Wii U more powerful than 360 and PS3, claims 5th Cell

With Nintendo still keeping most of the details about the Wii U under wraps, there has been plenty of speculation and debate as to whether or not it’s actually more powerful than the Xbox 360 and PS3. According to Jeremiah Slaczka, CEO of Scribblenauts developer 5th Cell, it is, and he’s getting a bit sick of hearing all of the rumors that claim it isn’t. It sounds like the Wii U just found one of its biggest fans in Slaczka.


“[Wii U is] definitely more powerful than Xbox 360 and PlayStation 3,” Slaczka tells Game Informer. “It’s kind of frustrating to see the rumors and speculation of people going back and forth saying it’s weaker or more powerful. It’s definitely more powerful.”

5th Cell is currently working on Scribblenauts Unlimited for the Wii U, so Slaczka has spent plenty of time with the machine. In fact, he says in the interview that 5th Cell was one of the first developers to see the Wii U in action, so he’s probably had more time with it than most other developers out there.

Still, when it comes down to it, as long as the games are good then the hardware shouldn’t matter (at least not as much). An abundance of graphics power can only take a game so far – it’s up to the gameplay department to supply the real wow factor. At the same time, a number of people are hesitant to embrace the Wii U because they think third parties will abandon it once the next Xbox and PlayStation arrive on the scene. Whatever ends up happening, we have a while to wait before it all unravels, so maybe we should all hold off on rushing to conclusions about the Wii U’s future for now.

[via Destructoid]


Wii U more powerful than 360 and PS3, claims 5th Cell is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


NPD: Nintendo 3DS sales hit 5 million in US, Xbox 360 still claims the console crown

Nintendo 3DS review

The NPD Group’s gaming figures for June have made the rounds, and both Microsoft as well as Nintendo have something to crow about, albeit for very different reasons. Nintendo is the most eager to prove itself and says that the 3DS has hit five million total sales in the US since it reached gamers’ hands in the country. The tally doesn’t compete with the heady numbers smartphone designers are used to, but it’s a milestone for a handheld console whose prospects were dim until a sudden price cut fueled sales a year ago. Before Nintendo lets the 155,000 3DS units it sold in June get to its head, however, it’s important to get context from Microsoft’s own achievements: Redmond shipped 257,000 Xbox 360 units that month and has had the lead among all US consoles for the past year and a half. We’re in the dark on Sony data, although it’s important that just 90,000 Wii units traded hands in the same month — as clear a sign as any that the Wii U can’t come quickly enough for Satoru Iwata and company.

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Nintendo Wii U will not be more than $400

The idea of saying that a Nintendo console could potentially cost upwards of $500 or even $600 would have seemed absurd just a year or so ago, but as more and more rumors pop up about the Wii U’s launch day price point being that high, a new credible story has come out that the system will almost certainly be priced at less than $400, with something in the $350 price range seeming like a distinct possibility.

In fact, the story, which was published on WiiURelese.net following a reported conference call with retailers, only specifically mentioned the UK price. It said the console was “99% likely” to be priced at less than £250, which is around $380. While that doesn’t seem like a huge sigh of relief when you consider that the Wii launched at just $250, it is a large difference from previous rumors that suggested price points as high as $600.

The problem with the Wii U’s price is the touchscreen tablet controller. Gamers will effectively be buying two unique systems when they buy a Wii U – the box that you plug into the TV, and the controller that almost acts as its own individual game device. Nintendo has previously said that it learned its lesson with the 3DS, which was priced too high and launched with almost no noteworthy launch titles. But with just a few months away from release, we still don’t have an official price point, and many seem to think that can only be nothing but an ominous thing.

[via WiiURelease.net]


Nintendo Wii U will not be more than $400 is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo to finally implement data recovery for stolen consoles

Having your console or handheld stolen is never a fun thing to deal with, but at least with Sony and Microsoft, recovering all of your downloaded apps and games once you get a new console is relatively easy. With Nintendo, data recovery is nearly impossible, as there isn’t much of an account system to be found on the Wii, DS, or 3DS.


Luckily for us, that’s going to change when the Wii U arrives later this year. Nintendo has announced plans to implement a unified account system with the Wii U, which will finally allow for data recovery if your console is ever stolen. There is a catch though – David Marshall, a Nintendo customer support agent, says that the company will require a “valid police report” before the data recovery process can begin.

