Crytek currently working with Nintendo, Crysis 3 for the Wii U is speculated

Nintendo’s gaming platforms are known for more family-friendly genres, which means that gamers looking to get in on more serious and more “hardcore” games have to turn to consoles like the PlayStation 3 and the Xbox 360. However if you like the ability to play family-friendly and hardcore at the same time but don’t want to own two consoles, you might be interested to learn that Crysis 3 for the Wii U might not be such a far-fetched notion after all. Speaking to the folks at CVG, Crytek’s producer Mike Read was quoted as saying:

“I wouldn’t say there’s no chance […] I mean the Wii U still doesn’t have any kind of release [date] attached to it at this point. Who knows what the future will bring with it. I can definitely say that we are working with Nintendo, and that’s about all I can say on that front.”

If you’re wondering why this tune sounds somewhat familiar, it was because back in April, a director from Crytek, Rasmus Hoejengaard said that Crysis 3 for the Wii U was not possible in his opinion, nor was it in the cards. Either way there’s still no guarantee that Crysis 3 is destined for the Wii U, but we’ll be keeping our eyes peeled nonetheless.

By Ubergizmo. Related articles: Crysis 3 not on the cards for Nintendo’s Wii U, Crysis 3 interactive singleplayer demo video released,

Nintendo Wii U pricing expected to be revealed in September, according to analyst

Another day, another Wii U price/release date prediction; if only Nintendo would just come out and announce it already! With that being said, EEDAR’s Jesse Divinch has revealed that he expects Nintendo to unveil the pricing of the Wii U sometime in September, possibly around the same time as the Tokyo Game Show, although he does not think that the announcement will be made at the game show itself.   He claims that the delay in price being revealed could be due to possible price cuts of the PlayStation 3 and the Xbox 360 for the holiday season, which if cut could lower than the price of the Wii U could potentially eat into the sales of Nintendo’s brand new console which might explain why Nintendo has been mum on the price so far. Either way Nintendo is expected to launch the Wii U this year and the current speculators have pegged it at a November release, but we’ll be monitoring its progress anyway so be sure to check back with us at a later date for more updates!

By Ubergizmo. Related articles: Nintendo rumored to have made the Wii U Pro controller at Activision’s behest, Wii U Pro Controller specially designed to secure Call of Duty,

Crytek’s Crysis 3 on Wii U a possibility

There is a possibility that Crysis 3 will be making its way to the newest Nintendo console. This kind of story may seem like a positive for Nintendo, but when you really look at it, consider Crysis 3 – a quintessential “multiplatform” title. This just highlights the fact that multiplatform now refers to only the PS3 and the Xbox 360, and Nintendo’s consoles kind of disappear in the background.

Crytek producer Mike Read said in a recent CVG interview, “I wouldn’t say there’s no chance. I wouldn’t say no chance. I mean the Wii U still doesn’t have any kind of release [date] attached to it at this point. Who knows what the future will bring with it. I can definitely say that we are working with Nintendo, and that’s about all I can say on that front.”

So the possibility of a Wii U version of Crysis 3 definitely exists. It is of course fully confirmed on the Xbox 360 and PS3. This discussion is especially pertinent when you consider franchises like Call of Duty and Assassin’s Creed are also making waves among the Nintendo front. But as the Wii U gets an increasing level of prominence, this kind of third-party support becomes more and more relevant. Of course, nothing from Crytek has been confirmed, but this is something to watch.

[via CVG]


Crytek’s Crysis 3 on Wii U a possibility is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


AMD exec behind Wii and Xbox 360 graphics jumps the fence to NVIDIA

Xbox 360 Valhalla teardown

AMD has been suffering a conspicuous brain drain, with executives like ATI veteran Rick Bergman and CTO Eric Demers crossing over to tangentially or directly competitive companies like NVIDIA and Qualcomm. Chalk up another one for the list — strategic development VP Bob Feldstein has bounded towards NVIDIA’s (literally) greener pastures. The blow cuts deeper than usual through Feldstein’s responsibility for graphics in most of the consoles from the past few years: he headed up work behind the Xenos chip in earlier Xbox 360s and the Hollywood core in the Wii, and he likely had some say in the Wii U’s video hardware as well. While the staff shuffle won’t directly affect AMD’s Fusion processors or Radeon cards, it’s hard to see much of a positive for AMD’s future in video gaming, even in the light of rumors that the next PlayStation and Xbox might use some of Feldstein’s work.

