Command and Conquer 3: Kane’s Wrath

Command & Conquer 3: Kane’s Wrath features a new strategic layer of gameplay that allows you to establish bases, build customized armies, and attack your enemies on a global scale – and then dive into the frenzied tactical combat where your skills as a commander will be tested to the limits. The game introduces six new sub-factions and a wealth of new units, structures, and powers to the armies of the Global Defense Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin.



Manufacturer: Electronic Arts
Release Date: Spring 2008

Genre: RTS

Modes: Single Player, Local Area Network gameplay, Online Multiplayer

Rating: 16+

Platforms: PC, 360

Features


Nod Campaign Only Campaign – Kane returns as the centerpiece of an epic new single-player campaign. Experience a new story that spans 20 years – from the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. Facilitate the rise of the Brotherhood leading up to the events of Command & Conquer 3 Tiberium Wars and beyond!



Global Conquest – Fight the Third Tiberium War your way. Take command in an all new global conquest mode. Position your forces on a strategic level and then wage conflict in the fast, fluid, furious, tactical gameplay that Command & Conquer pioneered. Map out your strategies on the planetary level and wage all-out war on the ground. This marks the debut of an RTS meta-game on a console.



Introduction of new Epic-Units – Devastate the battlefield with the immense firepower of all-new Epic-units. Customize your Epic-Units mid-battle via garrisoning different infantry inside turning it into a highly variable killer, not to mention every Epic Unit has its own special abilities like causing all nearby enemy units to start attacking each other.



Play to your strengths with six unique sub-factions, each equipped with their own exclusive units, powers, and upgrades. Utilize the sub-faction of your choice to fully take advantage and compliment your play style.



The 6 new factions are:

GDI Zone Operations Command (ZOCOM)

A whole division of GDI that relies on their sonic technology to push back the growth of Tiberium and its entities. With enhance armor and superior infantry, Zocom can safely engage any enemy in any environment.

Pros:

  • Strong infantry
  • Splash damage units

Cons:

  • No Artillery
  • No Railguns

GDI Steel Talons

The old school GDI faction that would risk the safety of their own vehicles for the extra boost in battle. Their old Titan and Wolverine walker units from Tiberium Sun still have quite a kick in them and are feared by their enemies.

Pros:

  • Many new garrisonable units
  • Powerful vehicle upgrades

Cons:

  • Limited to basic infantry
  • Very slow vehicles

Nod Black Hand

The Black Hand are a zealous army focused to purify the planet of their enemies.. Their infantry is unstoppable and trained to never back down or surrender.
Their new flame technology and laser weaponry can devastate even the most skilled defender.

Pros

  • Best infantry in the game
  • Powerful anti-structure capabilities

Cons:

  • No air
  • No stealth technology (even on harvesters!)

Nod The Marked of Kane

The Marked of Kane faction is a new breed of army. Cyborgs and superior laser wielding units truly devastate all in their path. Kane has sure picked the most finest and stealthy warriors that have no mercy, new remorse, no pity…

Pros:

  • Powerful laser equipped units
  • Strong Cyborg infantry

Cons:

  • Expensive Upgrades
  • Requires intensive micromanagement

Scrin Reaper 17

This maniacal Scrin breed is even feared by their own kind. Their vehicles and infantry are twisted and mutated purely towards power. Their new and Tiberium improved ground forces are a force to reckon with. Watch out for their Reaper Tripod!

Pros:

  • Superior ground forces
  • Shields everywhere

Cons:

  • No teleportation
  • Lack of advanced air units

Scrin Traveler 59

The Scrin have some real sinister motives with their new Traveler division. Focusing on abducted human vessels to sneak into the populous and mind control their enemy is only the beginning. Their lightning fast infantry and aircrafts put the meaning of hit-and-run into perspective.

Pros:

  • Fastest units in-game
  • Mind control times 2!

Cons:

  • No shields
  • Easily countered

Plus all the factions get new units like the GDI Hammerhead, Nod Reckoner and Scrin Mechapede.

Overall this is the ultimate RTS expansion pack to get and finally finish the Tiberium Wars!



Final Score



Story: 3/5

Gameplay: 5/5

Graphics: 5/5

Originality: 3/5

Total: 80%



”An expansion to one of the best games ever. Awesome.”


Guest review by ~L3g3nd4ry










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