Xbox Live account migration tool nutshells the process

This week the folks at Microsoft have revealed a feature that should very well have been part of the ecosystem all along: the Xbox Live account migration tool. This process allows you to port your Xbox Live account from place to place with minimal hassle – that’s country-to-country, mind you. The pieces of this puzzle you can always take with you are different from those that cannot move region to region – this being the reason why the tool has taken so long to develop.

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What you’re able to bring with you region to region is your Xbox LIVE profile, this including gamerscore and unlocked achievements galore. You can bring along time you’ve got left on your Gold membership as well as any Microsoft Points you’ve got saved up. The rest is really up to the region you’re headed to. The following items may not (and most likely wont) be able to move with you:

1. Some services you use now might not be available in your new region. To find info about services, like TV providers, available in a specific region, visit the Xbox.com website for that region. (To find that other region’s website, click the name of your current region at the bottom of any Xbox.com page.)

2. Xbox Music subscriptions can’t be moved. If you have a current Xbox Music subscription, it will be cancelled as part of the move. Any subscription time remaining can’t be refunded.

3. Some content may be blocked in the new region because of legal obligations or regional restrictions. Before you change your region, make sure you’ve downloaded any purchased content you want to keep, like movies or music. Content purchases aren’t refundable.

This information comes from Microsoft itself, and a full Region Change Overview can be found as well if you’ve got some really, really specific questions or concerns. Some of the odd rules here include a limit of 1 region change every 3 months and the fact that you can change a child’s account’s region with a parent’s account staying in the original region so long as the parent signs region change agreements on the child’s behalf.

You’ll be agreeing to a statement such as this: “Clicking ‘I Accept’ means that you have read and understood the effect of moving your account, including the pre-requisites and restrictions, as listed on the Region Change Support Page and have read and agree to the Xbox LIVE Terms of Use and Privacy Statement” and it’ll all be really, really simple from top to bottom to get from one place to another. If you’ve got lots of purchased content, you might want to think twice about moving.

This tool is live for all right this minute, so if you’re about to hit the runway, get prepped at once! Head over to Account Migration at the Xbox LIVE webspace and make it happen! Also have a peek at the timeline below to keep up to date on recent Xbox Live goings-on here on SlashGear.

[via Major Nelson]


Xbox Live account migration tool nutshells the process is written by Chris Burns & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

New Borderlands 2 DLC Sir Hammerlock’s Big Game Hunt launches

If you’re a fan of the video game Borderlands 2 the latest add-on content for the game is now available to purchase. The new add-on content is called Sir Hammerlock’s Big Game Hunt and is the third add-on campaign for the game since it launched. The DLC is available for the Xbox 360, PS3, and PC.

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The new download content takes place in Aegrus, which is in uncharted territory in the swamps of Pandora. The new campaign has appearances from Sir Hammerlock and Claptrap. Players will also meet new characters including Hyperion Scientist Professor Nakayama. The professor tries to derail the players hunt.

Players will explore all-new environments in the The Sun Swamps on a quest to collect new loot and to fight new bosses. Among the new bosses the players will encounter is the cave-dwelling monster called Thermitage. The new mission supports play with up to four friends cooperatively and players will battle new enemies.

New enemies will include spider-like Two-Legged Drifters, flying Slagged Spores, and Vampire Witch Doctors. That last new enemy is able to unleash swarms of bats to attack the player. Sir Hammerlock’s Big Game Hunt is the third add-on content campaign for Borderlands 2 and is available as part of the Borderlands 2 Season Pass for $29.99 or 2400 Microsoft points. The Big Game Hunt content is available alone for 800 Microsoft points or $9.99.


New Borderlands 2 DLC Sir Hammerlock’s Big Game Hunt launches is written by Shane McGlaun & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Why is the Xbox 360 so popular in the U.S.?

Microsoft’s Xbox 360 is a sales juggernaut in the U.S. In fact, according to the latest data from NPD, the Xbox 360 led all consoles in sales for 24 months in a row. The console even was able to beat out the Nintendo Wii U in December – a surprising feat considering that console just went on sale in November and the Xbox 360 has been available for seven years.

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The Xbox 360’s staying power in the U.S. is nothing short of astounding. In December, alone, Microsoft sold 1.4 million consoles in the U.S., indicating gamers see no reason to hold off on buying the device until the Xbox 720 launches later this year. Better yet for Microsoft, many of those folks sign up for Xbox Live, providing the software giant with a steady stream of revenue over the course of its lifecycle.

All of that success, however, has me thinking: why is the Xbox 360 – a console that, at launch, some thought would be trounced by the PlayStation 3 – so popular in the U.S.?

Perhaps the first reason is its core market. Microsoft isn’t trying to take on Nintendo’s more casual gamers. Instead, Microsoft has found a loyal following in the hardcore segment, where gamers like to play online, pick up shooters, and play for hours. To those gamers, the Xbox 360 is a device worthy of its success.