Filed under: ,

AMD exec behind Wii and Xbox 360 graphics jumps the fence to NVIDIA originally appeared on Engadget on Tue, 24 Jul 2012 15:14:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceHotHardware  | Email this | Comments

Ubisoft CEO calls for next console generation

The next console generation is technically getting underway with this year’s release of the Wii U, but to many gamers, the next generation won’t truly arrive until the next Xbox and PlayStation are introduced as well. When that will happen is really anyone’s guess – we’ve heard plenty of rumors, but Microsoft and Sony are both remaining tight-lipped on their plans for new consoles. Today, Ubisoft CEO Yves Guillemot told Gamasutra that his company is ready for the next generation to kick off, saying that a new lineup of consoles would do a lot to spark innovation within the industry.


“We have been penalized by the lack of new consoles on the market,” Guillemot said. “I understand the manufacturers don’t want them too often because it’s expensive, but it’s important for the entire industry to have new consoles because it helps creativity.”

Guillemot said that when new consoles arrive on the scene, developers and publishers are more willing to take risks and experiment with new franchises. These days, however, companies are less willing to introduce new IPs and instead stick with franchises that are proven money makers, like Assassin’s Creed and Call of Duty.

Likewise, Guillemot points out that gamers are sticking to what they know too, buying the newest titles in those popular franchises because they know those are the games all of their friends will be buying. What results is a circle where neither consumers nor developers are willing to take any risks, and that’s a problem which could potentially be solved by introducing new consoles and getting consumers excited about spending money on what’s new rather than what’s popular.

The Ubisoft executive brings up a pretty good point. One only needs to look at the releases for the latter half of 2011 to see that developers and publishers are clinging to tried-and-true franchises and aren’t letting go: Battlefield 3, Gears of War 3, Uncharted 3, The Elder Scrolls V: Skyrim, Saints Row: The Third, and Modern Warfare 3 (to name a few) were all released within months of each other as 2011 was winding down. Looking at it that way, a new console generation might just be what the doctor ordered after all.


Ubisoft CEO calls for next console generation is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo’s Iwata says being first in next-gen race is ‘not important at all,’ pricing is

Nintendo president Satoru Iwata recently talked about how the Wii U’s second screen was nearly scrapped due to cost concerns, so it shouldn’t come as too much of a surprise to once again hear him talk about the importance of pricing. While unfortunately not divulging a specific number, Iwata tells Gamasutra that the “pricing of Wii U is going to be one of the most important elements when it is going to be launched,” adding that “the environment is different. Wii U is going to be launching in a different environment than when the Wii was launched.” He also talked about the timing of the console’s release (coming well before Microsoft’s and Sony’s next-gen consoles), saying that “being first in the next generation race is not important at all.” So why now? Iwata says somewhat immodestly that “one of the reasons we believe this is the time for Nintendo to launch the Wii U is it’s going to be important for the world,” adding that its “focus is on how we can make our new console different” than its competitors.

Filed under:

Nintendo’s Iwata says being first in next-gen race is ‘not important at all,’ pricing is originally appeared on Engadget on Fri, 20 Jul 2012 16:12:00 EDT. Please see our terms for use of feeds.

Permalink GameIndustry International  |  sourceGamasutra  | Email this | Comments

Nintendo Wii U comment sheds skepticism on Mario Bros launch title

At E3 last month, Nintendo of America president Reggie Fils-Aime made it clear that gamers wanted Mario as a launch title on the Wii U, and seemed to say that New Super Mario Bros Wii U would be a launch title for the new console. But then again, there was a lot of the phrase “launch window” being tossed around, and new comments from Nintendo are even less confident.

In a video tour of the game with IGN, Nintendo PR manager Kit Ellis wrapped up the presentation with the following comment: “So that’s a look at New Super Mario Bros. U, coming out for Wii U not too long after launch.” Not too long after launch? Wasn’t it supposed to be on the exact same day as the console launch? Could it be that Nintendo considers games that come out in the weeks after the Wii U release date to still be “launch titles”?

DigitalTrends.com said it followed up with Nintendo, and a spokesperson said, “There is no change to the launch timing that was communicated at E3 and previously.” That in and of itself is also a bit cryptic. If the game were coming out day-and-date with the Wii U, you’d think Nintendo reps would use that talking point every chance they get. It’s of course possible that Nintendo itself hasn’t finalized the game’s release date. We’ll see.

