Putting Away Childish Things: The Wii U Redefines Nintendo

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Six years ago, almost to the day, I remember sitting on the couch with my then one-year-old son playing Elebits on the recently launched Wii. I thought he’d understand the simple point-and-shoot game. It was sort of a shooter. You walked around a house and aimed at the little characters. He was enthralled.

I was a new parent and I was showing him the magic of the Wii – Nintendo’s standard-definition console effort that appeared after years of relative stagnation and, more important, the launch of new consoles from Sony and Microsoft. This oddly underpowered console somehow survived to sell 97 million units, 20 million more than its competitors.

The Wii is going away and the Wii U is about to take its place. And I would say – and this is saying a lot – that my oldest boy, the son I played Elebits with, has spent most of his childhood on the Wii or the DS or the 3DS and Pikachu, Mario, and Link are as familiar to him as his own grandparents. That is the Nintendo’s power.

The Wii U launches today and the old familiar franchises are here – New Super Mario Brothers U is probably the most anticipated title but Nintendo World, a set of franchise-themed mini-games. It is certainly a fun console that is very reminiscent of the Wii. But now Nintendo has Mass Effect 3. It has Batman Arkham City. It has a zombie game that involves splattering the undead. In short, this HD console is now a hard-core gaming machine and Nintendo’s clear hope, in the end, is that those who come for the nostalgia will stay for the wider world of gaming.

After all, Nintendo is up against massive competition. The world has passed Mario by and Link has been replaced by the Mighty Eagle. What is a dream factory to do? With the Wii U, their latest console, they’re doubling down on the future.

In short, Nintendo is changing. And that’s OK.

Here’s the primary question we’re trying to answer tonight: is the Wii U worth buying? Yes, but with the caveat that you should expect new consoles from Sony and Microsoft in the next two years and if you’re primarily a Sony or Microsoft gamer (or a PC gamer) you may want to give this console a miss. However, it’s a fun console for families, folks with big groups of friends, and nostalgists who can’t miss the latest Metroid installment. In short, like the Wii before it, the Wii U aims at multiple demographics, misses many, but hits just enough to matter.

Which one should you buy? The $349 32GB unit is probably the one you should be looking at because, as the Wii Market ramps up, it should be interesting to see what content becomes available. The $299 8GB version has just enough space to be dangerous (and keep in mind that you can add SD cards and USB storage to the device later) but you’ll want to future-proof things as you’ll probably be holding onto this thing for another six to eight years.

That said, let’s explore the console and some of the interesting changes that are afoot in the Wii U.


The first thing you’ll notice about the Wii U is that it comes in two parts. The console itself is a squat black box, about the same size as the original Wii, but with multi-gigabytes of built-in Flash storage and four USB ports. It supports HDMI and component video, runs an IBM Power processor with AMD Radeon GPU, and is compatible with the original Wii games. It is supposed to output 1080p video, a vast improvement from the Wii’s original 480p capabilities. This is a fully modern console with fully modern specs. I’ll spare you a rundown of the various physical aspects of the device simply because I’m sure they will be addressed ad nauseum on various gaming sites this week. The console itself in fact is the least interesting aspect of the Wii U package and the main UI, represented by icons that appear either on the included touchscreen GamePad or on the TV screen, is as uninspiring as a iconographic OS can be.

The real draw is the Wii U GamePad. Looking at the GamePad you can see a sort of elongated game controller with two analog sticks at the top corner, directional pad on the left, four buttons on the right, and a set of four shoulder buttons. In the middle of the controller is a 6.2-inch color touchscreen that supports gyroscopic motion controls and includes a camera and microphone. The console, when connected to speakers, plays music in concert with the GamePad, sometimes to interesting effect.

When you’re playing a game on the Wii U, various things appear on the touchscreen. In some games you see the on-screen action copied on your GamePad. In other cases special information appears there – Batman’s radar, inventory selection screens, menus. You can also connect classic Wii controls and the GamePad user can lord over the regular users in various games. For example, one game in Nintendo World turns the GamePad user into a ghost and the rest of the players into hunters. The ghost can see everyone but no one can see the ghost.

