Eidos Masks: Giving Humans Superpowers (of perception)

Eidos Sensory Amplification Mask

The Eidos masks are really, really cool.

New toys like Google Glass are neat, but augmented reality (AR) has been around forever. Going back to WWII-era active gun sights, forward to the heads-up displays of modern aircraft & automobiles, to smartphone apps that overlay directions, traffic conditions, restaurant reviews, or, through facial recognition, the name of an acquaintance or colleague; throughout the basic concept and implementation of AR has remained fundamentally unchanged.

The same could be said for virtual reality (VR), with one caveat: for practical purposes, it doesn’t really like, you know, exist. In 1992, when Lawnmower Man came out and hundreds of computer scientists died in tragic eye-rolling incidents, VR and enthusiasm for it pretty much crawled into the sci-fi/fantasy corner where it’s spent most of the last 20 years. VR is an endlessly fascinating concept, and it’s endlessly unavailable (though the Oculus Rift shows promise).

The novel and intriguing Eidos project, consisting of a pair of prototype sensory enhancement masks developed by students at the Royal College of Art in London, has very simply but cleverly shoehorned together both AR & VR into an indirect, yet direct augmentation of analog perception.

Basically, the system is digitally processing analog reality and then feeding it back to the user’s organic sight & sound receivers in real time – which is neither discretely AR nor VR, but kinda simultaneously both.

Potential applications abound, so have a watch below, and the admittedly convoluted explanation above should make sense:

Via MashableEidos Home

Akihabara News Contributor Reno J. Tibke is the founder and operator of Anthrobotic.com.

 

Half-Life 2 officially supported on Oculus Rift, beta gets shipped to developers

HalfLife 2 picks up official Oculus Rift support, beta gets shipped to developers

Gordon Freeman, in your head. Well, that’s the plan, with Oculus now offering official beta support for a headset-based Half-Life 2. There’s a few known issues to iron out already, including an overly-dim UI and issues with the zoom. But even at this early stage, it appears to lack any gameplay deal-breakers we’ve seen elsewhere. As mentioned by Valve’s Joe Ludwig on the Oculus developer forums, however, the current build is a bit rougher around the edges compared to the Team Fortress 2 beta that launched earlier this year. Developers with the necessary Rift hardware can pick up the files on Steam or follow the developments on Oculus’ own forums — but no comments about headcrab hats and wearables, okay?

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Via: Ubergizmo, Oculus3D (Twitter)

Source: Oculus VR developer forums

Minecraft lands unofficial Oculus Rift support (video)

Minecraft lands unofficial Oculus Rift support (video)

If you’re looking for more virtual worlds to explore using the Oculus Rift, MTBS3D forum user StellaArtois has developed something that might strike your fancy: a Minecraft mod dubbed Minecrift that bakes in support for the virtual reality headset. The modification still needs refining, but it already incorporates head tracking and warping. Not only did the intrepid forum goer grapple with the OpenGL API to devise the solution, but they also created the altered software before their own Rift dev kit arrived, relying on others to provide feedback for tweaking.

Mojang has has expressed interest in the VR headset and already has one in house, but official support for the Rift doesn’t seem close at hand for Minecraft.”Would take a lot of work to get it working for Minecraft, but not impossible – especially with the new launcher,” Mojang dev Nathan Adams tweeted yesterday regarding the Rift. Click the first source link below to give the mod a shot or head past the break to see it in action.

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Via: Road To VR

Source: MTBS3D, @Dinnerbone (Twitter)

Oculus Rift Developers Make A Guillotine Simulator Called Disunion

Oculus Rift Developers Make A Guillotine Simulator Called Disunion

We’ve seen a number of games modded to work on the Oculus Rift over the past couple of weeks with Mirror’s EdgeTeam Fortress 2 and Skyrim being among the most popular games. But one of the cooler, and probably the most cruel, piece of software that was developed for the Oculus Rift has got to be Disunion.

