Olympus announces MEG4.0 wearable display prototype, skips the skydive

Olympus announces MEG4.0

While Google may have grabbed headlines for its recent wearable tech stunt, Olympus is doggedly forging ahead with its own similar prototypes, seven years on. Unlike Project Glass, the MEG4.0 isn’t a standalone structure and needs a glasses frame to hang on, although the sub-30g unit shouldn’t tax it too much. The QVGA (320 x 240) display can connect to devices through Bluetooth 2.1, with Olympus pointing to a smartphone hook-up to provide both the processing power and internet connectivity — which sounds different to what we’re expecting from Google’s effort. The current prototype can squeeze out eight hours of intermittent use, or two hours of non-stop projection. While the device is being pitched at everyday users, Olympus isn’t offering any suggestions of launch dates or pricing, but you can check on what the company is willing to share in the (Google-translated) press release below.

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Olympus MEG4.0 Google Glass rival revealed

Google’s Glass may not be headed to buyers until next year, but Olympus is wasting no time with its own alternative augmented reality display, the MEG4.0. The stem-like wearable features battery life of up to eight hours and floats a 320 x 240 virtual screen above the user’s regular eye-line, hooking up via Bluetooth to a nearby smartphone or tablet.

The headset weighs under 30g, though it’s worth noting that Olympus’ battery estimates aren’t based on continuous usage. Instead, the company says it expects the display to be used in fifteen second chunks every three minutes or so; under those circumstances, it can manage a maximum continuous runtime equivalent of around two hours total use, Olympus predicts.

Also integrated is an accelerometer, for using head-control features or figuring out which way the wearer is facing, though unlike Google Glass there’s no camera. While Google has so-far focused on the potential for photography and video capture with Glass, emphasizing how useful it could be to have a persistent record of your experiences, Olympus apparently believes discrete content consumption is more relevant to augmented reality adoptees.

The company is also particularly proud of the brightness of its microdisplay, which it claims is sufficiently powerful to be used even in strong daylight. Pricing and availability is unconfirmed, and it’s not clear whether Olympus will actually be commercially launching the MEG4.0 or instead pushing to license the display technology to other companies.

[via The Verge; via Akihabara News; via Newlaunches]


Olympus MEG4.0 Google Glass rival revealed is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Will Google Glass Help Us Remember Too Well?

When Google sent BASE jumpers hurtling from a blimp as part of the first day Google I/O Keynote presentation, I was barely impressed. The jumpers were demonstrating the Project Glass wearable computer that Google is developing, and which I and just about all of my friends are lusting over. I had seen plenty of skydivers jumping with wearable cameras strapped to them. Then the Googlers landed, and another team started riding BMX bikes on the roof of the Moscone center, where the conference is being held. Yawn. Finally, climbers rappelled down the side of the building. Ho-hum. The point seemed to be that Google Glass was real, and that the glasses would not fall off your face as you fell onto San Francisco from a zeppelin. But then Google showed something that blew my mind.

It was a simple statement. Something to the effect of ‘Don’t you hate it when you see something cute that your kids are doing and you say to yourself: I wish I had a camera.’ Sounds innocuous enough, but that one phrase changed everything, and it may shape more than the future of computing. It may shape memory as we know it.

Until now, I had imagined Project Glass as a sort of wearable cell phone. Where phones have fallen short of delivering a great augmented reality experience, a head-mounted display with a translucent screen might fare much better. Augmented reality improves navigation, local search, and even social functions almost exponentially. Project Glass seems like the first product in a broad future of wearable computing products.

But even as I have drooled over Glass in the past, it never truly occurred to me that Google might mean for Project Glass to record everything. EVERYTHING. Your entire life. Before we think about the implications, let’s discuss why this is completely possible.

How much data would it take to record a life? That depends on a lot of variables. Are you recording in 1080p? 4K? What audio bitrate? Audio and video, or location data, too? Do you record the moments when you are watching your own recordings? When you’re driving on your commute? Watching a movie or TV?

Let me offer a ballpark figure. 4.5 Petabytes. That’s my educated guess for the storage it would take to record every waking moment of my life. Forty-five Terabytes a year for 80 years. That’s based on a ‘high-profile’ video recording rate of 15 Mbps, and 6 hours of sleep every night.