The GamePad also has NFC technology built in and lasts about six hours of gameplay on one charge, although your times may vary.

The GamePad is Nintendo’s way to combat the increasingly powerful and increasingly portable gaming devices we now carry with us. Although there is no Legend of Zelda for the iPad – yet – that’s not to say that a developer will send time and attention to that platform, eschewing the dog-eat-dog world of console games. With big-name titles reaching astronomical budgets and rivaling Hollywood in sheer manpower dedicated to a game, it’s clear that Nintendo’s brass feels its fighting an uphill battle for attention and, more important, game revenue.

The GamePad, on the other hand, acts as an attention sink. You focus on it when playing, you can turn off your TV and just play some games right on the GamePad, and the interface is so mobile-esque that the Sing It game is reminiscent of the iOS music player. Just as mobile design aesthetics infected Windows 8, so too does the GamePad follow many of the design quirks of a mobile device.

Playing on the GamePad is as comfortable as playing on any other game controller. I would wager that even the Wii’s rectangular Wiimote was a less ergonomic device than the GamePad. It works well as a primary controller, although battery life could be better, and works even better as a sort of “overarching” controller that a “master” game player uses to hound the other players.

It is this unique game mechanic – heretofore unseen in a shipping console – that makes the Wii U so compelling. Whereas the Wii got you off the couch to play ball and bowl, the Wii U realizes you’re probably not moving so it might as well replace the Internet devices that are drawing you away from the TV in the first place. The Wii U’s television graphics are, if not amazing, on par with current console offerings. Most of the ports – and many third-party titles are ports of older games – are acceptably similar if not indistinguishable from the versions that appear on other consoles. It’s this me-too nature of the games catalog that could put off some players, as they’ve most probably already played these titles before elsewhere.

Nintendo usually shines with its one first-party game, and the aforementioned New Super Mario Brother U is no exception. The game is played with a GamePad or multiple Wii remotes and it showcases the console’s graphics clout as well as GamePad/Screen interaction. You can, for example, view the entire game on the GamePad, eschewing the TV, or perform some moves on the screen and some on the controller. It is probably the best launch title available.

That said, I would argue that the Wii U’s launch titles are fairly slim. Just as many of the Wii’s best titles didn’t appear until later, the launch lineup is a mish-mash of old favorites and only two really compelling franchise titles, Mario and Nintendo World. There’s a little bit of everything for everyone, but nothing that would make me say you must go out and buy immediately. This should change over the next few months.

Again, I am loath to delve too deeply into these titles as we’re attempting a high overview of this game and an examination of its import on the gaming landscape. I’m not attempting to, say, convince you that the Wii U is better than the Xbox or PS3 or that this is the best Mario incarnation. You undoubtedly have your own heated opinion on this if you’ve read this far.

In the pantheon on current consoles, the Wii U stands alone as the device that straddles childhood and adulthood. Simpler games will appeal to the youngsters while titles like Batman, Zombi U and FIFA Soccer, in all their HD glory, will keep older folks happy. Nintendo is striking a precarious balance here and I feel that they have, for the most part, maintained that balance.

If Nintendo should have a single worry it’s that the world may soon move on past its ostensibly scrawny hardware and into uncharted territory. 4K resolution could be a very real thing in the next few years and the Xbox could soon have a second screen that runs on stock tablets around the house. Why do you need a bulky, awkward, touchpad controller when you can simply fire up an app on Windows Phone?

I honestly don’t know the answer to this but I can say that the Wii U/GamePad experience is dedicated to gaming just as, say, Kindle Fire is dedicated to reading. There are some distractions in the form of YouTube, Netflix, and Hulu (all unavailable when I wrote this) but the key endeavor here is getting Mario back to Peach’s castle, come hell or high Bowser.

