Xbox One is here to help, all you have to do is ask

Xbox One is here to help, all you have to do is ask

All game developers publishing on Xbox One will have to submit information to Game Help, a function on Microsoft’s new game console that aims to fundamentally change the concept of user manuals. Developers submit a “help manual” to Microsoft, which then converts said manual into contextual in-game help, either on-screen or via SmartGlass.”You can access this in a couple of different ways,” Microsoft general manager Ron Pessner told Engadget. “In front of your console, you can say, ‘Xbox: Help!’ and then it will appear on the console. Or in SmartGlass, you can click on the Help icon and then it will just tune into exactly what you’re doing and present the right help content for you.”

This applies across the rest of the console as well, including Internet Explorer and even the system’s settings. You can say, ‘Hey, I’m in Internet Explorer, where are my settings?’ Okay, well, here’s where you are. Or how do I add a contact? Or how do I add a friend? Or how do I do Game DVR clips? We think this is gonna apply not only to games and game help, but also to applications on the system as well as the system itself,” Pessner said.

Beyond the standard uses, it can be integrated into gameplay directly. Should a cheeky developer decide to make a joke at the gamer’s expense for needing help, that’s possible. Pessner stressed that the functionality isn’t intended to dumb down games, nor is it an auto-play system. “We’ve been very thoughtful about how this is implemented or what’s possible,” he said. At very least, it’ll serve to add another layer in our already thorough list of Xbox commands.

For more on SmartGlass for Xbox One, head right here!

Filed under: , , ,

Comments

16 ways to play: SmartGlass support for Xbox One doubles the controller cap

With the new Xbox this November, Microsoft’s bringing a new iteration of SmartGlass to iOS, Android, and Windows Phone devices. And with said new iteration comes promised SmartGlass ubiquity. Microsoft GM and SmartGlass team lead Ron Pessner told Engadget as much in an interview this week on all things SmartGlass for Xbox One. You’ll need to download a new (still free) SmartGlass app to your Smart device of choice come launch day (the new app won’t function with Xbox 360, just the One).

Up to 15 of your best friends can bring their Smart devices over and…well, nothing just yet, but the Xbox One will support 16 Smart devices connected at one time (double the connected controller cap). Just imagine the possibilities for virtual canasta! Okay, not so thrilling, but the potential for games like Monopoly or Dungeons & Dragons is evident. Or maybe something more like Spaceteam?

Pessner also promised that the connectivity between Smart device and console is “three-and-a-half times faster” on Xbox One than with 360 (depending on your home wireless setup), and the first time “only takes about four seconds.” And while on the go, the SmartGlass app can be used for mobile shopping, allowing a game or other piece of content to be purchased and made available when you get home. Pessner wouldn’t go into specifics, but he told us, “We definitely want to make sure it’s a seamless process for customers and they’re able to find a piece of content regardless of where they are — the web or the SmartGlass app — and being able to have that content ready for them to play when they return to their Xbox One.” The remotely queued content will show up as pinned to your Dashboard when you get back to the console, available to play immediately.

Filed under: , , , , , , ,

Comments

Xbox Live Rewards revamped with loyalty ‘punchcards’ and local currency payouts

Xbox Live Rewards revamped with loyalty 'punchcards' and local currency payouts

As part of its march toward the Xbox One’s arrival, Microsoft has relaunched the Xbox Live Rewards service — and it looked to your coffee shop for inspiration. Just as your local barista punches a tab toward that next free coffee, completing Redmond’s MyPunchcards will net you Rewards Credits. Complete the current cards by Halloween and you’ll get 5,000 credits ($5) for buying five map packs and 3,000 credits ($3) for renting five movies or TV episodes. As before, you’re rewarded for re-upping your Xbox Live Gold subscription and referring friends, and each time you amass 5,000 Credits, they’re converted to your local currency and deposited to your wallet. What’s more, if you’re impatient and have at least 1,000 credits in the bank, you can request an early payout. So much for saving for a rainy day.

Filed under: , ,

Comments

Via: Joystiq

Source: Xbox Live Rewards

Microsoft rolls out first Xbox One ad, highlights NFL features and Skype integration

Microsoft rolls out first Xbox One ad, highlights NFL features and Skype integration

Now that we know the release date for Microsoft’s Xbox One, it’s only natural for the company to start an ad campaign showcasing some features that are part of its next-generation console. Unlike what most would expect, however, the first video advertising the Xbox One isn’t touting one of its main purposes: gaming. Instead, this particular 31-second spot focuses heavily on the new Xbox’s integration with Skype and NFL-tailored features — some of which include watching games live, built-in Fantasy Football and having access to personalized highlights. Of course, this is only the beginning, so expect to catch an ad with casual gamers actors playing Titanfall or FIFA 14 in the not-so-distant future. Check out the video for yourself right past the jump.

Filed under: , , ,

Comments

Source: Xbox (YouTube)

Daily Roundup: hands-on with the Samsung Galaxy Gear and Galaxy Note 3, the Sony Xperia Z1, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

Comments

Xbox One game console available on November 22nd

Xbox One hitting shelves on November TKTK

Ready to make a date with a next-gen console? Microsoft’s Xbox One goes up for sale on November 22nd, Redmond officially announced this morning. By way of a reminder, the PlayStation 4 will also land in the same month: November 15th for US customers — just in case you can afford to two-time it. If not, well, we all get to witness the assuredly bloody fight for our hard-earned cash come this holiday.

