Spector rallies fan support for Epic Mickey on 360, PS3

Epic Mickey 2, as many of you already know, will be releasing on the Xbox 360 and PS3. That wasn’t the case for the original Epic Mickey, which was exclusive to the Nintendo Wii. Now that we know Epic Mickey 2 is coming to HD consoles, fans are wondering if developer Junction Point will bring the original to Xbox 360 and PS3. Apparently studio boss Warren Spector wants it to happen, but he needs your help.


Speaking to Joystiq during Gamescom, Spector said that he’s been trying to get Disney to go along with a port. “It’s been about four or five days since I’ve asked to get that project greenlit. It’s not my call to make. I can’t even tell you how much I want to see the first game with all the enhancements and improvements we’ve made on Xbox 360 and PS3,” he said, going on to suggest that those who would like to see such a port email Disney and show their interest.

Indeed, many fans felt shafted when it was revealed that Epic Mickey would be a Wii exclusive. Mickey Mouse has starred in some excellent games in the past, and Epic Mickey was something a lot of people were getting excited about. It’s encouraging to see Spector trying to get the greenlight from Disney, but despite the fact that he’s the legendary Warren Spector, he can only do so much by himself.

So, how about it? Would you like to see Epic Mickey come to HD consoles? If you do, there are plenty of ways to get in touch with Disney to show your support for such a project, but with Epic Mickey 2 currently soaking up the limelight, it’s going to take a lot of convincing to get Disney to go along with such an idea. Here’s hoping that Disney can be swayed, because Spector isn’t the only one who’d like to see Epic Mickey come to Xbox 360 and PS3.


Spector rallies fan support for Epic Mickey on 360, PS3 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


NPD: Xbox 360 ruled a steadily declining video game empire in July

Xbox 360 slim review

Microsoft must sometimes feel like its lead in the game market is a Pyrrhic victory. The Xbox 360 once again topped the NPD Group’s hardware charts in July, claiming a near-majority 49 percent market share of consoles — but the 203,000 units sold were a steep drop from the 257,000 units that traded hands in June, and a far cry from the glory days that would have given a victory more meaning. Nintendo and Sony haven’t shared their own figures, although the analyst group notes that only Nintendo’s 3DS and DSi had any kind of increase in the month. The industry as a whole was unmistakably feeling the combined effects of the pre-holiday doldrums and a console generation that’s long in the tooth: hardware revenue was down 32 percent in the month to $150.7 million, while the games in question saw revenue dip 23 percent to $260.7 million. If you need a culprit, earlier reports for the second quarter had credited similar shifts to sales of physical game copies declining faster than digital sales could replace them. Hope remains in the usual fall spike; even so, the July figures suggest the big three platforms might be living on borrowed time.

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NPD: Xbox 360 ruled a steadily declining video game empire in July originally appeared on Engadget on Fri, 10 Aug 2012 16:26:00 EDT. Please see our terms for use of feeds.

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SlingPlayer survey hints at possible expansion to game consoles

We haven’t exactly been lacking in SlingPlayer-supporting devices as of late, but it looks like the placeshifting service could possibly be set to expand to an entirely new area: game consoles. That word comes from a new Sling survey obtained by Zatz Not Funny, which attempts to gauge customers’ interest in a SlingPlayer app for game consoles (it specifically asks if they own an Xbox 360, PlayStation 3 or Wii). As you might expect, however, details are light beyond that, with the survey only mentioning that such an app would let you watch video from your SlingBox in full HD, and that you’d naturally be able to control it with your console’s controller. Of course, while it does come directly from Sling itself, it is also still just a survey, so we wouldn’t recommend getting your hopes up too much for the time being.

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SlingPlayer survey hints at possible expansion to game consoles originally appeared on Engadget on Thu, 09 Aug 2012 21:31:00 EDT. Please see our terms for use of feeds.

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Nintendo pins hopes on 3DS XL and digital as Wii sales halve

Nintendo saw Wii sales halved in its most recent financial quarter, the company has revealed, with only a surge in 3DS demand helping gross profit grow. Sales of the Wii console dived from 1.56m units in Q1 2011 to 710,000 in Q1 2012 [pdf link], with Nintendo keen to gloss over the dive in favor of focusing on 3DS sales more than doubling from 710,000 to 1.86m in the same period. Nintendo says the new 3DS XL and the growth of digital game downloads will help rescue the next quarter.

Altogether, net sales helped reduce Nintendo’s gushing out of cash, with operating losses dropping from 50.2m yen a year ago to 9.7m yen ($124,000) in the most recent period. Operating income rose – though still amounted to a loss – to 10.3bn yen ($138m).