I will predict that the Wii U will be the popular console of this season and it’s not for the reasons, say, Halo 4 is a must-have title. There is, for example, little online gameplay in the Wii U right now. I was unable to really test online play but it is ostensibly similar to the Wii’s Miiverse gameplay involving exciting troops of little Mii characters ostensibly interacting in real time. The console also has Wii U video chat services as well as a shopping service that allows you to download games to the console. Most of this is secondary and some of the games will actually use their own network play systems and bypass the Mii universe entirely. But network gameplay isn’t the draw here. The Wii U is a social gaming console designed for parties of like-minded folk to get together over a few rounds of Mario Kart in the same room. It is family gaming in an era when the family unit is stretched oddly thin. It is clearly backwards compatible with the Wii because all of the best games there – Mario Kart, Mario Party, and the like – will be the incumbent stars on this console and fun for mom, dad, the kids, the girl/boyfriend, and the revelers at countless house parties. Don’t think of the Wii U as a new console, think of it as the Wii grown up.

So try the Wii U and I would recommend picking it up. At $349 it is hard to say that this is much more expensive than a tablet and far more social. The games will be pricey and the accessory sales will line Nintendo’s coffers for the next big console, and gaming will continue to evolve. But if you want to see a unique segment of that evolution, look to the Wii U.

As we roll into the darkness of winter, the real test of the Wii U will be its effect on players who are endlessly distracted by tablets, PC games, and other visual entertainment. It will have to fight against Skyrim-addled adventurers for whom the Japanese RPG elements of the Zelda games are just a bit too non-Tolkienian. It will have to fight against consoles that have made their name with shooters and gore and guts. It will have to appeal to young and old alike. It will have to remain a hearth where dreams are wrought.

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Will it succeed? If this afternoon was any indication, my oldest son and his friend loved the Wii U. He’s come a long way from the tottering infant that stared intently at a 480p game involving animated electricity. He’s a boy now and he loves the Wii U for its interactive qualities, for his ability to be a master over visiting players, and his understanding of the game mechanics that he is familiar with through his gameplay on my iPad and iPhone, through mini-games on the laptop, and through the 3DS where he is a Pokemon master.

He is excited. I think you will be, too. Nintendo could sell a million of these this year and hopefully another 9 million over the next few years. But could they falter here, with this odd mechanic and me-too graphics? Perhaps, but until then my son will slowly and surely wend his way through Mario’s dangerous world, and, when he and the Tokyo-based company are ready, follow Nintendo into a bright, strange future.


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SlashGear Evening Wrap-Up: November 16, 2012

Welcome to Friday evening everyone – the weekend is here again, but before we dive in, we need to recap the day’s news. First and foremost, our review of the HTC DROID DNA went live just a little while ago, so if you’ve been thinking of picking that phone up, be sure to have a look at our review to see what we think of it! We found out today that Apple and Samsung have been permitted to add new devices to their lawsuit, so expect Samsung to go after the iPhone 5 while Apple tries to collect damages on a number of Samsung devices. Speaking of Samsung, the company is rumored to show off a new handset with a 5-inch 1080p display at CES, so we’ll be keeping our eyes peeled for that.


Not content with whispers of just one 1080p smartphone, the rumor mill churned out another concerning a 1080p device from LG, while today’s the day that the iPad mini LTE and 4th gen iPad went up for sale at AT&T and Verizon stores. We heard the good news that AT&T is hitting 4G LTE roll out milestones ahead of schedule, and Apple has been granted a rather controversial patent for page-tuning animation. The crew for the next Star Wars movie is beginning to assemble, while LucasFilm said that it will begin putting out 2-3 movies a year after the release of Episode VII.

We had a lot of video game news today, with Activision announcing that Black Ops II pulled in $500 million in sales on launch day, and Sony announcing that the PS3 has hit 70 million sales worldwide. Nintendo said it won’t have Nintendo TVii ready to go by the time the Wii U launches this weekend, and Hulu launched a brand new Games Hub which users can visit to check out new video game trailers. Nintendo launched a new Pokedex app on the Japanese iOS App Store today, while Microsoft and Sony both revealed the deals they have in store for Black Friday.

