Web-based Instagram feed gets public hands-on: the limits continue!

It’s time for Instagram to bring the full square photo experience to the web, starting today, with one very important missing feature: photo uploads. While the public has been able to view browser-based profiles of Instagram users for a few months now, the ability of a user to view their own feed (including all of their Instagram friends) has only been made real today. To see your Instagram feed, simply head to Instagram.com and log in – it’s just that simple!

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With this new user interface for Instagram you’ll be able to see all of your own uploaded photos alongside the photos taken by the people you’re connected with through the service. At the moment this means you’re seeing the same feed that you’d otherwise only be able to see on your mobile device inside the Instagram app. With this interface you’re able to “like” photos with the little heart icon below each photo, connect to “photo pages”, and leave comments.

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Each user name inside this iteration of Instagram connects to that user’s profile page on the web. Each profile is exactly the same sort of page we saw with the release of web-based profile pages several months ago, and each “photo page” is also essentially the same as it was back when Instagram arrived on the scene, these pages otherwise able to be linked to via Twitter. If you decide you’d like to connect to someone’s Twitter profile, you’re in for a treat: the “@” symbol doesn’t connect to Twitter profiles, it connects to Instagram profiles instead.

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Of course your Tweets via Instagram will still be connecting to “@” profiles if you include said text, so you’re once again getting an ever-so-slightly different experience with hot-linking depending on where your content is published. The fun never ends! From your Instagram feed in the web browser you’re also able to delete photos and comments – but that’s it!

For the real total full Instagram experience you’re still going to have to head to the Instagram app on your respective iOS or Android machine – or Windows Phone machine or BlackBerry machine if you’re reading this post in the future. Have at it!


Web-based Instagram feed gets public hands-on: the limits continue! is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Stratego comes to iPad, Facebook, and the web browser

The classic board game Stratego is hitting more platforms today. Developed by Keesing Games, the popular strategy board game by Royal Jumbo is now available on the iPad, Facebook, or through a web browser (Stratego.com). Both the Facebook and web browser versions are free to play, but the developers are charging a hefty $6.99 for the iPad version.

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Stratego has been around for over 50 years, and it has seen many revisions along the way by many board game makers, like Milton Bradley, Hasbro, and Spin Master. This digital version from Keesing Games looks to be based on Hasbro’s version from a few years ago, but it includes a few more surprises than what you would find in the regular board game version.

Players can play in both single-player modes and online modes, with the option to play in full 40-piece games or smaller games of 10 pieces. All of the mechanics from the board game are present, with players working to capture the flag of their opponents, and using a mix of strategy and deception to successfully move game pieces around the board.

Development of Stratego began last year during the spring, and the game has been in a closed beta until now, with around 18,000 players having already had their fair share of play time. Keesing Games says that while the game will still see action on Facebook, the game will probably have an easier time gaining players on iOS due to the platform’s popularity. However, the developers are hard at work on a new mode for the game that will hopefully attract more Facebook users.

[via Inside Social Games]


Stratego comes to iPad, Facebook, and the web browser is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Internet Explorer 90′s ad aims to reconnect with your youth

It would appear that Microsoft is aiming to pull in the masses of 20 or 30-somethings that started their web experience with a 1990′s-themed advertisement for exactly the same browser the company wants them to now use again: Internet Explorer. This advertisement does, we must admit, strike more than one chord in the nostalgic banjoes in our heads, and like any good SuperBowl commercial, only gets to the product in the last few seconds of the video. That said, whether you’re all about IE or you hate its guts, you’re probably going to enjoy this advertisement thoroughly.

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What you’re going to see is a hashtag “childofthe90s” sort of spot that Microsoft is hoping will draw you in like a Club Kid moth to the rave, if you know what I mean. More like a 90′s kid to a fishtank full of 25-cent milk caps. Or perhaps a young lover of basketball in the 90′s to a pair of Reebok Pumps. You’ll find yourself entranced if you’re anywhere near the age of your humble narrator, that’s for sure.

With the “new” Internet Explorer that this advertisement shows, you’ll be working largely in a Windows 8 universe. While you do not need Windows 8 to access the future of this browser, you’ll be drawn in with its ever-so-slight aesthetic tips toward that environment. If you are using Windows 8, you’ll find Internet Explorer to be a full-screen masterpiece (so to speak) ready for the touchy amongst you.

In the end it’s irrelevant what Internet Explorer looks like here in this advertisement because the aim is brand awareness. If we see a collection of video spots that make us enjoy ourselves and they just so happen to be supporting a product, we being consumers of this 2013 environment will inevitably feel drawn to that product. It just works – see if your impression of Internet Explorer improves by the time the commercial above is done.


Internet Explorer 90′s ad aims to reconnect with your youth is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Mozilla working on Firefox for OUYA

The OUYA gaming console has attracted the attention of both gamers and game developers, but it’s also attracting the attention of the folks over at Mozilla. The developers behind the Firefox web browser are making a version specifically for the OUYA gaming console, allowing open-source gamers to browse the web using one of the world’s most popular web browsers.

