Nokia Lumia 920 PureView camera hands-on vs Samsung Galaxy S III

The Nokia Lumia 920 in its AT&T iteration has landed on the SlashGear test bench complete with PureView imaging and Carl Zeiss wide-angle optics this week – so of course it’s immediately time to test it against the Samsung Galaxy S III. We’ll be testing its camera against the iPhone 5 as well rather soon – and whatever other devices you request as well – but first it’s time to battle one of the biggest competitors Nokia has in the field. The Samsung Galaxy S III wasn’t originally pushed specifically on its photo-taking abilities nearly so much as the Lumia 920 has been, so pay close attention to how they compare in some real-world tests.

What we’re testing here is color value, if it’s true-to-life nice, and how several different lighting conditions work with the gear we’ve got in both devices. This isn’t about to get too technical, of course, because these devices are meant to be used by everyone, not just photo aficionados. That said, if you’ve got any insight to add on what you’re seeing here, please feel free to contribute.

Each set is set up like this: The Nokia Lumia 920 is first, and the Samsung Galaxy S III is second. You can click any image to get the original version in a new window if you want to do up-close comparisons, too.

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Samsung Galaxy S III

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Samsung Galaxy S III

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Samsung Galaxy S III

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Nokia Lumia 920

Samsung Galaxy S III

Product Shot (rubber ducky)

Nokia Lumia 920

Samsung Galaxy S III

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Nokia Lumia 920

Samsung Galaxy S III

Basement Dark Shot B

Nokia Lumia 920

Samsung Galaxy S III

This post will continue to be updated throughout the day with photos near and far depending on the suggestions we get from you, the reader! Let us know what kinds of situations you’d like us to photograph and we’ll do our best to replicate your request with both devices. Have a peek at our first hands-on with the Nokia Lumia 920 from AT&T as well as our full review of the Galaxy S III as well!

Note that this is only the beginning – we’ll be continuing to test the low-light and no-blur abilities of the Nokia Lumia 920 in the near future, and will certainly be expanding in the full review as well. Stay tuned to the Microsoft portal we’ve got set up for you Windows 8 and Windows Phone 8 addicts now too – jump on in!


Nokia Lumia 920 PureView camera hands-on vs Samsung Galaxy S III is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


AT&T Nokia Lumia 920 hands-on and first impressions

The Nokia Lumia 920 has finally arrived, complete with AT&T‘s 4G LTE data speed and Windows Phone 8 in its final iteration. This device has a 4.5-inch display with 768 x 1280 pixel resolution, making this a massively dense 332 PPI machine, and has no less than Corning Gorilla Glass 2 up front to protect it. Under the hood we’ve got the most advanced mobile operating system Microsoft has ever produced backed up by a fabulous Qualcomm Snapdragon S4 dual-core processor clocked at 1.5GHz – it’s quick!

This device feels just as great to hold as each of the Nokia devices produced before with the same body – pillowy, round edges yet secure and solid throughout. The back is made entirely of hard plastic – here in red, but coming in several colors in the end, while the front is that one single Gorilla Glass 2 panel you’ll just want to rub up against your cheek its so smooth; there’s just something about those round edges. The top and the bottom of the device are flat and contain a couple of rather impressive speakers and a microUSB port on the bottom and a SIM card tray and single centered headphone jack at the top.

The right side of the device has a set of three buttons – one near the bottom (or the right side if you’re holding it landscape) controls the camera, while the other two are made for power/lock and volume control. The left side of the device has no buttons or ports of any kind. The back of the device also has a camera that’s drool-worthy: Carl Zeiss and Tessar 2.0/26 packing gear with a dual-LED flash to back it up. This camera also works with PureView technology and a host of software features that make it unique – we’ll be presenting a full section on this part of the device in our full review.

The software inside this device is extremely swift. The only loading times that we’ve noticed thus far have been in starting up a game for the first time and in waiting for a data connection – on the other hand, AT&T 4G LTE has been rather responsive on the whole. The display, too, has been suitably impressive – though the glare from the glass might give you a bit of trouble outdoors, the brightness should back you up even in near-direct sunlight.

We’ll be giving this smartphone a full rundown in review form soon – for now, let us know everything you want to know about the AT&T Nokia Lumia 920 and we’ll do our best to cover it all!

