Local web server trick allows Wii U Gamepad to moonlight as a PC controller

Local web server trick allows Wii U Gamepad to moonlight as a PC controller

It may not be as easy to crack as the Bluetooth powered Wiimote, but the Wii U Gamepad is finally getting a little hacker’s limelight — one clever modder has figured out how to use it as a PC controller. By pointing the Wii U web browser at a local web server running a custom script, Chris Manning is able to read the Gamepad’s input and map it to keyboard functions — giving gamers with time and patience a complicated way to use the Wii U tablet as a simple PC gamepad. Manning told Kotaku that a future update will include touch-screen input, and he’s also trying to crack Gamepad streaming, for PC gamers who can’t quite wait for NVIDIA’s Project Shield. The Wii U is still a long way from being properly hacked, of course, but we certainly won’t shake a Wiimote at clever workarounds like this. If it works, it works. Skip on past the break to see the trick in action, or read Manning’s video description at the source link to grab the necessary files.

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Via: Kotaku

Source: YouTube

Wii U Touchscreen Controller Works For The PC Too Thanks To Software

The touchscreen controller of the Nintendo Wii U is admittedly a nice touch by the Japanese company as it adds a new dimension to gameplay. However its use was somewhat limited to the Wii U console itself, and unsurprisingly so, but if you’ve ever wished that the controller could be modified to be used on the PC, you’re in luck as Kotaku reader Chris has managed to get the Wii U touchscreen controller working on the PC, allowing him to play games on his PC using it by remapping the pad necessary for the game’s input.

In the video above you can see him demonstrating this by running an emulation of the Zelda game on the Dolphin emulator, although we have to admit that we’re more curious as to how more modern titles might be able to use it. According to Chris, he is currently working on an update that will add touch-screen support to the controller, and he hopes that future updates will allow him to get the streaming function working, thus allowing you to play your PC games on the touchscreen controller itself. For those interested the necessary files to get your Wii U controller working on your PC, click here for the download (Warning: RAR file).

By Ubergizmo. Related articles: $99 Ouya Arrives At Stores This June, Metal Gear Rising: Revengeance On PS3 Gets Exclusive VR Missions,

Metal Gear Rising: Revengeance For The Wii U Is A Possibility

Metal Gear Rising: Revengeance For The Wii U Is A PossibilityWhile the Nintendo Wii U is certainly an entertaining gaming console in its own right, there are many big name developers out there who are creating games for platforms like the PlayStation 3 and Xbox 360 but are passing on the Wii U. Well the semi-good news for Wii U gamers is that if you are looking forward to playing games like Metal Gear Rising: Revengeance on your console, that future might not be so bleak after all. According to a tweet by Jean Pierre Kellams, bringing the game onto the Wii U is most definitely a possibility, although he claims that there would have to be high enough demand for the Wii U version of the game before the developers even start thinking about a port.

Like we said, semi-good news because this does not confirm anything, but it certainly does not rule out the possibility either. Either way hopefully there will be enough demand to see the game ported one day, but as a Wii U gamer, what do you think? Would you like to see Metal Gear Rising: Revengeance ported onto the Wii U some day?

By Ubergizmo. Related articles: Temple Run: Oz The Great And Powerful Coming On February 27th, PlayStation Vita ‘Ice Silver’ Edition Launched In Asia,

Wii U price cut isn’t happening, Nintendo says

Yesterday, we heard that Nintendo was revising its Wii U sales forecast, bringing the number of consoles it plans to sell in the year ending in March 2013 down to four million. Previously, Nintendo has expected to sell 5.5 million consoles, so this is suggesting to some that Nintendo is struggling on the Wii U sales front. Sorry to say, but if you were hoping for Nintendo to cut the price on the Wii U in a effort to boost sales, you’re not going to get your wish.

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In a presentation to investors after Nintendo revised its sales forecast, president Saturo Iwata said that the company isn’t planning to drop the price on the Wii U any time soon. Some were expecting a price cut if Nintendo found itself in hot water with the Wii U, since it implemented a price cut when 3DS sales were lagging. Iwata said in his presentation that he “would like to make this point absolutely clear,” so it seems Nintendo is holding firm on the issue.

