Nintendo reportedly planning Wii Mini console

All eyes may be on the Wii U at the moment, but that doesn’t necessarily mean Nintendo is ready to abandon the Wii. A new rumor from Nintendo World Report claims that the big N is planning to launch a new redesign of the original Wii, this time going a bit smaller scale. Yes, we’re talking about a Wii Mini – it seems that everyone is going for a smaller form factor these days, so why not Nintendo?


Nintendo World Report apparently received this information from an employee of a major retailer, but sadly, doesn’t spill the beans as to which retailer we’re talking about. According to this retailer’s internal release information, the Wii Mini is scheduled to launch on December 7, 2012, which is right around the corner. It’ll come packed with a sensor bar, nunchuk, and Wii Remote Plus, which is standard fare for normal Wii consoles.

Unfortunately, we’re don’t have any word on the price or size of this new Wii. It’s hard to imagine that it’ll be much smaller than the current Wii, considering that console is already significantly smaller than the Xbox 360 and PS3. New Wiis tend to be priced around $130, so we can’t see Nintendo going much higher than that in terms of pricing – if it does, we probably won’t see the price go over $200.

Now we play the waiting game. If Nintendo is really planning a Wii Mini and it’s actually scheduled to launch on December 7, we should b3 getting official word shortly. Such a redesign isn’t necessarily out of the question considering it would be a chance for Nintendo to capitalize on the holiday sales rush, but it probably wouldn’t be a bad idea to take these rumors with a grain of salt anyway. Stay tuned.


Nintendo reportedly planning Wii Mini console is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo adds new download content for gamers

Nintendo has added several new games to the Nintendo eShop that gamers can download on Nintendo game consoles. At least one of the games is an old-school title that will take fans of Zelda into the past as they search for the Tri-force of Courage. There are also a number of other games available.

Available for the Nintendo 3DS is Crashmo, which is a puzzle game using gravity mechanics and floating blocks, doors, and switches to solve puzzles. That old-school Zelda game I mentioned is Zelda II: The Adventure of Link. This is the game has Link returning to Hyrule to seek The Triforce of Courage in an attempt to awaken Zelda. The game is specifically for the Nintendo 3DS.

Another new game that is available for both the 3DS and the DSi is Spirit Hunters Inc: Light. This is an augmented reality game that users can use in the real world to hunt, battle, and capture different spirits. Another game available for the same consoles is Spirit Hunters Inc: Shadow, allowing players to hunt for different spirits than the Light version.

Nintendo has also added 3D MahJongg to the Nintendo eShop. A game called Ninja Master’s was added to the virtual console for the Wii. Lots of new games were released this week for the eShop on the Nintendo Wii U console. We talked about some of the new content for the Wii U already such as Amazon Instant Video, Hulu Plus, and more. All sorts of game content such as Assassin’s Creed III and many more titles were also added for the Wii U.


Nintendo adds new download content for gamers is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo says Wii U still has a long way to go

The Nintendo Wii U just launched a couple of days ago, and it’s the company’s first high-definition gaming console that is aiming to completely change the way games are played. The Wii U’s GamePad is a completely new take on the traditional game controller, but Nintendo says that even with the console now officially launched, there’s still a lot to do.

Nintendo of America president Reggie Fils-Aime describes the launch of the Wii U as “mile 14 of a marathon,” meaning that Nintendo is out of the gate with the launch, but there’s still a long way to go in order to get the Wii U right where they want it to be. Fils-Aime has mentioned before that Nintendo will be issuing continuous updates for the new gaming console.

Bill Trinen, director of product marketing at Nintendo, mentioned that E3 will be Nintendo’s “next opportunity to go into a lot of detail on what’s going to come after E3.” He also mentions that Nintendo is focusing on providing a steady stream of new content to users “in order to keep people engaged and to keep people interested in the system.”

Trinen also confirmed that Nintendo currently isn’t developing any more first-party games for the original Wii console. When asked whether or not Nintendo was currently working on any more projects for the Wii, Trinen simply replied, “No, there are not right now.” This means that Kirby’s Dream Collection is the last Nintendo-published game released for the Wii. As for the console itself, it was recently discounted to $129, and will see even bigger discounts come Black Friday, where Walmart will sell the console for a mere $89.

[via Gamespot]


Nintendo says Wii U still has a long way to go is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Are You Getting a Wii U?