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According to a post on the OUYAForum by administrator Ed Krassenstein, a Mozilla developer spoke with Krassenstein on the progress that the team is making bringing Firefox over to the new console. The developer mentioned that there is still a lot of work to do, but he was nice enough to show us a quick photo of the progress so far (pictured above).

The photo was tweeted by mobile platform engineer Chris Lord, and he says that the browser is currently “kinda usable”, but it isn’t anything to look at really. However, it shows that the Mozilla team is serious about bringing their web browser to the open-source gaming masses, and hopefully we’ll hear some updates on the project within the next couple of weeks.

“We’re investigating what we need to do to make Firefox usable on Ouya. It already works and we have some preliminary patches for gamepad support, but there’s still quite a bit of work to be done to make it really usable. Part of this work will be making sure that WebGL and Canvas support performs well on the device, and making sure that the relevant APIs (such as Gamepad API) are also supported.”

The OUYA gaming console is an open-source Android-based console that not only has full access to the Google Play store, but will also have proprietary games specifically meant for the OUYA. Developer consoles have already been shipped out, so while Mozilla has a long way to go, they still have several months before the official OUYA launch to ship a final version of the web browser.

[via TechCrunch]


Mozilla working on Firefox for OUYA is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Opera Ice makes mobile web browsing ultra-minimalistic

This week the folks at Opera Software have given the world a glimpse of their next big (and yet tiny) production: Opera Ice, a mobile web browser to out-simplify every competitor. The mobile version of this browser is the first in a set of browsers that’ll also be out for desktop machines and – if you’re lucky – in-between machines as well. The aim of this browser is to take what Opera has learned over the past few years about the tendencies of the public to do only a limited number of tasks in a web browser on a mobile device and turn those tendencies into efficiency.

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What you’re going to be seeing here is a demonstration filmed by Opera in their own den of developers and passed on to the folks at Pocket Lint. The demonstration of this Webkit-based browsser is done on an iPad, but the Opera team promises it’ll be revealed for iOS, Android, and desktop machines in the near future. It is at Mobile World Congress 2013 that we’ll get our chance to work with the mobile version first – tablets and smartphones all at once.

The first major difference between this web browser and the whole rest of the universe is the ability to swipe back and forth instead of tapping or clicking back and forward buttons. While we’ve got similar functionality with gestures in some environments, no browser until now takes out the buttons from the onset – Opera is confident that you’ll get used to swiping right out of the box.

This environment uses a collection of apps (or shortcuts to webpages) right at the start not unlike Chrome and Chrome OS. One big difference is the tiny bar at the bottom of your page wherever you roam inside an app, this button bringing you back out to the main collection of apps. At the moment we’re not sure if this button is meant to remain in every app or if it’s just being used as a demonstration.

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You’ll be working with a set of apps right from the outset, searching then for additional apps with the front and center search bar at the top of your display when you want more. Searching brings up a “visual experience” not unlike instantly appearing app icons, but here you’re seeing sized-down previews of webpages the same aspect ratio as the iPad (or perhaps whatever device you happen to be using.) Each of these icons leads to a webpage or, eventually, an app associated with a webpage.

Once you’ve visited a webpage this way and you want to back out, you hit the bar at the bottom of the page and it’ll minimize, turning then into an icon which you can then add to your collection. Simple and smooth! Can’t wait to see the real deal up close and personal at Barcelona’s own MWC 2013!


Opera Ice makes mobile web browsing ultra-minimalistic is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Chrome Beta integrates speech recognition

While you’ll likely be able to speak to and be understood by most of your electronics in the distant future, here in the present Google’s Chrome browser updating with a new Web Speech API is still considered a big deal. This feature is coming today to Chrome Beta, that being the perpetually beta pre-final release iteration of the web browser, here bringing speech recognition to any app whose developer wishes to integrate it in-browser.

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This release is made to bring on everything from game control to text dictation – you’ll no longer have to type outside your browser with systems like Dragon Dictate to keep your fingers in check – though they might just adopt Google’s friendliness here, too. This release of Chrome beta doesn’t automatically recognize speech from the browser itself, but through apps and webpages that’ve already taken advantage of the API.

Above you’re seeing Google engineer Glen Shires speak about how the Web Speech API works in one of its simplest forms. If you’re interested in using the webpage shown in the video, you can do so here: Web Speech API Demonstration. If you’re interested in working with Google’s software here for the near future as a developer, you’ll be able to do so with Chromium Blog’s set of links – so many your head will pop off!

This voice recognition functionality is currently only being presented for the desktop version of Google Chrome web browser. You are able now, on the other hand, to get Android Google Chrome web browser Beta releases through their new beta channel. If you do install a beta release, mind you, you’ll be doing so of your own accord, complete with Google’s warning that the release is not final and may not act as you think it might.

