Spector rallies fan support for Epic Mickey on 360, PS3

Epic Mickey 2, as many of you already know, will be releasing on the Xbox 360 and PS3. That wasn’t the case for the original Epic Mickey, which was exclusive to the Nintendo Wii. Now that we know Epic Mickey 2 is coming to HD consoles, fans are wondering if developer Junction Point will bring the original to Xbox 360 and PS3. Apparently studio boss Warren Spector wants it to happen, but he needs your help.


Speaking to Joystiq during Gamescom, Spector said that he’s been trying to get Disney to go along with a port. “It’s been about four or five days since I’ve asked to get that project greenlit. It’s not my call to make. I can’t even tell you how much I want to see the first game with all the enhancements and improvements we’ve made on Xbox 360 and PS3,” he said, going on to suggest that those who would like to see such a port email Disney and show their interest.

Indeed, many fans felt shafted when it was revealed that Epic Mickey would be a Wii exclusive. Mickey Mouse has starred in some excellent games in the past, and Epic Mickey was something a lot of people were getting excited about. It’s encouraging to see Spector trying to get the greenlight from Disney, but despite the fact that he’s the legendary Warren Spector, he can only do so much by himself.

So, how about it? Would you like to see Epic Mickey come to HD consoles? If you do, there are plenty of ways to get in touch with Disney to show your support for such a project, but with Epic Mickey 2 currently soaking up the limelight, it’s going to take a lot of convincing to get Disney to go along with such an idea. Here’s hoping that Disney can be swayed, because Spector isn’t the only one who’d like to see Epic Mickey come to Xbox 360 and PS3.


Spector rallies fan support for Epic Mickey on 360, PS3 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Will There One Day Be A Universal Game Console?

As I’ve noted on SlashGear before, I have what some might call a gaming closet museum. Over the last couple of decades, I’ve collected consoles, handhelds, and popular games, and kept them on the ready in the event I want to go old school and power on my old Atari 2600 or check out an NES title.

I recently found myself bored and decided to break out some of those old hardware devices. And as I combed my way through all of those products, I couldn’t help but wonder: what if we had a single console to rule them all? A device that was universally supported and acted as the only console we needed for the generation.

The excitement was palpable. I started thinking up ways in which the console would work and the chances of every developer – from Nintendo to Electronic Arts – supporting it for the good of the community. Surely, it would be possible, right?

Then I started thinking about the reality of the gaming industry. We have three companies right now offering hardware, and not one of them looks to be willing to change their strategies. What’s worse, none of them like each other.

As if that’s not enough, we’ve come to a place in the gaming community where some people would just not play titles from their favored company on another console. Nintendo fans, for example, curse at the thought of being able to play their beloved Super Mario or The Legend of Zelda games on a console designed by another company.

But perhaps a universal console is where the industry should be headed. In a world where people have less money to spend, wouldn’t it be nice to pay for one $300 or $400 console, and not worry about buying two or three for that price? And by reducing hardware-acquisition costs, it’s possible that developers and publishers can make far more on the backside, since customers will have more to spend.

In a perfect world, Microsoft, Sony, Nintendo, and perhaps other members of the gaming community would collaborate on the universal game console, offering up their own two cents on what should be included and what shouldn’t. The result? A device that would likely deliver high-quality graphics, unique concepts, and a design that would make people across the globe quite happy.

“Perhaps a universal console is where the industry should be headed.”

Combining the strengths of all gaming companies delivers the very best results, if you ask me.

But unfortunately, no one is asking me. The game industry has become big business. And whether we old school gamers, who desire the old days of innovation, like it or not, the chances of the industry changing are slim and none.

We’re stuck with multiple consoles, games that are exclusive to some products, and a community that can’t quite get itself to accept major change.

It’s unfortunate, isn’t it? I think a world where a universal game console was the norm would be a better place. But maybe I’m alone.

Let us know in the comments below how you would feel if a universal game console ever hit store shelves.


Will There One Day Be A Universal Game Console? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Halo 4 multiplayer class specializations detailed

As we slowly approach Halo 4‘s November 6 release date, more and more details are beginning to come out of 343 Industries. Today we were introduced to something that’s going to make Halo 4‘s multtplayer stand out quite a bit from other games in the series: multiplayer specializations. Once players have ascended through the first 50 levels of the ranking system, they’ll have the opportunity to pick from a group of 8 specializations. Once a specialization is picked, players get 10 more ranks to rise through, unlocking 9 different cosmetic bonuses along the way, and then a special armor mod once reaching level 10.


