Windows Phone fans in the Great White North shouldn’t have to wait long to get their hands on HTC’s latest piece of kit — a internal Bell document obtained by MobileSyrup pegs the 8X for a November 15th launch. The reported Canadian launch date trails T-Mobile’s availability by a mere day, noting that pre-ordered devices could ship out as early as November 9th. Not too surprising, considering the phone just skipped through the FCC with support for the entire north American continent. No word on pricing, but the page’s listed specs nicely match the brightly colored 4.3-inch, 1.5GHz dual-core slab we reviewed. Not a Bell customer? Don’t worry — MobileSyrup is hearing murmurs that the same date applies to Rogers, as well.
We’ve delved into just what we think of Windows Phone 8’s interface, but not what led Microsoft to the final layout. The company isn’t content to let us wonder — a pair of new company blog posts explain some (though not all) of what was involved in that birthing process. Ignore the marketing spin and you’ll learn that the wider, more densely packed home screen was chosen as much for balance as to stuff in more home tiles, and that it caused a momentary crisis for the app list as a result. The Redmond team goes on to justify choices behind the lock screen, such as why notifications are as customizable as they are, why the music controls fade and why there’s a failsafe for PIN attempts. Don’t expect to come out of the explanations suddenly craving a Lumia 920; just expect to make more sense of the OS inside.
With the Nokia Lumia 920 we’ve been promised a hero device for Windows Phone 8, and indeed it has been defended several time before its release by Nokia and Microsoft – in so many words. But is Nokia’s Nokia’s brand power enough to make us believe the hype? This is supposed to be a “fundamental shift” right along with the wave of Windows 8 touchscreen devices that are currently on their way to retail stores and homes right this minute – is it time for Nokia to shine?
Hardware
The Nokia Lumia 920 is almost exactly the same device here on AT&T that it is internationally, close enough that you’ll see some reviews just titling their articles “Nokia Lumia 920″ without the AT&T note. Because of this, Nokia wins serious points for keeping their industrial design standard at least here with this device. The Lumia 920 is a monster of a handset, certainly not paper-light the way its competition is, and not making any qualms about being thick, either – but it is rather beautiful.
Just as you’ll see me mention later in the review regarding the software on this device, I must note that, used in a world without competing devices in my backpack here to compare to, this machine is amazing. As it stands, the competition will not let go of our subconscious: the advertisements for the iPhone 5, the Galaxy S III, and the whole DROID RAZR family (on Verizon, in this case) are present in our visual environment without end. The two items you’re adopting here instead of “thinnest” and “lightest” are Windows Phone 8 and Nokia, your two new best friends. Have a peek at the column “Smart device specs are over, long live the ecosystem” to explore this idea further.
The pillowy features of the casing that makes up the Lumia 920 as well as the bright color that makes up the bulk of the case are comfortable and fun. Nokia aims for a crowd that wants their smartphone to stand out as entirely unique amongst the many black and white smart devices on the market – and it does just that. HTC’s own Windows Phone 8X has a bafflingly similar approach that you’ll find we also had a relatively pleasant experience with, but Nokia’s “signature design” here feels just about as true to their brand as any device on the market.
The display on the Lumia 920 is absolutely gorgeous. It’s got all sorts of fancy terms running around in it like “ClearBlack” which is supposed to bring you super-deep blacks and “PureMotion HD+” for latency reduction – all of it adding up to one lovely experience. You have “guaranteed” 60FPS animations with PureMotion HD+ (if you need it) and the colors are true throughout the whole of the display experience – and this is just about the smoothest experience we’ve had with the Qualcomm Snapdragon S4 dual-core processor under the hood, and that’s saying a lot. It’s most certainly the most fluid experience we’ve had with Windows Phone, without a doubt.
You’ve got a 4.5-inch IPS LCD display here, mind you, with a resolution of 1280 x 768 pixels across it, this bringing in one of the higher standard pixels per inch densities on the market. Right up near the top of the list in the world right now, in fact, with 332 PPI beating out the iPhone 5‘s 326 PPI and the Nexus 4‘s 317.6 PPI – it’s not quite the HTC J Butterfly (aka the DROID DNA) with 440 PPI, but it’s certainly sharp!