One of the reasons Nintendo doesn’t want to cut the price on the Wii U is because it’s already offering the console at a loss. Dropping the price below where it’s at now would definitely widen that loss, so it may not help that much. Instead of dropping the price, Nintendo says it will try to better communicate the value of the Wii U as we wait for the console’s software line up to improve.

Software will also be a major focus for Nintendo moving forward. During the most recent Nintendo Direct livestream, Iwata revealed a number of exciting Wii U games, announcing an HD remake of The Legend of Zelda: The Wind Waker and informing us all that the company will have new Mario and Mario Kart games for the Wii U on display at E3 2013. We’ll see how Nintendo addresses Wii U sales that are below expectations soon enough, but after today, a price drop just doesn’t seem to be in the cards.

[via Joystiq]


Wii U price cut isn’t happening, Nintendo says is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

INJUSTICE: Gods Among Us gameplay trailer shows Mortal Kombat, DC style

This week we’re having our first real good look at the game known as INJUSTICE: Gods Among Us, a DC Comics beast of a fighting-genre game that’s being released by the same folks who brought you Mortal Kombat. The trailer is showing off not only bits of the timeline included in this alternate universe, but gameplay as well. Every icon from Batman to Wonder Woman, Solomon Grundy to The Flash, and everyone in-between will be here for a massive beat-down festival the likes of which you’ve never seen before.

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NetherRealm Studios are bringing what they call a “bold new franchise” to the fighting game genre complete with a “deep” original story that’s also being released as we speak in real-world comic book form. Each of the heroes and villains you know so well have been given “god-like” powers where applicable to essentially equalize their ability to destroy the other. Multi-tiered fighting arenas also make for a gaming experience that no DC comics hero (or Mortal Kombat character, for that matter) have ever been through before.

Writers Justin Gray and Jimmy Palmiotti are behind the wheel here with a storyline made to engage not only game players but the comic universe as well. Iconic battle arenas are pulled directly from the pages of the comics as the storyline inside the game expands the environment created in the comics. With the power of the advanced computing systems inside the PlayStation 3, Wii U, and Xbox 360, you’ll be able to knock your opponents into, through, and completely out of the arenas in which you do battle.

This game is up for pre-order at several locations in the United States right this minute in standard editions as well as Collectors Editions. The Collector’s Edition includes the game itself, a 12-inch statue with Batman and Wonder Woman making with the action poses, and the “INJUSTICE: Gods Among Us” graphic novel. You’ll also get a digital download copy of the DOOM: Justice League movie and three unique and exclusive skins for your characters in-game based on the comic DC COMICS – THE NEW 52.

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[via Official INJUSTICE Webspace]


INJUSTICE: Gods Among Us gameplay trailer shows Mortal Kombat, DC style is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Wii U sales predictions slashed

Nintendo has cut its predictions for Wii U sales, with dwindling interest in the tablet-equipped console forcing a 27-percent cut in expectations, though hopes are still high for a profitable year. The Japanese firm now expects to shift four million Wii U units in the twelve months ending March 2013, being up to the 3.06m point by the end of December,  though net income for the nine months leading up to the end of December hit 14.5bn yen ($159m) versus a loss of over 48bn yen ($528m) in the same period a year ago.

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There are still some surprises in store for the end of the year, however. Nintendo had been predicting net sales of 810bn yen for the full year ending March 31, 2013, with net income of 6bn yen ($66m). However, in an odd shift of fortunes, Nintendo now says it expects sales of just 670bn yen, a 17.3-percent reduction, despite also predicting more than double the net income.

In fact, Nintendo says it foresees 14bn yen ($154m) in net income by the end of the year, helped in no small part by the waverings of the currency exchange market. That’s an impressive rise from the 43bn yen loss in the year-ended March 31 2012.

As for elsewhere in the company’s range, Nintendo sold 12.7m Nintendo 3DS units and 3.5m Wii units, bringing the lifetime sales of each to 29.84m and 99.38m respectively. Nintendo DS sales halved versus the same period a year ago, to 2.5m units.

More in Nintendo’s full report [pdf link] and updated forecasts [pdf link].