We found out that a poll which claimed lagging consumer interest in Windows 8 may not be entirely trustworthy, and a new Apple HDTV product was tipped for an incoming reveal. The Google Maps app for iOS is nearing the finishing touches stage of development according to a source close to the project, while Justin Timberlake showed off the new MySpace today. Apple is killing off the Messages beta for Lion users next month, and finally tonight, scientists have discovered that human ancestors were using spears as far back as 500,000 years ago. That does it for tonight’s Evening Wrap-Up, we hope you enjoy the weekend folks!


SlashGear Evening Wrap-Up: November 16, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wii U shipping without Nintendo TVii

If you’re planning to pick up a Wii U this weekend, we’re sad to say that it’s going to be launching without one highly anticipated feature. Nintendo confirmed today that the Wii U won’t have Nintendo TVii at launch, as the service has been pushed back to sometime in December. The good news is that December is right around the corner, but the bad news is that Nintendo didn’t give a specific launch date for Nintendo TVii.


This is bound to sting for some Wii U early adopters, as Nintendo had been saying that Nintendo TVii would be available at launch up until today. In fact, it was just last week that Nintendo was saying TVii would be added in a launch day patch, but now that’s no longer the case. Nintendo TVii, as many of you know, serves as something of a TV hub, giving you access to things like Netflix, Hulu Plus, and Amazon Instant Video. You can also access content stored on your TiVo DVR and you can even watch live TV channels using the service.

It doesn’t sound bad at all, but unfortunately it will have to wait. This bummer of an announcement comes with a bit of good news for Netflix subscribers though, as Netflix tells Engadget that it will have its Wii U app ready to go on launch day. However, it also said that it wouldn’t be joining Nintendo TVii until quarter 1, which suggests its going to miss the roll out of Nintendo TVii next month.

This isn’t the first time Nintendo has shipped hardware without promised features, as it did the same exact thing with the 3DS. When the 3DS launched in March 2011, it was missing the eShop, which wasn’t added until early June. It’s a shame to hear that Nintendo TVii won’t be on the Wii U at launch as promised, but at least it will be coming to consoles relatively soon. What do you think? Is no Nintendo TVii at launch a dealbreaker?


Wii U shipping without Nintendo TVii is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wii U TVii App Gets US December Launch

The Nintendo Wii U is said to arrive at retail stores throughout the US on Sunday, and it will not only come packaged with 29 games throughout the launch period alongside a bunch of other digital titles, but gamers will also be able to take advantage of Video on Demand services. This is made possible thanks to its TVii application which will arrive later in the year. Nintendo said that weeks after the Wii U is released, gamers of the platform will be able to take advantage of services such as Amazon Instant Video, Netflix, and Hulu Plus.

Apart from that, you are able to view YouTube videos as well as channels thanks to a dedicated YouTube application, and this will include other functions such as being able to sign in to your account, as well as engage with other Wii U users via TV shows, movies and sports. This certainly delivers a far more social aspect compared to regular video games, don’t you think so? Nintendo said, “Nintendo TVii makes watching TV simple and fun by bringing together a program guide, remote control and social interaction into one, seamless second-screen experience on the GamePad.”

By Ubergizmo. Related articles: 8GB Wii U Left With 3GB After Compulsory Installations, Nintendo Wii U will need an update on day one to install some of it services and features,

Wii U software pre-orders top 1.2 million at GameStop

This weekend will be a big one for Nintendo, as it just so happens to be the weekend that the Wii U launches in the US. It’s a good time to be a Nintendo fan, and it looks like gamers are plenty excited for the arrival of the new console. GameStop said today that software pre-orders have hit 1.2 million units, which certainly isn’t anything to scoff at.


