Evil Controllers goes next-gen with PS4 and Xbox One gamepads, custom controllers en route

If you still have money to burn after buying a PlayStation 4, an Xbox One (or both!) and games for each, Evil Controllers wants to help with that. The company’s been churning out user-customized Xbox 360 and PlayStation 3 controllers for awhile, but now it’s added the DualShock 4 and the Xbox One controller to the mix. For now, the outfit is offering a handful of pre-made designs, but an updated version of its controller creator webapp will be live soon. Aside from some cosmetic flair, the jazzed up products use all original hardware, ensuring you get the factory-made experience. What’s more, the controllers’ arresting designs should help them stand out from your couch cushions. If you thought the vanilla gamepads were pricey at $60, however, you might want to avert your eyes — these start at $85.

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Via: Joystiq

Source: Evil Controllers

Xbox One will have a native YouTube app at launch (update: mobile app support)

YouTube on Xbox One

Microsoft thinks of the Xbox One as a complete media center, but many would say it’s unfinished without a way to catch up on YouTube videos. Thankfully, one is coming just in the nick of time — the company has revealed that a native YouTube client will be available when the system arrives on November 22nd — something that’s not available on the PS4 (yet), although owners of that system can watch videos in the web browser. The officially sanctioned player will support channel subscriptions as well as Kinect-based gesture and voice commands. Additional features like Snap mode support are coming in the future, Microsoft says. The app launch doesn’t mean that Google and Microsoft have resolved all their differences over YouTube, but it will let you stream cat clips and blooper reels from the comfort of your living room.

Update: We’ve checked the app on our Xbox One test unit, and there’s an additional treat in store for mobile viewers: you can use YouTube’s Android and iOS apps to send videos to the console.

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Via: Major Nelson (Twitter)

Source: Xbox Wire, YouTube Blog

SmartGlass for Xbox One arrives on Android and iOS

SmartGlass for Xbox One arrives on Android and iOS

An early taste of Microsoft’s next-gen gaming experience arrived today for Windows Phone and Windows 8.1 users in the form of the Xbox One SmartGlass app, and now Android and iOS faithful can get their fill as well. There’s not much you can do with the second screen app as the hardware it’ll play wingman to won’t arrive until Friday, but you can find quick clips of launch titles via the Game Clips feature, courtesy of those who have advance access to the console. If you have a device running Android 4.0+ or iOS 6.0 and above, you can sample Redmond’s forthcoming gaming experience ahead of time at the bordering source links.

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Source: Google Play, iTunes

SmartGlass for Xbox One reaches Windows Phone a few days early (update: Windows 8.1 too)

DNP Xbox One SmartGlass app sets Windows Phones atingling

As the ancient proverb goes: a next-gen console ain’t no next-gen console without next-gen mobile apps. We can’t remember who said that exactly, but it’s impossible to forget what’s built into the new Xbox One SmartGlass app. After all, Microsoft’s been hyping everything you’ll be able to do with that second screen for months now. In preparation for the One’s launch later this week, the companion app has (unsurprisingly) landed first in the Windows Phone store. As you’d imagine, it’s basically useless, but you can still download it, sign in and poke around the limited UI should you wish. We expect the new version to show up in the App and Play stores in due course, but perhaps this debut appearance will remind Sony that Windows Phone users like apps, too.

Update: It appears that Microsoft not only released the SmartGlass app for Windows Phone today, but the folks in Redmond unveiled the Windows 8.1 version as well. So now that Microsoft fans can get SmartGlass on any of their devices, the only thing remaining is to get their hands on that lust-worthy console.

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Via: the::unwired

Source: Windows Phone store, Windows App Store

From Battlefield to Mass Effect: How one engine is shaping the future of EA Games

After crossing under the elevated railroad viaduct that bisects a lush Azerbaijani forest from an industrial landscape, a squad of American soldiers gazes out at the valley that lies below. A saw-toothed horizon of half-assembled buildings juts out in the distance. It’s almost peaceful. Hundreds of seagulls chatter lazily overhead, blissfully unaware that the ensuing firefight will leave the seemingly forgotten structures looking somehow even worse for wear. Whole facades crumble under the hellfire of a military attack chopper. A grenade launcher’s explosive payload immediately contradicts the seemingly harmless thud it makes upon exiting the weapon’s chamber. An enemy scrambles for a new safe haven; his earlier hiding place no longer exists. By scene’s end, all that’s left are roiling flames and caustic black smoke.