Wii U sales predictions slashed is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Super Smash Bros. For 3DS, Wii U Will Make Appearance At E3 2013

 Super Smash Bros. For 3DS, Wii U Will Make Appearance At E3 2013

Nintendo’s Super Smash Bros. series has been absolutely huge ever since it debuted back in 1999 on the N64. Since then, it’s seen sequels on both the GameCube and Wii, and soon, the Wii U and Nintendo 3DS will have their own improved versions of Super Smash Bros.

(more…)

By Ubergizmo. Related articles: China Considers 12-Year Game Console Ban, Doom & Destiny Hitting The Nokia Lumia Platform,

Super Smash Bros. for Wii U, 3DS will make an appearance at E3 2013

Get ready, Super Smash Bros. fans, because it appears that Nintendo will be showing off the upcoming Wii U and 3DS Smash Bros. titles at E3 later this year. Iwata said during this week’s Nintendo Direct event that we would see screens from the games at the expo, but it seems that designer Masahiro Sakurai wants to show off more than just still images. Perhaps we’ll get to see trailers of the titles in action?

smashbros

Sakurai took to Twitter to tell fans that there may be more to see of both games come E3 time. Google Translate always appears to have a rough time translating from Japanese to English, but in his tweets, he tells fans that even though some games were given trailers during Tuesday’s Nintendo Direct stream, Smash Bros. fans will have to wait. That wait will apparently pay off, however, as Sakurai plans to show something “better” at E3.

It’s impossible to say for sure, but it certainly sounds like Sakurai wants trailers on display during E3 2013. Nintendo revealed that its new Mario and Mario Kart titles will have playable demos at E3, so if Sakurai can put together some Super Smash Bros. footage before the expo kicks off, then it should be an exciting show for Nintendo fans. It should be an exciting show for gaming fans in general for that matter, as it’s been rumored that we’ll see new consoles from Sony at Microsoft there.

In any case, we’ve known about these new Super Smash Bros. games for a while now, as they were announced around the same time that Nintendo revealed the Wii U. At that time next to nothing had been done on them, as Sakurai was busy putting the finishing touches on Kid Icarus: Uprising. Now that Uprising is on shelves (and has been since March 2012), it sounds like Sakurai has more time to devote to these incoming Smash Bros. games, so don’t be surprised to hear new details moving forward. Stay tuned.

[via Joystiq; via IGN]


Super Smash Bros. for Wii U, 3DS will make an appearance at E3 2013 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Is Mario, Zelda Love About Quality or Nostalgia?

I know I might hear some complaints from Nintendo fans for this, but I have to ask: is the Super Mario and Legend of Zelda love about the quality of the games or the nostalgia?

As I’ve said here before, I’ve been playing games as long as I can remember. And as an owner of the Nintendo Entertainment System, SNES, Nintendo 64, GameCube, Wii, and Wii U, I’ve played just about every first-party game Nintendo has ever launched. For years, Nintendo games have been entertaining me.

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[Image credit: Andrew Becraft]

Still, I can’t help but shrug whenever the company announces a new Mario game or, as it did today, updates to its Legend of Zelda line. And yet, as I looked around the Web for the reactions to the news of an updated Wind Waker and a new Legend of Zelda title designed specifically for the Wii U, I was shocked by what I found.

Nearly everywhere I looked, people were expressing their excitement for the new title, and that Wind Waker was to be updated with HD graphics. Around the world, people seemed to be anxious to see the titles at E3, and couldn’t wait to finally get their hands on them. It wasn’t the standard, run-of-the-mill excitement, either; it was as if the greatest news in the history of gaming had just been passed down.

Of course, I expect such a reaction from the Nintendo faithful. For decades now, Nintendo’s fans have remained loyal to their favorite company, and anything short of outright excitement wouldn’t be enough for those folks.

“Is all the excitement more to do with nostalgia than quality?”

But I’m not quite sure the Legend of Zelda and the Super Mario franchise truly deserve all the hype. I can’t help but wonder if all of the excitement has more to do with the past and nostalgia than the actual quality of the titles.

Those who make the quality argument certainly have the numbers on their side. According to data from Metacritic, there hasn’t been a single Legend of Zelda console game launched in over the last decade that hasn’t scored in the 90s (out of 100). And although New Super Mario Bros. U could only muster an 84 on Metacritic, its predecessors scored well into the 90s.

Nintendo supporters would say that such scores prove that the excitement surrounding new titles is justified. After all, if the franchises are delivering such great experiences, why wouldn’t we be excited for the future?

