Grand Theft Auto V may be coming to Wii U and PC

The Nintendo Wii U just launched yesterday, and it already has a bevy of games available for purchase, including some big titles like Call of Duty: Black Ops II, Madden 13, and a handful of Nintendo-developed titles. However, the latest Grand Theft Auto installment may be hitting the new console come next spring.

Currently, Grand Theft Auto V is planned to only release on the Xbox 360 and PlayStation 3, but Rockstar’s Dan Houser says that versions for PC and Wii U are “up for consideration”. Houser mentions that Rockstar is “a third-party publisher”, meaning that they can do whatever they want “wherever there’s the appropriate business opportunity and chance to find a market.”

It seems Rockstar is confident in the Wii U, and Nintendo of America boss Reggie Fils-Aime even told MTV in an interview that he had received positive comments from Rockstar about the Wii U gaming console. Plus, Fils-Aime seems excited at the prospect of having GTA V available on the Wii U. He says that Nintendo wants to “create an environment where teams like Rockstar can bring their very best content” to the Wii U platform.

Previously, Rockstar released several games on Nintendo’s last-generation Wii console. Bully, Manhunt 2, and Table Tennis were just some of the games that Rockstar released on the Wii. However, the developer has yet to announce any Wii U projects. Hopefully Grand Theft Auto V will be their first.

[via IGN]


Grand Theft Auto V may be coming to Wii U and PC is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wii U iFixit teardown shows super easy fix-up

It’s time for the iFixit teardown of the Wii U, bringing on more details about this device than you could ever possibly want to know about. Starting with the basics, it’s found that along with NFC and either 8GB or 32GB iterations for internal storage, this unit has USB hard drive support, AMD Radeon-based High Definition GPU action, and a fabulous IBM Power-based multi-core processor. All that we know about – that and the 6.2-inch 854 x 480 pixels LCD panel on the touchscreen controller as well as a disk slot, sync button, SD card slot, USB 2.0 x 4, HDMI, AV multi-out, and sensor bar connector on the main unit.

The back of the device has a tiny CMOS battery you’ll likely never need to remove, while the main casing for the unit is shown to be extremely easy to access and open. It’s found that about 1/3 of the weight of the whole console is accounted for in the optical drive alone – iFixit suggests that this giant unit could be in place because it’s likely less expensive than its slimmer companions. This savings would therefor be passed on to you, the consumer, allowing the Wii U to be as inexpensive as it is on the market today – another possibility is that it allows for more breathability and quieter operation than a slimmer drive.

On the motherboard its found that this unit uses several pieces of Broadcom hardware, including the same Wireless Module used in the Roku 2 XS. This unit also uses a Broadcom Bluetooth 3.0 module. The AMD Radeon-based GPU and the IBM Power-based processor are placed rather close to one another physically so that – as iFixit suggests – they might reduce latency and power consumption as much as possible. Also inside is a Panasonic HDMI controller, Samsung eMMC 8 GB NAND Flash/Memory Controller, and Samsung 4 Gb (512 MB) NAND Flash.

The wireless touchpad controller is also torn down and found to contain a lovely 3.7 V, 1500 mAh rechargeable battery. The battery compartment is also shown to have extra room for an extended battery that will likely be appearing in the accessories aisle before the holiday season rolls around. The inside of the wireless controller is filled with mostly empty space, believe it or not, with the motherboard having lots of room to breath. This board works with a Broadcom NFC controller, is powered by a Broadcom BCM4319XKUBG, and uses a fabulous Texas Instruments Low Voltage I/O Touch Screen Controller.

This entire unit was rated a rather pleasing 8 out of 10 for repairability by iFixit, this meaning you’ll be able to fix everything yourself with only a few exceptions. Have a peek at the timeline below to see other rather recent stories surrounding the Wii U and see how big this machine gets in the weeks to come. It’s already sold out across the USA unless you’re really lucky and happen across a retailer with a few sets left!