Is that an insane amount of storage for anyone to possess? Not for long. I have on the tip of my finger right now a tiny microSD card with a 64GB capacity. Yesterday, this card did not exist, and a 32GB card would have cost a couple hundred dollars. Today, a 32GB card can be had for about $1 per Gigabyte. Tomorrow, we’ll have 128GB cards, and I believe the microSDXC standard tops out at 2TB or more. Within 10 years, I would bet that a Petabyte of storage, which is a million Gigabytes, will be completely affordable, either in a compact form or via a remote (cloud) storage host.

So, by the time my 3 year old is in High School, he’ll have access to the technology to record his entire life. I cannot begin to fathom the perspective he would have. It would change everything.

“When we can review a video of every memory, will that destroy nostalgia?”

Of course there are privacy concerns, and legal issues. But what has me curious at the moment are the ways such technology will shape nostalgia. I love nostalgia. I’m a big fan. Nostalgia is one of the most fun games we can play with our own lives. When we can reference a first-person video of every memory we have, will that destroy the value of nostalgia? Will the term become meaningless?

Think of your earliest memory. In your mind, how do you see yourself? Do you see your arms and hands reaching out in front of you? Or do you imagine yourself fully formed, in the third person? It’s a strange phenomenon that we remember ourselves from outside our own bodies. But technology like Project Glass may change the way we approach even our own memory storage. Is there a biological imperative, a psychological reason why we imagine ourselves this way? Is the disconnect necessary? I don’t know. But if I’m forced to imagine myself only in the first person, I know it will change the way I remember my entire life.

I’ve also heard the question raised of whether we will continue to remember at all. Certainly memory is an evolutionary trait. We are not likely to cease all memory function in a few decades simply because a technology helps us record everything we see and hear. But memory is also a learned skill. We learn to categorize and associate our memories. We learn what is useful for long-term storage, and what is best forgotten. Our mind has defense mechanisms in place to protect us from painful memories, and emotional triggers to spotlight and gild our best moments. What happens when we reduce all of these moments to a high-definition video played back on a computer screen?

One of my favorite moments from my youth is the night I met my first long-term girlfriend. We were at a party, but outside on the street, sitting on the spoiler of my car. It had just started to rain, and we were covering ourselves with a small foam floor mat that my father used in the aerobics classes he took. We talked for a few hours and really hit it off. I don’t remember anything we said, but I remember that my friends inside were impressed that I had done so well.

I hope that I will always have in my mind the feelings associated with that night. But if I played back the conversation, I’m sure it would destroy the memory. It was drivel, and melodramatic high school prattling, and the most obvious flirting nonsense. Outside of my own head, it would be embarrassing and cringe-inducing. It would be evidence against me.

Isn’t that adolescence in a nutshell? And early adulthood? And, well, all of life? Life is embarrassing. That’s why embarrassment makes us laugh so hard, because we can relate. We’re all horrible actors on our own stage. While I love the idea of Project Glass, and I can certainly see the advantage of having a camera recording all of those lost moments, there are too many moments that should stay lost. I would rather have them rattling around in my head than on my TV screen. I’d rather see myself from the outside, or remember the event from deep within, than have an accurate depiction of what my arms were doing, and how I sounded as the words spilled out of my gullet. I hope we don’t lose the ability to get it wrong, somehow, because memory is so much more interesting when it’s imperfect.


Will Google Glass Help Us Remember Too Well? is written by Philip Berne & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Google Glass Sessions teach us why we need augmented reality

Google knows that it’ll take some education before we’re all wearing Google Glass headsets, and so the company has kicked off what it’s called Glass Sessions: slices of real life augmented with Glass. First up is persistent video and camera functionality from the perspective of a parent, with Glass being used to capture fleeting moments and share milestones across continents. Check out the video after the cut.

Laetitia Gayno, the mom in the video, is the wife of a Google employee, and shows how she uses Glass to snap photos of her baby without the camera getting in the way. Meanwhile, she can use Google+ Hangouts for group video calls with her family back in France.

Google’s focus with Glass has, in public demonstrations at least, been concentrated on the photography elements of the wearable. That’s arguably the easiest thing to show off; without seeing what it’s actually like to have a small virtual display “hovering” just above your normal line of vision, justifying the value of Glass’ other mediated reality abilities is considerably trickier.