Let us know if you’re integrating Google’s Web Speech API into your app or webpage via the comments below or our tips email you’ll find in the upper portion of the SlashGear homepage. We want to know you!

[via Google Chrome Blog]


Chrome Beta integrates speech recognition is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Chrome 24 fixes two dozen bugs, promises to speed things up

Chrome 24 fixes two dozen bugs, promises to speed things up

Google’s latest browser update landed today with little fanfare from Mountain View — just a tiny blog post proclaiming a faster, more stable Chrome. Diving into the build’s change notes, however, reveal Flash updates, bug fixes and support for MathML. Not a lot in the way of consumer facing features — though Bookmarks are now searchable, via the Chrome omnibox. Not as fancy as the last release, but we never to scoff at stability and speed. Check it out at the source link below.

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Via: The Next Web

Source: Google (1), (2), (3)

Firefox 18 offers Retina support for Macs, speeds things up with IonMonkey

Earlier today, Mozilla released Firefox 18, which brings with it a host of new features and improvements, including Retina display for Mac support. Thanks to the IonMonkey JavaScript compiler, Web games and apps are up to 25-percent faster, while Android Firefox users now get search suggestions while typing. You can download the latest release from the Firefox website.

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IonMonkey follows the previously-used TraceMonkey and JagerMonkey Javascript compilers, and optimizes scripts before generating the executable code. Preliminary support has been added for WebRTC (Web Real Time Communication). The biggest change is support for Retina displays for Macs running OS X 10.7 or higher.

As far as improvements go, a new HTML scaling algorithm is in place that improves overall image quality, while tab switching has also been given a performance boost. MozTouch has been swapped out with support for W3C touch events, HTTPS pages will no longer load insecure content, and the issue with poor response when using proxies has been corrected.

In addition, a new version of Firefox for Android has been rolled out featuring some new changes that will make mobile users happy. Specifically, it has made somes changes to help keep users secure by implementing the malware detection desktop users have already enjoyed. When visting a URL that has been blacklisted, users will get a “Reported Attack Page!” warning. You can nab the app over at Google Play.

[via Mozilla]


Firefox 18 offers Retina support for Macs, speeds things up with IonMonkey is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

PlayStation Store hits the web under the radar

It’s time to get busy with Sony’s vast collection of content for multiple different platforms with the first appearance of their browser-based PlayStation Store. This store is set to sell TV and movie content as well as PlayStation games galore, but at the moment isn’t quite perfectly synced up for all media that’s offered across the platforms it serves. In other words you should certainly check it out, but you won’t be able to see everything your PlayStation sees.

This online store will eventually allow you to download content to your Sony account, this connecting with your PlayStation as well as your PlayStation Vita and your Sony Tablets running Android. What’s happening right this minute is that the company is going through sort of a live test-run with limited content to make sure everything is up-to-spec for a more vast release. It’s not that you’re not going to get the content you purchase now, it’s just that you might not have the full store experience.

In the near future you’ll be able to easily purchase content from the web-based store and have it sent to your devices one-by-one. This is a method that the Google Play store uses for your many connected Android devices and relatively similar to what iTunes does with purchases through their app as well – everyone is owned by you through your account, not just on your device.

According to a comment made by official PlayStation Blog SCEE Blog Manager Fred Dutton, the store is set to be launched in a larger way soon:

“Regarding [the lack of a major announcement] – we are testing a new web store, which we look forward to announcing and launching to the PlayStation/Sony community shortly.” – Dutton

Have a peek at the timeline below to get more info on recent events surrounding the PlayStation Store and device connected to it, and get pumped up about a wider release as soon as this afternoon!

[via EuroGamer]


PlayStation Store hits the web under the radar is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Firefox Beta 18.0 supports Retina Display

Mozilla has launched its latest Firefox beta for mobile and desktop, bringing a host of new features, including Retina Display support. Also tossed into the mix is W3C Touch Event support, as well as opt-in search suggestions and improved phishing security for Android users. You can nab the latest download over at the Mozilla website.

New features include Retina Display support for OS X 10.7 and higher, as well as preliminary support for WebRTC. A new HTML scaling algorithm is present in the beta release, which provides better image quality than is available in other iterations of the browser. There are also performance improvements when switching between tabs.

A couple fixes have also been included. Insecure content loading on HTTPS pages has been disabled, while the responsiveness experienced by proxy users has been improved. There’s added support for “@supports,” and a faster startup time. Finally, for the designers out there, CSS3 Flexbox, also called Flexible Box, has been implemented.

Of course, as with all beta releases, there are some known issues. Starting up the browser with a locked profile will cause the application to crash, for example. Some users will experience slow scrolling in Gmail, while starting in “-private” mode will return the false message that the user is not Private Browsing. Finally, for those on Windows, using System Restore soon after updating the browser could result in being unable to run future updates.

[via Firefox]


Firefox Beta 18.0 supports Retina Display is written by Brittany Hillen & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.