[via iFixit]


Wii U iFixit teardown shows super easy fix-up is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo Wii U Teardown Brings Lots of Good News for Consumers

iFixit has taken apart the new Nintendo Wii U and uncovered all its secrets—from the GPU and the oversized disc drive to its gamepad’s Near Field Communication (NFC) module and a hidden coin slot. It seems like a compact, clean and mean machine. They say that one third of its weight is its oversized disc drive. The people at iFixit believe Nintendo cut costs when they found out that they had a lot of space in the case thanks to the motherboard’s size. This is actually good news, as a bigger part will be more durable and easier to replace in case it breaks.The really good news is that not only this is a powerful machine, but iFixit says it is very easy to fix. They give it a 8 out of 10 score, which means that all the parts can be taken apart easily. In fact, no glue is used through the entire design. Only the gamepad’s screen and touch digitizer are fused together. This means that, in case it breaks, you will have to replace that part. But the rest is really easy to fix. Overall, this is good news for consumers and the lifespan of their new console.[iFixit]


The hidden coin slot is actually a separate mini-drawer that holds the CMOS battery


The gamepad has a NFC card inside. No applications support it yet, but it may be used for some fun stuff, like using physical game cards with NFC chips to pass information to it or gain in-game abilities


The Wii U’s heart is a single part with an integrated AMD Radeon-based GPU and a IBM Power multi-core processor, placed next to each other to reduce latency and power consumption

More »

Wii U Gets Torn Down by iFixit for All to See

The guys at iFixit are at it again. Within minutes of the release of any new gadget, it seems as if they’ve already got theirs in hand, and ripped open for the world to see. With the Wii U out for just one day, they’ve already broken out the surgical tools and splayed out its guts so you don’t have to.

wii u inside 1

On the Outside of the console, there’s an SD card slot, HDMI port, four USB 2.0 ports, an AV multi out connector, and a sensor bar connector. Inside the console itself, they found that the largest single component was the optical drive, which takes up a significant amount of space, as well as 1/3rd of the weight of the system.

In terms of the motherboard itself, they found a variety of brand name components, including an IBM Power-based multicore CPU, AMD Radeon GPU – both placed under a single heat shield, A Samsung memory controller, a Panasonic HDMI controller as well as wireless and Bluetooth modules from Broadcom. They then moved on to cracking open the Wii U’s big differentiator – it’s game controller.

wii u controller inside

Under the hood of the Wii U GamePad is a 6.2″, 854×480 LCD screen, with a Texas Instruments touchscreen controller, InvenSense gyroscope, 256MB of flash memory of its own, a Broadcom NFC chip and various other support chips from TI and STMicrolectronics. There’s also some sort of custom wireless board from Broadcom, presumably used to stream data between the console and the controller. One surprise was how much spare room there is inside the controller case – despite the extra real estate, Nintendo chose to go with tiny little speakers – you’d think they could have splurged for something bigger with all that room.

wii u teardown

Overall, iFixit says the Wii U is relatively easy to take apart and service, giving it a solid repairability score of 8 out of 10 – not bad given how so many of today’s smaller gadgets are glued together and nearly impossible to service. You can check out the full teardown and many more pics over at iFixit now.


Wii U’s launch day update reportedly causing major problems

Nintendo may have a reason to gloat with the Wii U sold out across the US, but it seems that the console launch is not without some major issues. We already had the last-minute delay of Nintendo TVii to deal with, and now there seem to be some grievances with the launch day update Nintendo is pushing. For starters, the update is apparently around 5GB in size, with Geoff Keighley of GameTrailers and Ben Fritz of the LA Times reporting that it takes anywhere from an hour to two hours plus to download and apply.


Obhviously, a mandatory firmware update that’s 5GB in size isn’t good news for those who picked up the Wii U model with only 8GB of flash storage, so that alone is bound to cause some headaches. Things get worse though, as Fritz says that turning off or resetting your console while the update is being downloaded or applied could permanently brick your expensive and hard-to-find Wii U. It would seem that the next generation is not off to the smoothest of starts.

At the time of this writing, Nintendo hasn’t said anything about the firmware update bricking consoles. It isn’t hard to believe that more than a few players are dealing with an unusable console this morning, however, given the hefty amount of time needed to download the update. Since it takes so long, we can easily see consumers resetting their consoles out of fear that the download has frozen or won’t finish.