Working with the device on a daily basis is rather enjoyable, if only because it feels really trendy to carry this machine around. It’s bold, it extremely solidly put together, and it’s fun to use. This isn’t a device I’d recommend buying someone who is hesitant to carry a smartphone in the first place – it’s made for people who love to stand out. The device loves to stand out so much that it doesn’t sit flat on a table, it wants to wobble around and dance – it does this both visually and physically, mind you.
The camera shutter button can be long-pressed to turn the camera on straight past the lock screen – you don’t have to press anything else to make this happen. This is a big issue for a lot of people, especially those who have kids or pets they want to take photos of on the run. Lucky you, too, as this machine is made to catch kids running around in the dark in photo form – more on that in the shot-blasting section of this review.
Software
While we do have a full Windows Phone 8 review separate from this Lumia 920 post, you should know that Nokia provides just about as unique an experience on their devices as Microsoft allows. With their own suite of apps like Nokia City Lens and Nokia Music, you’re getting an experience that’s simply not offered on any other Windows Phone 8 hardware brand. Because of the Nokia experience, the Lumia family is a Windows Phone 8 environment in and of itself.
If you’re pumped up about Windows Phone 8 and want to run with a company that’s made the effort to be unique in this space – unique in a good way, that is – then Nokia is your only choice. This is unlike Android which still suffers from a stigma that exists around non-Nexus smartphones because Google wants developers to have a “pure” experience on devices like the Nexus 4 – but just like Samsung is doing with the Galaxy S universe, so too does Nokia bring a healthy family of apps and experiences here to Windows Phone.
One of the greatest things about Windows Phone shines clearly here with the AT&T version of the device – if you don’t want an app, you can just delete it. This should seem like a rather simple thing, but given the competition’s unwillingness to allow such a thing without hacking their smartphone devices, Microsoft deserves a high-five for bringing it on again here – if you don’t want the always-excellent AT&T U-verse Live TV app in your library, you can simply toss it.
That said, this device provides a rather good collection of apps right out of the box. You can head to Nokia Music to listen to some tunes for free, AT&T has a barcode/QR-code scanner on the device straight away, and Office is here too, ready to bring you full document reading and editing as well as connectivity to Office365 on the web as well. You really don’t need to download anything if you don’t want to, this device is prepared to act on its own.
It’s Nokia City Lens, Nokia Drive+ (Beta), and Nokia Maps that really make this experience a special one though – and Nokia’s been clear about that from the start. We saw this maps experience for the first time all the way back at CTIA 2012 and it’s only gotten better since then – and real, I should say. Here in the real world, these location-based apps work. Nokia Maps hasn’t lead us astray once, and the augmented reality involved in City Lens remains magic – and most importantly, works exactly like Nokia said it would – rather lovely.
Nokia Music is fun to use – it’s still in more of an infant stage than it is part of a real ecosystem we’d support up and down, but it does work. If you’ve already got an Xbox Music Pass, you probably wont end up using Nokia Music, but if you don’t, it’s certainly worth trying out the free streaming action Nokia provides here first. Purchasing music from the Microsoft Store still works great, and the live widget showing what you’re listening to as well as the quick-access to your currently-active tracks with the physical volume button is useful as ever – no other platform provides such a simple and well-working solution for smartphones as far as flipping through tracks goes.
Windows Phone 8 is an absolutely beautiful mobile operating system in both aesthetics and usability. It’s certainly not perfect – but if it’d come out back in 2007 and wasn’t attempting to live up to the monster presence of both iOS and Android, it very easily could be the top mobile operating system in the world right this minute. As it stands, the biggest obstacle in Microsoft’s way, and the biggest factor you might want to look out for, is the fact that developers have yet to dedicate themselves to Windows Phone OS en masse – not enough to tip the scales, as it were.
But over the past two years we’ve seen Android’s own “Android Marketplace” as it was called not that long ago turn into the Google Play multimedia environment and gain the support of just as giant a following in the developer universe as iOS has. There is no argument to be had at the moment for would-be detractors from Android’s viability: their developer tipping point happened long ago, they’ve got all the apps you could possibly want. Windows Phone isn’t there yet – but it’s survived this long – it certainly stands a decent chance.
Camera
This device comes with PureView – Nokia’s way of saying that they’ve dedicated their best workers in the imaging department to create a fabulous media experience. What’s that mean in the real world? It means that when you’re taking photos here, you’re going to have a difficult time taking something that’s absolutely terrible. This camera’s mix of hardware and software create a situation in which you’re going to be able to take still photos even with a shaky hand and will be shooting video with lovely results even with a little stutter in your fingers.