While the 3DS helped turn things around some, the company admits that it still makes a loss because of the negative margin on each unit. It’s not mentioned whether the same is true for the larger 3DS XL – previous comments from Nintendo execs suggested it did not suffer the same issue – though Nintendo is counting on it to rescue sales outside of Japan were the original 3DS has still lagged.

“Moreover, Nintendo will globally start to sell digitally distributed packaged software of the “Nintendo 3DS” system when “New Super Mario Bros. 2” is launched. The software will be sold in both packaged and digital download formats. By enabling users to choose from the two sales methods, Nintendo will attempt to further expand the “Nintendo 3DS” sales” Nintendo

As for the Wii U, that gets its usual “the savior is coming” namecheck, though is still not expected to go on sale until the 2012 holidays.


Nintendo pins hopes on 3DS XL and digital as Wii sales halve is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nintendo Q1 results: Wii sales cut in half since 2011, but 3DS sales more than double

Nintendo Q1 results Wii sales cut in half since 2011, but 3DS sales more than double

Nintendo’s results for the latest quarter reveal growth in profit for the Japanese games maker. Gross profit totaled 24.9 billion yen — more than double that made from last year’s Q1. Operating income remains negative, but substantially reduced since last quarter’s statement — presumably due to strong 3DS sales. Today’s results tie in with the launch of both the 3DS XL and Nintendo‘s first downloadable titles for the 3DS, with sales of the handheld reaching 1.86 million units during the last quarter. Conversely, sales of the Wii have tailed off, with only 710,000 units sold in Q1, down from 1.56 million sold in the same period last year. Fortunately, according to the press release, Nintendo still aims to launch its Wii successor by the end of this year.

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Nintendo Q1 results: Wii sales cut in half since 2011, but 3DS sales more than double originally appeared on Engadget on Wed, 25 Jul 2012 03:46:00 EDT. Please see our terms for use of feeds.

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AMD exec behind Wii and Xbox 360 graphics jumps the fence to NVIDIA

Xbox 360 Valhalla teardown

AMD has been suffering a conspicuous brain drain, with executives like ATI veteran Rick Bergman and CTO Eric Demers crossing over to tangentially or directly competitive companies like NVIDIA and Qualcomm. Chalk up another one for the list — strategic development VP Bob Feldstein has bounded towards NVIDIA’s (literally) greener pastures. The blow cuts deeper than usual through Feldstein’s responsibility for graphics in most of the consoles from the past few years: he headed up work behind the Xenos chip in earlier Xbox 360s and the Hollywood core in the Wii, and he likely had some say in the Wii U’s video hardware as well. While the staff shuffle won’t directly affect AMD’s Fusion processors or Radeon cards, it’s hard to see much of a positive for AMD’s future in video gaming, even in the light of rumors that the next PlayStation and Xbox might use some of Feldstein’s work.

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AMD exec behind Wii and Xbox 360 graphics jumps the fence to NVIDIA originally appeared on Engadget on Tue, 24 Jul 2012 15:14:00 EDT. Please see our terms for use of feeds.

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Nintendo’s Iwata says being first in next-gen race is ‘not important at all,’ pricing is

Nintendo president Satoru Iwata recently talked about how the Wii U’s second screen was nearly scrapped due to cost concerns, so it shouldn’t come as too much of a surprise to once again hear him talk about the importance of pricing. While unfortunately not divulging a specific number, Iwata tells Gamasutra that the “pricing of Wii U is going to be one of the most important elements when it is going to be launched,” adding that “the environment is different. Wii U is going to be launching in a different environment than when the Wii was launched.” He also talked about the timing of the console’s release (coming well before Microsoft’s and Sony’s next-gen consoles), saying that “being first in the next generation race is not important at all.” So why now? Iwata says somewhat immodestly that “one of the reasons we believe this is the time for Nintendo to launch the Wii U is it’s going to be important for the world,” adding that its “focus is on how we can make our new console different” than its competitors.

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Nintendo’s Iwata says being first in next-gen race is ‘not important at all,’ pricing is originally appeared on Engadget on Fri, 20 Jul 2012 16:12:00 EDT. Please see our terms for use of feeds.

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June NPD: Lego Batman 2 on top, game sales down overall

NPD has released its report of video game sales data for June 2012, and like the months before, it isn’t all that pretty. Overall sales of both hardware and software were down 30% year-over-year, dropping from $989 million in June 2011 to $699 million last month. Hardware was the biggest loser, falling a whopping 45% to just $201 million in June.