Despite the police report requirement, this is still a step in the right direction. Nintendo knows that it has to fully embrace online gaming and all of the frustrations that come with it if it wants the Wii U to compete with the next Xbox and PlayStation, so it’s good to see that the big N is making it a bit easier for users to recover their downloadable games and apps should their console ever turns up missing. We’re sure there will be a number of users who are annoyed by having to send Nintendo a police report, but hey, it’s better than not having any access to your downloadable games at all.

[via GamesBeat]


Nintendo to finally implement data recovery for stolen consoles is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo 3DS, Wii U to have unified accounts

If you purchase a $20 eShop gift card for your 3DS, but then realize there’s a downloadable product on the Wii U that you just have to have, there may be good news for you. According to Nintendo representative David Marshall, the company will have a unified account system for the 3DS and the Wii U, meaning users will be able to create one online account and use it for both systems.

So for example, if you add $20 to your account to spend on digital downloads, you can spend $10 of that on Wii U content and $10 on 3DS content. Currently, there is no such connection between the 3DS and the Wii. Nintendo World Online quoted Marshall as saying, “A unified account system will be implemented later this year with the launch of the Wii U. Eventually this same account system will be made compatible with Nintendo 3DS systems.”

“At this time we have no additional details to offer and nothing to indicate how or if this will work outside the United States and Canada. In the meantime, if the system has a problem, taking it to an Authorized Service Center will maintain the Nintendo eShop account. If the system is stolen, we can transfer the account to a new system once we are provided with a valid police report.” It sounds like it will be a similar setup to what Sony has done with the Playstation Network (PSN). Users create one universal PSN ID, and then can access their content and personal settings whether they’re on their PSP, PS3, Playstation Vita, or a computer.

[via Nintendo World Report]


Nintendo 3DS, Wii U to have unified accounts is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Third-Party Developers Will Make or Break the Wii U

In the gaming world created and crafted by Nintendo, games make or break the company. When solid titles like Super Mario or the Legend of Zelda make their way to the market, consumers care. And in the process, they buy an awful lot of consoles.

When the Wii U launches later this year, Nintendo will need to rely on games in order to sell more consoles. However, in the past, the company has relied nearly entirely on first-party titles. In fact, the Wii’s third-party lineup was so sub-par that many folks (including myself) made it a last-resort gaming opportunity in the living room. Soon after the allure of motion gaming wore off and the first-party titles dried up, there was little else to enjoy.

For that reason, Nintendo must rely heavily on third-party publishers with its Wii U. The days of simply carrying a console over the finish line on the back of first-party games are over. Nowadays, in order for console makers to be successful, they’re going to have to deliver not only solid first-party games, but allow other companies to offer up outstanding titles themselves.

For Nintendo, playing nicely with third-parties has always seemed difficult. For years, third-party developers have criticized the company on everything from its hardware design to its seeming unwillingness to allow other games to shine. In Nintendo land, first-party titles still reign supreme.

“With the Xbox 720 and PS4 incoming, longevity is the name of the game”

But with the Wii U likely launching this year, to be followed by the Xbox 720 and PlayStation 4 either next year or in 2014, longevity will be the name of the game. And in order to stick it out until the bitter end, Nintendo must be able to foster strong relationships with third-party developers and urge them to bring their best and brightest games to the console.

At E3, Nintendo seemed willing to do so. Rather than spend too much time on hardware, the company focused on games and brought up several third-party developers to show off their latest and greatest titles for its new console. It was a good start. But let’s not forget that Nintendo had some backing at the Wii’s start, as well. And now, Wii owners are left wishing more solid titles would have been launched.

Of course, Nintendo fans would disagree with that argument. They would say that Nintendo’s first-party titles are really all customers need, but even in those cases where third-party games are on the ready, they hold up quite well. In fact, some Nintendo fans might go as far as saying that the Wii’s game library is just as deep (if not more so) than the Xbox 360’s or PlayStation 3’s.

But are we really supposed to believe that? If that was the case, the Wii wouldn’t see its sales slumping and Nintendo wouldn’t be having so much trouble keeping pace with its past successes. If the Wii had a deeper library, trust me: the gaming space would look much different.

Remember third-party developers, Nintendo. Believe it or not, you’re going to need them with the Wii U.


