Microsoft extols virtues of Windows 8 graphics performance

Keeping everything nice and smooth on operating systems can be a bit of a challenge thanks to the differing hardware used across systems, but Microsoft has pledged to keep everything speedy in Windows 8. Taking to the MSDN blog, a lengthy post details how the company is taking advantage of hardware acceleration to ensure a steady frame rate of 60fps while keeping any graphical glitches and anomalies low.

Microsoft has focused in on a few key areas to help make that fluid experience happen. Text rendering has been dramatically improved thanks to DirectWrite, with performance increases ranging from 131% to 336%. 2D geometry rendering also sees a boost, so any bars or charts rendered in Excel or PowerPoint shouldn’t cause any unnecessary slowdown. That’s also important for HTML5 rendering in Internet Explorer 10, and for any elements used in Metro apps.

On top of improved image and video rendering, DirectX 11.1 will also be the foundation for all hardware acceleration, so both 2D and 3D elements can take advantage of the technologies on offer. One API will now handle all graphics rendering, which reduces memory usage, and makes things a lot easier for apps trying to get access to the GPU whether it be tablet or traditional PC hardware.


Microsoft extols virtues of Windows 8 graphics performance is written by Ben Kersey & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Dell aiming for HP’s abandoned place in Windows RT tablet OEM lockdown

Dell is reportedly jockeying to join the Windows RT tablet club, petitioning Microsoft to take HP’s spot in the strictly-controlled roster of companies permitted to create ARM-based Windows slates. With HP dropping out of RT development in favor of focusing on Windows 8 models instead, Dell is in talks to replace it, the China Times reports, seemingly confirming previous reports that Microsoft is putting a six-company limit on who can build one of the first wave of Windows RT tablet models (including its own Surface).

Back in December, rumors broke that Microsoft had focused its Windows-on-ARM development on three chipset companies: NVIDIA, Qualcomm and Texas Instruments. Each of those three was encouraged to pick at most two manufacturers to work with on Windows RT tablets, with NVIDIA said to have opted for ASUS and Lenovo, Qualcomm for Samsung and HP, and Texas Instruments for Toshiba.

That leaves companies like Acer and Sony out in the cold, and at the time Dell as well, though the company is now believed to be targeting HP’s spot working with Qualcomm. Although Microsoft’s own Windows RT tablet does present an unusual challenge in the marketplace, the relatively small number of OEMs involved could mean more attention for each.

Word of Microsoft’s strictness around the quality of proposed Windows RT hardware had already been surfacing. HTC, for instance, is believed to have suggested one system but had its plans rejected by Microsoft; the company is conspicuously absent from the launch line-up.

Windows RT – along with Windows 8 for x86 systems – is expected to arrive on October 26, though not all of the manufacturers involved will necessarily have RT-based slates at that point.

[via Unwired View; via Engadget]


Dell aiming for HP’s abandoned place in Windows RT tablet OEM lockdown is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft to Windows RT OEMs: ‘If your name’s not on the list, you’re not making a tablet’

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China Times is reporting that Microsoft is only letting an elite few companies build Windows RT tablets in order to focus its research and development resources. It reportedly asked three chipmakers to pick up to two OEMs to bring inside the tent, with NVIDIA grabbing ASUS and Lenovo, TI snagging Toshiba and Qualcomm selecting Samsung and HP. However, the latter company dropped out of the program to concentrate on x86 machines, so it’s rumored that Dell’s currently jockeying to take its place. The first wave of completed tablets will arrive on October 26th, and Redmond won’t open up the market until January next year — so expect Windows RT to be the buzz-word CES 2013.

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Microsoft to Windows RT OEMs: ‘If your name’s not on the list, you’re not making a tablet’ originally appeared on Engadget on Tue, 24 Jul 2012 03:47:00 EDT. Please see our terms for use of feeds.

