Splinter Cell: Blacklist Highlights Wii U Exclusive Gameplay In New Trailer

As unfortunate as it was to hear Splinter Cell: Blacklist was delayed until August 20, we can certainly forgive Ubisoft for pushing back the game’s release date considering how awesome it’s turning out to be so far. Ubisoft confirmed earlier this month a Wii U version would also be made available, and this week, they released a new game trailer that highlights all of the unique gameplay mechanics you can expect in this version of the game.

In the Wii U version of Splinter Cell: Blacklist, you’ll be using the Wii U GamePad in a number of ways that allow you to manipulate Sam Fisher’s gadgets, like controlling drones and operating spy cameras, as well as be able to access your inventory on the fly. Players will also be able to mark their targets from the GamePad, to then execute them, which we assume would have been the result of marking them in the game. You never see anyone marking an enemy to throw them a surprise bar mitzvah, do you?

By Ubergizmo. Related articles: Bethesda Teases Unannounced Game Through Vine Video, Power Glove Oven Mitt Keeps You Cooking ‘So Bad’,

    

PlayStation 4 Controller Expected To Have Touchscreen Similar To Wii U GamePad [Rumor]

 PlayStation 4 Controller Expected To Have Touchscreen Similar To Wii U GamePad [Rumor]

Think this, but without that Move adapter on top.

We’ve been hearing a lot of news lately concerning Sony’s PlayStation 4, which we might officially hear more about by May. But until Sony delivers the goods, we’ll just have to wait and speculate and report on rumors that come from credible sources. Such as this next story involving the PlayStation 4′s controller.

According to CVG sources, Sony is expected to ditch the DualShock controller design they’ve been slightly modifying for the past sixteen years with the original DualShock controlling debuting with the PlayStation. The PlayStation 4′s controller will include biometric sensors on the grips of the controller and an LCD touchscreen.

An additional source says PlayStation engineers are “trying to emulate the same user interface philosophies as the PS Vita.”

It seems whatever Sony is planning for the PlayStation 4 will offer similar functionality to the Wii U’s GamePad, which may once again change how gamers play their games and interact with their console seeing how a touchscreen controller seems to be planned for the upcoming console. Although, just like the Wii U, having a DualShock controller be compatible with the PlayStation 4 isn’t completely out of the question as they may interact with the system as well, similar to how the Wii Remotes interact with the Wii U.

By Ubergizmo. Related articles: PS4 Hinted To Be Announced During Pre-E3 2013 Event [Rumor], Disney Patents Hint At Future Making Game Consoles [Rumor],

The Wii U GamePad screen will lag behind your TV

Here’s another reason for hardcore gamers to eschew the Wii U: Rayman Legends developer Michel Ancel gave Nintendo Power (RIP) details on the lag between the Wii U GamePad and the image on the TV. Here’s the bad news: there is definitely lag. Here’s the good news: it should only be 1/60th of a second, or, one frame behind what’s happening on the TV. Since the Wii U will support two gamers playing simultaneously one on the Gamepad screen and one on the TV, this could be a significant disadvantage to somebody playing on the GamePad.  (more…)

By Ubergizmo. Related articles: What’s inside the Wii U, Wii U production goes on normally despite factory fire ,

Satoru Iwata talks Wii U design, guts a console for context

Satoru Iwata talks Wii U design, guts a console for context

Nintendo’s top dog Satoru Iwata recently sat down with some of his R&D crew to talk about designing the Wii U, and unfortunately, a console was sacrificed in the process. The discussion focuses on what changes they’ve made this time ’round, including the new multi-core CPU and GPU module, and how they fitted more cooling gear in a body smaller than the Wii as a result. In addition to some nice teardown pics for illustrative purposes, they muse on moving to HD, part testing, case design and how the GamePad is more of a companion than a controller. We don’t want to spoil the whole bit, so head to the source link for the full transcript, or check out the gallery below if you just want the visuals.

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Satoru Iwata talks Wii U design, guts a console for context originally appeared on Engadget on Thu, 11 Oct 2012 12:34:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii U gamepad not for sale separately in US until games support multiple controllers

Nintendo’s Wii U gamepad may be the star of the Wii U show, but it won’t be available as a standalone at launch. It will, however, be available when games that function with more than one WiiPad become available, according to Nintendo America CEO and prez Reggie Fils-Aime. “Through the launch window, there are no games that leverage a second controller. And so, during the launch window here in NOA [Nintendo of America] territories, we will not be selling at retail a second gamepad,” he told investors during a Q&A this afternoon. “But certainly, when the games come out, we’ll be making that accessory available,” he added. As for when games will take advantage of a second WiiPad is another question altogether, and one that Nintendo isn’t willing to answer just yet.

Initially, the Wii U only supported one WiiPad per game, with additional control handled via the Pro controller or Wii remotes. Nintendo changed its tune, though, following public outcry for multiple WiiPad support.

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Nintendo Wii U gamepad not for sale separately in US until games support multiple controllers originally appeared on Engadget on Thu, 13 Sep 2012 21:19:00 EDT. Please see our terms for use of feeds.

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