The Wii U just went on sale this weekend. It’s not quite finished—its media features aren’t coming until December—and it’s an odd little duckling. But look beyond all that, and you see that it’s actually, well, good. More »

Wii U iFixit teardown shows super easy fix-up

It’s time for the iFixit teardown of the Wii U, bringing on more details about this device than you could ever possibly want to know about. Starting with the basics, it’s found that along with NFC and either 8GB or 32GB iterations for internal storage, this unit has USB hard drive support, AMD Radeon-based High Definition GPU action, and a fabulous IBM Power-based multi-core processor. All that we know about – that and the 6.2-inch 854 x 480 pixels LCD panel on the touchscreen controller as well as a disk slot, sync button, SD card slot, USB 2.0 x 4, HDMI, AV multi-out, and sensor bar connector on the main unit.

The back of the device has a tiny CMOS battery you’ll likely never need to remove, while the main casing for the unit is shown to be extremely easy to access and open. It’s found that about 1/3 of the weight of the whole console is accounted for in the optical drive alone – iFixit suggests that this giant unit could be in place because it’s likely less expensive than its slimmer companions. This savings would therefor be passed on to you, the consumer, allowing the Wii U to be as inexpensive as it is on the market today – another possibility is that it allows for more breathability and quieter operation than a slimmer drive.

On the motherboard its found that this unit uses several pieces of Broadcom hardware, including the same Wireless Module used in the Roku 2 XS. This unit also uses a Broadcom Bluetooth 3.0 module. The AMD Radeon-based GPU and the IBM Power-based processor are placed rather close to one another physically so that – as iFixit suggests – they might reduce latency and power consumption as much as possible. Also inside is a Panasonic HDMI controller, Samsung eMMC 8 GB NAND Flash/Memory Controller, and Samsung 4 Gb (512 MB) NAND Flash.

The wireless touchpad controller is also torn down and found to contain a lovely 3.7 V, 1500 mAh rechargeable battery. The battery compartment is also shown to have extra room for an extended battery that will likely be appearing in the accessories aisle before the holiday season rolls around. The inside of the wireless controller is filled with mostly empty space, believe it or not, with the motherboard having lots of room to breath. This board works with a Broadcom NFC controller, is powered by a Broadcom BCM4319XKUBG, and uses a fabulous Texas Instruments Low Voltage I/O Touch Screen Controller.

This entire unit was rated a rather pleasing 8 out of 10 for repairability by iFixit, this meaning you’ll be able to fix everything yourself with only a few exceptions. Have a peek at the timeline below to see other rather recent stories surrounding the Wii U and see how big this machine gets in the weeks to come. It’s already sold out across the USA unless you’re really lucky and happen across a retailer with a few sets left!

[via iFixit]


Wii U iFixit teardown shows super easy fix-up is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Putting Away Childish Things: The Wii U Redefines Nintendo

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Six years ago, almost to the day, I remember sitting on the couch with my then one-year-old son playing Elebits on the recently launched Wii. I thought he’d understand the simple point-and-shoot game. It was sort of a shooter. You walked around a house and aimed at the little characters. He was enthralled.

I was a new parent and I was showing him the magic of the Wii – Nintendo’s standard-definition console effort that appeared after years of relative stagnation and, more important, the launch of new consoles from Sony and Microsoft. This oddly underpowered console somehow survived to sell 97 million units, 20 million more than its competitors.

The Wii is going away and the Wii U is about to take its place. And I would say – and this is saying a lot – that my oldest boy, the son I played Elebits with, has spent most of his childhood on the Wii or the DS or the 3DS and Pikachu, Mario, and Link are as familiar to him as his own grandparents. That is the Nintendo’s power.

The Wii U launches today and the old familiar franchises are here – New Super Mario Brothers U is probably the most anticipated title but Nintendo World, a set of franchise-themed mini-games. It is certainly a fun console that is very reminiscent of the Wii. But now Nintendo has Mass Effect 3. It has Batman Arkham City. It has a zombie game that involves splattering the undead. In short, this HD console is now a hard-core gaming machine and Nintendo’s clear hope, in the end, is that those who come for the nostalgia will stay for the wider world of gaming.

After all, Nintendo is up against massive competition. The world has passed Mario by and Link has been replaced by the Mighty Eagle. What is a dream factory to do? With the Wii U, their latest console, they’re doubling down on the future.