Third-Party Developers Will Make or Break the Wii U is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo CEO claims Wii U graphics “capabilities” are “close” to PS4 and Xbox 8. Here’s Why

When the Wii U titles were unveiled at E3, we finally get a chance to look at what it was capable of in terms of graphics. Of course, this is only the first generation of Wii U titles, so you can expect some improvements over its life time. However, we were wondering how the Wii U would compare to Sony and Microsoft’s next-generation consoles. Typically, the leap between generations is quite high, so there are lofty expectations out there for Microsoft’s and Sony’s next hardware.

The Nintendo CEO knows that people may hold out on the Nintendo Wii U if they believe that something “radical” is around the corner, so he came out in defense of his product and said “we can at least assure you that the Wii U will not have such a big difference as the Wii had in comparison to how, on other platforms, developers could expect very different graphic capabilities of generating HD-applicable high-resolution graphics”. I have underlined “capabilities” because wording is important here. Many people assume that Mr Iwata is talking about graphics performance, but he is not. (more…)

By Ubergizmo. Related articles: Nintendo Wii U expected to launch late 2012, Wii U Online will not charge fees to gamers, says Nintendo,

Super Smash Bros may have reached its character limit

There were 36 playable characters in Super Smash Bros Brawl. Is that enough, or would it really be that much better if Nintendo managed to squeak a few more in? As it is, you had characters like Ness and Lucas, Diddy and Donkey Kong, and Marth and Ike that pretty much played identically. So for the next entry, Nintendo isn’t focusing on quantity.

It was confirmed at E3 2011 that Nintendo was working on a new Super Smash Bros game – an announcement that surprised no one. It was later clarified that the company has designs for both a 3DS game and a Wii U game to expand the franchise. Now, Super Smash Bros director Masahiro Sakurai, who gained a cult following before the launch of Super Smash Bros Brawl because of his constant teases and updates, is giving us a hint of what to expec.

“It isn’t a matter of ‘if the next game has 50 characters, that’ll be enough.’ There is a certain charm to games that have huge casts of playable characters, but they tend to have issues with game balance and it becomes very difficult to fine-tune each character and have them all feel distinctive,” Sakurai said in a recent Nintendo Power article.

[via ShackNews]


Super Smash Bros may have reached its character limit is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Wii U Online will not charge fees to gamers, says Nintendo

Nintendo has mentioned in passing during a recent shareholders meeting in Japan that the whole idea of charging a fee for a subscription to Wii U’s online service is not exactly “the best approach”, according to Nintendo CEO Satoru Iwata. Of course, having said that, Mr. Iwata is also not against the possibility of introducing subscription plans in the future, but he does feel that everyone who uses the Miiverse will eventually rely on the “word of mouth” method to spread and lead the way to greater hardware and software sales. Hopefully Nintendo is right on this count, but if you are a gamer, would you prefer to be charged a fee if the gaming experience is well worth the price? One thing is for sure though – you will not find Wii U games priced at $100, as that particular rumor has already been debunked. Would you line up for the Wii U?

By Ubergizmo. Related articles: Wii U games priced at $100 are “fictitious prices”, according to Nintendo, Crytek’s CryEngine 3 will be used in an upcoming Nintendo Wii U game,

Nintendo’s latest hire is Disney video game exec

Nintendo has added a new member to its team, a man who held a leading position at Disney’s video game department. Are you asking, “So what?” right now. You should be. Companies hire new people all the time, but what’s interesting about this situation is what Duncan Orrell-Jones is expected to bring to the table. He will be heading up the “development and evolution” of Nintendo’s digital strategy.

Let’s be honest. Nintendo thrived when video games were all about popping in a cartridge and getting immersed into a solitary experience. It blew away the competition. And it still does thrive in that space. The only problem is that gaming is becoming less and less about that. It’s now going online, it’s becoming social, and gamers demand instant access to new content – they’re even willing to pay for it. But Nintendo is not on their level. There is no Nintendo parallel to the PlayStation Network.

The Wii U will be Nintendo’s big chance to show that it has learned over the last five years about just how much the industry has shifted. It needs to have an extremely robust system of digital connectivity and distribution. We haven’t seen any evidence that it will meet that requirement, but hopefully it will be able to. The console’s Miiverse online social platform may be what it needs to compete against things like Xbox Live. For now, though, Nintendo isn’t saying much.

[via NWSource]


Nintendo’s latest hire is Disney video game exec is written by Mark Raby & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.