So, just a word of warning to those of you who have yet to download this massive firmware update: leave everything running until the download is finished and the firmware update has been applied. That way you can at least avoid bricking your console. The memory issues some are bound to run into after the install is complete are another matter entirely, but hey, at least you can connect almost any external storage device to the Wii U. That’s good, right?

[via GamesIndustry International]


Wii U’s launch day update reportedly causing major problems is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo charging $0.50 for minors to register on Wii U Nintendo Network

It looks like Nintendo is making some sort of effort to keep its online community safe and more civilized on the Wii U, by requiring gamers under 18 to get a parent to assist in registering for an account on Nintendo Network. Minors must pay a one-time $0.50 fee payable with a credit card before they can start using the service.

When you register for an account, Nintendo will ask you if you’re over 18. If not, they tell you to go get a parent or guardian to finish the sign-up process. However, simply clicking “Yes” will take you to the next step of signing up. At this point, it will then ask you for your birthday — a move that will require minors to lie twice if they choose to not get a parent involved.

However, if a minor ends up telling the truth, but chooses not go get a parent or guardian, they’ll have to follow up with the $0.50 credit card payment to create their profile on Nintendo Network. Obviously, people under 18 don’t have credit cards, so Nintendo felt that this was merely a step that would stop liars in their tracks, since they would be forced to fetch a parent in order to pay the fee with a credit card.

However, the system isn’t completely foolproof. Anyone could just answer “Yes” to the 18 or older question, and then simply put in a bogus birthday, but I think Nintendo knows that they can’t completely stop minors from signing up without a parent’s consent. It seems that Nintendo is just adding a small barrier in front of minors, and whether or not younger gamers want to jump over it without stopping is based on how comfortable they are with lying.

[via Kotaku]


Nintendo charging $0.50 for minors to register on Wii U Nintendo Network is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo’s Wii U gets gutted in the name of specs

Nintendos Wii U gets gutted in the name of specs

Curious about what silicon is powering Nintendo’s Wii U? So was Anand Lal Shimpi, who tore his brand new console to pieces in the name of science. At its heart is a multi-chip module with a PowerPC-based CPU, built on IBM’s 45-nanometer process, paired with a GPU similar to AMD’s RV7xx design. These two components share 2GB of DDR3 RAM (plus an unspecified amount of eDRAM), while Anand calculates memory bandwidth to be 12.8GB/s. That’s around the same as as the Nexus 10 and new iPad, but should throw more frames at your eyeballs because those other devices are operating at much higher resolutions. In terms of power consumption, the Wii U’s innards draw a pretty constant wattage regardless of load, drawing 32.8W when rendering the disc menu and 33.0W when playing Super Mario U — for comparison, that’s around a third of the appetite of the greedy little PlayStation 3 Slim.

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Wii U teardown reveals dedicated Miracast for smooth GamePad action

Nintendo’s Wii U has been giving up some of its hardware secrets, with a post-launch teardown of the next-gen console revealing its advantages over the original Wii as well as how the GamePad controller delivers its magic. Released in the US yesterday, and promptly cracked open by AnandTech, the Wii U appears fairly repair-friendly, with an easy to open chassis only offset by some delicate connections soldered rather than plugged together, but it’s the speed improvement over the Wii that many gamers will care about.

Much of that is down to memory bandwidth, and the Wii U’s 2GB of DDR3-1600 RAM offers more than double the peak bandwidth of the Wii, at 12.8GB/s. There’s also a sizable GPU, considerably larger than the multicore PowerPC processor, which are both – along with a small slice of off-chip memory – hidden under an integrated heat spreader that took a razor blade to remove.

Other tidbits include not one but two wireless controllers, which operate independently. That leaves one for regular WiFi b/g/n duties, and a second, dedicated Miracast 802.11n controller for streaming content to the display on the GamePad tablet. Nintendo had always promised silky-smooth streaming – with around 1/60 of a second in lag – and providing a specific wireless chipset is its way of making sure it delivers.