According to NPD, Call of Duty: Black Ops 2 was the most popular game in the industry last year. And for the fourth year in a row, the Xbox 360 version was the most popular option among U.S.-based consumers. That’s perhaps as much a testament to the console as it is its robust online-gaming service that delivers the features today’s customers want far more effectively than on competing consoles.

Speaking of competing consoles, is it possible that they’re causing the Xbox 360 to be so popular? Granted, the PlayStation 3 has sold more units worldwide than the Xbox 360, but let’s not forget that that is due mainly to Sony’s international success. In the U.S., the Xbox 360 is still the dominant force.

“Gamers became more wary of the PlayStation Network after the hacking scandal”

Perhaps that’s due to Sony’s sluggish online services. Although they’ve been around for years, Sony’s online services haven’t really caught on until recently. Plus, with the hacking scandal that rocked the platform, gamers became a bit more wary of the PlayStation Network.

The Wii and Wii U might also be pushing gamers to Microsoft. As mentioned, those consoles cater to a casual sector of the market – one that Microsoft doesn’t really care about. At the same time, hardcore gamers who have played the Wii and Wii U and try to stick with it have trouble. Like it or not, the consoles just aren’t capable of keeping their attention as much as the Xbox.

Finally, I think we should point to the Xbox 360’s strong library. For years now, it has offered just about every major franchise, and exclusives like Halo have kept customers coming back. Hardware might get all of the attention in the marketplace, but it’s software that drives customers to buy the consoles. And on that front, Microsoft is winning handily.

Of course, the Xbox 360’s success might be due to several other factors. Why do you think Microsoft’s console is so popular today?


Why is the Xbox 360 so popular in the U.S.? is written by Don Reisinger & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Xbox 360 best-selling console for two straight years

It’s really no surprise that Microsoft’s Xbox 360 gaming console is still selling well. It’s already been the best-selling console every month for the past 24 months now, according to the NPD Group. In fact, in December alone, Microsoft sold 1.4 million Xbox 360 consoles, further proving the company’s dominant position in the gaming world.

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As for the newest console in the ongoing console wars, Nintendo’s Wii U, the NPD Group reports that the company sold nearly 890,000 units in the US after its first 41 days on the market, with 460,000 consoles sold in December, which is actually less than the 475,000 that were sold of the original Wii.

However, Nintendo notes that the Wii U has generated $30 million more than the original Wii at the same point in its lifecycle, which sold more units but also cost less. When it comes to Nintendo’s other consoles on the market, the 3DS was on top with sales of 1.25 million in December, while the standard DS shipped 470,000 units.

NPD data also showed that in December, the Xbox 360 held seven of the top ten console game titles, which consist of Halo 4, Assassin’s Creed III, Just Dance 4, NBA 2K13, Far Cry 3, Call of Duty: Black Ops II, and Madden NFL 13. Microsoft expects 2013 to be another big year for their current console, and has more offerings planned for it later this year. This also may be the year that the company unveils a new brand-new console at E3 2013, but that’s certainly still up in the air at this point.


Xbox 360 best-selling console for two straight years is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Microsoft confirms R2 Studios acquisition, makes Krikorian a VP with the Xbox in mind

Xbox Smartglass hands-on

Microsoft is silent no longer on its buyout of R2 Studios. The software giant has officially confirmed its purchase of R2, a home automation and entertainment startup, for an unspecified amount. It’s also clearer that ex-Sling chief and R2 founder Blake Krikorian is central to the deal — he’s becoming a VP in the Interactive Entertainment Business, and much of the release (after the break) centers on Krikorian’s content-related design experience and how it could help the Xbox. We’ll just have to be patient enough to wait for the eventual results in our living rooms.

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Source: ZDNet

Microsoft confirms R2 Studios grab: Blake Krikorian joins as Xbox innovator

Microsoft has acquired mysterious home entertainment startup R2 Studios, the company has confirmed, installing founder and CEO Blake Krikorian as CVP for its Interactive Entertainment Business (IEB). The news will see Krikorian – whose past successes include Slingbox – contribute to the Xbox team, with a focus on both games and entertainment.

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Whispers of an R2 Studios (aka id8 Group R2 Studios) acquisition began in late 2012, with Microsoft, Apple, and Google all tipped to be in talks with the company. Microsoft’s apparent success was leaked a few weeks later, though at the time the company was tight-lipped on what was happening.

Even now, Microsoft is being vague about exactly what Krikorian will do. The exec not only co-founded Sling Media, makers of the video place-shifting Slingbox technology, but has served on Amazon’s board, and co-founded the Philips Mobile Computing Group, makers of the Velo 1 handheld. Released in 1998, it was an early forebear of the netbook or MID, running WindowsCE1.

“[Blake’s] a proven innovator and well-respected leader in both the media and technology industries, having created simple, elegant products that have transformed the way people engage with and consume content” Krikorian’s new boss Marc Whitten said today. “We look forward to his contribution to our team as Xbox continues to evolve and transform the games and entertainment landscape.”


