DuckTales Remastered Coming To XBLA, PSN, Wii U This Summer

Capcom has been delighting its faithful legion of old-school gaming fans with remastered versions of some of its most popular classic games. We’ve seen its Street Fighter series, Bionic Commando and some other classic titles remastered, but this weekend, they announced one of their most iconic adventures will be remastered for the current generation of gamers to enjoy.

Capcom’s DuckTales Remastered is being developed by Double Dragon Neon’s WayForward to deliver a mix of 3D backgrounds with 2D characters with Scrooge McDuck experiencing a set of adventures that will take him all over Duckberg. Not only will the game be receiving a complete remastering, but its soundtrack will also be remastered, which you can hear the original DuckTales theme song in the trailer above. (more…)

By Ubergizmo. Related articles: Bioshock Infinite Audio Mode For Pulse Elite Edition Headset, Ubisoft Reveals Details About Assassin’s Creed 4: Black Flag Special Edition Boxes,

PBS mini-documentary explores indie game creation, shows what they do that majors can’t (video)

PBS minidocumentary explores indie game creation, shows what they do that majors can't video

The indie game world has undergone a metamorphosis over the past few years, transforming from an often overlooked niche into as much a staple of the game industry as once-every-year blockbusters like the Call of Duty series. It’s that fast-rising side of gaming that PBS’ Off Book has explored in a succinct documentary. As both developers and game journalists explain, the small and more flexible nature of indie teams lets them delve into game concepts, art and sound that major developers typically avoid — you probably wouldn’t get Bastion, Fez or Super Meat Boy out of a company focused mostly on hitting its quarterly revenue targets. Crowdfunding and internet distribution methods like Steam and Xbox Live Arcade have similarly removed many of the barriers that either kept these games from commercial success or forced uncomfortable deals with large publishers in the past. Accordingly, the indie sphere that PBS sees in 2012 is less about trying to become the next Activision or EA and more about experimentation and personal expression. If you’ve ever wanted an elegant summary of what makes Spelunky feel so special, the whole Off Book episode awaits after the break.

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PBS mini-documentary explores indie game creation, shows what they do that majors can’t (video) originally appeared on Engadget on Fri, 05 Oct 2012 03:36:00 EDT. Please see our terms for use of feeds.

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Developer won’t patch XBLA game because Microsoft would charge ‘tens of thousands’ of dollars

Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' for the privilege

Seeing as how so much software is moving to online distribution, the significance of this controversy might extend far beyond gaming and XBLA. For now, however, the spotlight is firmly on Microsoft and the way it charges developers for testing their games and patches, after a well-known developer made an unusually public complaint. In a post on its official blog, Polytron said it would not patch a rare game-saving bug in its popular title Fez, because Microsoft would charge it “tens of thousands of dollars to re-certify the game.” It added that “had Fez been released on Steam instead of XBLA,” the problem would have been fixed “right away” and at no cost to the developer, which strongly hints that it’ll jump to another platform as soon as its XBLA exclusivity expires. Responses to the story over at our sister site Joystiq are decidedly mixed, with some folks outraged that Microsoft’s high maintenance attitude could hold back improvements in this way while others suspect Polytron of blame-shifting.

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Developer won’t patch XBLA game because Microsoft would charge ‘tens of thousands’ of dollars originally appeared on Engadget on Thu, 19 Jul 2012 08:41:00 EDT. Please see our terms for use of feeds.

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