The colors can be odd – while most of the time we’re getting photos that look good, often they don’t appear to be “correct.” Have a peek at our Nokia Lumia 920 camera hands-on post (with bonus comparison to the Samsung Galaxy S III and see how diverse the photos can be. These color variations as well as the end result of photos that with one device appear to be much sharper than the Lumia 920 mean that we’ve got software at work here that attempts to create for you a finished image – not just something raw, but one that always looks “good.”
Above you’ll see three photos of the same subject matter – notice how they’re each ever-so-slightly different in their temperature and sharpness. While this has a little to do with the photographer and non-machine-precision, it’s not impossible to see how the Lumia 920 is processing differently – the photo that’s warmest was taken with the physical camera shutter button while the other two were taken with a tap to the screen.
Nokia offers a new way to work with your camera outside the traditional 3rd party app taking control of the camera – Lenses that you download from the Windows Phone store that sit in a folder inside the camera. Of course the end result is the same: you’re still entering a separate app each time you work with a new environment, but it’s a more integrated and enjoyable way of doing things in the end anyway. Below you’ll see an example of Cinemagraph, a “lens” that allows you to make a gif with just one moving part from a short series of photos by holding your device still – rather fun!
(Click image to see animated gif)
Finally have a peek at a gallery of photos here as well as an example video – this device has amazing photography and video abilities, but we’re not done with it yet. Stick around SlashGear for additional comparisons to other devices in our Nokia Lumia 920 portal for sure. (See more examples in the larger gallery at the end of this post as well.)
Battery
The battery on the Lumia 920 is going to last you a full day if you let it – what I mean is if you ram through it with nothing but on-screen action for hours at a time, you’ll knock it out in less than a a couple of hours – but that’s not easy to do. Normal usage will give you at least a day’s worth of web browsing here and there and photography on the regular. You might want to consider turning on the “Battery Saver” mode, too, for extended life – this option turns off all apps when you’re not actively in them and has everything but phone calls and texts coming in when your phone is asleep.
Wrap-up
The Nokia Lumia 920 is clearly the most unique Windows Phone 8 experience on the market today. Though the selection of Windows Phone 8 devices out in stores right this minute is extremely limited (the Lumia 920 itself isn’t in stores at the time this review is being published), this unit will remain solid for some time to come. Nokia has made it clear that they’re behind this device in a big way, and that their partnership with Microsoft makes their brand the one to team with for a “true” vision of the Windows Phone 8 experience.
And trusting that talk of an “experience” is quite suddenly much more important than it ever has been in the past. Microsoft has just launched Windows 8, Windows Phone 8, and Windows RT, each of them working with one another to create a family that Microsoft has bet it all on. Your trusting this device is inextricably tied to your trust of Microsoft as well as Nokia through the future. Remember – it’s the ecosystem, not just the hardware, that you’ve got to consider.
If there were ever a time when it was more evident that the software ecosystem surrounding a device was more important than the hardware inside it, it’s now. As evidenced first by the rapid rise of Samsung with their Galaxy S III vs the iPhone advertisements and the subsequent massive sales of their whole Galaxy family, then by the almost surprisingly positive reviews the Nokia Lumia 920 is receiving here at the dawn of Windows Phone 8, the importance of the software has tipped the scales. Any brand that doesn’t roll with this understanding will soon be eclipsed.
Speaking from a writer’s perspective, this year I can tell you: the vast majority of the releases we’ve received from manufacturers has not been about hardware, it’s been about apps and services. Nokia Music has been pushed almost as much as the Nokia Lumia Windows Phone 8 rebirth, the LG Intuition phablet device brought on the era of LG making a point to use “QuickMemo”. LG’s effort is as simple as allowing the user to make notes on a screenshot while Nokia is jumping in on the music sales universe, somewhere that everyone and their mother is working to angle to their advantage digitally.
Apple has been working this angle since 2007 – or you could argue even before the iPhone was released with the iPod working exclusively with iTunes on Mac computers. Sony has an empire of cameras, gaming devices, and music playing pocketables that use their own cords and memory cards exclusively.
But that’s not the future – and it’s not the same as a software ecosystem.