It’s also twice the number of pre-orders GameStop received for Wii software prior to that console’s launch. It would appear that a lot of gamers think the Wii U is worth the investment – with GameStop getting 500,000 consoles in for launch, Gamasutra reports that’s an attach rate of 2.4 games per console. That definitely isn’t bad, though we’re sure Nintendo would like to see more.

GameStop blew through those 500,000 consoles too, reporting shortly after pre-orders opened that it was out of consoles to sell. That’s a great sign for Nintendo, especially when so many people seem to think that the Wii U is destined for failure. Of course, it’s far too early to call that one, but if these numbers are any indication, then the Wii U shouldn’t do too bad. At the very least, the Wii U should do pretty well during the holiday shopping season.

GameStop says that pre-orders for games like ZombiU, New Super Mario Bros. U, Black Ops II, and Assassin’s Creed III were leading the pack. One thing worth pointing out is that only one of those four games is a first party Nintendo title, so this particular console seems to be reaping the benefits of solid third party support. Considering that Nintendo consoles of the past were notorious for their lack of good third party software, we’d say that’s a big win for Nintendo. Are you getting a Wii U when it launches on Sunday?


Wii U software pre-orders top 1.2 million at GameStop is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


8GB Wii U Left With 3GB After Compulsory Installations

It seems that having the standard issue 8GB Wii U is not exactly the best way to go about doing things if you want to pick up the next generation Wii U console from Nintendo. Why do we say so? You might start off with 8GB on paper, but after performing all of the mandatory installations, you are left with nothing but 3GB of storage space. This is extremely paltry when you think about it, even more so in this day and age. Having said that, you might have thought that you would have saved up some money right from the get go with the 8GB Wii U, but in the end, you will most probably be forced to purchase additional external hardware, assuming you are an average gamer who wants more than just one game being played at any one time.

Heck, even lightweight games like the Nintendo Land that weighs in at a mere 3.2GB is unable to sneak its way aboard the Wii U comfortably. You ought to take note that the Wii U will be able to support up to 2TB of memory from drives which rely on an external power source. Nintendo did say that USB storage can be used, although it would not come across as recommended.

By Ubergizmo. Related articles: Nintendo Wii U will need an update on day one to install some of it services and features, Nintendo rolling out 5,000 Wii U kiosks prior to official launch,

Nintendo details Wii U storage limits and no Wii GamePad screen play

The Wii U will not support play of Wii Virtual Console or Wii Ware games on the GamePad tablet controller’s screen, Nintendo has revealed, while storage shortages in the Basic 8GB model may make installing games a headache. After formatting, the cheapest Wii U will have 7.2GB of its 8GB capacity (or 29GB for the 32GB model) but the console requires 4.2GB itself, Nintendo confirmed in a new Japanese-language Direct video; that means, with New Super Mario Bros. U and Nintendo Land weighing in at roughly 2GB and 3.2GB respectively, gamers won’t be able to fit both onto the basic Wii U set at the same time.

In fact, according to a translation of the key points at NeoGaf, there are a few storage considerations to bear in mind. Data can be stored on a USB hard-drive up to 2TB in capacity – though not a flash drive, which Nintendo says is a stability limitation – but it must be formatted to suit the Wii U and then cannot be used with a PC. Files can be shuffled between the Wii U’s internal storage and an external drive via an option in the Data Management menu.

Only one external drive can be plugged in, at least at launch, though Nintendo says it is working on an update to change that. SD cards, meanwhile, can be used to store PC, Wii Virtual Console, Wii Ware, and Wii save data, but not Wii U game save data. USB drives will not be hot-swappable, either.

As for GamePad limitations, according to Nintendo the Wii mode will only support the TV as display, not the tablet controller’s own 7-inch screen. However, a new Wii U Virtual Console game is in the pipeline, that will support the feature.

Nintendo also detailed some system tidbits, including the ability to lock down internet browsing, e-Shop purchases, Miiverse functionality, friend registrations, videos, data management, and other settings, based on age, preventing children from accessing content their parents would rather they didn’t. There’ll also be individual dictionaries for user-added words for each gamer.