As stated above, there are 8 different specializations in all: Wetwork, Pioneer, Engineer, Tracker, Rogue, Stalker, Pathfinder and Operator. Only two of these specializations – Wetwork and Pioneer – will be available at launch, with the others unlocking one by one after the game’s release. If you opt to purchase the Halo 4 Limited Edition, you’ll get all 8 specializations at launch. We have a feeling that will go over really well with the players who were planning on buying the standard edition.

The Wetwork comes with a special Stealth armor mod, which allows him to get up close and perform assassinations, all while remaining unseen. The Pioneer’s Fast Track armor mod, on the other hand, allows him to level up faster than the other classes, so you may want to go for the Pioneer first before choosing any of the other specializations. That choice is important too, as players will be locked into the specialization they pick until they reach level 10 with it. Once that happens, players will be free to choose a different specialization to use.

This new specialization aspect sounds like a good way of giving the Halo 4 multiplayer experience a little more longevity, but will players go for it? 343 Industries is making a lot of changes to the tried-and-true Halo multiplayer formula, and it sounds like it risks becoming too similar to other multiplayer modes floating around there. Is 343 heading in the wrong direction with Halo 4‘s multiplayer? The answer to that question will have to wait until November 6.

[via Halo Waypoint]


Halo 4 multiplayer class specializations detailed is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Thrustmaster unveils Ferrari Vibration GT Cockpit 458 Italia Edition and Ferrari gamepad for Xbox 360, we go hands-on

Thrustmaster unveils Ferrari Vibration GT Cockpit 458 Italia Edition and Ferarri gamepad for Xbox 360, we go hands on

It’s been almost a year since Thrustmaster rolled out its first replica Ferrari 458 Italia racing wheel and pedal set for Xbox 360, and the company’s finally outed its successor: the Ferrari Vibration GT Cockpit 458 Italia Edition. Like its elder, the GT Cockpit has an 11.2-inch replica of the Ferrari 458 Italia’s steering wheel, with A,B, X and Y buttons in place of turn signals and an Engine Start button that’s actually a d-pad. It also sports brushed metal paddle shifters and 16-bit resolution to ensure a realistic digital driving experience. However, the new wheel is attached to a base sporting a pair of stamped steel pedals via an adjustable steering column. The whole thing has metal underpinnings and weighs 22 pounds to provide stability as you virtually race around Sebring or Laguna Seca. Plus, it’s foldable, so you can easily stow it out of the way when you’re not doing your best Stig impersonation.

In addition to the GT Cockpit, Thrustmaster has also outed the GPX LightBack Ferrari F1 Edition Gamepad. It largely looks like a standard corded 360 controller, with a Ferrari-style white and red paint job (replete with racing sponsor logos), backlit thumbsticks and two rows of LEDs at the top of the controller. The LEDs are programmed to provide visual indicators for engine speed or braking power, and the thumbsticks have been tweaked to be more precise than those on other available 360 gamepads. The F1 gamepad’s up for pre-order today for $49.99, and the GT Cockpit can be yours in September for $300. Wanna know more? Check out our hands (and feet)-on impressions after the break.

Continue reading Thrustmaster unveils Ferrari Vibration GT Cockpit 458 Italia Edition and Ferrari gamepad for Xbox 360, we go hands-on

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Thrustmaster unveils Ferrari Vibration GT Cockpit 458 Italia Edition and Ferrari gamepad for Xbox 360, we go hands-on originally appeared on Engadget on Wed, 15 Aug 2012 00:01:00 EDT. Please see our terms for use of feeds.

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Dead Space 3 release date targets early February 2013

We already told you that Electronic Arts used its Gamescom press conference to reveal Battlefield 3 Premium Edition, but it was also there that the release date for Dead Space 3 was announced. The latest installment in the excellent Dead Space series will launch on February 5, 2013 in the US and February 8 in Europe, so get ready to go to war with the Necropmorphs all over again. Electronic Arts also announced that those who pre-order Dead Space 3 will be getting a free upgrade to the Limited Edition, which includes two DLC bundles.