Though software didn’t fare as bad as hardware did, it still did pretty terrible. In June 2011 software sales rang in at $461 million, but last month that figure took a 29% dive to $328 million. Accessories, on the other hand, actually grew year-over-year last month, climbing 4% to $169.8 million.

But wait! Before you start saying that we’re headed directly for another video game crash, keep in mind that NPD only tracks data for physical hardware, software, and accessories sales, meaning that everything else isn’t included in these figures. In fact, NPD analyst Anita Frazier says that when the company’s estimates for things like digital software purchases, DLC purchases (which includes money spent on microstransactions and subscriptions), rentals, used sales, and social game spending are all tallied up, consumers spent an estimated $1.36 billion on video games in June.

Looking at the top 10 software list for June, we see that Lego Batman 2 took the top spot, followed by Ghost Recon: Future Soldier in second place. Diablo III landed a third place ranking, while Max Payne 3 and NBA 2K12 rounded out the top five. Take a look at the full top ten list, but remember that this list only covers physical media sales:

1. Lego Batman 2: DC Super Heroes – 360, Wii, PS3, PC, DS, 3DS, Vita
2. Tom Clancy’s Ghost Recon: Future Soldier – PC, PS3, 360
3. Diablo III – PC
4. Max Payne 3 – PC, 360, PS3
5. NBA 2K12 – PC, 360, PS3, Wii, PS2, PSP
6. Batman: Arkham City – PC, 360, PS3
7. Pokemon Conquest – DS
8. Call of Duty: Modern Warfare 3 – 360, Wii, PS3, PC
9. Battlefield 3 – PC, 360, PS3
10. The Amazing Spider-Man – 360, PS3, Wii, DS, 3DS

Finally, the Xbox 360 finished off the month with 257,000 units sold, while Nintendo says that the 3DS sold 155,000 units, the DS 150,000, and the Wii rounded out the bottom with 95,000 sales. Sony has not yet commented on how many PS3s, PSPs, and Vitas were sold last month.

[via VG247]


June NPD: Lego Batman 2 on top, game sales down overall is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


NPD: Nintendo 3DS sales hit 5 million in US, Xbox 360 still claims the console crown

Nintendo 3DS review

The NPD Group’s gaming figures for June have made the rounds, and both Microsoft as well as Nintendo have something to crow about, albeit for very different reasons. Nintendo is the most eager to prove itself and says that the 3DS has hit five million total sales in the US since it reached gamers’ hands in the country. The tally doesn’t compete with the heady numbers smartphone designers are used to, but it’s a milestone for a handheld console whose prospects were dim until a sudden price cut fueled sales a year ago. Before Nintendo lets the 155,000 3DS units it sold in June get to its head, however, it’s important to get context from Microsoft’s own achievements: Redmond shipped 257,000 Xbox 360 units that month and has had the lead among all US consoles for the past year and a half. We’re in the dark on Sony data, although it’s important that just 90,000 Wii units traded hands in the same month — as clear a sign as any that the Wii U can’t come quickly enough for Satoru Iwata and company.

Continue reading NPD: Nintendo 3DS sales hit 5 million in US, Xbox 360 still claims the console crown

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NPD: Nintendo 3DS sales hit 5 million in US, Xbox 360 still claims the console crown originally appeared on Engadget on Thu, 12 Jul 2012 19:21:00 EDT. Please see our terms for use of feeds.

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Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

Editorial Ouya's success is opportunity missed for Microsoft, Nintendo and Sony

While today’s videogames are bigger, flashier and more impressive than ever, it’s hard not to think that the golden era of console gaming is behind us. Back in the late ’80s and early-to-mid ’90s, when a new console came out every couple of years to cut its predecessors off at the knees and brutally savage the bank accounts of the hardcore gamer who had to have them all, there was genuine excitement. Now, with modern consoles showing their age and throwing on more and more gimmicks like so much makeup to compensate, it’s hard to really get properly enthused about any of them.

Out of nowhere came Ouya and, based on the $2.6 million it raised in 24 hours alone, it’s safe to say it has succeeded in renewing that excitement. That’s a stark contrast to the general feeling of malaise at this year’s E3. I’m excited too — but cautiously so.

Continue reading Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony

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Editorial: Ouya’s success is opportunity missed for Microsoft, Nintendo and Sony originally appeared on Engadget on Wed, 11 Jul 2012 13:49:00 EDT. Please see our terms for use of feeds.

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