Computers sweat for 4,554 hours to simulate cloth movement

Computer cloth gets a realism boost.

(Credit: Carnegie Mellon)

Computer-generated graphics for video games have had quite a few challenges thrown at them over the years. Smooth surfaces have gotten pretty darn good, but things like hair, fur, and cloth have been much more difficult to re-create in a realistic fashion. Researchers at Carnegie Mellon University and the University of California at Berkeley, pressed some computers into six months worth of service, all in the name of creating better digital cloth.

It took 4,554 CPU hours to generate 33 gigabytes of data aimed at figuring out the many ways a piece of cloth can move. This research could end up boosting the quality of things like wizard’s robes and superhero capes blowing in the wind in video games. The paper that outlines the results is titled “Near-exhaustive Precomputation of Secondary Cloth Effects.”

Related stories

The simulations run for the study looked at how cloth behaves aro… [Read more]

Related Links:
Bottoms up! Now you can drink the sweat from your shirt
Hacking for autism: Apps to help everyone on the spectrum
SolePower charges smartphones by harnessing walking power
Kite Patch makes you invisible to mosquitoes
Dresses writhe and glow only when someone is looking

    

No Responses to “Computers sweat for 4,554 hours to simulate cloth movement”

Post a Comment