Sep 13
Capcom dishes the dirt on its Nintendo 3DS graphics
Posted in: 3ds, gaming, GraphicsCard, handheld, nintendo, nintendo 3ds, nintendo wii, Nintendo3ds, NintendoWii, playstation 3, Playstation3, sony, Today's Chili, wii, xbox 360, Xbox360According to a recent Capcom investor Q&A, it looks like the company’s upcoming Nintendo 3DS games will be developed using the MT Framework — the same game engine used for PC, PlayStation 3, Xbox 360, and Wii titles. This means that graphics features like “HDR lighting, real-time color correction, self-shadowing, normal mapping, depth of field and motion blur” will be making their way to your handheld — whenever it should become available. Hit the source link to see several examples featuring the upcoming Resident Evil: Revelations (or, as it’s known in Japan, Biohazard: Revelations) and prepare to enter a virtual wonderworld of machine translated tech details regarding game development. You’re welcome.
Capcom dishes the dirt on its Nintendo 3DS graphics originally appeared on Engadget on Mon, 13 Sep 2010 14:08:00 EDT. Please see our terms for use of feeds.
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