Last week, Google began taking preorders for Google Glass Explorer Edition, the first generation of developer devices, which are expected to begin shipping in early 2013. Priced at $1,500 – though with the expectation that the consumer product will be considerably cheaper – they’ll give developers the opportunity to experiment with bringing their apps to persistently-connected users.


Google Glass Sessions teach us why we need augmented reality is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Recon Instruments MOD HUD Hands-on

Earlier today we mentioned a little bit about Recon Instruments and their new MOD Heads-up Display technology. They offer something similar to Google’s Project Glass, only it is available today for just $399. These will be your ultimate companion while going skiing or snowboarding, and much more is planned for the future.

Imagine getting directions while snowboarding down a mountain. Weather conditions, time, speed MPH readings and much much more. That is exactly what you can do with Recon Instruments new MOD HUD. What makes this even better is it’s available now — not 2013 — and they’ve just dropped their Android SDK so developers can start working on companion apps. Here’s a short video explaining the product a little better:


Here at Google IO Recon has unleashed their developer SDK so those interested can start building apps to accompany them down the mountain while using Recon’s HUD. These apps will then be connected to the HUD via a smartphone or tablet and the options are limitless. While talking with Tyson Miller from Recon he explained that they are working with multiple Goggle companies like Smith and more to integrate their product into wearable units. Currently the device in the video and pictures below is just a prototype, as they only sale the HUD, not the actual Goggles too.

Recon also states that while this is currently only available for Ski and Snowboard goggles, they plan to bring to market multiple different offerings for any type of activity. Once developers dive into the SDK the options for apps and uses will greatly increase. Developers can get started here, and the Recon Instruments MOD is shipping now for just $399.

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Recon Instruments MOD HUD Hands-on is written by Cory Gunther & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Can’t wait for Google Glass? Recon’s MOD Live has you covered today

Google Glass may be grabbing the headlines at IO this week, but with Explorer Edition developer devices not shipping until 2013, it might be worth looking elsewhere for your head-up display fix. Recon Instruments has just the thing, with a new Android SDK for the MOD Live eyepiece that will allow developers to create their own applications that float in the user’s eyeline.

The MOD Live is a complex little piece of kit, with various sensors integrated: an altimeter, barometer, 3-axis accelerometer, 3-axis gyro, 3-axis magnetometer, and a temperature sensor. There’s also Bluetooth Smart Ready (aka 4.0) and GPS, a d-pad for navigation, and of course the eyepiece itself.

Power is from an 800MHz TI OMAP3 Cortex-A8 processor paired with 256MB RAM and 512MB of flash space, of which 180MB shows up as mass storage. ”Because our SDK is pretty much completely the Android SDK, creating an HUD app takes about the same effort as a regular Android app” Recon claims.

The facility for the MOD Live to take advantage of basic http pull and push is due to be added in the next week or so, and Recon plans to give away ten free eyepieces (and subsidize a further 100 by 50-percent) to encourage developers to jump onboard. Normally, the MOD Live is priced at $399.99.

You can sign up to be considered as a developer here, and see an example of an app – detailed here – intended for skiers in the video below.


Can’t wait for Google Glass? Recon’s MOD Live has you covered today is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Sergey Brin shows off Google Glass Sunglasses

Google’s Sergey Brin has shown off the sunglasses-version of Google Glass, taking to the roof of the Moscone Center to demonstrate how the incredible skydiving stunt yesterday was done. So far, Google Glass has only really been shown with open eyepieces, though some of the Google testers have worn the wearable computer over the top of their own prescription eyeglasses.

Sergey’s version, however, has clip-in tinted lenses, which can seemingly be slotted into place to suit the conditions at the time. Google has also confirmed that there will be support for prescription lenses, though it’s not clear whether they too will be removable or if they are fixed.

Google has generally been coy on Glass details, but a few tidbits have emerged this week at IO. The headset will support WiFi and Bluetooth, though not 3G or 4G as originally rumored, and be able to tether to a nearby phone so as to share its cellular connection.

As for battery life, again, there are no official figures but a careless aside from Brin suggested up to six hours from a single charge. That will undoubtedly depend on what Glass is being used for, however.

Google began taking preorders for the developer version of Glass, the so-called Explorer Edition, at IO yesterday, priced at $1,500. The first units will be shipped in early 2013, with consumer versions due within  a year of that.