In short, Nintendo is changing. And that’s OK.

Here’s the primary question we’re trying to answer tonight: is the Wii U worth buying? Yes, but with the caveat that you should expect new consoles from Sony and Microsoft in the next two years and if you’re primarily a Sony or Microsoft gamer (or a PC gamer) you may want to give this console a miss. However, it’s a fun console for families, folks with big groups of friends, and nostalgists who can’t miss the latest Metroid installment. In short, like the Wii before it, the Wii U aims at multiple demographics, misses many, but hits just enough to matter.

Which one should you buy? The $349 32GB unit is probably the one you should be looking at because, as the Wii Market ramps up, it should be interesting to see what content becomes available. The $299 8GB version has just enough space to be dangerous (and keep in mind that you can add SD cards and USB storage to the device later) but you’ll want to future-proof things as you’ll probably be holding onto this thing for another six to eight years.

That said, let’s explore the console and some of the interesting changes that are afoot in the Wii U.


The first thing you’ll notice about the Wii U is that it comes in two parts. The console itself is a squat black box, about the same size as the original Wii, but with multi-gigabytes of built-in Flash storage and four USB ports. It supports HDMI and component video, runs an IBM Power processor with AMD Radeon GPU, and is compatible with the original Wii games. It is supposed to output 1080p video, a vast improvement from the Wii’s original 480p capabilities. This is a fully modern console with fully modern specs. I’ll spare you a rundown of the various physical aspects of the device simply because I’m sure they will be addressed ad nauseum on various gaming sites this week. The console itself in fact is the least interesting aspect of the Wii U package and the main UI, represented by icons that appear either on the included touchscreen GamePad or on the TV screen, is as uninspiring as a iconographic OS can be.

The real draw is the Wii U GamePad. Looking at the GamePad you can see a sort of elongated game controller with two analog sticks at the top corner, directional pad on the left, four buttons on the right, and a set of four shoulder buttons. In the middle of the controller is a 6.2-inch color touchscreen that supports gyroscopic motion controls and includes a camera and microphone. The console, when connected to speakers, plays music in concert with the GamePad, sometimes to interesting effect.

When you’re playing a game on the Wii U, various things appear on the touchscreen. In some games you see the on-screen action copied on your GamePad. In other cases special information appears there – Batman’s radar, inventory selection screens, menus. You can also connect classic Wii controls and the GamePad user can lord over the regular users in various games. For example, one game in Nintendo World turns the GamePad user into a ghost and the rest of the players into hunters. The ghost can see everyone but no one can see the ghost.

The GamePad also has NFC technology built in and lasts about six hours of gameplay on one charge, although your times may vary.

The GamePad is Nintendo’s way to combat the increasingly powerful and increasingly portable gaming devices we now carry with us. Although there is no Legend of Zelda for the iPad – yet – that’s not to say that a developer will send time and attention to that platform, eschewing the dog-eat-dog world of console games. With big-name titles reaching astronomical budgets and rivaling Hollywood in sheer manpower dedicated to a game, it’s clear that Nintendo’s brass feels its fighting an uphill battle for attention and, more important, game revenue.

The GamePad, on the other hand, acts as an attention sink. You focus on it when playing, you can turn off your TV and just play some games right on the GamePad, and the interface is so mobile-esque that the Sing It game is reminiscent of the iOS music player. Just as mobile design aesthetics infected Windows 8, so too does the GamePad follow many of the design quirks of a mobile device.

Playing on the GamePad is as comfortable as playing on any other game controller. I would wager that even the Wii’s rectangular Wiimote was a less ergonomic device than the GamePad. It works well as a primary controller, although battery life could be better, and works even better as a sort of “overarching” controller that a “master” game player uses to hound the other players.

It is this unique game mechanic – heretofore unseen in a shipping console – that makes the Wii U so compelling. Whereas the Wii got you off the couch to play ball and bowl, the Wii U realizes you’re probably not moving so it might as well replace the Internet devices that are drawing you away from the TV in the first place. The Wii U’s television graphics are, if not amazing, on par with current console offerings. Most of the ports – and many third-party titles are ports of older games – are acceptably similar if not indistinguishable from the versions that appear on other consoles. It’s this me-too nature of the games catalog that could put off some players, as they’ve most probably already played these titles before elsewhere.