The most important difference between manufacturing your device’s own cords and creating software that works with your device exclusively is breakage. We’ve heard complaints about proprietary equipment being broken and having to be replaced for large amounts of cash in the past. We’ve also seen massive crowds of users getting wild over their device’s exclusive network being knocked out.
One is not better than the other in a negative sense – there’s always going to be a major down side to creating the system around your hero device yourself, be it software or hardware. Having your own software, your own media network, your own app, music, movies, and digital book sales system though – that has a far more vast system of benefits than creating your own hardware ecosystem.
Create and require a new peripheral that your device requires to function and the only thing you can do to upgrade is to create a whole new peripheral. Create software that interacts with your device and you simply have to update that software – and you can do it as many times as you like. Software is the gift that keeps its ability to give – and it creates a lot less litter too, mind you.
The brand power increases as well with each new app specific to a family of devices. The iPhone 5 now with a brand new cord doesn’t sell nearly as well as The iPhone 5 now with a major upgrade to Siri. Samsung is aware of this – that’s why the Galaxy S III was Samsung’s coming-of-age, complete with a standard look and feel across the planet as well as a lovely little collection of Samsung-specific apps inside: and sharing abilities, too.
The smartphone market is a cage match, and all manufacturers are fighting for every last percentage of market share. However, the past few months have seen little activity as far as changes in smartphone market share. Since June, there hasn’t been a significant increase or decrease in market share other than a couple of percentage points at most.
According to research firm ComScore, the US smartphone field in September was virtually unchanged from where it was in June, even down to smaller platforms like Symbian and Windows Phone. Unsurprisingly, Android still leads the way with 52.5% of the mobile OS market share, with iOS in second at 34.3%.
BlackBerry came in at 8.4%, with Windows Phone at 3.6% and Symbian coming in last at under 1%. Compared to June averages, it’s more or less the same deal, with the biggest change coming from BlackBerry, which saw a 2.3% drop from June to September (surprise, surprise). Other than that, Apple saw the biggest gain of 1.9%.
Market share for the top mobile device manufacturers was also fairly slow and uneventful. In September, Samsung came out on top with 26% of the market share, with LG and Apple right behind at 17.7% and 17.5%, respectively. Motorola came in at 10.9% and HTC just over 6%. Of course, all companies saw little change since June, with Apple having the biggest increase of 2.1%.
We’re so used to constant flux in smartphone market share that it’s a surprise when things don’t move. Yet that’s what we’re facing today. ComScore found that the US smartphone field in September was virtually unchanged from where it was in August, even down to smaller players like Symbian and Windows Phone. Accordingly, Android still ruled the roost at 52.5 percent, while 34.3 percent were iPhone adopters. It’s difficult to say whether or not the iPhone 5 had a tangible impact — while Apple had banner sales in the last several days of September, we don’t know to what extent that was offset by people holding off from buying an iPhone 4S.
Overall cellphone sales showed some of that more reassuring give and take. The positions remained the same, but the US was once again a painful market to be in for anyone that isn’t Apple or Samsung. Apple crept up to within a stone’s throw of toppling LG at 17.5 percent to its rival’s 17.7, while Samsung’s successful shift to smartphones helped it keep exactly 26 percent of the mobile sphere. We’re most curious to see how October shakes out: between a full month of iPhone 5 sales and the Droid RAZR HD, we may learn that the calmness of September was just a momentary illusion.
According to sources “familiar with the situation,” Microsoft is working with component suppliers in Asia to test its own smartphone design. This move would follow in step with its new Surface tablet/laptop hybrid, which is Microsoft’s first PC, indicating a further shift in the company’s transition toward designing products to run its software. The alleged smartphone may not head into mass production, however.
Reportedly, the Microsoft smartphone has a display size between 4 and 5-inches, which is about the most generic detail one could offer. No other details were provided. Rumors about Microsoft creating its own smartphone have been around for quite some time, and have mounted since the Surface’s arrival. Earlier this year, it was said that the company would be releasing its own smartphone alongside Windows Phone 8.
Microsoft’s CEO Steve Ballmer told the Wall Street Journal, “We’re quite happy this holiday [season] going to market hard with Nokia, Samsung and HTC. Whether we had a plan to do something different or we didn’t have a plan I wouldn’t comment in any dimension.” Henceforth, we’re just going to have to enjoy other smartphones running Windows Phone from the likes of Nokia, HTC, and Samsung.