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Microsoft digs deep into Windows 8’s hardware graphics boost, says fast just isn’t slick enough

Microsoft digs deep into Windows 8's hardware graphics boost, says fast just isn't slick enough

While Microsoft has been exploring the sensory experiences that will go into Windows 8, like sight and touch, there’s only one thing that many enthusiasts care about: speed. To their delight, Redmond has just devoted one of its pre-release blog posts to showing just how much faster its hardware graphics acceleration will be in a Metro-focused universe. The goal is a hiccup-free 60Hz frame rate, and virtually everything in Windows 8 centers on that ambition. Baked-in transition effects, optimized geometry and even improved font rendering give modern computers a huge jump in performance versus Windows 7. Microsoft is just as keen to expose that power, as well: Direct3D 11.1 is now the root of all video acceleration in the pipeline, making it both easier and faster to mix 2D and 3D. All told, Windows 8 promises to get responsiveness freaks and benchmark lovers all hot and bothered. If either label describes you, the source link might satiate your lust until October 26th.

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Microsoft digs deep into Windows 8’s hardware graphics boost, says fast just isn’t slick enough originally appeared on Engadget on Mon, 23 Jul 2012 23:14:00 EDT. Please see our terms for use of feeds.

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Is Microsoft’s Windows $0.99 app omission madness, money or moral?

When you’re trying to kick-start your tablet platform, apps are everything, so why has Microsoft decided to opt out of the most common price point in recent years: the $0.99 app? Confirmation this weekend that Windows 8 and Windows RT users would be offered paid apps as well as free (unsurprising) and that developers would be able to price their wares from $1.49 to $999.99 (surprising) is a distinct departure from Apple and Google’s strategy. According to the stereotypes, iOS users love paying for apps while Android users only download free ones (or steal them until the apps are made free out of exasperation), but what do Windows tablet owners do?

Microsoft makes no mention of the thinking behind the price tiers, though there are a couple of assumptions we could make. The first is purely motivated by greed: Microsoft gets 30-percent of each paid app sale (dropping to 20-percent should the app make more than $25,000). If a developer wants to make money from their software but opts for the lowest possible price to encourage downloads, Microsoft will take away $0.45 on a $1.49 purchase, versus $0.30 on a $0.99 app.

If that were entirely the case, though, then you might expect Windows Phone to also kick off with the $1.49 tier, and yet on Microsoft’s smartphone platform there are $0.99 apps. Perhaps, then, Microsoft simply believes that tablet apps should be more expensive than phone apps, reflecting some greater expectation of functionality in software designed for the bigger screen.

Such an expectation holds true for developers as much as users: Microsoft could be trying to gently persuade Windows 8/RT coders to up their game when they create tablet apps for the platform, and to stretch a little further than they might for a relatively “throwaway” dollar app. Similarly, users could grow to expect more from the software they buy, with the $1.49 price point acting as a mental graduation up from the assumptions made around cheaper software (even if that cheaper price point isn’t even available on that particular platform).

“Could Microsoft be taking a moral stand?”

Still, is it too much to hope that Microsoft might be taking a moral stand of sorts, and suggesting that it believes software simply should be more expensive? Plenty of developers have grown disillusioned with the app ecosystem and its race to ninety-nine cents, and while some software is certainly disposable enough to make the price tag fit, other coders find themselves stuck facing either devaluing their hard work with a price that will get attention, and asking a little more and ending up ignored.

The reality is likely a combination of the three: a healthy dose of self interest and, yes, the preoccupation that, as primarily a software company itself, seeing apps undervalued doesn’t bode well for the long-term. It’s a potentially dangerous strategy given Microsoft’s position near the back of the tablet race, but it could be the wildcard that prompts developers to give Windows a second look.


Is Microsoft’s Windows $0.99 app omission madness, money or moral? is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Windows 8 Store won’t have $0.99 apps

Windows 8 StoreOver the weekend, Microsoft released some new details about its app store for Windows 8, which should be arriving this October. According to the blog post, paid apps from the store will cost from $1.49 all the way to $999.99. There will be free apps as well, but it wasn’t mentioned why Microsoft is setting the paid minimum to $0.99. Probably to discourage developers who aim to make a quick buck selling $0.99 apps as opposed to those who invest more time in creating better apps that cost more? But seeing how a difference of $0.50 isn’t a big deal, I doubt it’s going to matter much – it the end it still means more money developers for Microsoft and app developers, which can only be a good thing.

In addition to higher priced apps, for developers that earn $25,000 or more selling apps – Microsoft will only be taking 20% of the revenue as opposed to the 30% for apps that haven’t hit the milestone yet. I guess it’s just another incentive for developers to adopt the Windows 8 platform when it comes to developing apps. Take note that you’ll still be able to purchase apps from developers via external channels, only Metro apps have to be certified by Microsoft and sold through this app store.

