Gamescom 2013: a recap of the week’s news

It’s true — we already gave Gamescom 2013 a quick wrap up, but now that the sun has finally set on the show’s public days, it’s time to look back on the past week and sift through the madness. Upon closing the Koelnmesse’s doors, Gamescom announced the show’s final numbers: over the course of five days 340,000 visitors from from 88 countries marched across 140,000 square meters of exhibition space. That’s a 23 percent leap in attendance over the previous year, and it’s hardly a surprise: the event was host to over 400 world premier announcements and gave many attendees their first look at Microsoft and Sony’s next generation consoles. Combined with the more humble announcements that came out of GDC Europe, it turned out to be a pretty fantastic week for gaming. Read on for a breakdown of our time in Cologne, a look at the Gamescom 2013 show floor and a group chat between Joystiq and Engadget editors on the show’s biggest announcements.

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Activision CEO Eric Hirshberg on how Destiny was ‘born modern’ and why social connectivity will define the next-gen

Activision CEO Eric Hirshberg on how Destiny was 'born modern' and why social connectivity will define the nextgen

Successive generations of console gaming have been, historically, defined by improvements in graphics. But Activision CEO Eric Hirshberg envisions a different future for the coming next-gen of gaming and it’s all about connectivity. As he told our own Ben Gilbert at Gamescom 2013 this week, “The same way that Xbox Live and PlayStation Network led to the big trend in this generation being multiplayer games, I think that some sort of connectivity and social amplification of games is probably something you’ll see a lot of creative activity around [in the next-gen].” Hirshberg offered up Destiny, Bungie’s upcoming hybrid FPS / persistent world game as a prime example of this trend, and referred to the title as being “born modern” — a video game and social network rolled into one.

Hirshberg’s aware that not all gamers are ready to jump ship from the current console generation. Which is why his company decided to invest in a new engine for Call of Duty: Ghosts to maximize the beauty of its visuals and audio, but still make it a multiplatform, cross-generational title. Activision’s even partnering up with retailers to offer gamers incentives (in the form of a minimal upgrade fee) to make the next-gen leap should they initially purchase the PS3 or Xbox 360 version.

As for where forward-facing virtual reality hardware like the Oculus Rift fits in, Hirshberg wasn’t as optimistic. He’s used the VR headset before, but primarily views it as a non-additive layer for gaming that’s better enjoyed in “small doses” due to its intensity.

For our full interview with Hirshberg and all his thoughts on the next-gen of gaming, click on past the break.

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Daily Roundup: Xbox at Gamescom, Project Spark, Hot Watch hands-on, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Xbox at Gamescom 2013: a focus on games big and small

The launch of a new game console is a fairly unique event in this industry. Unlike a smartphone or tablet, you don’t see a new one released every year, or even every five years, and you likely don’t have to worry about it feeling outdated a few months after you buy one. This year, we’re getting two, with Microsoft and Sony jockeying for position to be the choice of gamers this holiday season. We saw that sparring at E3 earlier this summer, and it was again on display at Gamescom in Cologne, Germany, where Sony made news with a release date for the PlayStation 4, among other things.

We didn’t get a date for the Xbox One from Microsoft, but the company did have plenty of other things to announce and show off. Read on for a recap — or a refresher, as the case may be.

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Project Spark lets you build the game, add character with Kinect (eyes-on)

Project Spark lets you build the game, add character with Kinect eyes on

Here at Gamescom — as you might expect — you’re gonna see a lot of games. Not all of them are finished, but even the beta versions come with complex worlds, and shiny new physics engines. Amongst all of these creations, jostling for our attention, was something a little different. Something we heard about back at E3 initially, and something we’ve been itching to see in action ever since — Project Spark. We made sure we got to have a look at how it works, and some of the new features. So, click past the break if you want to know too.

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Xbox VP Phil Harrison: ‘I hope we do have to deal with tens of thousands of games’

Xbox corporate VP Phil Harrison 'I hope we do have to deal with tens of thousands of games'

Microsoft Xbox corporate VP Phil Harrison isn’t worried that making publishing open on Xbox One will flood the console’s storefront with junk. In fact, he welcomes the impending flood. “I hope we have to deal with tens of thousands of games,” Harrison told Engadget in an interview this week during Gamescom 2013.

Harrison and co. unveiled the Xbox One’s indie-friendly publishing approach this week, dubbed “ID@Xbox” or Independent Developers @ Xbox, which allows game makers to self-publish on the upcoming next-gen console. After a short approval process, small studios or individual game creators can make their game available digitally via the Xbox Live Marketplace. “That will demonstrate that our platform is a really attractive place for creators to build games for,” Harrison added, in reference to dealing with a flood of indie content potentially hitting the Xbox One. “We will measure success by whether new and exciting experiences come to our platform.”

Head past the break for the full interview with Harrison, where we cover everything from his inauspicious gaming origins (he started developing games at 14!) to the future of Xbox One.

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Daily Roundup: Gaming buyer’s guide, PS4 launch games, Xbox One dashboard, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Mad Catz’s Force Feedback Racing Wheel for Xbox One: only straight ridahs need apply

Mad Catz's Force Feedback Racing Wheel for Xbox One only straight ridahs need apply

With the next-generation Xbox and PlayStation nearing their release dates, third-party peripheral makers are now working full force to launch gaming products that can be used alongside the new consoles. Mad Catz, for one, has already shown us its Arcade Fightstick, and now we can add the Force Feedback Racing Wheel to the company’s lineup of Xbox One add-ons. The newly announced driving rig comes with twin Force Feedback motors, a replaceable wheel face and an adjustable pedal set, making it easy for gamers to fine-tune it to make it as comfortable as possible — because you need to feel extra cozy during Forza Motorsport 5 time. Pricing and availability for the Force Feedback Racing Wheel are still unknown, but surely we’ll find out those details as we get closer to the holiday season.%Gallery-slideshow73259%

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Source: Mad Catz

Daily Roundup: TiVo Roamio review, PS4 release date, Kinect in-depth hands-on, and more!

DNP The Daily RoundUp

You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours — all handpicked by the editors here at the site. Click on through the break, and enjoy.

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Start a FIFA 14 season on current-gen consoles and continue it easily on next-gen systems

Start your FIFA 14 season on currentgen consoles and continue it easily when the next gen arrives

During EA’s press event at Gamescom 2013 in Cologne, the outfit revealed that FIFA 14 seasons that start on current-gen systems will easily be transported over to next-gen consoles when they arrive this fall. Saved seasons, FIFA Ultimate Teams, Virtual Pro and EA Sports Football Club info can all be carried to the shiny new Xbox One and PS4 as soon as that pre-order arrives or you’ll able to nab one off the shelves. You’ll be able to step foot on the pitch soon as the title launches around the globe next month.

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