[via Digital Trends]


Nintendo Wii U comment sheds skepticism on Mario Bros launch title is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo rumored to have made the Wii U Pro controller at Activision’s behest

One of the distinct differences between the Nintendo Wii/Wii U and Sony and Microsoft’s PlayStation 3 and Xbox 360 would be its controller. After all in such a competitive industry, Nintendo had to set itself apart from the competition, right? If you think so too, you might be wondering why did Nintendo introduce the Wii U Pro controller then? While this is by no means official, industry analyst Michael Pachter spoke out during the Develop conference that the reason behind the Wii U Pro controller was because of companies like Activision, who reportedly told Nintendo that they will not be bringing games like Call of Duty onto their console if they did not offer a more “conventional” controller.

Given the popularity and influence of such huge games that makes gamers choose between consoles (i.e. Halo for Xbox, God of War for Sony, etc), perhaps Nintendo decided that games like Call of Duty were too big to pass up on, but what do you guys think? Do you think that Nintendo really gave in for Call of Duty, or do you think that the Wii U Pro controller will also help make games easier to port onto the Wii U, therefore giving developers more reason to develop/port games onto the console?

By Ubergizmo. Related articles: Wii U Pro Controller specially designed to secure Call of Duty, Nintendo CEO claims Wii U graphics “capabilities” are “close” to PS4 and Xbox 8. Here’s Why,

Pachter: Activision forced Nintendo to create Wii U Pro Controller

Right before E3 2012 kicked off, Nintendo revealed the Pro Controller for the Wii U, something which a lot of gamers (including myself) were happy to see. According to Wedbush analyst Michael Pachter, the Wii U’s Pro Controller might might not exist today were it not for the insistence of Activision, which said it would not be putting Call of Duty games on the Wii U if Nintendo didn’t give developers a more traditional controller to work with. Thus, the Wii U Pro Controller was born, or at least that’s the way the story goes when Michael Pachter tells it.


He shared this tidbit of information during the Develop Conference in Brighton last week, telling Edge that Nintendo was essentially forced to come up with an alternative to the Wii U’s tablet controller if it wanted to see big third party titles come to the console:

“I think that essentially this is a solution in search of a problem. I mean, somebody had an idea – ‘let’s make the controller a tablet’ – and there aren’t many games that are going to take advantage of that. Activision never said anything to me, but I know that [for] big games like Call Of Duty they said, ‘No, we’re not putting it on there if you don’t give us a conventional controller’. So they gave in.

Pachter also let his own feelings on the Wii U slip out, saying despite the fact that hardcore Nintendo fans will buy it just so they can play Mario games, he thinks that the Wii U won’t be able to come close to the success of the original Wii. Of course, stranger things have happened in the past, so until we have some solid sales numbers in our hands, all we have is speculation, and speculation isn’t worth much in the wide world of video games.

Regardless of the reason why Nintendo chose to offer a conventional alternative to the Wii U’s tablet controller, it will be nice to have it available, and it will likely make the process of porting a game from Xbox 360 or PS3 go much smoother for developers. It’s imperative that Nintendo keeps third parties happy this time around, so making porting easier for them can’t hurt anything.


Pachter: Activision forced Nintendo to create Wii U Pro Controller is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wii U Pro Controller specially designed to secure Call of Duty

Necessity is the mother of all invention, and I guess the saying holds true for Nintendo with the creation of the Wii U Pro Controller for the upcoming Wii U for the simple fact that they needed to have a conventional controller as part of their line up, otherwise Activision threatened the Japanese game maker that their titles will not make a beeline for the upcoming console. This bit of information was relayed by Wedbush analyst Michael Pachter, where he also added, “I don’t get it. I think that essentially this is a solution in search of a problem. I mean, somebody had an idea – ‘let’s make the controller a tablet’ – and there aren’t many games that are going to take advantage of that. Activision never said anything to me, but I know that [for] big games like Call Of Duty they said, ‘No, we’re not putting it on there if you don’t give us a conventional controller’. So they gave in.”

It makes perfect sense to bend over considering the popularity of the Call of Duty franchise in the video gaming world. After all, having the best hardware in the world means nothing if there is no relevant software to help push sales.

By Ubergizmo. Related articles: Nintendo CEO claims Wii U graphics “capabilities” are “close” to PS4 and Xbox 8. Here’s Why, Wii U Online will not charge fees to gamers, says Nintendo,