The Daily Roundup for 05.31.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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The Daily Roundup for 05.30.2013

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Razer reveals the Blade Pro and 14-inch Blade gaming laptops (update: $999 Pro for indie game devs)

DNP  Razer reveals two new Blades Pro and 14inch versions

Razer promised it was aiming to iterate its Blade gaming laptop on a yearly basis, and despite the company’s recent focus on tablets, it appears to be keeping its word. Today, a mere eight months after releasing the second-gen Blade, Razer unveiled two new members of the Blade family: the 17-inch Blade Pro and its 14-inch sibling. As you might expect, the Pro tops its elders with new silicon and storage options. It’s exchanging third-gen Intel Ivy Bridge silicon for a fourth-gen Haswell chip and upgrading from an NVIDIA GTX 660M to a GTX 765M GPU. Oh, and Razer’s nixed the HDD options from the big Blade’s menu — the Pro packs a 128GB SSD standard, with optional upgrades to 256 or 512GB. That new hardware is evidently smaller than what it’s replacing: though the Pro shares the same size chassis as its predecessor, it packs a 74Wh battery (the older Blade has a 60Wh cell). Other than that, the Blade Pro comes with Razer’s Switchblade interface, a trio of USB 3.0 ports, 802.11 a/b/g/n WiFi, Bluetooth 4.0 and a 1920 x 1080 display, just like the prior Blade.

Meanwhile, the new 14-inch Blade will come with mostly the same hardware as the Pro, meaning it’s got a Haswell chip and GTX 765M graphics along with a buffet of SSD choices. Those components are stuffed inside a chassis that measures 13.6 x 9.3 x 0.66 inches, and weighs 4.13 pounds. Naturally, given its smaller size, it lacks the Switchblade LCD and buttons, has a 1.3 megapixel webcam (as opposed to the Pro’s 2 megapixel unit) and a 14-inch 1600 x 900 display. And, despite its relatively svelte dimensions (for a portable gaming rig), the baby Blade still has a 70Wh battery inside. The Pro starts at $2,299, or $200 less than prior Blades and the 14-inch model will set you back a minimum of $1,799. Each will be available in North America in Q2, with a worldwide rollout of the Pro coming sometime later this year.

Update: Good news, Indie game developers! Razer CEO Min-Liang Tan just announced that those devs with a successfully funded Kickstarter can get a new Blade Pro for just $999.

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Windows 8.1 unveiled: new apps, new features and the return of the Start button

Windows 8.1 unveiled: new apps, new features and the return of the Start button

How big of an upgrade is Windows 8.1? Put it this way: we just might need to review the OS all over again. Microsoft just unveiled the first major update to Windows 8, and it includes tweaks to nearly every aspect of the operating system: the lock screen, Start menu, Windows Store and onscreen keyboard. As we saw in some leaked screenshots, Microsoft also updated its native apps and added some new ones, including a stopwatch and fresh calculator. In some cases, the update even changes the way you interact with the OS. Yes, that means the Start button is back (sort of). You can now snap more than two windows into place, depending on your screen resolution, and also adjust the width of those columns so that it’s not necessarily an 80 / 20 split. Additionally, Microsoft revamped the way built-in search works so that it’s now more of a universal search engine, serving up apps, files, settings options and web suggestions.

As you might have guessed, some of these revisions are a response to feedback Microsoft has received in the past seven months. In other cases, like with the new settings menu, they were part of Microsoft’s plan all along — the engineering team just didn’t get to them before it was time to ship the first version of Win 8. As we reported earlier, Windows 8.1 will be available as a free update (in preview) starting June 26th, the day Microsoft’s Build developer conference kicks off. We’d still encourage you to follow our Build coverage, however, as Microsoft will be making additional announcements then, particularly with regard to its first-party apps. Also, Microsoft is only sharing a handful of screenshots today, so we’ll have to wait until June 26th to give you the full visual tour. For now, though, join us after the break as we walk you through all the major (and not-so-major) changes.

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Microsoft’s Windows Phone 8 desktop sync app now out of beta

Windows Phone app for desktop stable version released

A preview build of the Windows Phone 8 app for desktop has been around, but today Microsoft has released a full-fledged version and thrown in some new features to boot. In addition to bug fixes, the stable build comes with the capability to sync files from any folder in your computer (even if it’s an external hard drive), sync non-iTunes podcasts and install updates within the app. Of course, it can still be used to sync media between mobile devices and Windows 7 or 8 PCs, import playlists and monitor how much storage space each type of content is eating up on your phone. You can visit the source for a download link if you own a WP8 device, but check out the sync wizard first if you’re unsure what software to use to sync your files — trust us, it’s much more useful than Clippy ever was.