By Ubergizmo. Related articles: Microsoft wants to give Windows 8 developers a head start by offering incentives, Kobo to develop Metro-style apps for Windows 8,

ASUS loads P8Z77V with USB attached SCSI, beats Windows 8 to the punch

ASUS loads P8Z77V with USB attached SCSI, beats Windows 8 to the punch

There’s no doubt about it, USB 3.0 is wicked fast when pitted against its predecessors — but the ancient bulk-only transport protocol it uses is showing its age. Some newer external drives hope sidestep the old protocol by supporting a new one: UASP, or, USB attached SCSI. As its name implies, the modern protocol leverages the SCSI command set to reduce latency, enable queue functions and improve performance for compatible drives. Windows 8 will ship with UASP drivers baked in, but the protocol is already available in the form of third-party controllers and drivers. Speaking of which, Hot Hardware found the functionality on ASUS’ P8Z77V motherboard, and gave it a rundown. The conclusion? “Turbo and UASP modes will never hurt performance, and you’ve got early access to a capability that’s already been wrapped into future versions of Windows. That’s a win, all the way around.” We’re hard pressed to disagree. Check out the outfit’s tests in full at the source link below.

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ASUS loads P8Z77V with USB attached SCSI, beats Windows 8 to the punch originally appeared on Engadget on Sun, 22 Jul 2012 19:51:00 EDT. Please see our terms for use of feeds.

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Switched On: An Office outside the Metro

Each week Ross Rubin contributes Switched On, a column about consumer technology.

DNP Switched On An Office outside the Metro

The two worlds of Windows 8 — one: a traditional desktop UI and the other: the touch-optimized Metro UI — can, at first, seem so different that they contrast like the multiple personalities of Batman’s enemy Two-Face. Yet, despite the different appearances, the forthcoming version of Microsoft’s venerable operating system is not about absolutes, but optimizations.

Continue reading Switched On: An Office outside the Metro

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Switched On: An Office outside the Metro originally appeared on Engadget on Sun, 22 Jul 2012 17:46:00 EDT. Please see our terms for use of feeds.

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New Leaked Screenshots Make Windows 8 Metro Look Even Better [Windows 8]

WinUnleaked has some new leaked screenshots from Microsoft’s Windows 8 RTM (Release to Manufacturers) build that show how the new OS will look. From the look of them, Microsoft is making an effort to make Metro work as a unifying design across all of Windows 8. More »

Microsoft talks Windows 8 app pricing, free trials

Now that we have a release date for Windows 8, it’s time to get down to the nitty-gritty and talk about apps. All of the apps we’ve seen for the Windows 8 Consumer Preview have been free, but obviously, that won’t be the case when the full version of Windows 8 becomes available. Even though we’ll surely see a ton of free apps available on the Windows Store, developers will have the option of setting prices for their apps as well.


Microsoft has detailed the pricing scheme it will eventually use for the Windows Store, saying in a post on the MSDN Blog that app prices can range from $1.49 all the way up to $999.99. In an apparent attempt to make the Windows Store stand out from all the other app stores, developers won’t have the option of pricing their apps at $0.99, so don’t count on having a seemingly endless supply of dollar deals to browse through on the Windows Store.

The company also says that it will support successful apps by only taking a 20% fee on apps that generate $25,000 or more in sales. Until apps reach that $25,000 milestone, however, Microsoft will be taking an industry-standard cut of 30%.

Additionally, Microsoft is taking a “try before you buy” approach to the Windows Store, letting developers offer a free trial period for their apps. A trial lasts for seven days, and naturally gives users the option of backing out of a full purchase should they decide they don’t like the app during the trial window.

Microsoft is making some smart decisions with the Windows Store. The 20% fee on successful apps will likely have developers giving the Windows Store priority in some cases, and giving users access to a free trial before buying could potentially lead to more downloads (and, by extension, more purchases). We’ll see if Microsoft’s plan for the Windows Store works out when Windows 8 launches on October 26.

[via The Next Web]


Microsoft talks Windows 8 app pricing, free trials is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.