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Sergey Brin shows off Google Glass Sunglasses is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


No 3G/4G for Google Glass

Google Glass will not have a cellular data connection, at least initially, meaning wearers of the augmented reality system will need to rely on WiFi or tethering to get online. The headset demonstrated at Google IO yesterday includes only WiFi and Bluetooth technologies, not 3G or 4G despite early rumors, with senior industrial designer on the Google Glass project Isabelle Olsson confirming to ABC News that users out of hotspot range will need to tether to their smartphone for WWAN access.

Talk of an integrated cellular link first began prior to Google making Project Glass public, when rumors of the wearable display initially broke. Then, it was suggested that Google would equip the headset with either 3G or 4G connectivity, making the unit as a whole self-contained.

Whether that was ever true or not is unclear – Google could have attempted to include WWAN but decided to drop it over battery or size concerns, perhaps – but the current iteration lacks it, according to Olsson. The designer declined to give battery life estimates, though fellow project member Sergey Brin was overheard suggesting a roughly six hour runtime in a post-keynote meeting.

Google was forced to use USB connection tethering with Glass for its live-streamed skydiving stunt, having found the WiFi could not handle the extreme conditions. Otherwise the components are much akin to a regular smartphone, all contained in the oversized arm of the glasses.


No 3G/4G for Google Glass is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Consumer Google Glasses due less than 12 months after developer version

Google aims to get its Google Glasses augmented reality headset shipping to consumers within a year of the $1,5000 Explorer Edition arriving with developers, the company has confirmed. That consumer version will be “significantly” cheaper than the Explorer Edition prototype hardware, Google co-founder and Glass project lead Sergey Brin told TechCrunch, though this won’t be a race to the bottom.

Instead, the team responsible for Glass has said, the priority will be balancing quality and affordability. No indication of what sort of final price will be settled upon has been given, but wearable eyepiece specialists have already – and separately – estimated that augmented reality headsets of Google Glasses’ ilk will most likely come in at around the $200-500 mark.

In the meantime, Google will be counting on developers to get up to speed with Glass. The cloud-based API they will have use of will be “pretty far along” by the time the Explorer Edition goes on sale, and Google’s own engineers are already testing Gmail, Google+ and other Android apps on the wearable.

As for battery life, Brin was overheard suggesting he had seen six hours of use from a charge, though it’s unclear what settings were enabled at that time. It’s already been confirmed that Glass will be able to locally cache content rather than upload it immediately, or indeed stream low-quality footage while caching higher-quality versions for later use.


Consumer Google Glasses due less than 12 months after developer version is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Are $1,500 Google Glasses a bargain?

Being an early-adopter is seldom cheap, but is Google having a laugh with its $1,500 Project Glass Explorer Edition? Put up for surprise pre-order at Google IO today – though not expected to ship until early next year – the search giant demands a hefty sum for those wanting to augment their reality early. Cutting edge costs, sure, but there’s the potential for significantly more affordable options that could be here just as soon as Google Glass is.

Google isn’t the only company working on wearables, after all. Back in March, eyeline display specialist Lumus confirmed to us that products using its technology were in the pipeline for 2013, with prices ranging from $200 for more basic models – perhaps just offering media playback – through to $500 for more advanced versions with what we’d think of as true augmented reality.

It’s not the only company working on AR projects, either. We caught up with Vuzix this month to take about its own smart glasses intentions, including the display technology it has been working on with Nokia Research. The company wouldn’t talk specific pricing, but did say that it was aiming more for the mass market and that Project Glass “is not the grail we are seeking.”

Of course, there’s a big difference between a developer kit and a commercial product, and there’s no telling exactly what Glass will do quite yet. Google has been playing its cards close to its chest on that front, only really showing camera use-cases, though we’re also expecting some other functionality like navigation. Still, even if Lumus’ estimates were to double by the time products reach shelves, that’s still a fair chunk less than Google is asking.

So, don’t feel too down-heartened if you’re not at Google IO to preorder a Glass Explorer Edition, or can’t muster the $1,500 Sergey Brin demands. Augmented reality and wearable tech is fast approaching its tipping point, and with that will inevitably come more affordable options.


Are $1,500 Google Glasses a bargain? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.