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AT&T Nokia Lumia 920 hands-on and first impressions is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Nokia Lumia 820 up for UK pre-order: free on contract or £380 sim-less, wireless charger thrown in

Nokia Lumia 820 up for UK preorder free on contract, 380 simfree

Carphone Warehouse is now taking pre-orders for the Nokia Lumia 820 handset, and there’s good news for the cash bereft — it’s free on contract, and the reseller will toss in a £45 wireless charging plate to boot. You can commit £29 per month to O2, Vodafone or Orange to avoid paying up front, or grab an unencumbered handset at £380 for the 4.3-inch Windows Phone 8 device in black, red or white. For that, you’ll get a 4G-capable smartphone with an 800 x 480 OLED screen, 1.5GHz dual-core Snapdragon S4 processor, 1GB of RAM and 8-megapixel camera. The free extra offer will expire when shipping starts, so if the WP8 launch has you all charged up, hit the source.

Continue reading Nokia Lumia 820 up for UK pre-order: free on contract or £380 sim-less, wireless charger thrown in

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Nokia Lumia 820 up for UK pre-order: free on contract or £380 sim-less, wireless charger thrown in originally appeared on Engadget on Wed, 31 Oct 2012 08:42:00 EDT. Please see our terms for use of feeds.

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Nokia Lumia 822 for Verizon hands-on (video)

DNP Nokia Lumia 822 for Verizon handson

Now that Microsoft’s officially flooded the world with good tidings of Windows Phone 8, it’s the turn of OEMs and carriers to get the word out about their own Microsoft-flavored smartphones. We finally got a chance to play with Nokia’s previously leaked and recently announced Lumia 822 for Verizon, a mid-range handset similar to the Lumia 820 on AT&T and the Lumia 810 for T-Mobile that will cost $99 with a two-year contract. Availability is slated for sometime in November — it’s been a long time since we’ve seen a Nokia device on Verizon (sorry, but those Pantech-built models don’t count), so this is rather exciting news.

Spec-wise the Lumia 822 features a 4.3-inch WVGA ClearBlack AMOLED display, an eight-megapixel autofocus Carl Zeiss camera, a 1.2MP front-facing shooter, a Qualcomm dual-core 1.5GHz Snapdragon S4 processor, 1GB or RAM, 16GB of internal flash, microSD support for additional storage, and optional Qi-compatible wireless charging. Radios include CDMA and LTE for Verizon, GSM / GPRS / EDGE / UMTS / HSPA+ for global roaming, WiFi a/b/g/n, Bluetooth 3.0, A-GPS and NFC.

In terms of design, the Lumia 822 is much curvier than its siblings and the battery cover doesn’t wrap around the sides. The camera pod and flash placement matches the longitudinal setup from the Lumia 920 and Lumia 810 instead of the transverse layout found on the Lumia 820. At 142g (5 ounces) it’s quite a hefty device, but despite being 11.2mm (0.44 inches) thick, it feels very nice in hand. Build quality is solid, which is pretty much what you’d expect from Nokia. The phone will be available in three colors: black, white and our favorite, a stunning shade of grey. See for yourself in the gallery below, and peek after the break for our hands-on video.

Brad Molen contributed to this report.

Continue reading Nokia Lumia 822 for Verizon hands-on (video)

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Nokia Lumia 822 for Verizon hands-on (video) originally appeared on Engadget on Wed, 31 Oct 2012 08:22:00 EDT. Please see our terms for use of feeds.

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SlashGear Evening Wrap-Up: October 30, 2012

Welcome to Tuesday evening everyone. We had so many big posts today that it’s hard to know where to start. Kicking things off, we’re live at Microsoft Build 2012, bringing you the latest on Windows 8, Surface, and Windows Phone 8. We also went hands-on with the Samsung Nexus 10 and the LG Nexus 4 today, so be sure to check those out if you’re thinking about picking up either (or both!) when they launch next month. Today we found out that Disney is buying out LucasFilm and that Star Wars Episode VII is in the works – both of those were major announcements for the millions of Star Wars fans out there.


Microsoft’s Steve Ballmer told us that 4 million Windows users have upgraded to Windows 8 since it launched last week, and today the company release the Windows Phone 8 SDK for eager developers. Twitter outed its Windows 8 app a few months ahead of launch, while Microsoft confirmed that apps like PayPal and Dropbox will be hitting the new operating system shortly. Microsoft also responded to complaints about Office 2013 on Surface, so if you’ve got one of the company’s new slates, you might want to hold off on using Office until these problems are fixed.