This scene from the Battlefield 4 trailer was how the world, perhaps unwittingly, met Frostbite Engine 3, the next-gen toolset powering all of Electronic Arts’ non-sports games for the foreseeable future.

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Xbox One gameplay broadcasting delayed to ‘the first part of 2014’

It sure is good that Microsoft’s Xbox One controller doesn’t have a “Share” button dedicated to pushing live broadcasts of gameplay to the internet, because that functionality is being delayed beyond the console’s November 22nd launch date. Microsoft confirmed as much this morning in a cursory footnote in a larger piece about the Twitch.tv app, which reads, “We are working to ensure the initial Twitch on Xbox One broadcasting experience meets the expectations of the Twitch community.” It sounds like, as it stands now, broadcasting via Xbox One isn’t up to snuff for release.

“While this feature won’t be available right away, we’ll let you know as soon as it is ready,” the note continues. “Our goal is to deliver it during the first part of 2014.” We’ve yet to use the Xbox One’s broadcasting since first hearing about it during the console’s debut event last May. To be clear, the Twitch.tv app is different from the ability to broadcast gameplay through Twitch.

In addition to the delay news, Microsoft released a video of Twitch.tv’s app in action, which enables viewing of gameplay broadcasts (it’s below the break). Hilariously, this will allow Xbox One players to watch live gameplay from other game platforms, just not the one they’re using. Womp womp.

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Source: Xbox Wire

Xbox One controller cost over $100 million to develop, smell-o-vision and built-in projector were considered

Xbox One controller cost over $100 million to develop, smell-o-vision and built-in projector were considered

While Sony was content to toy with radical designs for the PlayStation 4’s controller, it turns out Microsoft took a more conservative approach when building the Xbox One’s gamepad. GamesBeat scored a look at the controller creation process and discovered that Redmond was reluctant to tweak the Xbox 360 controller at all since it considers the hardware “best-in-class.” After some pressure from Zulfi Alam, Xbox’s general manager for accessories, Ballmer and Co. decided to explore what changes could be made, and invested over $100 million throughout the course of the effort.

Despite the firm’s aversion to rocking the proverbial boat, it still wound up with more than a few unconventional prototypes — some of which packed built-in displays and cameras. One of the strangest versions included a cartridge for emitting smells, and another featured a built-in projector that could throw out visuals reminiscent of illumiroom. Ultimately, the wackier iterations gave way to the traditional kit that’s heading to stores, as the adventurous features drained battery life too quickly or the company’s “core base didn’t appreciate them,” according to Alam. While we wouldn’t have expected the Xbox One to usher in the age of smell-o-vision, we can’t help but wonder what that future would have looked smelled like.

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Source: GamesBeat

Daily Roundup: Nokia 1520 review, Xbox One vs. the PlayStation 4, RAW support for Android and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Microsoft explains how it built a better Kinect, boosted accuracy without sacrificing performance (video)

The Xbox One’s improved Kinect device is looking like an enormous leap ahead of its predecessor, but getting it there wasn’t easy. Designing it took a joint-effort between Microsoft’s research division and the Architecture and Silicon Management (ASM) shop, according to Redmond’s TechNet blog. It wasn’t enough that the designers had to address the original Kinect’s shortcomings either, adding new features presented plenty of new hurdles to overcome. Take the new sensor’s HD camera upgrade, for example. That wider field of view may make using Kinect in a real living room more feasible, but the enhanced fidelity made it harder for engineers to keep smaller objects (like fingers) from disappearing into the background. The team has outlined some of the camera’s new tricks, like ambient light canceling and an improved color camera, in a pair of demo videos. You’ll find both of those, plus a look at how the Kinect processes 6.5 million pixels per second without the Xbox One missing a beat, at the source link below.

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Source: TechNet (Microsoft)

Bungie to offer Destiny beta access as early pre-order perk

Destiny

We’ve all seen the demo, but none of us have actually played Destiny, Bungie and publisher Activision’s forthcoming first-person-shooter / MMO-like effort. But starting today, Destiny‘s persistent open world will begin opening up… to gamers that buy in early, that is. A limited amount of pre-orders placed now at select retailers will garner gamers beta access to Destiny, which is scheduled to launch early next year on PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. If you happened to jump the gun and plunk down for a copy before today, don’t worry, as your order automatically reserves you a spot for the beta. Depending on your method of purchase, redemption codes will either be emailed directly or printed out at the time of purchase, so hold off on trashing those receipts. You can find the full details of the program and a new trailer just after the break.

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Source: Destiny Beta