Nintendo usually shines with its one first-party game, and the aforementioned New Super Mario Brother U is no exception. The game is played with a GamePad or multiple Wii remotes and it showcases the console’s graphics clout as well as GamePad/Screen interaction. You can, for example, view the entire game on the GamePad, eschewing the TV, or perform some moves on the screen and some on the controller. It is probably the best launch title available.

That said, I would argue that the Wii U’s launch titles are fairly slim. Just as many of the Wii’s best titles didn’t appear until later, the launch lineup is a mish-mash of old favorites and only two really compelling franchise titles, Mario and Nintendo World. There’s a little bit of everything for everyone, but nothing that would make me say you must go out and buy immediately. This should change over the next few months.

Again, I am loath to delve too deeply into these titles as we’re attempting a high overview of this game and an examination of its import on the gaming landscape. I’m not attempting to, say, convince you that the Wii U is better than the Xbox or PS3 or that this is the best Mario incarnation. You undoubtedly have your own heated opinion on this if you’ve read this far.

In the pantheon on current consoles, the Wii U stands alone as the device that straddles childhood and adulthood. Simpler games will appeal to the youngsters while titles like Batman, Zombi U and FIFA Soccer, in all their HD glory, will keep older folks happy. Nintendo is striking a precarious balance here and I feel that they have, for the most part, maintained that balance.

If Nintendo should have a single worry it’s that the world may soon move on past its ostensibly scrawny hardware and into uncharted territory. 4K resolution could be a very real thing in the next few years and the Xbox could soon have a second screen that runs on stock tablets around the house. Why do you need a bulky, awkward, touchpad controller when you can simply fire up an app on Windows Phone?

I honestly don’t know the answer to this but I can say that the Wii U/GamePad experience is dedicated to gaming just as, say, Kindle Fire is dedicated to reading. There are some distractions in the form of YouTube, Netflix, and Hulu (all unavailable when I wrote this) but the key endeavor here is getting Mario back to Peach’s castle, come hell or high Bowser.

I will predict that the Wii U will be the popular console of this season and it’s not for the reasons, say, Halo 4 is a must-have title. There is, for example, little online gameplay in the Wii U right now. I was unable to really test online play but it is ostensibly similar to the Wii’s Miiverse gameplay involving exciting troops of little Mii characters ostensibly interacting in real time. The console also has Wii U video chat services as well as a shopping service that allows you to download games to the console. Most of this is secondary and some of the games will actually use their own network play systems and bypass the Mii universe entirely. But network gameplay isn’t the draw here. The Wii U is a social gaming console designed for parties of like-minded folk to get together over a few rounds of Mario Kart in the same room. It is family gaming in an era when the family unit is stretched oddly thin. It is clearly backwards compatible with the Wii because all of the best games there – Mario Kart, Mario Party, and the like – will be the incumbent stars on this console and fun for mom, dad, the kids, the girl/boyfriend, and the revelers at countless house parties. Don’t think of the Wii U as a new console, think of it as the Wii grown up.

So try the Wii U and I would recommend picking it up. At $349 it is hard to say that this is much more expensive than a tablet and far more social. The games will be pricey and the accessory sales will line Nintendo’s coffers for the next big console, and gaming will continue to evolve. But if you want to see a unique segment of that evolution, look to the Wii U.

As we roll into the darkness of winter, the real test of the Wii U will be its effect on players who are endlessly distracted by tablets, PC games, and other visual entertainment. It will have to fight against Skyrim-addled adventurers for whom the Japanese RPG elements of the Zelda games are just a bit too non-Tolkienian. It will have to fight against consoles that have made their name with shooters and gore and guts. It will have to appeal to young and old alike. It will have to remain a hearth where dreams are wrought.

Click to view slideshow.

Will it succeed? If this afternoon was any indication, my oldest son and his friend loved the Wii U. He’s come a long way from the tottering infant that stared intently at a 480p game involving animated electricity. He’s a boy now and he loves the Wii U for its interactive qualities, for his ability to be a master over visiting players, and his understanding of the game mechanics that he is familiar with through his gameplay on my iPad and iPhone, through mini-games on the laptop, and through the 3DS where he is a Pokemon master.

He is excited. I think you will be, too. Nintendo could sell a million of these this year and hopefully another 9 million over the next few years. But could they falter here, with this odd mechanic and me-too graphics? Perhaps, but until then my son will slowly and surely wend his way through Mario’s dangerous world, and, when he and the Tokyo-based company are ready, follow Nintendo into a bright, strange future.