AnandTech also took some power consumption measurements, with the Wii U sucking down 33W during Super Mario U play. However, if you were thinking of replacing your Roku box by using the Wii U as a Netflix streamer, you may want to reconsider; the console demands 28.5W during Netflix playback using the special app released yesterday, roughly ten times what a recent Roku STB requires.

As for the GamePad itself, it’s a meager 1,500 mAh battery inside, leading to disappointing runtimes experienced by early owners. 3-4 hours of use seems to be around the average; let us know if you grabbed a Wii U over the weekend and are seeing more.


Wii U teardown reveals dedicated Miracast for smooth GamePad action is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Reggie Fils-Aime talks Wii U Nintendo TVii delay

The launch of the Wii U is exciting for any Nintendo fan, but one thing that’s bumming owners out is the delay of Nintendo TVii. We found out just before launch that Nintendo TVii won’t be arriving until sometime in December, when before that announcement, Nintendo had been saying that the service would be patched in at launch. The last minute delay has to sting for some who were looking forward to Nintendo TVii, but in a new interview with MTV Multiplayer, Nintendo of America president Reggie Fils-Aime did his best to justify the delay.


We use the term “justify” loosely, as Fils-Aime didn’t actually give a reason for Nintendo TVii’s delay. After pointing to the fact that the Netflix Wii U app is live today, he went onto say that the Wii U is a “living, breathing system” that’s only going to get better as time goes on.

In the days and weeks ahead, the other three video services will be up and running. We’ve said that Nintendo TVii is coming in December, and so it truly is a living, breathing system that will bring more and more elements to bear over the days, weeks, months, and years ahead.

Unfortunately for Fils-Aime, we don’t think that answer is going to cut it for a lot of the folks who were excited for Nintendo TVii. He did his best avoid the tricky situation of actually talking about the delay, but he didn’t say anything that lets us know why it happened. Still, at least it won’t be too much longer before Nintendo TVii is finally delivered, unless of course it’s pushed back even further before its scheduled December launch arrives.

While you wait for Nintendo TVii, you can check out Netflix from today, with other services like Hulu Plus, Amazon Instant Video, and YouTube all going live within the next few weeks. We presume apps for each service will be available before Nintendo TVii launches, but then again, we don’t have a solid release date for Nintendo TVii. Looks like we’ll just have to wait for more official word from Nintendo. Stay tuned!


Reggie Fils-Aime talks Wii U Nintendo TVii delay is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo’s Wii U arrives in the US

Nintendo’s next-gen console, the Wii U, has hit US stores in the first step of its global roll-out, a tablet-equipped attempt to take motion gaming to the next level. Sales of the Wii U began at midnight in certain locations, including New York City, where Nintendo of America president Reggie Fils-Aime counted down to registers opening in front of a well-packed crowd. Meanwhile, Nintendo paved the way for its new model with a last-minute firmware update enabling some of the headline features.

Out of the box, not all of the Wii U’s functionality is ready: the console demands a firmware update in order for some of the headline features to be enabled. That includes Miiverse, Nintendo’s social avatar feature, and the eShop, along with the internet browser.

The update also adds backward compatibility with the Wii, opening the door to a huge catalog of older games. The Netflix streaming app is also available today.

However, even with that update, one of the last-minute additions to the Wii U will still be missing. TVii, Nintendo’s take on the second-screen smart TV space, has been pushed back until December. Even when it launches, it won’t be available in all of the markets the Wii U will be sold in, limited to US users initially. Similarly, Hulu Plus, YouTube, and Amazon’s Instant Video player will all follow on in later updates.

Unsurprisingly, supplies of the Wii U are tight. Online sales have been frozen at retailers including GameStop and Amazon, while in-store availability is similarly constrained. Opportunistic eBay sales are seeing the Deluxe version of the console change hands for $480 to $550, versus the RRP of $349.99.

Meanwhile, the console will arrive in Japan and Europe later this month. Are you planning on scoring the stores to pick up a Wii U today, or are you eagerly awaiting delivery of a pre-ordered console? Or, is your heart set on a next-gen model from Sony or Microsoft? Let us know in the comments!


Nintendo’s Wii U arrives in the US is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.