Earlier today, we reported that research firm IDC has released its Q3 smartphone market share report. According to the data, Microsoft came in at only 2-percent market share, with 3.6 million of the 181.1 million smartphones shipped running its Windows mobile operating system. While the idea is intriguing, and certainly possible, the mythical Microsoft smartphone remains in the category of the-rumor-that-will-never-die.
Until very recently, Microsoft wasn’t known for making hardware. Sure, it put out the occasional Zune, but most of the tech running Redmond’s desktop and mobile operating systems traditionally comes from its partners — the Surface being the exception, of course. According to the Wall Street Journal, Microsoft might consider making that exception a rule: some of the firm’s part suppliers say that the company is experimenting with a smartphone design of its very own. Folks familiar with the matter say the device in question is between four and five inches, putting it in a sweet-spot that’s larger than the iPhone 5, but not quite as daunting as a Samsung Galaxy Note II. Don’t get too excited, however, sources aren’t sure the if the device will go into mass production, and Microsoft is expectantly tight-lipped about the rumor. Still, we wouldn’t scoff at a smartphone with a build quality to match the Surface — though it might rub some of Redmond’s hardware partners the wrongway.
Android devices already counted for a lion’s share of phones shipped during Q2, and now fresh IDC figures show Google’s OS claiming the top spot with a hefty 75 percent marketshare in the third quarter. In total, 136 million Android handsets were shipped during the time frame, a new record in a single quarter. Even with the help of new hardware, iOS lagged behind in second place with a 14.9 percent stake of handsets. Both Blackberry and Symbian clung to their respective 3rd and 4th place spots, making up 6.6 percent of total shipments. Windows-based phones (both WP7 and Windows Mobile) fell to 2 percent, keeping Microsoft in fifth place just above smartphones running Linux. However, with Windows Phone 8 devices making their debut, we wouldn’t be surprised to see Redmond’s numbers get a boost when IDC’s next report rolls around.
The Nokia Lumia 920 in its AT&T iteration has landed on the SlashGear test bench complete with PureView imaging and Carl Zeiss wide-angle optics this week – so of course it’s immediately time to test it against the Samsung Galaxy S III. We’ll be testing its camera against the iPhone 5 as well rather soon – and whatever other devices you request as well – but first it’s time to battle one of the biggest competitors Nokia has in the field. The Samsung Galaxy S III wasn’t originally pushed specifically on its photo-taking abilities nearly so much as the Lumia 920 has been, so pay close attention to how they compare in some real-world tests.
What we’re testing here is color value, if it’s true-to-life nice, and how several different lighting conditions work with the gear we’ve got in both devices. This isn’t about to get too technical, of course, because these devices are meant to be used by everyone, not just photo aficionados. That said, if you’ve got any insight to add on what you’re seeing here, please feel free to contribute.
Each set is set up like this: The Nokia Lumia 920 is first, and the Samsung Galaxy S III is second. You can click any image to get the original version in a new window if you want to do up-close comparisons, too.
Leaves
Nokia Lumia 920
Samsung Galaxy S III
Bright Light
Nokia Lumia 920
Samsung Galaxy S III
Target
Nokia Lumia 920
Samsung Galaxy S III
Candy
Nokia Lumia 920
Samsung Galaxy S III
Running Dog
Nokia Lumia 920
Samsung Galaxy S III
Product Shot (rubber ducky)
Nokia Lumia 920
Samsung Galaxy S III
Basement Dark Shot A
Nokia Lumia 920
Samsung Galaxy S III
Basement Dark Shot B
Nokia Lumia 920
Samsung Galaxy S III
This post will continue to be updated throughout the day with photos near and far depending on the suggestions we get from you, the reader! Let us know what kinds of situations you’d like us to photograph and we’ll do our best to replicate your request with both devices. Have a peek at our first hands-on with the Nokia Lumia 920 from AT&T as well as our full review of the Galaxy S III as well!
Note that this is only the beginning – we’ll be continuing to test the low-light and no-blur abilities of the Nokia Lumia 920 in the near future, and will certainly be expanding in the full review as well. Stay tuned to the Microsoft portal we’ve got set up for you Windows 8 and Windows Phone 8 addicts now too – jump on in!
This is site is run by Sascha Endlicher, M.A., during ungodly late night hours. Wanna know more about him? Connect via Social Media by jumping to about.me/sascha.endlicher.