The fourth generation iPad has been benchmarked, showing a 1.4GHz A6X processor and 1GB of RAM, and one analyst was spotted predicting massive sales for the iPad line up. Apple delayed the roll out of its new iTunes overhaul today, while Google said it will be pushing developers to make extraordinary app experiences for Android tablets. Hurricane Sandy knocked out a number of big sites like Gawker and The Huffington Post over the weekend, and Modern Warfare 4 was outed by one excited voice actor.

Shortly after announcing that Disney had purchased LucasFilm, George Lucas talked about the deal and the future of Star Wars in a new interview, and today the Pentagon clarified that it will still be using BlackBerry phones in addition to iPhone and Android handsets. Grand Theft Auto V has been confirmed for a Spring 2013 release, and we received quarterly reports from both MetroPCS and ASUS today, the latter of which did particularly well in its third quarter.

Before we go, we want to remind you that our reviews for the iPad Mini and the fourth generation iPad went live not too long ago, so check those out if you’re interesting in buying one! That does it for tonight’s Evening Wrap-Up, enjoy the rest of your night folks!


SlashGear Evening Wrap-Up: October 30, 2012 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft: we’re calling our apps ‘Windows 8 Store Applications’

Ever since those bygone days of Metro, we’ve all been struggling to figure out precisely what to call the design language of Microsoft’s OS offerings. When the question was put to MS’s Will Tschumy, the user experience strategist told a crowd at Build that the company is calling Win 8 apps “Windows 8 Store Applications” — not exactly as elegant as the aesthetic the company is implementing across its products.

Update: Looks like Microsoft didn’t quite get it right yesterday. Redmond’s actually calling them “Windows Store apps.”

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Microsoft: we’re calling our apps ‘Windows 8 Store Applications’ originally appeared on Engadget on Tue, 30 Oct 2012 18:27:00 EDT. Please see our terms for use of feeds.

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Microsoft Says Windows Phone 8 Is Like Xbox: Better For Being Late — And Dubs WP8′s Closeness To Windows 8 “A Huge Catalyst”

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You may have noticed Microsoft is being especially bullish about its prospects in the smartphone market right now — following yesterday’s Windows Phone 8 OS launch. It’s even trying to talk up its current marginal position – spinning that it’s on comfortable, familiar ground here, and even directly comparing the launch of WP8 to the launch of an underdog Xbox in a market dominated by PlayStation and Nintendo.

Speaking at a press briefing in the UK today, UK Microsoft marketing exec Brett Siddons said the Sisyphean challenge facing Redmond — to transform Windows Phone from an also-ran into a serious, top-three smartphone contender — is actually not so unsurmountable after all, because Microsoft has been here before, and thus knows how to walk this path.

Formerly group marketing manager at the Xbox group, Siddons has just moved over to Windows Phone — as the consumer marketing lead in the UK. ”With Xbox when we came into market there were two big well-established competitors: in PlayStation and Nintendo,” said Siddons. “A lot of people said to us when we launched Xbox, you’re coming into this market too late. But of course it gave us an opportunity to look at what was well established and to do something different with Xbox. And obviously now we’re sitting as market lead.”

With Windows Phone 8, Microsoft is again leveraging the luxury of being last, said Siddons, and this time the twin peaks it’s hoping to summit are Android and iOS.  ”I really wanted to get into Windows Phone… I really feel now is an opportunity for us to deliver something brand new to the market.”

Siddons bypassed the fact that WP8 is not actually a fresh launch: having launched Windows Phone 7 back in 2010, and failing to roll that rock up hill, Microsoft is once again retracing its steps to make a second pass at the mountain range (with its reboot of its reboot).

Ignoring all this recent history, Siddons instead went on to flesh out the advantages Redmond reckons it has this time around, claiming: ”Over the last five years the smartphone really hasn’t changed. If anything, with more and more apps coming on board, it’s actually got more complicated for the average consumer to be able to manage that device. We’re actually asking the consumer to work harder to get that information out of multiple sources and that’s where we think we have the big, big opportunity with Windows Phone — where we actually make the phone work harder for the individual. To be able to give them that information that’s personal and relevant for them.”