Nintendo details Wii U storage limits and no Wii GamePad screen play is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


SlashGear Evening Wrap-Up: November 13, 2012

Welcome to Tuesday evening everyone. We had a pretty big day, what with the reveal of the HTC DROID DNA and all. HTC announced that the DROID DNA will be arriving at Verizon on November 21, and we even managed to go hands-on with the device and its wireless charging dock. Of course, today was also the day that the Nexus 4 and the Nexus 10 became available on the Google Play Store. All but the 16GB Nexus 10 sold through pretty quickly, so we hope you got your hands on the device you wanted before Google put up the out of stock notices.


3G Nexus 7s started shipping earlier today, and we found out that Apple stores take in $6,000 in sales per square foot. IHS is predicting that the Wii U will sell 3.5 million units by the end of 2012, and Nokia has announced its new HERE mapping service to take on Google Maps. The release preview of Internet Explorer 10 for Windows 7 is now available to check out, and there seems to be a pretty major issue with some of the Black Ops II PC discs floating around out there.

Verizon and Motorola begin sending out OTA Jelly Bean updates to the DROID RAZR M today, while Google started installing its fiber network in Kansas City. BitQwik has released a search app for Evernote users, while Verizon said it will be launching 4G LTE in a bunch of new markets on November 15. mLogic unveiled a new PCIe expansion chassis that’s compatible with Thunderbolt, Android 4.2 has made its way to the Android Open Source Project, and Murfie and Sonos have teamed up to help you move your physical CDs into the cloud.

StarCraft II: Heart of the Swarm was finally given a release date earlier today, Vimeo has launched a new preview of its upcoming pay-to-view program, and we learned today that the ASUS VivoTab RT will be landing at AT&T later on this week. Finally tonight, we have a few originals for you to have a look at. Chris Davies tells us why the HTC DROID DNA should have been a Nexus device, while Chris Burns gives us his reviews of the Olympus Stylus XZ-2 and the Otaku Camera for iOS. That does it for tonight’s Evening Wrap-Up, enjoy the rest of your night folks!


SlashGear Evening Wrap-Up: November 13, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


IHS: Wii U will sell 3.5 million units in 2012

We’re now less than a week away from the launch of the Wii U, and you can bet that Nintendo has fingers crossed for a big holiday season. A new report from IHS claims that Nintendo will have the successful holiday season it wants and then some, predicting that the Wii U will have sold 3.5 million units worldwide by the time 2012 comes to a close. That’s 3.5 million sales in just about five weeks, which definitely isn’t anything to stick your nose up at.


If the Wii U can meet IHS Screen Digest’s predictions, Forbes reports that it’ll beat the original Wii’s holiday launch. The Wii, which launched on November 19, 2006, managed to sell 3.1 million units in its opening holiday season, so if the Wii U can get to 3.5 million, it’ll have about 400,000 sales on its predecessor. Better get one quick too, because IHS is predicting that consoles will be in short supply throughout the season.

There isn’t much doubt that Nintendo will be able to sell a healthy amount of consoles over the holidays, but what most are really interested in is whether or not the Wii U will be a steady seller in the long run. IHS says that in its first first four years, Wii U sales numbers will only be 70% of the sales the original Wii experienced in the same period. With the original Wii selling 75.9 million units in its first four years, that would put Wii U sales at 53.2 million units.

We’re not sure anyone is actually expecting the Wii U to sell as many units as the original Wii, and 53 million sales is still a very respectable number, especially if Nintendo can keep people playing with a steady stream of first and third party releases. That will be where the Wii U sinks or swims – we’re already expecting great first party content from Nintendo, but if the company can’t get third parties to support the console, gamers won’t hesitate to jump to the next-generation Xbox or PlayStation when those eventually arrive. Stay tuned.


IHS: Wii U will sell 3.5 million units in 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.