Disunion is a guillotine simulator developed by André Berlemont, Erkki Turmmal and Morten Brunbjerg which was developed in only two days and offers its user (or victim) a first-person view of what it’s like to get your head cut off. Their demo video not only shows brief glimpses of Disunion in action, but the team also takes the demonstration one step further by chopping at the neck of the person wearing the Oculus Rift. (more…)

By Ubergizmo. Related articles: Dead Space 3 Plasma Cutter Working Replica Can Fire Real Lasers, Splinter Cell: Blacklist Bringing Back Spies vs. Mercs Multiplayer Mode,

    

Virtuix hooks up Oculus Rift to its Omni treadmill, shows off ‘True VR’ (video)

Virtuix hooks up Oculus Rift

Sure, Omni-directional treadmills are nothing new, but Virtuix’s take is worth a mention now that it’s been shown off working in conjunction with the Oculus Rift. The company’s been posting videos of its Omni treadmill working with Kinect for months, but last Thursday it upped the ante by adding the Rift. All told, it makes for what looks to be an intense VR session of Team Fortress 2 — one-upping SixSenses’ Razer Hydra demo for the VR headset. The company’s been working on this unit as an affordable solution for households, aiming to eventually try for funding via Kickstarter. Catch the video demo after the break and please resist throwing money at the screen in an attempt to get in on the action early.

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Via: Mashable

Source: Virtuix (YouTube)

This 90-Year-Old Grandma Freaking Out Over the Oculus Rift VR Goggles Is What Makes Technology Great

More or less, this is all anyone ever wants from a piece of technology. Here’s a 90-year-old woman strapped into an Oculus Rift VR headset, and totally losing her mind over how amazing it is. More »

Oculight LED hack gives the Oculus Rift a hint of peripheral vision (video)

Oculight hack gives the Oculus Rift a hint of peripheral vision video

Although the Oculus Rift is one of the more ambitious attempts at making virtual reality accessible, its lack of peripheral version is all too familiar — it’s much like staring into a pair of portholes. Rather than let the disorientation persist unaltered, though, Hack A Day has taken matters into its own hands. Its Oculight hack puts an RGB LED strip inside the headpiece, with the colored lighting set to match the edge of the screen through Adalight code. The result is much like Philips’ Ambilight, but arguably more useful: the virtual world’s light “leaks” into the wearer’s real peripheral view, adding to the immersion. Oculight clearly isn’t for sale and needs a refined installation to create the ideal effect, but the readily available resources will let anyone with an Oculus Rift development kit build their own solution.

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Source: Hack A Day

Oculus Rift gets torn down by iFixit, adds high repairability to its kudos list

Oculus Rift gets torn down by iFixit, adds high repairability to its list of kudos

The Oculus Rift VR headset has had a wild ride so far after hitting its Kickstarter goal in a single day, raising a whopping $2,437,429 and gaining accolades along the way to the release of a development kit last month. iFixit (or one of its very trusting friends) was apparently one of those ponying up the $300 for the developer version, and naturally the first thing they did was put a screw-gun to it. The teardown reveals as tidy-ooking a design on the inside as the exterior, and iFixit said that it couldn’t have been easier to do. The only minor hitch was cables held together by tape which would likely need to be replaced in the event of any surgery on the Rift. It’s hard to say whether that ease of access will remain with the final production model, but the way that Oculus has gone about its business so far, we wouldn’t be surprised. Check the step-by-step process for yourself at the source.

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Source: iFixit

PSA: Oculus Rift development kits now shipping, some may have already arrived

PSA Oculus Rift development kits now shipping, some may have already arrived

Oculus Rift is in the mail! Development kits began shipping to customers on Wednesday, and even if you have yet to receive a tracking number of your own, a kit may very well be on its way. The Oculus team has been “tied up at GDC” this week, which explains the delay in sending out tracking info, but folks taking care of logistics have apparently been hard at work, prepping some 10,000 development kits for shipment. Of course, not every set will be on its way to a developer right away — it does take time to get that many kits out the door — but if you’re expecting one at your front porch, it’s likely to arrive very soon. In the meantime, the Developer Center has opened up to devs, with access to the SDK, Unity and Unreal Engine integrations, forums, wiki and other documentation. The team also published a video of its SXSW panel in full for your enjoyment — you can catch it just past the break.

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Source: Oculus VR

Meet the Lucky People Who Suddenly Owe Google $1500

We already know the first, lucky six who have the honor of paying Google $1,500 in exchange for Glass and the adventures and general ridicule that will follow. But now, @projectglass is in the process of announcing the rest of the lucky winners by replying individually to each of their past #ifihadglass tweets. Here’s a sampling of the trailblazers in all their glory. There will be 8,000 in total. More »