Microsoft confirms R2 Studios grab: Blake Krikorian joins as Xbox innovator is written by Chris Davies & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Microsoft IllumiRoom Concept Expands Your Game To Your Surroundings

[CES 2013] For years now, gamers have been playing on screens that have advanced greatly in the last 30 to 40 years. We’ve gone from black & white displays, to CRT monitors, all the way up to what we play our games on now. What we didn’t think of was to try to expand our gaming view from our TVs and monitors to the entire room, which is exactly what Microsoft is proposing with its proof-of-concept that’s being demoed at this year’s CES.

Microsoft’s IllumiRoom uses a combination of Microsoft’s Kinect and a projector in order to project images around the TV onto your walls and even furniture while you’re playing a game. IllumiRoom can be used to expand what you’re seeing within your TV as well as to add ambiance to certain games such as snowflakes falling around the player as they’re in a level filled with snow.

The video above showcases what the IllumiRoom is capable of, all in real-time and captured for the concept video live as it happens. Microsoft assures us no special effects were added to the video after it was recorded, which means if this is the kind of technology we can expect from our next Xbox, then we plan on pre-ordering it immediately.

By Ubergizmo. Related articles: Razer Artemis concept controller makes me feel like playing Mechwarrior all over again, An artist’s imaging of a Nintendo-made Angry Birds game,

Turtle Beach PX51, XP510, SEVEN series hands-on

Turtle Beach has made a big appearance here at CES 2013 by announcing several new headsets that are both wireless and wired. The company announced a new headset specifically for Xbox 360 gamers, as well as an exclusive option for PlayStation 3 gamers as well. They also announced the SEVEN series for consoles, PCs, and mobile platforms that include “tournament-grade” quality and functionality. We ended up stopping by the company’s booth and getting some hands-on time with the new products.

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The Ear Force XP510 for Xbox 360 and the Ear Force PX51 for PlayStation 3 are both wireless headsets that cater specifically to their respective gaming consoles. Both headsets feature Turtle Beach’s proprietary digital signal processor, Dolby surround sound, dual band WiFi, Bluetooth, and a 15-hour rechargeable battery. Pricing is set at $289 for the XP510 and $269 for the PX51. We should expect both headsets to become available sometime in Q1 2013.

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The company also announced their new SEVEN series, consisting of headsets built specifically for gaming consoles (Ear Force XP SEVEN), PC gaming (Ear Force Z SEVEN), and mobile platforms (Ear Force M SEVEN). These are priced at $279, $249, and $149, respectively. What’s unique about the SEVEN series is that they include interchangeable cable kits, and feature a removable boom microphone and in-line microphone for increased flexibility for different gaming styles. These headsets will be available sometime in Q1 2013, while the TM1 audio mixer ($249), which allows greater control when team chatting, is available starting today.

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In related Turtle Beach news, the company also upgraded its PX21 headset and released the PX22 ($79) by offering amplified audio, bass and treble boosts, and a “4-pole connector” for compatibility with mobile devices. The company also released two more PC-gaming headsets — the Z300 and Z22. Turtle Beach claims the Z300 as the only Bluetooth-enabled PC headset capable of answering calls or streaming music through a mobile device, and the Z22 is the first PC headset that features the company’s Chat Boost, as well as Bass and Treble Boost. All three of these headsets will be available sometime in Q2 2013.

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Turtle Beach PX51, XP510, SEVEN series hands-on is written by Craig Lloyd & originally posted on SlashGear.
© 2005 – 2012, SlashGear. All right reserved.

Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

While Astro Gaming and Mad Catz like to announce stuff in a controlled drip-drip, Turtle Beach — as usual — is going ahead with a tactical blitz of new gaming headsets at CES. Just as we’ve come to expect from the company, CES 2013 looks no different and no less exciting for audio-concerned gamers. While the headset veteran isn’t showing anything with a major wow factor (think back to the PX5 from CES 2011), it’s made some welcome updates to its Ear Force lineup, and finally announced concrete pricing info for its soon-to-be flagship Seven Series tournament models. We’ll likely see some some major announcements come E3, but for now, join us past the break — especially if you’re hoping to replace the likes that old PX21 (and its not so sturdy earcups) of yours.

Continue reading Turtle Beach highlights latest Ear Force gaming headsets for 2013, prices tournament flagship Seven Series

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Source: Turtle Beach

Microsoft acquires home automation startup R2 Studios to bolster Xbox division

Details are expectedly light on this one, but The Wall Street Journal is reporting that Microsoft has acquired R2 Studios, a startup focused on home entertainment and home automation founded by Blake Krikorian (best known as the co-founder and former CEO of Sling). According to the WSJ, Krikorian and a “small team” will be joining Microsoft, with the company’s Xbox division apparently the main focus of the deal. The news also follows reported acquisition talks R2 has had with both Apple and Google, although Microsoft’s winning bid hasn’t been revealed — it does unsurprisingly include some patents, though. For its part, Microsoft is staying mum on the deal, although R2’s current focus (including a home control app for Android) would seem to be a natural fit for Microsoft’s SmartGlass efforts.

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Via: TechCrunch

Source: The Wall Street Journal