Wii U Review: The Future Is in Good Hands

Nintendo isn’t afraid of different. It has thrown more crazy stuff at the wall—and gotten more of it to stick—than anyone. The Wii U is Nintendo’s opinion of what’s next. More »

The Nintendo Wii finally gets a YouTube app, now available in the US

The Nintendo Wii finally gets a YouTube app

Nintendo confirmed this summer that the Wii U would offer a YouTube app in addition to a number of other streaming video options, but it didn’t have any news for existing Wii users at the time. That’s now changed, though, with Google announcing today that it’s finally made a YouTube app available for the original Wii after all these years. As you can see, it sports a suitably simple interface designed with the Wii Remote in mind, and it’ll give you access to all the basic YouTube features you’d expect, including the channels you’ve subscribed to and other specialized sections. The app itself is also built using WebM, which Google says makes it the largest deployment of WebM video to date. Unfortunately, it’s only available to Wii users in the US for the time being, but Google says it will be bringing the app to more countries in the “coming months.”

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The Nintendo Wii finally gets a YouTube app, now available in the US originally appeared on Engadget on Thu, 15 Nov 2012 15:24:00 EDT. Please see our terms for use of feeds.

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Nintendo details Wii U storage limits and no Wii GamePad screen play

The Wii U will not support play of Wii Virtual Console or Wii Ware games on the GamePad tablet controller’s screen, Nintendo has revealed, while storage shortages in the Basic 8GB model may make installing games a headache. After formatting, the cheapest Wii U will have 7.2GB of its 8GB capacity (or 29GB for the 32GB model) but the console requires 4.2GB itself, Nintendo confirmed in a new Japanese-language Direct video; that means, with New Super Mario Bros. U and Nintendo Land weighing in at roughly 2GB and 3.2GB respectively, gamers won’t be able to fit both onto the basic Wii U set at the same time.

In fact, according to a translation of the key points at NeoGaf, there are a few storage considerations to bear in mind. Data can be stored on a USB hard-drive up to 2TB in capacity – though not a flash drive, which Nintendo says is a stability limitation – but it must be formatted to suit the Wii U and then cannot be used with a PC. Files can be shuffled between the Wii U’s internal storage and an external drive via an option in the Data Management menu.

Only one external drive can be plugged in, at least at launch, though Nintendo says it is working on an update to change that. SD cards, meanwhile, can be used to store PC, Wii Virtual Console, Wii Ware, and Wii save data, but not Wii U game save data. USB drives will not be hot-swappable, either.

As for GamePad limitations, according to Nintendo the Wii mode will only support the TV as display, not the tablet controller’s own 7-inch screen. However, a new Wii U Virtual Console game is in the pipeline, that will support the feature.

Nintendo also detailed some system tidbits, including the ability to lock down internet browsing, e-Shop purchases, Miiverse functionality, friend registrations, videos, data management, and other settings, based on age, preventing children from accessing content their parents would rather they didn’t. There’ll also be individual dictionaries for user-added words for each gamer.


Nintendo details Wii U storage limits and no Wii GamePad screen play is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo Wii U unboxed alongside more details: Multiple users, ‘karaoke’ microphones and Wii U Chat (video)

Nintendo Wii U gets unboxed, more details Multiple users, 'karaoke' microphone accessory and Wii U chat

Nintendo took to UStream again to announce even more details for its impending new console. The company’s CEO was on hand to detail exactly what comes in the box with a very official-looking opening (Yep, Iwata-san just unboxed his own console.) It’s some pretty familiar packaging, but we noted that the AC adapter appears to be a weighty block separate from the main console. Alongside the main unit and the GamePad, the process also gave us a glimpse at the rest of the premium package, including a charging stand for the Wii U GamePad, console stand, HDMI cable, more cable twists, packaging and a beta test for the new Dragon Quest title. White-gloved console handling aside, the CEO had plenty more to explain — and some of it involved karaoke.

Continue reading Nintendo Wii U unboxed alongside more details: Multiple users, ‘karaoke’ microphones and Wii U Chat (video)

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Nintendo Wii U unboxed alongside more details: Multiple users, ‘karaoke’ microphones and Wii U Chat (video) originally appeared on Engadget on Wed, 07 Nov 2012 07:25:00 EDT. Please see our terms for use of feeds.

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