Next3D’s plan to bring recorded video to the Oculus Rift

Next3D's plan to bring recorded video to the Oculus Rift

The dream of wearing a lightweight headset, like the Oculus Rift, in order to simulate physical presence isn’t limited to the imaginary worlds of video games. One man’s vision is that of immersive TV shows, movies and live sports. In fact, David Cole, co-founder of Next3D and an industry veteran who helps content creators and providers produce and deliver 3D, has been using his Rift dev kit to bring TV and film to life since the kits started shipping in March. The company is combining its video processing and compression technology with its experience in content production and stereoscopic delivery to offer what it’s called Full-Court.

Next3D hopes to leverage its existing relationships with creators and providers to assist them in jumping into the world of live-action VR content. This includes both pre-recorded and live broadcasts. We wanted to see this firsthand, so we jumped at the opportunity to witness the creation of content and experience the results. This trial run of Next3D’s stereoscopic, 180-degree field-of-view camera rig, and the post-processing to adapt it to VR, was part of the production of the paranormal investigation show, Anomaly, at Castle Warden in St. Augustine, Fla. Being nearby, we braved the perils of the haunted surroundings to tell you about what we hope is only the beginning of virtual reality content.

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Oculus snags $16 million from investors to bring virtual reality to the masses

Oculus announced its first round of funding today, wherein the company secured $16 million from investors specifically aimed at putting the Oculus Rift in consumer hands. The nascent virtual reality hardware company has repeatedly said its end goal with the Rift is to make it a consumer product; currently, only folks who backed the Rift on Kickstarter and those willing to spend $300 on a developer kit have access. A handful of games support the Rift, though more and more developers are promising not just support in their games, but entire games built from the ground up with VR in mind. An HD version of the headset was also introduced at last week’s E3 gaming show.

Oculus’ new business partners apparently see enough financial potential in the Rift to not only invest heavily, but to also take on board positions — both Santo Politi of Spark Capital and Antonio Rodriguez of Matrix Partners are now on the Oculus board of directors. “What Palmer, Brendan and the team are building at Oculus so closely matches the Metaverse that we had to be part of it. Working with them to get this platform to market at scale will be enormously exciting,” Rodriguez said of today’s news.

The company launched last year with a Kickstarter campaign targeting $250,000 — the project eventually raised just shy of $2.5 million, and now sells its Rift dev kit outside of the Kickstarter campaign.

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Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes) on

Oculus Rift HD prototype VR headset appears at E3, we go hands and eyes on

We’ve been impressed with Oculus Rift from the start, and have been following the VR headset closely ever since. The developer edition has been in the hands of devs for a couple months now, and while Palmer Luckey and Nate Mitchell have certainly received rave reviews of the headset from many, they’ve also heard lots of feedback about ways to improve it. The number one request from users and devs? A higher-resolution screen than the 1,280 x 800 panel in the dev device. Well, after months of research and tinkering to find the right hardware combination, team Oculus is finally ready to show off a Rift with a 1,080 x 1920 display, and we got to demo the thing.

Before heading into the land of 1080p, we got to explore a demo built with Unreal Engine 4 in the existing dev headset. After looking around a snowy mountain stronghold inhabited by a fire lord in low res, we switched to the exact same demo running at 60 fps on the HD prototype device — and the difference was immediately apparent. Surface textures could be seen in much higher fidelity, colors were brighter and less muddied and the general detail of the entire environment was greatly improved.

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Oculus Rift HD prototype VR headset appears at E3, we go hands (and eyes) on (update: video)

Oculus Rift HD prototype VR headset appears at E3, we go hands and eyes on

We’ve been impressed with Oculus Rift from the start, and have been following the VR headset closely ever since. The developer edition has been in the hands of devs for a couple months now, and while Palmer Luckey and Nate Mitchell have certainly received rave reviews of the headset from many, they’ve also heard lots of feedback about ways to improve it. The number one request from users and devs? A higher-resolution screen than the 1,280 x 800 panel in the dev device. Well, after months of research and tinkering to find the right hardware combination, team Oculus is finally ready to show off a Rift with a 1,080 x 1920 display, and we got to demo the thing.

Before heading into the land of 1080p, we got to explore a demo built with Unreal Engine 4 in the existing dev headset. After looking around a snowy mountain stronghold inhabited by a fire lord in low res, we switched to the exact same demo running at 60 fps on the HD prototype device — and the difference was immediately apparent. Surface textures could be seen in much higher fidelity, colors were brighter and less muddied and the general detail of the entire environment was greatly improved.

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Visualized: a history of augmented and virtual reality eyewear

Visualized a history of augmented and virtual reality eyewear

We’ve seen the prototypes that led Google to Glass, but there are many devices that predate Mountain View’s smart specs, and Augmented World Expo in Santa Clara, California was able to gather and display a historic number of such headsets this week. From Steve Mann’s handmade WearComp 1 and EyeTap prototypes to Glass-like precursors from Optinvent and Vuzix, it’s quite the comprehensive collection — over thirty devices in all. While they may make their way into a museum some day, we’re bringing pictures of them all to your screen right now. Enjoy.