The bundles in question have been dubbed “First Contact” and “Witness the Truth.” First Contact grants players the First Contact suit of armor and the Negotiator weapon. Both sport a golden finish, with Negotiator capable of “bursting a man-sized organism into several pieces with a single shot.” On the other hand, we have the Witness the Truth bundle, which comes the Witness armor and the Evangelizer weapon, a gun that is both a tactical shotgun and an AL-2g assault rifle.

To accompany the release date announcement, Electronic Arts also revealed Dead Space 3‘s new weapon crafting system. A first for the series, this system will allow players to craft and upgrade weapons using various components (obviously). We’re told that the weapons included in the Limited Edition bundle packs can be used as blueprints in crafting mode, so it sounds like you’ll be able to make those two weapons even more absurd if you wish.

Dead Space 3 has experienced its share of controversy among series fans, as this new games takes the conflict out of space and places it on the frozen planet Tau Volantis. It also introduces a new co-op mode, which is another first for the series, so there are some pretty significant changes this time around. Will Dead Space 3 still be able to muster the excellent review scores the series is known for? We’ll find out on February 5.


Dead Space 3 release date targets early February 2013 is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Electronic Arts announces Battlefield 3 Premium Edition

It’s Gamescom week, and Electronic Arts has kicked things off by announcing Battlefield 3 Premium Edition. No, that isn’t a typo – Battlefield 3 is indeed getting a new edition, 10 months after release. As the name suggests, this new version of Battlefield 3 comes packed with a membership to Battlefield Premium, so if you’ve held out on buying Battlefield 3, this might be worth checking out.


As many of you already know, Battlefield Premium is a service that allows die-hard fans to get more out of Battlefield 3. Much like Call of Duty Elite, it gives access to all past, present, and future Battlefield 3 DLC, allowing players to get in on new DLC a couple weeks earlier before non-Premium members. There are other bonuses, such as exclusive weapons and dog tags, but the early access to DLC is the main draw of Battlefield Premium.

Battlefield Premium memberships run $50 a pop, but this Battlefield 3 Premium Edition is only going to cost $69.99 in the US, something that’s bound to make early Premium adopters angry. You’ve probably already figured out that Battlefield 3 Premium Edition comes with the currently available Back to Karkand and Close Quarters DLC packs (along with the upcoming Armored Kill, End Game, and Aftermath packs), but this edition also comes with a “Multiplayer Head Start Kit.” The kit includes 15 weapons, gadgets, and vehicle upgrades, so new players will be going into multiplayer with a little bit of an edge.

So there you have it, Battlefield 3 Premium Edition is a real thing, and it’s coming next month. Electronic Arts says the game is launching in the UK on September 13, which makes us think that it’ll be releasing in the US on September 11. That’s just a guess though, as we don’t have an official US release date just yet, so keep it tuned to SlashGear for more information!


Electronic Arts announces Battlefield 3 Premium Edition is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Engadget’s back to school guide 2012: gaming

Welcome to Engadget’s back to school guide! The end of summer vacation isn’t nearly as much fun as the weeks that come before, but a chance to update your tech tools likely helps to ease the pain. Today, we’re getting our game on — and you can head to the back to school hub to see the rest of the product guides as they’re added throughout the month. Be sure to keep checking back — at the end of the month we’ll be giving away a ton of the gear featured in our guides — and hit up the hub page right here!

DNP Engadget's back to school guide 2012 gaming

It’s time to balance out that daily grind at school with some well-deserved leisure. Fortunately, many of our choices walk that fine line between work and play — if you’re willing to stump up some more cash beyond a normal laptop, you could get something capable of handling the latest PC titles. Some of our other choices may be a harder sell in the education stakes, but we all need some stress relief, right? And with bigger consoles nearing the end of their life cycles, there’s never been a more wallet-friendly time to get involved. Jump in after the break for our favorite gaming choices. If all your money’s been earmarked for learnin’, then you should certainly enter our sweepstakes. Leave a comment after the break for a chance to win, and visit our giveaway page for all the details.

Continue reading Engadget’s back to school guide 2012: gaming

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Engadget’s back to school guide 2012: gaming originally appeared on Engadget on Mon, 13 Aug 2012 12:00:00 EDT. Please see our terms for use of feeds.