But perhaps those numbers tell a different story. For the most part, reviewers are of the age that grew up playing Nintendo games. And I, like so many others of my generation, tend to give Nintendo’s first-party titles some passes because, well, we remember the good ol’ days. There’s something special about Link and Mario, and saving the world with those characters. We have a deep-seated love for them that will not – and cannot – go away.

Perhaps that’s why we tend to forgive the fact that we’re playing basically the same game every few years. Although Nintendo has done a good job of bringing some new mechanics to the titles, for the most part, a Mario game is a Mario game, regardless of whether you played it 15 years ago or today. The same is true with Zelda.

If the titles weren’t Mario and Zelda, would we have viewed them as favorably? Some might say no. Others, of course, wouldn’t believe that a Nintendo game would get any special treatment.

But perhaps it’s something to consider. Nintendo’s flagship franchises have affected an entire generation unlike any other game to other generations. And that could – could – be playing a role in our feelings towards the Zelda news.

What do you think?


Is Mario, Zelda Love About Quality or Nostalgia? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Nintendo proves it’s serious about Wii U’s future

Today’s Nintendo Direct livestream shows that the company is taking the future of its new console very seriously. There was a bit of worry there, since Nintendo is somewhat famous for botching big launches, but after a couple of months of letting the Wii U‘s launch titles support the system, Nintendo came out with guns blazing today. Wii U owners have a lot of new games and features to look forward to, with Nintendo proving that it isn’t simply going to sit back and let its famous name move units.

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Let’s recap just a few of the games that were revealed during the livestream. Nintendo will be releasing an HD remake of The Legend of Zelda: The Wind Waker later this year, and even though a handful of fans probably scoffed at such a re-released, the company also said that it has an all new Zelda game in development for the console. We’ve also heard of a new Mario adventure to look forward to, along with a new Mario Kart release, both of which will be showcased at E3. We saw an exciting gameplay trailer from The Wonderful 101, Xenoblade Chronicles developer Monolift Soft has a new game in development, and Nintendo and Atlus are joining forces to bring us Shin Megami Tensei x Fire Emblem (which sounds totally awesome).

There were more than those titles announced for the Wii U, but you get the idea – as far as new games go, Nintendo hit it out of the park today. The Nintendo Direct livestream didn’t stop at just new games, however, with Nintendo also revealing new features for the console, like a version of Virtual Console made specifically for the Wii U, and the ability to access MiiVerse on your phone. If you’re a Wii U owner, I have a feeling that your purchase was validated today.

Keep in mind that the Wii U is only a couple months old. At this point in the lifespan of the 3DS, there wasn’t all that much to look forward to. Gamers had Super Mario 3D Land and ports like Star Fox 64 3D and Ocarina of Time 3D on the way, but that was mostly it as far as notable first-party titles from the big N. While the 3DS is doing great these days and has a number of excellent games to offer players, the first few months of the handheld’s life weren’t very exciting.

Contrast that with the Wii U environment at present moment, and it almost seems like Nintendo has done a 180. Nintendo has wasted no time getting up in front of the camera and showing off games that get players excited. Remember when Nintendo had just launched the 3DS and Reggie Fils-Aime was making the rounds to talk about what an excellent game Steel Diver was? There was none of that nonsense today, with Iwata introducing a strong lineup of games that players will want to own.

For a while there, it seems that Nintendo was simply counting on the company’s name to sell handhelds and consoles. Release the console, make promises of a new Mario game, and it’ll sell like hotcakes. We did hear some Mario news today, sure, but there were also a number of good looking third-party titles that have nothing to do with the plumber. The Wii U will live or die by its third-party support, and I was pleased as punch to see so many third-party titles show up in Iwata’s presentation.

If Nintendo can get that kind of support to stick around, then it has nothing to worry about when Microsoft and Sony launch their next consoles. Make no mistake, though, Nintendo is going to be at a disadvantage when those new consoles launch, but instead of just letting the Wii U fester while the name brings in sales, Nintendo is going all in. This attention is just what the Wii U will need to flourish, so here’s hoping that this strong start continues and ultimately turns into a strong life. Keep it up, Nintendo, and your legions of fans will shower you in money.


Nintendo proves it’s serious about Wii U’s future is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.