensor and uses gaming headsets that have a 105-degree three-dimensional view. A Razer Hydra Sixense motion controller will track six-axis hand movements to completely immerse the player into the game. “This isn’t like watching a floating television – this is true immersion in a virtual world with simulated peripheral vision,” one of the team members explained.

They’re even integrating haptic feedback by using fans linked to the game server, which are designed to simulate the blowing wind when moving throughout the game. The team is apparently in talks with a few gaming companies and even Disney to hopefully make it a real product one day.

[via Verge]


Project Holodeck aims to bring full 3D virtual reality to gaming is written by Elise Moreau & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.