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Xbox 360 tops console sales charts once again in July

The games industry as a whole may be suffering from a decline, but don’t tell Microsoft that. According to NPD, the Xbox 360 was the top-selling console for the month of July, marking its 19th consecutive month at the top of the chart. That’s not all either, as total retail spend on Xbox 360 consoles, software, and accessories reached $218 million, more than what was spent on the on the PS3 and the Wii combined.


In all, 203,000 Xbox 360s were sold during the month of July, allowing the console to capture 49% market share for the month. This is the 17th consecutive month the Xbox 360 has enjoyed more than 40% market share, so it seems that the Xbox is flourishing while the rest of the industry is struggling a bit. Microsoft also mentions that six of the top ten July games appear on Xbox 360, but to be fair, they were all multi-platform titles.

The Xbox 360 got a huge boost in sales numbers around the time Kinect launched back in November 2010, and has been riding that boost ever since. It’s also available at a pretty reasonable price, and with Microsoft targeting families and casual gamers with Kinect, it has the perfect setup for stellar console sales. With most of Microsoft’s core audience already owning an Xbox 360 by the time 2011 rolled around, the company’s decision to begin targeting families and casuals was well-timed and helped the Xbox claim its spot at the top of the charts.

Microsoft is going to have a pretty big holiday season too, with the highly-anticipated Halo 4 hitting shelves in November. It’s also expecting games like Forza Horizon and Dance Central 3 to make strong showings this holiday season, so it looks like the Xbox 360 might remain the top-selling console for months to come. At the very least, it’s clear that the Xbox 360 is the console to beat in 2012.

[via Official Microsoft Blog]


Xbox 360 tops console sales charts once again in July is written by Eric Abent & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


Jet Set Radio HD priced and dated by SEGA

It’s time finally, after long last, to get our hands on the epic inline skating rock and roll music explosion known as Jet Set Radio here in the future, 2012! This game has been a fan-favorite ever since SEGA dropped it on the console known as Dreamcast. Now we’re ready for a summer release here on September 19th on the Xbox 360 and PlayStation 3.

You’ll be able to pick this game up on the PlayStation Vita as well, but you’ll be waiting a bit longer – October 16th to be exact. The Xbox version you’ll be able to pick up for 800 Microsoft Points or $9.99 from the Xbox LIVE Arcade. For PlayStation you’ll be heading to the PlayStation Network where you’ll be getting it for $9.99 as well.

UPDATE: The PlayStation version will be popping up on the 18th of September, as it turns out – lucky you!

The PS Vita version will be working cross-platform with the PS3, but the developers of the game have not yet made it clear if once you’ve got the PS3 version you’ll get the PS Vita version for free, per the situation on other recent cross-platform games. Other games that’ve come out recently that are PS Vita and PS3 for the price of one have been Zen Pinball 2, WhipEout HD, and Motorstorm RC – catch em all!

This release will hopefully once again bring some fantastic and groundbreaking aesthetics to the console universe as it did all the way back in its original release. Cell-shading and fabulous art direction influenced masses of games right from the start of that epic drop. Another game coming soon for re-release in “HD” is NiGHTS Into Dreams – a Sega Saturn game. Can’t wait for both!


Jet Set Radio HD priced and dated by SEGA is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.


NPD: Xbox 360 ruled a steadily declining video game empire in July

Xbox 360 slim review

Microsoft must sometimes feel like its lead in the game market is a Pyrrhic victory. The Xbox 360 once again topped the NPD Group’s hardware charts in July, claiming a near-majority 49 percent market share of consoles — but the 203,000 units sold were a steep drop from the 257,000 units that traded hands in June, and a far cry from the glory days that would have given a victory more meaning. Nintendo and Sony haven’t shared their own figures, although the analyst group notes that only Nintendo’s 3DS and DSi had any kind of increase in the month. The industry as a whole was unmistakably feeling the combined effects of the pre-holiday doldrums and a console generation that’s long in the tooth: hardware revenue was down 32 percent in the month to $150.7 million, while the games in question saw revenue dip 23 percent to $260.7 million. If you need a culprit, earlier reports for the second quarter had credited similar shifts to sales of physical game copies declining faster than digital sales could replace them. Hope remains in the usual fall spike; even so, the July figures suggest the big three platforms might be living on borrowed time.

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NPD: Xbox 360 ruled a steadily declining video game empire in July originally appeared on Engadget on Fri, 10 Aug 2012 16:26:00 EDT. Please see our terms for use of feeds.

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