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Source: Windows Phone Blog

Leaked Windows 8.1 build points to the Start button’s return

Leaked Windows 81 shots point show Start button, wallpaper on home screen

When we last got a peek at Windows 8.1 “Blue,” most of the updates lurked under the surface: rumors of a Start button revival didn’t pan out. Flash forward to Paul Thurrott’s screenshots of a newer build, however, and it’s a different story. The leaked code has the Start button once more occupying a spot on the desktop taskbar, with behavior reportedly like what we’ve seen with Stardock’s Start 8 utility. More throwbacks also appear to be in store. Users can now transfer their desktop wallpaper to the Start screen, and the storied boot-to-desktop option is available — if turned off by default. Microsoft hasn’t acknowledged the existence of these (or any) Windows 8.1 features, but the rapidly approaching Build conference suggests that we’ll learn more in the near future.

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Via: The Verge

Source: SuperSite for Windows

Dell’s S2240T touch monitor boasts 21.5-inch full HD panel, 60-degree tilt

EDIT Dell launches S2240T A 215inch full HD touch monitor

Dell may already have a 23-inch multi-touch display, but if you’re looking for something a little smaller and cheaper, then we have good news for you. The company informed us of its new model named “S2240T,” a 21.5-inch touch monitor with the same 1,920 x 1,080 resolution as its larger sibling. It also stands on a sliding base that can tilt as much as 60 degrees, but unlike the other model this one can’t lay flat. Other features include HDMI, DVI and VGA ports, as well as a relatively efficient power consumption of just 20W. Dell’s already offering the S2240T on its website for $399.99 — quite a drop from the S2340T’s $699.99 price tag. Hit the source link for more information.

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Source: Dell

Surface Pro launches in Japan on June 7th, packs 256GB for the first time

Surface Pro to hit Japan on June 7th starting at 99,800 yen $975 including pen

Microsoft’s Surface Pro started shipping in the US back in February, but its rollout elsewhere has been sporadic, and a 256GB model non-existent — until now. Japanese customers lusting after the Intel Core i5-powered hybrid will be able to claim one on June 8th, priced at 99,800 yen ($975) with 128GB of storage. The new 256GB iteration will premiere on shelves there for 119,800 yen ($1,175), and customers there will be able to adorn it with the Touch Cover for 9,980 yen ($100) and tactile key Type Cover for 10,980 yen ($110). Better still, Microsoft will toss in its pressure-sensitive pen (and Office 2013) for all the versions as well — just in time for you to finally do something useful with it.

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Via: AV Watch (translated)

Fujitsu revamps E-series Lifebooks, gives Ivy Bridge one last hurrah

Fujitsu revamps Eseries Lifebooks, gives Ivy Bridge one last hurrah

Intel’s Haswell-based processors may be just around the corner, but the suit-and-tie crowd can’t always wait to buy new PCs, can it? Fujitsu has those impatient corporate buyers covered with a refresh to its E-series Lifebooks. The 13.3-inch E733, 14-inch E743 and 15.6-inch E753 all keep on trucking with Ivy Bridge, but come in silver and red designs that are more elegant than what we saw last year. Not that they’re just skin-deep upgrades, mind you. The more common configurations tout more recent 2.6GHz Core i5 processors and 500GB hybrid hard drives, while each system can scale up to 16GB of RAM and a Core i7 for extra-demanding work. When prices start at $999, the new Lifebooks may be inexpensive enough to make shoppers feel better about their timing — at least, for a few weeks.

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Source: Fujitsu (1), (2), (3)

Xbox One runs three operating systems, including cut-down Windows for apps

Xbox One runs three operating systems, including cutdown Windows for apps

The latest update out of the currently unfolding announcement in Redmond: the next-generation Xbox will run three operating systems simultaneously. Complementing Windows 8 and RT on PCs and tablets, there’ll be a third distinct version of Microsoft’s operating system that has been pared down specifically for the new console. This will be the main system OS used to run apps such as Skype and other non-game titles downloaded from the Xbox storefront. At the same time, virtualization technology similar to Microsoft’s Hyper-V will be used to allocate the bulk of system resources to a second, dedicated “Xbox OS” when the user loads up a game. This game OS will remain a fixed entity throughout the life of the console, so that game developers can be confident their games will run regardless of how much the Windows side of the machine gets updated. Finally, the third OS sounds like a small layer to assist with the virtualization, allowing the two main personalities of the console to talk to each other. Read on for more.

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