Again, though, being different to Android and iOS is not a new thing with Windows Phone 8. So if being different didn’t help ferry the WP7 boulder up the hill the first time around, why should it propel WP8 upwards today?

What is different this time around is the tandem launch of the WP-inspired Windows 8 — which not only looks and feels like Windows Phone, but the two OSes are unified, built on a shared kernel, and interoperable. This is a key difference that will help Microsoft familiarise consumers with the Windows Phone UI through its Windows PCs, apps and services — and effectively do the selling for them.

As Ovum analyst Nick Dillon put it to me yesterday at the WP8 launch, Microsoft now has one story to sell — a story the mobile carriers can buy into and get behind, in a way it never did with WP7. So the coming together of Microsoft’s desktop and mobile narratives looks likely to make WP8 much less of an uphill sales slog. Ovum is forecasting Windows Phone will grow its marketshare from 4.5 percent in 2012, to 13 percent in 2017 — putting it in third place behind Android and iOS. 

Microsoft’s UK marketing director also made this point today: ”Windows 8 has launched, and for the first time the interface, the start screen that you had on a Windows Phone is now going to be across millions of devices — so it will become much more familiar to people in a very short space of time. That will be a huge catalyst for us.”

Millions of Windows users tapping away on a Windows Phone style interface — that’s exactly the sort of advantage that could move Microsoft up smartphone mountains.

No wonder Ballmer is feeling bullish.

[Image: Dreaming in the deep south]


Microsoft launches Windows Phone 8 SDK

Ever since the announcement of Windows Phone 8, eager app developers have been keeping an eye on the release of Microsoft‘s SDK for Windows Phone 8. Of course, they were waiting a while because Microsoft just launched it today — the day after the mobile operating system officially released.

In any case, it’s ready to be downloaded, and all developers can finally get their grubby app-making hands on the new SDK. However, before you even think about diving deep into the world of Windows Phone 8 app development, Microsoft wants you running a 64-bit copy of Windows 8 and nothing less.

So, while Microsoft is banning luddites from using its Windows Phone 8 SDK, we’re guessing that most developers who are serious about any kind of app development will most likely take the plunge to Windows 8 anyway, so Microsoft probably doesn’t have anything to worry about as far as that goes.

Now that the Windows Phone 8 SDK is out in full swing, we’re now waiting patiently and anticipating for the platform’s app ecosystem to start growing. Aside from the typical big apps like Facebook, Twitter, Pandora, etc., let’s hope we see some awesome indie developers work their magic on Microsoft’s newest mobile operating system.


Microsoft launches Windows Phone 8 SDK is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Microsoft drops Windows Phone Store developer registration to $8 for eight days

Microsoft drops Windows Phone Store developer

How amped is Microsoft to get developers into the Windows Phone 8 Store? The company announced today at Build that it’s lowering developer registration to $8 — that’s down from $99. Got to get in there quick, however — that price is only good for the next eight days. Seems to be some kind of theme here, no?

Update: Looks like the discount situation is a little more involved than just that. According to Microsoft, “You’ll be charged $99 USD or equivalent in your local currency, and we’ll refund the difference in the next 30 to 45 days.” Ninety-two percent discounts don’t just happen overnight, after all.

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Microsoft drops Windows Phone Store developer registration to $8 for eight days originally appeared on Engadget on Tue, 30 Oct 2012 13:58:00 EDT. Please see our terms for use of feeds.

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Microsoft posts Windows Phone 8 SDK, kicks off a new era for apps

Microsoft posts Windows Phone 8 SDK, lets developers get cracking at last

The word “finally” is often abused (including by us), but here it’s deserved: after months of knowing about Windows Phone 8 with little to do but wait or support rival platforms, developers can finally download version 8.0 of the Windows Phone SDK. The kit lets teams get cracking on apps that take advantage of the Windows 8-related code base in Windows Phone 8 and all the hooks that go with the new OS, such as the broader hardware support, ties to the lock screen and Wallet. You’d better be an early adopter on the desktop if you’re eager to start programming for the equally new mobile platform, though — the SDK won’t run on anything less than a 64-bit copy of Windows 8. We’re still anticipating a much improved ecosystem now that Windows Phone app writers can do more than twiddle their thumbs.

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Microsoft posts Windows Phone 8 SDK, kicks off a new era for apps originally appeared on Engadget on Tue, 30 Oct 2012 13:56:00 EDT. Please see our terms for use of feeds.

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