The Xbox One launches in 13 territories initially (UK, Ireland, Austria, France, Germany, Italy, Spain, US, CAN, MEX, BRA, AUS, NZ) and costs $499 /€499 / £449 — Microsoft’s calling it a “global” launch, though the list was cut down considerably from initial plans. “Many more markets” will see the console arrive in 2014, a note from Microsoft spokesperson Larry “Major Nelson” Hryb says. The aforementioned territories list notably excludes Japan, a territory traditionally important in the video game market. The console is also in “full production” in its charge toward homes everywhere, and Microsoft made one last internal tweak before sending it out: a 10 percent clock speed increase (from 1.6GHZ to 1.75GHZ). “It means that the processing power to make those games that we’ve been showing off at Gamescom that already look great will look even better,” corporate marketing VP Yusuf Mehdi said in a video announcing today’s news (find it just below the break).

When Xbox One arrives at retail this November, the $500 package includes the console itself, a new wireless gamepad, the new Kinect, a headset, and various cables for attaching it to your favorite television. Limited editions of a special “Day One” version of the console are also available, which include an insignia on the controller and an exclusive Achievement. Microsoft is apparently making an extra set available starting today, should you still be on the hunt.

Filed under: , ,

Comments

Source: Major Nelson, Microsoft

Xbox One swings into full production for November release, gets a CPU boost

No amount of news about the Xbox One can compete with holding the console in your hands — thankfully, production is now in full swing for the planned November release. This was announced by Xbox Chief Marketing Officer Yusef Mehdi at the Citi Global Technology Conference, where he also revealed that the final product will have a slightly faster CPU than expected. Instead of the 1.6GHz processor we thought the console would have, it will be equipped with a 1.75GHz CPU. We can add that to the list of things we’ve found out about the console these past two months, including its GPU clock speed boost, lack of external storage support at launch and ability to recognize up to eight controllers at once. While Sony already has a specific target date for the PS4 launch, Microsoft has yet to conjure up one for its newest console, although that could change at the Tokyo Game Show.

Filed under: , ,

Comments

Source: GeekWire

Xbox One will support up to eight controllers (update: PS4 supports four)

Xbox One will support up to eight controllers

We’ve already gotten an intimate look at the Xbox One controller on multiple occasions, but Microsoft’s just snuck in some new tidbits about how the gamepad will work with its new console. Ballmer and Co. quietly disclosed on the gaming machine’s official site that the gamepads have a 30-foot range, and that up to eight of them can simultaneously connect to a single One. Naturally, developers will have to account for the additional controllers before you can hop into a Halo match with seven friends on a single machine. We can’t imagine that divvying up a display into eight parts will result in a terribly comfortable experience, but there are certainly other ways to include extra folks in multiplayer games.

Update: Shuhei Yoshida confirmed on Twitter that the PlayStation 4 will only support four controllers simultaneously — so if you plan to game in person with more than a quartet per console, it looks like Xbox is the way to go.

Filed under: ,

Comments

Via: CVG

Source: Xbox, Shuhei Yoshida (Twitter)

Microsoft shows off ESPN and NFL apps for Xbox One, Yahoo and ESPN fantasy football likely for 2014

Microsoft shows off ESPN and NFL apps for Xbox One, Yahoo and ESPN fantasy football likely for 2014

It should be obvious by now that Microsoft is doubling-down on sports apps. The company recently confirmed that ESPN is coming to Xbox One, and it inked a deal with the NFL to bring fantasy football to both Xbox and Windows. Until now, details have been scarce, except that Microsoft’s partnership with the NFL would include not just fantasy games, but also Surface apps coaches could use on the sidelines.

Finally, though, Microsoft is giving us a proper walk-through: it’s showing off ESPN and NFL for Xbox One, NFL for Windows 8, and not one, but two coaching applications. And according to company officials, that’s just the beginning: David Jurenka, Director of Sports for Xbox Entertainment Studios, tells us his group would also like to port over Yahoo and ESPN’s fantasy football apps, ideally sometime in 2014. In the meantime, those NFL and ESPN apps will hit the Xbox One in November, around the time it goes on sale, but we’ve got a sneak peek after the break. Oh, and even if you don’t plan on upgrading, you might still want to pay attention: NFL for Xbox 360 and Windows 8 are both available now.%Gallery-slideshow77128%

Filed under: , , ,

Comments

Source: Microsoft

Major Nelson: Xbox One won’t support external storage at launch

Major Nelson Xbox One won't support external storage at launch

We hope you weren’t counting on using the Xbox One’s USB ports for external storage from day one; as it turns out, you’ll likely have to be patient. Speaking at the PAX Prime expo this weekend, Microsoft’s Larry Hryb (aka Major Nelson) mentioned that external drive support wouldn’t be available at launch because the Xbox team was “working on other things.” It’s not certain when the feature will arrive, Hryb says. We’ve reached out to Microsoft to verify the statement. If it’s accurate, though, you’ll want to be cautious when filling the Xbox One’s built-in 500GB drive with Xbox Game Store downloads.

Filed under: , ,

Comments

Via: Ars Technica

Source: Major Nelson