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Minecraft lands unofficial Oculus Rift support (video)

Minecraft lands unofficial Oculus Rift support (video)

If you’re looking for more virtual worlds to explore using the Oculus Rift, MTBS3D forum user StellaArtois has developed something that might strike your fancy: a Minecraft mod dubbed Minecrift that bakes in support for the virtual reality headset. The modification still needs refining, but it already incorporates head tracking and warping. Not only did the intrepid forum goer grapple with the OpenGL API to devise the solution, but they also created the altered software before their own Rift dev kit arrived, relying on others to provide feedback for tweaking.

Mojang has has expressed interest in the VR headset and already has one in house, but official support for the Rift doesn’t seem close at hand for Minecraft.”Would take a lot of work to get it working for Minecraft, but not impossible – especially with the new launcher,” Mojang dev Nathan Adams tweeted yesterday regarding the Rift. Click the first source link below to give the mod a shot or head past the break to see it in action.

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Via: Road To VR

Source: MTBS3D, @Dinnerbone (Twitter)

Virtuix hooks up Oculus Rift to its Omni treadmill, shows off ‘True VR’ (video)

Virtuix hooks up Oculus Rift

Sure, Omni-directional treadmills are nothing new, but Virtuix’s take is worth a mention now that it’s been shown off working in conjunction with the Oculus Rift. The company’s been posting videos of its Omni treadmill working with Kinect for months, but last Thursday it upped the ante by adding the Rift. All told, it makes for what looks to be an intense VR session of Team Fortress 2 — one-upping SixSenses’ Razer Hydra demo for the VR headset. The company’s been working on this unit as an affordable solution for households, aiming to eventually try for funding via Kickstarter. Catch the video demo after the break and please resist throwing money at the screen in an attempt to get in on the action early.

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Via: Mashable

Source: Virtuix (YouTube)

Oculight LED hack gives the Oculus Rift a hint of peripheral vision (video)

Oculight hack gives the Oculus Rift a hint of peripheral vision video

Although the Oculus Rift is one of the more ambitious attempts at making virtual reality accessible, its lack of peripheral version is all too familiar — it’s much like staring into a pair of portholes. Rather than let the disorientation persist unaltered, though, Hack A Day has taken matters into its own hands. Its Oculight hack puts an RGB LED strip inside the headpiece, with the colored lighting set to match the edge of the screen through Adalight code. The result is much like Philips’ Ambilight, but arguably more useful: the virtual world’s light “leaks” into the wearer’s real peripheral view, adding to the immersion. Oculight clearly isn’t for sale and needs a refined installation to create the ideal effect, but the readily available resources will let anyone with an Oculus Rift development kit build their own solution.

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Source: Hack A Day

PSA: Oculus Rift development kits now shipping, some may have already arrived

PSA Oculus Rift development kits now shipping, some may have already arrived

Oculus Rift is in the mail! Development kits began shipping to customers on Wednesday, and even if you have yet to receive a tracking number of your own, a kit may very well be on its way. The Oculus team has been “tied up at GDC” this week, which explains the delay in sending out tracking info, but folks taking care of logistics have apparently been hard at work, prepping some 10,000 development kits for shipment. Of course, not every set will be on its way to a developer right away — it does take time to get that many kits out the door — but if you’re expecting one at your front porch, it’s likely to arrive very soon. In the meantime, the Developer Center has opened up to devs, with access to the SDK, Unity and Unreal Engine integrations, forums, wiki and other documentation. The team also published a video of its SXSW panel in full for your enjoyment — you can catch it just past the break.

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Source: Oculus VR

Unreal Engine 3 adding Oculus Rift support this April, Epic Citadel demo packed in

The engine that powered the vast majority of the Xbox 360 and PlayStation 3’s hit games, Unreal Engine 3, is getting a development kit update to support the soon-to-be-released Oculus Rift VR headset. Of course, the model of the Rift that’s soon-to-be-released is intended for developers, so the Unreal Engine 3 UDK update is right on time; it arrives at some point in “early April,” soon after the headset itself arrives for Kickstarter backers. Beyond UDK integration, full UE3 licensees will also get an update for integrating the headset into their games.

That said, if you snagged yourself a Rift dev kit and have no intention of actually developing games with it, the upcoming UDK release also includes a “VR Mode” version of the software’s sample Unreal Tournament game, as well as a summer version of the Epic Citadel demo we were shown at CES 2013. Paired with Valve’s offering of Team Fortress 2 VR Mode, that brings the grand total of playable things with the Rift headset to … five or six (depending on what you define as a “demo”). Upcoming PC mech shooter Hawken is also promising Rift support, though it won’t launch until mid-December. The Oculus folks are saying that Rift dev kits will begin shipping to Kickstarter backers this month, with orders fulfilled by mid-April.

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